Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
These relics require copies of Bite and Apparition.
Added a new curse : Mark Of The Bloom and a new boss relic : Blooming Seed.
This boss relic makes 3 random cards in your deck become Relicards (by providing their corresponding relics) in exchange for a powerful curse.
For the future, expect a new keyword that some random card drafts can get, allowing them to require one less copy for infusion or not deleted from deck after infusion !
In short. i believe that transfusing is just to costly atm.
I tohught about a possible rebalance that might be more cost friendly: you can turn 1 upgraded card into a relic. If its not upgraded + 1 curse, if its comon +1 curse, if its both +2 curse.
I realise that this does drift away from the original concept to some degree, but it's just a thought :)
Otherwise, i would reccommend that you at the very least make the transfusing a free action at the bonfire
How about this:
1. transfusion takes 2 cards.
2. 1 curse per UN-upgraded card used
3. transfusion is a free action
With 2 cards its more realistic that you are even able to do transfusion. And by gaining cursus as a result of unupgraded cards the starter cards are basically off-limits whilst making common card transfusions in later game more advantageous! In addition a nice call back to the ancient egg relic (unupgraded gives cursus, but cards after the relic give upgrade :D)
Also you cant do campfire actions after smithing, so that still makes it slightly more difficult despite it being a free action.
The idea of starter relic making transfusion free is also quite interesting!
Interesting take.
For the time being, expect the infusion mechanic to become a Free action soon.
In addition to the free action idea, I will most likely make Infusions generate one less curse for each upgraded card about to be removed. But infusions will still prioritize unupgraded copies over upgraded ones.
(a) Don't allow infusing of relicards.
(b) Require at least one non-eternal copy when infusing.
About time someone successfully got 3 copies of Eternal :D
I guess it is not too rare to make it happen after all @Sagil
Let's explore both options you mentionned :
(a) Reasonable, although the idea of having relic effects stack (especially with Stackable relics mod) seems too fun to pass up.
+ : This strongly motivates players to collect Eternals and Relicards.
(b) It would be too much convoluted text to explain that. The priority of copies used by Infusions : Eternal => Unupgraded => Upgraded, can already be confusing for players giving the mod their first run.
The workaround I'm thinking of pushing soon is simple :
The Free action of infusing is not infinite.
Basically, in campfires, you can infuse once + any other option.
This would still keep the (hard-to-get) 3 copies of Eternals rewarding, while not breaking balance too hard. Let me know what you think @Sagil , also thank for being my most supportive subscriber.