Space Engineers

Space Engineers

[Old Version] Stargate (working teleport)
ZPM
Trying to figure out if it would be possible to change the values for ZPM's, because it seems pretty under powered for being the power source the ancients used to power their city...like, its depleted in 5 hours on my mining ship, when its not even moving/mining...just sitting there producing oxygen and running a few assemblers and refineries. (has shields too, but they're fully charged, so power drain from them is relatively non-existant)
Last edited by Klistofklades; Dec 13, 2015 @ 8:35pm
< >
Showing 1-2 of 2 comments
Klistofklades Dec 13, 2015 @ 7:44pm 
A readout of power consumption/production. The only "batteries" are two zpm hubs.
http://steamcommunity.com/profiles/76561197978185386/screenshots/?appid=244850
This is while the shields are recharging. When they're not recharging it lasts 5 hours.
Last edited by Klistofklades; Dec 13, 2015 @ 8:33pm
dragazo Dec 17, 2015 @ 7:14pm 
Well shields still take a lot of power even when not blocking anything, hence why Atlantis doesn't keep it's shield up all the time (and to a lesser extent, Daedalus). So, if the mod is built around the series accurately, I'd imagine that's why...

Though, you are correct: 3 ZMPs powered the Atlantis shield for 10 thousand years at the bottom of the sea ... your mining ship should not be taking more power than a forcefield the size of Manhattan...
< >
Showing 1-2 of 2 comments
Per page: 1530 50