Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost Factions: Araby
Obvious problems with Araby
Started my first campaign, am 15 turns in on Legendary difficulty and these are obvious problems first glance:
- All heroes locked behind T3 buildings Outdated system: Lizardmen, hello?
- No replenishment or mobility hero. Waiting 8 turns to heal your army? No thank you!
- Starting without caster hero and it being locked behind T3: Tiktaq'To vibes
- Only Recruitment and control province commandments are somewhat useful. +50 experience or 5% income is nothing
- Lore of Djinn lord starts only with 1 spell. Lords in WH3 start with 2 spells
- No victory conditions. At least give some theme?


Quite fun so far. Just really need replenishment hero, and preferably mobility one too.

What I would like to see:
Important
1) Move Hashishin hero to T2 with +1 capacity at T3 and make him give replenishment
2) Move Magicians to T2, but T3 unlocks the carpet unit and +1 magician capacity.
3) Add mobility hero to T4: Either a djinn, siege weapon wielding one (grand bombard) or a cavalry one
Not so important
4) Buff the 2 bad commandments: Add replenishment to the experience one & make income one also buff trade or research speed
5) Give 2nd starting spell to Grand Vizier (Djinn)
6) Add victory conditions

I will make separate thread on balance later once I try out more units.

Finally I want to say thank you for the mod is very good and the units look great
Last edited by Riba; Jul 1 @ 1:07pm