Call of Duty: Black Ops III

Call of Duty: Black Ops III

VAE VICTIS
Doom935 Oct 29, 2023 @ 5:42pm
For those who figure out the side quests of the map, let's discuss those here
There are seven side quests, one of which being the scavenger hunt that's recently been posted.
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Showing 31-45 of 51 comments
President Kerm Nov 12, 2023 @ 1:26am 
Music easter egg found in the town, across from the bowling alley, inside there is a juke box next to two pinball machines, walk up to it and a texts reads "HIT THE TUNES!", knife the juke box and a music easter egg plays.
President Kerm Nov 12, 2023 @ 2:02am 
I don't know if its round based, because I do all the side Easter eggs every game I play, but I've noticed that at certain points of the game the mystery box just started spinning with purple and gold rarity weapons only. pretty sure it might be from opening a specific locked area on the map.

I've also notice around the same time, that loot crates around the map started giving the same kind of rarity type loot. I also think it is from unlocking a certain locked off area of the map.
Vxaen Nov 12, 2023 @ 8:47am 
confirmed that the free perks are as follows.



Bus Depot: Unlock door and kill tempest/avagadro. Gives Electric Cherry


Nuke Town: Unlock bunker and kill mangler. Gives PHD Flopper/Slider


Wearhouse Near Town? (underneath northern cliff): Unlock wearhouse and kill panzer. Gives Stamin-up



each perks theme will play after you kill them confirming the EE is done.

Gives perk to every player good for saving money early.

does not work on round 1 even if you get a key

works on round 2 and beyond.
Rumormonger Nov 20, 2023 @ 7:40pm 
Any luck with the phone and pizza Easter Eggs? I'll have a list of all the SMG rock locations soon.
Rumormonger Jan 22, 2024 @ 10:04pm 
Just gonna compile what I put together while playing this map.

ALPHABET ADRIFT: As you travel your way through the vast map, head to the church located in one of the far end corners of the map. Go behind the church building and you'll find a stick of pink chalk resting on the left side of the crate. Pick up the chalk and go around to the sign on the left side in front of the church and it will reveal a poem with 4 missing letters. Head over to the Call of the Dead lighthouse. You'll notice several huge letters that can only be picked up by using the ziplines or parachuting through the air off the surrounding areas. Collect the letters EDDY in that order. A new letter will replace whichever one you pick up. If you pick up the wrong letter, you must try again. Once you've collected all of the right letters, you'll be prompted to return to the church. Interact with the sign, and it'll drop a whopping SEVEN keys you can use throughout the map.

MYTHIC MURAL: Head to the Town, around one of the exits, and look for the white Whitaker's building near the edge of town. You'll find a glowing purple orb. Examine it to get some dialogue about a forgotten memory and wait for the prompt to pick up a Prismatic Flask. Head to the main intersection and make your way towards the Diner, past the Rare Books store. On your way there to your left will be a light blue-lit body of water. Enter the water to get a prompt to fill the flask. You must then bring it back to the orb behind the Whitaker's building. However, if you sprint, you will spill the water and must go back to try it again. You'll see a mural pieced together each time you feed the orb. Do this two more times and a large Fling Grenade will appear, allowing you to refill on these as much as you like!

SCAVENGER HUNT: REQUIRES KEY. Around the Call of the Dead lighthouse area look for three colored numbers that are red, blue and green and input them into the dials on each floor of the lighthouse.

The blue number is in the cave to the left of the outcropping with the stairs, past the large rocky arches, by some purple aetherial crystals.

The green number is behind a rock, found by heading through the path off the staircase at the third floor of the lighthouse and climbing through the window over to the end of the grated path. There should be a telephone pole to your left and a lantern at the end of the grating. Go around the rock in front of you to the right and you'll find the green number.

The red number is by the lone tree surrounding the lighthouse, found by approaching the zipline leading all the way out to Nuketown and instead dropping down and making your way towards the tree just off to the right.

Sample: Green 3, Blue 2, Red 5. Input those numbers matching the color of the numbers you saw, and a Scavenger will appear on the telepad behind the locked room requiring a key.

JETGUN JOYRIDE: REQUIRES KEY, FRAG GRENADES. Go to the Town section of the map and open the bowling alley using a key. Then throw grenades down each of the four bowling lanes at the pins until you hear a sound and they disappear. Once all four lanes are cleared of bowling pins, an orb will appear and fly around the center of town at the intersection. Shoot this orb repeatedly and it will eventually change course. Follow it to any of the mystery box locations available and spin the box for a guaranteed Jetgun wonder weapon.

SLIQUIFIER SYNTHESIS: REQUIRES KEY. Make your way to the Groom Lake base and approach the giant Hangar 18 teleport from the Moon map. Go around to the back of the teleporter to the two-storey building behind it. Make your way up to the second floor where you will find a locked seal. Use the key to open this room and you'll find an Incomplete Sliquifier gun on the table. Pick it up.

Next, make your way over to the Dragon light fixture from Die Rise. It's located near the Town area by the Lighthouse. You'll find an empty bottle floating in the air as you scale along the area. Jump off and interact to grab it. Then go to any of the steamy/watery launch pads (there's one closer to town by an electrical station) and interact with that to fill the container. This will cause the Sliquifier to form and spawn at the cul-de-sac in Nuketown a fair distance away. There'll be a yellow pillar of light to guide you to it.

CYMBOLS OF CELERIUM: REQUIRES MONKEY BOMBS. When in Town, look for three green lampposts similar to the ones you would use to escape from Denizens in TranZit. Throw monkey bombs at them and they will jump in the newly created mounds. One is on the street to the right of the mystery box location beside the locked door to the Bowling Alley. One is to the left of the front entrance to the Bowling Alley, and one is on the edge of town to the right of the side entrance to the Bank at the end of that street. Only one will be lit green at a time, and you will get a refill of monkey bombs when successful. With all three monkey bombs thrown correctly a gold lit monkey bomb will vanish and spawn in the Gas Station by Nuketown. Search inside the small diner nearby and you'll find it sitting on a cigarette vending machine. Kill zombies near it until you get the prompt and you'll have upgraded Monkey Bombs! All Monkey Bomb pickups zombies drop will also be upgraded!

That makes 6, so where's #7?
Last edited by Rumormonger; Jan 22, 2024 @ 10:06pm
lospros2.09 Jan 30, 2024 @ 12:07am 
i find one of the 2 new aditions to the map, you have to find the red portal and then as soon as you got into the air you will see another red portal fliying that you have to get in and repeat the process 3/4 times for a free double pack a punch
chaz Feb 13, 2024 @ 12:42pm 
hi sorry if this was already solved ages ago or is related to something entirely different but i just wanted to bring something up that i discovered while playing

while exploring the map i discovered that the vault door in the bank in the town area has a purple highlight of one of those aetherium bombs that are seen in the harvest objective, implying that one could be placed on the door to open it somehow

i'm just wondering how to actually obtain said bomb, i've already tried picking one up and running over to the bank during the actual objective and it didn't seem to let me put it on the door, is there a way to get one outside of the objective or is it something different entirely? zombies do seem to be spawning inside of the vault room itself so im atleast somewhat sure there's *some* way to get inside

again, sorry if this was figured out ages ago, i've just been drawing blanks for a while and im curious if anyone else has dug further into this
Last edited by chaz; Feb 13, 2024 @ 12:45pm
krit9122 Feb 15, 2024 @ 4:34am 
go to the room with juggernog and touch the door with a lock next to it. you'll hear a set of knocking sounds repeat them with your knife on the door each time then you'll hear a sound and the bomb will spawn in front of the door.
AmmyAmmyAmmyAmmyAmmyAmmyAmmyAmmy  [developer] Feb 15, 2024 @ 4:49am 
👀
chaz Feb 15, 2024 @ 3:59pm 
Originally posted by krit9122:
go to the room with juggernog and touch the door with a lock next to it. you'll hear a set of knocking sounds repeat them with your knife on the door each time then you'll hear a sound and the bomb will spawn in front of the door.
alright, i'll try that whenever im next able to, thanks
chaz Feb 15, 2024 @ 4:20pm 
update: it worked exactly as you said it would! seems like the door gives you 3 sets of knocks you gotta repeat, pretty much like the free max ammo on zc kino ee, before it drops the bomb infront of it and then you can just go and put it on to open up the vault, was surprised to find some genuinely really useful stuff in there for something that can be done on region 1, really appreciate the help, thanks!
Last edited by chaz; Feb 15, 2024 @ 4:20pm
krit9122 Feb 15, 2024 @ 8:42pm 
your welcome bud!
Roaches in your skin  [developer] Feb 15, 2024 @ 9:14pm 
Originally posted by the plimby:
update: it worked exactly as you said it would! seems like the door gives you 3 sets of knocks you gotta repeat, pretty much like the free max ammo on zc kino ee, before it drops the bomb infront of it and then you can just go and put it on to open up the vault, was surprised to find some genuinely really useful stuff in there for something that can be done on region 1, really appreciate the help, thanks!


Originally posted by krit9122:
your welcome bud!

This is one of the ones i'm very happy to see solved. Great job you guys!

Just 2 left now...
Rumormonger Mar 4, 2024 @ 4:51pm 
Can confirm, and you dont need anything to access the bank. Great starting side EE. So now we have two more left. I'm guessing its not the Gersch and Sarah events. Anyone figure out what to do with the pizza?

Here are some of the possible Sarah locations so far, sorry if they're a bit vague:

- Behind a small rocky outcropping to your right exiting from the Town on the street past the bowling alley, between there and the Diner area. Approach it and go past the trees and the rock will be across from a draped tarp around it.

- At a small camp area by the Bus Depot. Go behind the large garage next to the bus yard, and go left to find the corpse. You'll face the church.

- In the valley just below the Diner area by the bridge to the church and the large body of water near the lighthouse. Exit from the diner, go down into the valley and turn left, it'll be on your way to the bridge above and the river.

- Nuketown area, behind the second house to your left past the wooden fence, same as a rift location.

I'll try to map out all the possible locations for her, the rifts and the Gersch orb. But that'll take a lot of runs, and my game likes to crash after playing for too long. :/
Last edited by Rumormonger; Mar 4, 2024 @ 4:55pm
STIGMA May 29, 2024 @ 7:10pm 
Any one know what giant robot head is for ? lights up after round 2..
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