RimWorld

RimWorld

The Profaned
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Update: Apr 1 @ 11:26am

[Auto-generated text]: Update on 4/1/2025 7:26:24 PM.

Update: Mar 26 @ 4:33pm

[Auto-generated text]: Update on 3/26/2025 11:33:50 PM.

Update: Mar 26 @ 3:47pm

[Auto-generated text]: Update on 3/26/2025 10:47:11 PM.

Update: Mar 23 @ 1:51pm

[Auto-generated text]: Update on 3/23/2025 8:51:14 PM.

Update: Mar 19 @ 2:38pm

[Auto-generated text]: Update on 3/19/2025 9:38:14 PM.

Update: Mar 17 @ 2:31pm

Fixed high tier weapons being sold by tribal traders.

Fixed creating undead creatures not giving skill xp.

Update: Mar 16 @ 3:54pm

After receiving some feedback and it creating a few annoying issues, I've decided to revert the taming change.

To balance things out though, I've made a few changes.

- The undead creatures will now spawn a lot less frequently as wildlife but there are now events that can happen with wandering undead creatures. These are relatively rare though with the most frequent happening at about half the rate of the vanilla thrumbo event.

- Undead creatures now have a greater chance to go manhunter on a failed taming attempt.

Update: Feb 25 @ 12:48pm

[Auto-generated text]: Update on 2/25/2025 8:48:48 PM.

Update: Feb 24 @ 12:20pm

- Removed the ability to tame the undead creatures normally, they now need to be created.

The reason for this is that I originally couldn't figure out a way to have them automatically be part of the player faction on creation. This feature has since been implemented into the mod so taming them isn't really needed anymore and IMO, creating them is a lot more fitting than just taming them.

- Other minor fixes and balance changes

Update: Feb 15 @ 3:51pm

[Auto-generated text]: Update on 2/15/2025 11:50:52 PM.