Call of Duty: Black Ops III

Call of Duty: Black Ops III

VAE VICTIS
Showing 1-10 of 10 entries
Update: Feb 10, 2024 @ 5:43pm

Minor tweaks/bug fixes

Update: Feb 10, 2024 @ 3:41pm

Update: Feb 10, 2024 @ 2:18pm

-TWO MORE SIDE QUESTS!
Managed to fix a couple of major bugs that had broken a sidequest we were working on, so we threw it in for you! Plus, one last little secret to "sniff" out...

-More Navmesh Fixes!
Continued working on pathing issues in some problem areas we saw across videos of the map.

-Mapping fixes!
Some small tweaks here and there to mapping issues in various places.

-More Scripting Fixes
Adjustments to event timings for performance improvements. Addressed more causes of crashes.

Update: Jan 29, 2024 @ 2:29pm

Update: Jan 29, 2024 @ 12:29pm

Update: Jan 29, 2024 @ 8:48am

-Bus Clipping Changes
Update the clips on the bus and the Wunderfizz that spawns with it to feel less janky, addressed a bug which caused the Wunderfizz clip and hitbox to spawn offset from its location.

-World Event Changes
The Red Portal world event has been changed to more clearly communicate the reward of a free Pack level. World events are now less likely to spawn 2 in the same location. Fixed some out of map spots the point orb world event could fly to. Sound adjustments to the free perk world event to make it more audible, and an objective marker has been added to the elite it spawns.

-Quest Step Adjustments
Reworked the system for catching the crystal so that it can be done on controller more consistently. Adjusted AI spawning systems in several combat sequences to avoid crashes on 3-4p games.

-Weapon Balancing Adjustments
We heard your feedback, and weapon design philosophy has been changed. To make headshots less necessary for most weapons, base damage of the entire roster of weapons has been increased, with most non-tactical weapons receiving a cut to their headshot multiplier to compensate. Bullet Weapons should feel more reliable for killing consistently.

-Pathing Adjustments
Adjusted pathing and traversals in major problem areas. The game struggles with navmesh generation on a map this large, so while we couldn’t fix every spot, we chose some specific points to fine-tune as best we could.

-Fix Warden, Krazny, and Mangler anim bugs
Found and adjusted issues with a few additive animations that were causing improper playback in game. Enemies should look much better moving around now!

-Perks to the drop pool
Anywhere that can drop loot now has a small percentage change to drop a Perk Bottle! You can read the pickup prompt to see which perk it is - and drink it down to save on your funds for later. Also makes for a fun challenge to only use Loot perks and finish the quest!

-FPS Boost! Crash Fixes!
Adjusted scripts across the board for performance. Increased wait time in most for/while loops and streamlined what is allowed to run simultaneously. Also adjusted to account for lots of new edge cases we didn’t anticipate that caused crashing.

-Added New Easter Eggs!
Two new sidequests introduced into Vae Victis.

-Add breadcrumbs
Added text explanations on screen for some of the features and equipment that players initially didn’t understand on first playthroughs.

-Buff Spear
Damage of the spear buffed across the board. MAJOR damage buff to the projectile and explosion damage, and significant damage boost to the damage over time effect as well.

-Buff Sliquifier
The damage, range of spread, and time to explode on Sliquifier soaked enemies has been buffed across the board. Will feel closer to a wunderwaffe now in killing power.

-Lots of Jetgun Fixes
Fixed many issues with the Jetgun’s traversal. It should feel smoother, work more effectively, and hopefully not let you clip outside of the intended area anymore! No more getting stuck outside the map.

Update: Jan 25, 2024 @ 6:42pm

Soon™

Update: Jan 25, 2024 @ 6:37pm

Update: Oct 28, 2023 @ 7:31pm

- Reduced xpak size.
- Addressed 2 possible sources of crashes related to quest-specific areas.

Update: Oct 28, 2023 @ 2:24pm