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Fun to do the quest though, love how you implemented those steps
All of the bat locations are on the ground. That said, it's definitely not perfect, and I am working on seeing if there is a better way to go about spawning the reward. Very sorry it didn't work for you though.
6862, 7182
If the cell isn't active on the hour in game, it'll check again an hour later. I'm thinking I might need to reduce that because an hour in-game can be a long time if you generate the map outside of the active cell, but it will eventually show up.
I was able to collect another set of cards last night, going to make another map and take a shot at that.
Oh, meant to ask earlier, we have loot re-spawn disabled, would that have an effect with how you setup the scripting for making the bats appear?
That was one issue I noticed that did pop up, from what I was told by RickMLC (another mod maker) I can add the loot check to the modinfo on game load variable, but I haven't quite figured that one out yet.
Either way, respawn won't interfere with it, because when the map is generated I put an hourly check into the game's hourly function that will force create the item at that location. So the only other thing I can think that happened is that the client that made the map logged off before anyone activated the 150x150 cell. In that case, you might want to have your admin spawn in the item and drop it where it should be until I can get that fix in.
I'm doing something with that whole 'questline' that PZ wasn't really made to do haha, so there a lot of gotchas that I have to work though. I do have a list of things to address the issues, but haven't had a chance to dive into them yet.
But thanks for letting me know here, gives me a better idea of where I need to look to fix the issues
Thanks for your time! This is a really neat concept/idea, and yeah we've never seen anything quite like it, really cool!