Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

SNES Reboot
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ledeir  [developer] Jan 8, 2018 @ 8:23pm
BETA VERSION 4.0 BUG THREAD
Known issues:
- Will be updated later, sadly its beta because its not bug free yet.

Please report any bugs here and include screenshots if possible.
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Showing 1-15 of 175 comments
DaveOfDeath  [developer] Jan 8, 2018 @ 8:30pm 
Subscribing, for bug notifications...
Quikel Jan 10, 2018 @ 6:18am 
Hello there!

Was about to finish the game but encountered a few more bugs, where one of which made it impossible for me to complete the Aneki tower.

- When you meet Akimi in Daily Station and accept to pay the 10k it said "AKIMI DIED" and suddenly a copy of her model showed up but i never got her into my group. This process was repeatable, resulting in several Akimis standing around in Daily station, where none of them could be recruited.

https://steamuserimages-a.akamaihd.net/ugc/921417065716437530/8AE8A71CE9AF7C0D505A20006472393A88B73558/

- Some object on the 2nd floor of Aneki is blocked and cant be interacted with

https://steamuserimages-a.akamaihd.net/ugc/921417065716436970/DE84A79ABA000903350851724E6CAF03CFE85D0E/

- When fighting the AI on the 4th floor, i kept getting stuck in the Matrix when entering the alpha terminal. I was still in the middle of combat but something prevented me from moving my character or doing anything at all. Was able to select skills, but movement wasnt allowed anymore. Had to quit at that point.



Other than that i pretty much consider this game done for me at this point. Having played everything up to the Aneki tower is good enough in my eyes - given that i finished it dozens of times on SNES.

A few thoughts I would like to share after having played your mod:

- First a foremost: You guys did an amazing job with this conversion mod. Replaying the SNES campaign on a selfmade character was great and despite a few bugs here and there I really enjoyed it. So, thank you!


- Especially the parts of the game where you took some creative liberties and expanded the game or used tools that originate from the remake (Etiquettes for example) - this is where your mod really began to shine.

- Personally, I wouldnt mind if you had revamped the whole campaign since at times the world felt somewhat empty. Given the modern day graphics and tools we have from the Pc-remake, I think you guys would have done great work by expanding the whole thing.

- I would have really loved to have an option to change gear/spells on my runners. Always hated, that i wasnt able to do that on SNES. At one point I even fiddled around with the SNES rom, just so that kitsune could wear proper armor ;D

- Cyberware in its current state is pretty underwhelming. Especially, when you consider that some of the strongest weapons have smartlinks but the missing Smartgun connection makes them somehwat obsolete. Would have really loved to have some Wired Reflexes or even Alpha/beta/deltaware upgrades. Could also be a nice money sink.

- The last fight in the Aneki tower is pretty, pretty hard. With Akimi not working and only Kitsune and Frogtongue fighting the robots, it was a real butt clench. "Miss, Miss, Miss" most of the time because at some point the runners fall flat against these high tier enemies. Having my main character occupied in the Matrix made things pretty nasty.


- You earn too much cash for what you have to spend. When I left the caryard I had like 3k and i was like "♥♥♥♥, cant afford the Ruger Warhawk" and then I went to the gun shop and suddenly i had everything I needed and still had 1k left. By the end of the game i walked around with 100+k and had nothing to spend it on. Think, that could need some fine tuning or more ways to spend the nuyen (cyberware, armor, etc)

So far thats all and should i remember anything else i will post it here.

But man, what a great mod!



Last edited by Quikel; Jan 10, 2018 @ 9:10am
DaveOfDeath  [developer] Jan 10, 2018 @ 9:49am 
Glad you enjoyed it!

The delay in the matrix is actually.more drones spawning in meat space... If you give it a second, it'll come back.

Further planned enhancement is not allowing spawning during the matrix avatars turn. I noticed during testing that the crew had a hard time fighting the drones... Which is why I capped them at 6 active at any time.

I agree they are very mismatched though... Fixing that is on our radar.

How'd that matrix feel, difficulty wise?

Quikel Jan 10, 2018 @ 10:00am 
Well, I mean there was only "so much" Matrix in it.

I remember the Matrix layout on the pc that is that storage hall by the docks. I think you guys tried to emulate the way the Matrix was handled in the SNES version?
At first I didnt realize that and kept triggering the floor tiles but then i became aware, that this was actually the same as on SNES.

In the Drake Towers there was no Matrix interaction at all, if i recall correctly. I just needed a certain level of "Decking" and things were handled automatically from there. Personally, I didnt mind it that much, since at times Matrix combat can feel lenghty - to say the least.

In the Anekti tower it felt fine to have this massive Matrix combat, considering the story. But having one of my runners occupied in the Matrix, while having to rely on these relatively underwhelming hirelings to fight these heavily armored drones, was quite a thing.
ledeir  [developer] Jan 11, 2018 @ 4:42am 
Quick message as I've caught the plague. Thanks for the feedback. At least some of it was already on our to fix list... But others are new to me.
Ill look at them ASAP (unless Dave beats me to it)
Sabin Jan 11, 2018 @ 5:31pm 
Here's my report also :)

"Found water of a clean and unclean source" doesn't have highlighting as a spell option like other entries when you bring items back to Dog to learn spells.

Strange overly lit square tile in Jester's Realm

Numerous line of sight issues inside Drake tower. Sometimes I could be on the tile adjacent to a target and have "no line of sight" preventing attack

Editor string ($scene.DancesCost (Nuyen)) used during vidcall to hire Dances with Clams remotely.

Whenever you enter Downtown from the Drake Tower screen, the camera defaults to a position far from player. Clicking "Centre" brings it back.

Downtown map, next to the motel, has a fenced off area of grass and trees that isn't impassable. You can walk over the barriers and onto the grass.

Scene transitions sometimes get stuck on a black screen with just the outline of Armitage on screen. Eventually loading the rest of the world.

Dark Blade crypts are *ripe* for abusive grinding. You get 1 Karma per 2 kills and enemies spawn in packs of 4 in each area of the crypt. Since enemies respawn in this (engine issue?) whenever you run back and forth in an area, you can rack up insane amounts of Karma and Nuyen with relative ease. After a single run, and killing Vladimir, then heading back out -- I had 48 Karma and nearly 13k Nuyen.

Drake Volcano, the Reactor Catwalk access on SL3 requires walking out into a black area. Unsure if deliberate "hidden" area or not.

Level changes inside Drake Volcano start with v.loud music, then music stops and comes back at the correct lowered volume.

Drake doesn't have a hit bar, no indication of percent-to-hit or crit-chance.

I couldn't find the Naga Scales anywhere in Volcano, so I didn't get the Armour spell from Dog

Akimi hiring is bugged. Meet her at the Daley tram station, pay the 10000, it says she joined the team, then says "Akimi died", and there's two Akimi models on the map. Both of which tell you to pay 10000 again. This is repeatable and a new model appears each time, until you leave the station and return, to which there is one.

Floor 2 of the Aneki building is ... strange. Battleground between Knight Errant and some unknown Drones. Drones attack me yet KE don't, and there are two Aneki staff in the staff lounge that have speech bubbles above their heads for interaction, but since everyone is classified as an enemy they can't be interacted with - only shot - which turns KE against you too.

Pathing is broken in the aforementioned staff lounge, player/NPC can walk through the bar in the middle, where there's no visible path.

Terminal in the far-left corner of floor 5 in Aneki Tower gives neverending 25000 "Pay data!" terminal.

More "line of sight blocked" issues on Floor 4, the AI server room, in Aneki tower.

Severe and prolonged freezing/unresponsive Matrix segment in the AI room.

After destroying AI, choosing "escape via stairs", I appeared outside with the Aneki tower exploding. Character said "Everybody, run!" and... that's it. Unresponsive, screen shaking with explosions and nothing else. After a long time the camera panned down to an area below,
with the Shadowrunners I hired, and their names, then the credits and a notice about a full epilogue coming later.

Some of these were mentioned above, but here's what I noticed too :) All in all, this was mostly fluff and the experience was as painless as can be.
Last edited by Sabin; Jan 11, 2018 @ 5:32pm
DaveOfDeath  [developer] Jan 12, 2018 @ 12:00am 
This report will be very helpful in polishing some of the rougher areas... Thank you for it!
ledeir  [developer] Jan 12, 2018 @ 11:05am 
@Jerry - Thanks for the report!
I think I now know exactly what is wrong with Akimi. (though I'll need to open the editor to verify)
I hope to roll out some of these fixes on the weekend... Provided the cold lets me.
ledeir  [developer] Jan 14, 2018 @ 7:51pm 
Originally posted by Henn0r:
Hello there!

Was about to finish the game but encountered a few more bugs, where one of which made it impossible for me to complete the Aneki tower.

- When you meet Akimi in Daily Station and accept to pay the 10k it said "AKIMI DIED" and suddenly a copy of her model showed up but i never got her into my group. This process was repeatable, resulting in several Akimis standing around in Daily station, where none of them could be recruited.

- Some object on the 2nd floor of Aneki is blocked and cant be interacted with


:9mm: You came close enough to finishing that you earned a spot in the credits if you want it.

:9mm: Akimi was a silly bug... I was killing the wrong spawner.
:9mm: I moved the object which couldn't be reached as well



Originally posted by Henn0r:

- I would have really loved to have an option to change gear/spells on my runners. Always hated, that i wasnt able to do that on SNES. At one point I even fiddled around with the SNES rom, just so that kitsune could wear proper armor ;D

- Cyberware in its current state is pretty underwhelming. Especially, when you consider that some of the strongest weapons have smartlinks but the missing Smartgun connection makes them somehwat obsolete. Would have really loved to have some Wired Reflexes or even Alpha/beta/deltaware upgrades. Could also be a nice money sink.

- The last fight in the Aneki tower is pretty, pretty hard. With Akimi not working and only Kitsune and Frogtongue fighting the robots, it was a real butt clench. "Miss, Miss, Miss" most of the time because at some point the runners fall flat against these high tier enemies. Having my main character occupied in the Matrix made things pretty nasty.


- You earn too much cash for what you have to spend. When I left the caryard I had like 3k and i was like "♥♥♥♥, cant afford the Ruger Warhawk" and then I went to the gun shop and suddenly i had everything I needed and still had 1k left. By the end of the game i walked around with 100+k and had nothing to spend it on. Think, that could need some fine tuning or more ways to spend the nuyen (cyberware, armor, etc)

:9mm: We do have plans to allow for upgrading the runners... Though I haven't decided how I want to implement that yet.

:9mm: We plan on having Dr. M's cyberware selection improve after beating the Jester's spirit. It was my laziness that it wasn't. I kept forgetting when it was supposed to improve, so I never added it. I'll probably improve it a second time as well (after beating Drake)

:9mm: Thanks for exposing a blindspot to me with respect to the last fight. I decide to go the magic route with Jake, so I took Steelflight along and CRUSHED the final level... (I was actually talking to Dave about how I was worried it was too easy). I didn't consider what would happen without your main participating.

:9mm: 100% AGREE! WAY TOO MUCH NUYEN. This is after I already massively reduced the price nuyen from the arena too. I probably need to go through and reduce EVERY computer...

Originally posted by Henn0r:
I remember the Matrix layout on the pc that is that storage hall by the docks. I think you guys tried to emulate the way the Matrix was handled in the SNES version?
At first I didnt realize that and kept triggering the floor tiles but then i became aware, that this was actually the same as on SNES.

:9mm: Yeah... That was my initial attempt at the matrix... I think I'll make that fact more clear... Its really that way for nostalgia reasons!
ledeir  [developer] Jan 14, 2018 @ 9:09pm 
Originally posted by Jerry Dandrige:
Here's my report also :)

:9mm: I've just started looking at your comments... I'll need to do more later.

"Found water of a clean and unclean source" doesn't have highlighting as a spell option like other entries when you bring items back to Dog to learn spells.

:9mm: Fixed

Strange overly lit square tile in Jester's Realm

:9mm: I think I know which square you meant... If so I deleted it.

Editor string ($scene.DancesCost (Nuyen)) used during vidcall to hire Dances with Clams remotely.

:9mm: It might be because I'm still sick,but can you clarify what you were doing? I thought hiring had to be done in person... And the conversation shouldn't come up when he's already hired... so I'm wondering if its some unexpected case...

Whenever you enter Downtown from the Drake Tower screen, the camera defaults to a position far from player. Clicking "Centre" brings it back.

:9mm: That's a strange one... I'm wondering if an enemy spawning somewhere is messing it up...

Downtown map, next to the motel, has a fenced off area of grass and trees that isn't impassable. You can walk over the barriers and onto the grass.

:9mm: Yeah... That area is taunting me... Its one big square of impassable terrain... Yet you can still walk it...

Scene transitions sometimes get stuck on a black screen with just the outline of Armitage on screen. Eventually loading the rest of the world.

:9mm: That's a load time issue we are still working on... Some of the scenes (Downtown) are simply too large...

Dark Blade crypts are *ripe* for abusive grinding. You get 1 Karma per 2 kills and enemies spawn in packs of 4 in each area of the crypt. Since enemies respawn in this (engine issue?) whenever you run back and forth in an area, you can rack up insane amounts of Karma and Nuyen with relative ease. After a single run, and killing Vladimir, then heading back out -- I had 48 Karma and nearly 13k Nuyen.

:9mm: We'll have to tone down the karma... Though that was a region which could be abused pretty badly in the original too I think.

Drake doesn't have a hit bar, no indication of percent-to-hit or crit-chance.

:9mm: This was probably deliberate, he is a boss after all! Or it might be because of the prop... I don't actually remember at this point *whistles innocently*

I couldn't find the Naga Scales anywhere in Volcano, so I didn't get the Armour spell from Dog

:9mm: I'll have to double check.

Akimi hiring is bugged. Meet her at the Daley tram station, pay the 10000, it says she joined the team, then says "Akimi died", and there's two Akimi models on the map. Both of which tell you to pay 10000 again. This is repeatable and a new model appears each time, until you leave the station and return, to which there is one.

:9mm: I mentioned this in my reply to the other player... Should be fixed.

Floor 2 of the Aneki building is ... strange. Battleground between Knight Errant and some unknown Drones. Drones attack me yet KE don't, and there are two Aneki staff in the staff lounge that have speech bubbles above their heads for interaction, but since everyone is classified as an enemy they can't be interacted with - only shot - which turns KE against you too.

:9mm: We'll have to make this more clear... Drones attack all humans. Humans will attack all threats (IE - if you leave them be, they leave you be). After the drones are destroyed you can talk to them. The conversation icons shouldn't show up while the fight is going... So I'll look into it when I have more time. (That's a pretty big issue)

Pathing is broken in the aforementioned staff lounge, player/NPC can walk through the bar in the middle, where there's no visible path.

:9mm: I know exactly where you mean. And they can't walk through the section they should be able to...

Terminal in the far-left corner of floor 5 in Aneki Tower gives neverending 25000 "Pay data!" terminal.

:9mm: Silly oversight. I check to see if its been hacked, but when its hacked I never set the variable. Will be fixed. Thanks

Severe and prolonged freezing/unresponsive Matrix segment in the AI room.

:9mm: Dave explained the cause earlier, its the enemies spawning... He'll fix that when he can!

After destroying AI, choosing "escape via stairs", I appeared outside with the Aneki tower exploding. Character said "Everybody, run!" and... that's it. Unresponsive, screen shaking with explosions and nothing else. After a long time the camera panned down to an area below,
with the Shadowrunners I hired, and their names, then the credits and a notice about a full epilogue coming later.

:9mm: Something weird happened with the last merging... The ending animations have stopped playing correctly. Will be fixed ASAP! (Which is sad since they were pretty cool!)

Thanks for the comments!
We'll reply again when more are fixed.
DaveOfDeath  [developer] Jan 14, 2018 @ 9:24pm 

Editor string ($scene.DancesCost (Nuyen)) used during vidcall to hire Dances with Clams remotely.

:9mm: It might be because I'm still sick,but can you clarify what you were doing? I thought hiring had to be done in person... And the conversation shouldn't come up when he's already hired... so I'm wondering if its some unexpected case...



The text expansion is incorrect.

$(scene.DancesCost) dollar sign needs to be outside, as does (nuyen)
ledeir  [developer] Jan 14, 2018 @ 9:25pm 
Originally posted by DaveOfDeath:

The text expansion is incorrect.

$(scene.DancesCost) dollar sign needs to be outside, as does (nuyen)

That would do it!
As you can tell I'm still not recovered from my cold!
DaveOfDeath  [developer] Jan 14, 2018 @ 10:10pm 
That's why I'm here. For moral support, text expansion syntax corrections, and the occasional jab with a pointy stick of motivation.
Last edited by DaveOfDeath; Jan 15, 2018 @ 2:47pm
Sabin Jan 15, 2018 @ 3:43am 
It's all good, man, being ill is being ill :D No point forcing yourself, you guys have already done an absolutely incredible job, I had a blast start to finish -- and yeah, I also remember Dark Blade crypts being great for grinding on the original :)

As for what I meant about hiring, once you've spoken to a Runner face to face, you're given the option of keeping them on call, which lets you hire them "remotely" if you need support out in the field. That's a fantastic feature by the way, really helps a ton.
ledeir  [developer] Jan 15, 2018 @ 12:08pm 
Originally posted by Jerry Dandrige:
As for what I meant about hiring, once you've spoken to a Runner face to face, you're given the option of keeping them on call, which lets you hire them "remotely" if you need support out in the field. That's a fantastic feature by the way, really helps a ton.

That reminds me, I haven't checked to make sure the oncall logic plays nicely with the chat logic. Thanks for the reminder!

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