RimWorld

RimWorld

Vanilla Factions Expanded - Deserters
 This topic has been pinned, so it's probably important
Oskar Potocki  [developer] Aug 25, 2023 @ 7:44am
Bug Reports
Report bugs here, and only here. Always attach a hugslib log or a link to the player.log. Always explain what happened and what you were doing.

We reserve the right to remove bug reports without viable information as all they do is clutter up the discussion.
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Showing 121-135 of 277 comments
Originally posted by Oskar Potocki:
Originally posted by Sop Jr:
https://drive.google.com/drive/folders/1bkt1T-Q3mN-azLLKz76qnl6pWbVISlQh?usp=sharing
currently the problem when arrived at quest location it tried to generate map and then cancelled or crashed rimworld
Outdated mod. Update it.
Stop telling that to everyone, most if not all people who have the mod has suscribed to it through steam so it updates automatically.
Oskar Potocki  [developer] Sep 5, 2023 @ 6:22am 
Originally posted by aleaallee:
Originally posted by Oskar Potocki:
Outdated mod. Update it.
Stop telling that to everyone, most if not all people who have the mod has suscribed to it through steam so it updates automatically.
No it doesn't. Steam is notoriously bad for updating mods. Sometimes update checks kick in when you turn the game off, sometimes once a day.

What do you mean 'stop telling that to everyone'. This is literally the reason for the bug. Outdated mod. A fix was pushed which fixes that. Would you rather I not told anything?
bruh Sep 5, 2023 @ 10:36am 
Hello , looks like I've encountered a bug.
My colonists entered techprinter center , we killed the baddies , then we destroyed techprinters as was said in quest , nothing happened , I got no reward.
No errors in console.
https://youtu.be/Gqesslwf0jY
https://gist.github.com/HugsLibRecordKeeper/3fe8d684a4a24f6a9a56eefd3ae546d1
GermanDoge Sep 5, 2023 @ 11:17am 
I cant provide player confic but is the location example aerodrone station supposed to stay after destruction of the aerodrones?
Oskar Potocki  [developer] Sep 5, 2023 @ 1:23pm 
Originally posted by GermanDoge:
I cant provide player confic but is the location example aerodrone station supposed to stay after destruction of the aerodrones?
No :)
Meyar Sep 5, 2023 @ 2:06pm 
Originally posted by GermanDoge:
I cant provide player confic but is the location example aerodrone station supposed to stay after destruction of the aerodrones?
shot in the dark but I had a similar problem. I was running an aerocraft mod (Halo Pelican) and chose to attack that tile from the world map instead of disembarking on the world map and then approaching. Doing the latter fixed it.
Get Donked On Sep 5, 2023 @ 2:57pm 
ah i should probably post it here:

the items you order from the desserter dead drops dont stack and due to there being limited space in the building it deletes the first items you buy to make room for the newest items so you can buy cataphract gear and and some 30 survival meals and like 20 medicine and make your armor dissappear no errors on log but easy to reproduce just buy bulk items.
Stacking issue is pretty bad but should also probably get a cap on the amount of seperate items in 1 dead drop or a way bigger building.
https://gist.github.com/HugsLibRecordKeeper/41bb4d3483c5ef6a0a6f42d9f38733bb
Last edited by Get Donked On; Sep 5, 2023 @ 3:01pm
Count Freddy Sep 6, 2023 @ 3:51pm 
May not be considered a bug but completing Deserter missions does not count as doing conquests for the Raiding precept from Ideology.
I've got an issue. Probably is just a mod conflict.
I've entered a Noble Mansion for the Petty Praetor quest only to find my assassination target nowhere to be found. Additionally, enemy pawns ignore my pawns.
I'd upload my logs, but I get an error when I attempt to do.

I grabbed this information from my player.log, however. This took place as I loaded my save right before my caravan reached the mansion and then when I entered the mansion area:

Loading game from file Autosave-3 with mods: - brrainz.harmony - Ludeon.RimWorld - Ludeon.RimWorld.Royalty - Ludeon.RimWorld.Ideology - Ludeon.RimWorld.Biotech - UnlimitedHugs.HugsLib - OskarPotocki.VanillaFactionsExpanded.Core - automatic.gunplay - Jaxe.Bubbles - Keshash.LayeredWallDestruction - zylle.MapDesigner - Fluffy.MedicalTab - vanillaexpanded.achievements - VanillaExpanded.VanillaAnimalsExpanded - VanillaExpanded.VTEXE - VFME.CaravanPacks - VanillaExpanded.VWE - VanillaExpanded.VWEL - VanillaExpanded.VHE - VanillaExpanded.VIEHAR - VanillaExpanded.Ideo.IconsandSymbols - VanillaExpanded.VCEF - VanillaExpanded.VMemesE - VanillaExpanded.Ideo.RelicsAndArtifacts - VanillaExpanded.VFESecurity - VanillaExpanded.VFEPropsandDecor - VanillaExpanded.VFEProduction - VanillaExpanded.VFEMedical - VanillaExpanded.VFEArt - VanillaExpanded.VFECore - OskarPotocki.VFE.Empire - OskarPotocki.VFE.Deserters - OskarPotocki.VanillaExpanded.IdeologyPatches - OskarPotocki.VanillaExpanded.RoyaltyPatches - VanillaExpanded.BaseGeneration - VanillaExpanded.VAEWaste - VanillaExpanded.VanillaBackstoriesExpanded - Peppsen.PMusic - Murmur.PawnNameVariety - Tied.ParkaRetex - Fluffy.MusicManager - CaesarV6.DamageIndicators Could not resolve reference to object with loadID Lord_113 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Could not resolve reference to object with loadID Lord_113 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Could not resolve reference to object with loadID Lord_113 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Could not resolve reference to object with loadID Lord_113 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Could not resolve reference to object with loadID Lord_113 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Could not resolve reference to object with loadID Lord_113 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Could not resolve reference to object with loadID Lord_113 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Could not resolve reference to object with loadID Lord_111 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 3) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41787. Total: 1677.920900 ms (FindLiveObjects: 1.566200 ms CreateObjectMapping: 4.821300 ms MarkObjects: 1671.482800 ms DeleteObjects: 0.050400 ms) [Map Designer] Applying settings [Map Designer] Terrain settings: Default Min possible bio age (6.061602) is greater than max possible bio age (5.91383). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Min possible bio age (3.460691) is greater than max possible bio age (2.622171). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Error in GenStep: System.NullReferenceException: Object reference not set to an instance of an object at VFED.GenStep_PlotRaid.Generate (Verse.Map map, Verse.GenStepParams parms) [0x001a0] in <a599ebb574fb4519ad39b8d35ba7a12f>:0 at (wrapper dynamic-method) Verse.MapGenerator.Verse.MapGenerator.GenerateContentsIntoMap_Patch1(System.Collections.Generic.IEnumerable`1<Verse.GenStepWithParams>,Verse.Map,int) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Object with load ID Thing_Human436690 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 3 Unused Serialized files (Serialized files now loaded: 3) UnloadTime: 0.417200 ms Unloading 7366 unused Assets to reduce memory usage. Loaded Objects now: 36309. Total: 1696.248400 ms (FindLiveObjects: 3.047700 ms CreateObjectMapping: 4.499500 ms MarkObjects: 1678.848200 ms DeleteObjects: 9.852800 ms)

Let me know if this isn't helpful and I'll do my best to provide proper log file. Seriously enjoying this mod, btw.
Oskar Potocki  [developer] Sep 7, 2023 @ 2:38am 
Originally posted by McCree From GameCube:
I've got an issue. Probably is just a mod conflict.
I've entered a Noble Mansion for the Petty Praetor quest only to find my assassination target nowhere to be found. Additionally, enemy pawns ignore my pawns.
I'd upload my logs, but I get an error when I attempt to do.

I grabbed this information from my player.log, however. This took place as I loaded my save right before my caravan reached the mansion and then when I entered the mansion area:

Loading game from file Autosave-3 with mods: - brrainz.harmony - Ludeon.RimWorld - Ludeon.RimWorld.Royalty - Ludeon.RimWorld.Ideology - Ludeon.RimWorld.Biotech - UnlimitedHugs.HugsLib - OskarPotocki.VanillaFactionsExpanded.Core - automatic.gunplay - Jaxe.Bubbles - Keshash.LayeredWallDestruction - zylle.MapDesigner - Fluffy.MedicalTab - vanillaexpanded.achievements - VanillaExpanded.VanillaAnimalsExpanded - VanillaExpanded.VTEXE - VFME.CaravanPacks - VanillaExpanded.VWE - VanillaExpanded.VWEL - VanillaExpanded.VHE - VanillaExpanded.VIEHAR - VanillaExpanded.Ideo.IconsandSymbols - VanillaExpanded.VCEF - VanillaExpanded.VMemesE - VanillaExpanded.Ideo.RelicsAndArtifacts - VanillaExpanded.VFESecurity - VanillaExpanded.VFEPropsandDecor - VanillaExpanded.VFEProduction - VanillaExpanded.VFEMedical - VanillaExpanded.VFEArt - VanillaExpanded.VFECore - OskarPotocki.VFE.Empire - OskarPotocki.VFE.Deserters - OskarPotocki.VanillaExpanded.IdeologyPatches - OskarPotocki.VanillaExpanded.RoyaltyPatches - VanillaExpanded.BaseGeneration - VanillaExpanded.VAEWaste - VanillaExpanded.VanillaBackstoriesExpanded - Peppsen.PMusic - Murmur.PawnNameVariety - Tied.ParkaRetex - Fluffy.MusicManager - CaesarV6.DamageIndicators Could not resolve reference to object with loadID Lord_113 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Could not resolve reference to object with loadID Lord_113 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Could not resolve reference to object with loadID Lord_113 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Could not resolve reference to object with loadID Lord_113 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Could not resolve reference to object with loadID Lord_113 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Could not resolve reference to object with loadID Lord_113 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Could not resolve reference to object with loadID Lord_113 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Could not resolve reference to object with loadID Lord_111 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 3) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41787. Total: 1677.920900 ms (FindLiveObjects: 1.566200 ms CreateObjectMapping: 4.821300 ms MarkObjects: 1671.482800 ms DeleteObjects: 0.050400 ms) [Map Designer] Applying settings [Map Designer] Terrain settings: Default Min possible bio age (6.061602) is greater than max possible bio age (5.91383). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Min possible bio age (3.460691) is greater than max possible bio age (2.622171). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Error in GenStep: System.NullReferenceException: Object reference not set to an instance of an object at VFED.GenStep_PlotRaid.Generate (Verse.Map map, Verse.GenStepParams parms) [0x001a0] in <a599ebb574fb4519ad39b8d35ba7a12f>:0 at (wrapper dynamic-method) Verse.MapGenerator.Verse.MapGenerator.GenerateContentsIntoMap_Patch1(System.Collections.Generic.IEnumerable`1<Verse.GenStepWithParams>,Verse.Map,int) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Object with load ID Thing_Human436690 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 3 Unused Serialized files (Serialized files now loaded: 3) UnloadTime: 0.417200 ms Unloading 7366 unused Assets to reduce memory usage. Loaded Objects now: 36309. Total: 1696.248400 ms (FindLiveObjects: 3.047700 ms CreateObjectMapping: 4.499500 ms MarkObjects: 1678.848200 ms DeleteObjects: 9.852800 ms)

Let me know if this isn't helpful and I'll do my best to provide proper log file. Seriously enjoying this mod, btw.
Yeah we need a hugslib log good sir!
2_Modray Sep 7, 2023 @ 9:07am 
The Deserter Comms UI has a minor bug when the player's faction name is around 25-27 characters long (including spaces).

The visibility display doesn't show properly, with the text being in 2 rows instead of the one it actually has space for, resulting in the text being cut out and, curiously, the rest of the UI having its clickable bits pushed below what is actually displayed (e.g. clicking the button to expand the "Available Quests" tab will instead switch you from the Services menu to the Contraband menu, clicking to expand "Critical Quests" will expand Available Quests instead, etc.)


Example: My faction's name was "East Bringa People's Front." This caused the issue, presumably due to the visibility display not having enough space to... well, display properly.

The issue was resolved by renaming my faction to just "Bringa People's Front," but since renaming the player's faction is something that requires its own separate mod, and because Rimworld's own randomly-generated names are often longer (e.g. Democratic Compact of Cerveixa), I figured I should report the issue anyway.
Last edited by 2_Modray; Sep 7, 2023 @ 9:27am
HoeenHero Sep 7, 2023 @ 12:55pm 
Crash while trying to enter a quest site, unsure if this is a VFE: Deserters issue but since its a deserters quest site I went here first. As a note I'm running the experimental VE framework intended to try and find the cause of the stealth music bug.

Log: https://gist.github.com/HoeenCoder/e25819d7690f65d57c8412ea7d245301

EDIT: This appears to only be an issue with the experimental VE framework designed to find the music issue, I've resubmitted this bug report with extra logs to the testing discord.
Last edited by HoeenHero; Sep 7, 2023 @ 3:25pm
Tachpogus Sep 7, 2023 @ 1:03pm 
Originally posted by Oskar Potocki:
You can copy hugslib log to pastebin. Saying hugslib is ♥♥♥♥♥♥♥♥ the bed is not an excuse to not submit logs with the bug report. In case I didn't make myself clear: without logs, we cannot even begin to see what's wrong.
RimWorld 1.4.3704 rev896
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()

Tried loading mod with the same packageId multiple times: rimfridge.kv.rw. Ignoring the duplicates.
D:\SteamLibrary\steamapps\workshop\content\294100\2878183338
D:\SteamLibrary\steamapps\workshop\content\294100\1180721235
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.ModLister:TryAddMod (Verse.ModMetaData)
Verse.ModLister:RebuildModList ()
Verse.Steam.WorkshopItems:RebuildItemsList ()
Verse.Steam.WorkshopItems:.cctor ()
Verse.ModLister:RebuildModList ()
Verse.ModLister:.cctor ()
Verse.ModsConfig:.cctor ()
Verse.LoadedModManager:InitializeMods ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

[HugsLib] version 10.0.1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
HugsLib.Utils.ModLogger:Message (string,object[])
HugsLib.HugsLibController:InitializeController ()
HugsLib.HugsLibController:EarlyInitialize ()
HugsLib.Core.HugsLibMod:.ctor (Verse.ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke (object,object[])
System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[])
System.Activator:CreateInstance (System.Type,object[])
Verse.LoadedModManager:CreateModClasses ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

MVCF successfully applied 40 patches
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
MVCF.Patch:PrintSummary ()
MVCF.MVCF/<>c:<CollectFeatureData>b__15_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

[OskarPotocki.VFECore] Patches on methods annotated as Obsolete were detected by HugsLib: Verse.MapDeiniter.Deinit
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
HugsLib.Utils.HarmonyUtility:LogObsoleteMethodPatchErrors ()
HugsLib.Utils.HarmonyUtility:LogHarmonyPatchIssueErrors ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

[UnlimitedHugs.HugsLib] Patches on methods annotated as Obsolete were detected by HugsLib: Verse.Game.DeinitAndRemoveMap
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
HugsLib.Utils.HarmonyUtility:LogObsoleteMethodPatchErrors ()
HugsLib.Utils.HarmonyUtility:LogHarmonyPatchIssueErrors ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

[HugsLib] Quickstarter generating map with scenario: Crashlanded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
HugsLib.Utils.ModLogger:Message (string,object[])
HugsLib.Quickstart.QuickstartController:InitiateMapGeneration ()
Verse.ListableOption:DrawOption (UnityEngine.Vector2,single)
Verse.OptionListingUtility:DrawOptionListing (UnityEngine.Rect,System.Collections.Generic.List`1<Verse.ListableOption>)
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.DoMainMenuControls_Patch0 (UnityEngine.Rect,bool)
RimWorld.MainMenuDrawer:MainMenuOnGUI ()
Verse.UIRoot_Entry:DoMainMenu ()
Verse.UIRoot_Entry:UIRootOnGUI ()
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)

Initializing new game with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- OskarPotocki.VanillaFactionsExpanded.Core
- OskarPotocki.VFE.Empire
- UnlimitedHugs.HugsLib
- OskarPotocki.VFE.Deserters
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
(wrapper dynamic-method) Verse.Game:Verse.Game.InitNewGame_Patch0 (Verse.Game)
Verse.Root_Play/<>c:<Start>b__1_2 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Exception filling window for Verse.Dialog_Debug: System.MissingMethodException: bool VFEEmpire.EmpireUtility.IsDeserter(Verse.PawnKindDef)
at (wrapper dynamic-method) RimWorld.PawnGroupMakerUtility.RimWorld.PawnGroupMakerUtility.PawnGenOptionValid_Patch1(RimWorld.PawnGenOption,RimWorld.PawnGroupMakerParms,System.Collections.Generic.List`1<RimWorld.PawnGenOptionWithXenotype>)
at RimWorld.PawnGroupMakerUtility.CanUseOption (RimWorld.PawnGenOption o, RimWorld.XenotypeDef xenotype, RimWorld.PawnGroupMakerParms groupParms, System.Collections.Generic.List`1[T] chosenOptions, System.Single pointsLeft, System.Single maxOptionCost, System.Boolean leaderChosen) [0x00034] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.PawnGroupMakerUtility.GetOptions (RimWorld.PawnGroupMakerParms groupParms, RimWorld.FactionDef faction, System.Collections.Generic.List`1[T] options, System.Single pointsTotal, System.Single pointsLeft, System.Nullable`1[T] maxCost, System.Collections.Generic.List`1[T] chosenOptions, System.Boolean leaderChosen) [0x000a6] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.PawnGroupKindWorker_Normal.MinPointsToGenerateAnything (RimWorld.PawnGroupMaker groupMaker, RimWorld.FactionDef faction, RimWorld.PawnGroupMakerParms parms) [0x00038] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.PawnGroupMaker.MinPointsToGenerateAnything (RimWorld.FactionDef faction, RimWorld.PawnGroupMakerParms parms) [0x0000b] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.FactionDef+<>c__DisplayClass115_0.<MinPointsToGeneratePawnGroup>b__1 (RimWorld.PawnGroupMaker pgm) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0
at System.Linq.Enumerable.Min[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) [0x00038] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at RimWorld.FactionDef.MinPointsToGeneratePawnGroup (RimWorld.PawnGroupKindDef groupKind, RimWorld.PawnGroupMakerParms parms) [0x0004f] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.PawnGroupMakerUtility+<>c__DisplayClass13_0.<UsableFactions>b__0 (RimWorld.Faction f) [0x000b2] in <95de19971c5d40878d8742747904cdcd>:0
at System.Linq.Enumerable+WhereListIterator`1[TSource].ToList () [0x00017] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at RimWorld.PawnGroupMakerUtility.UsableFactions (System.Single points, System.Predicate`1[T] validator, System.Boolean allowNonHostileToPlayer, System.Boolean allowHidden, System.Boolean allowDefeated, System.Boolean allowNonHumanlike) [0x0004d] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.PawnGroupMakerUtility.TryGetRandomFactionForCombatPawnGroupWeighted (RimWorld.IncidentParms parms, RimWorld.Faction& faction, System.Predicate`1[T] validator, System.Boolean allowNonHostileToPlayer, System.Boolean allowHidden, System.Boolean allowDefeated, System.Boolean allowNonHumanlike) [0x00036] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.IncidentWorker_RaidEnemy.TryResolveRaidFaction (RimWorld.IncidentParms parms) [0x0003a] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.IncidentWorker_Raid.TryGenerateRaidInfo (RimWorld.IncidentParms parms, System.Collections.Generic.List`1[Verse.Pawn]& pawns, System.Boolean debugTest) [0x0000a] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) RimWorld.IncidentWorker_Raid.RimWorld.IncidentWorker_Raid.TryExecuteWorker_Patch1(RimWorld.IncidentWorker_Raid,RimWorld.IncidentParms)
at RimWorld.IncidentWorker_RaidEnemy.TryExecuteWorker (RimWorld.IncidentParms parms) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) RimWorld.IncidentWorker.RimWorld.IncidentWorker.TryExecute_Patch1(RimWorld.IncidentWorker,RimWorld.IncidentParms)
at Verse.DebugActionsIncidents+<>c__DisplayClass1_0.<ExecuteRaidWithPoints>b__0 () [0x0002e] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.DebugActionNode.Enter (Verse.Dialog_Debug dialog) [0x00065] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.Dialog_Debug.DoButton (Verse.DebugActionNode node, System.Boolean highlight) [0x00042] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.Dialog_Debug.DrawNode (Verse.DebugActionNode node, System.Boolean highlight) [0x00017] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.DebugTabMenu.ListOptions (System.Int32 highlightedIndex) [0x00064] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.Dialog_Debug.DoWindowContents (UnityEngine.Rect inRect) [0x0020f] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <95de19971c5d40878d8742747904cdcd>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
702982 Sep 7, 2023 @ 3:00pm 
tried doing the raid on the mansion for the first quest. no one spawned in no pawns... never noticed until now but none of the quests i did to attack imperial outposts and such had any pawns defending them..... the turrets atleast spawned so i figured that it was turrets only until a bit later.

https://gist.github.com/HugsLibRecordKeeper/1ffe06ce988863a54b1ce80a940ee1d3
Originally posted by Oskar Potocki:
Originally posted by McCree From GameCube:
I've got an issue. Probably is just a mod conflict.
I've entered a Noble Mansion for the Petty Praetor quest only to find my assassination target nowhere to be found. Additionally, enemy pawns ignore my pawns.
I'd upload my logs, but I get an error when I attempt to do.

I grabbed this information from my player.log, however. This took place as I loaded my save right before my caravan reached the mansion and then when I entered the mansion area:

Loading game from file Autosave-3 with mods: - brrainz.harmony - Ludeon.RimWorld - Ludeon.RimWorld.Royalty - Ludeon.RimWorld.Ideology - Ludeon.RimWorld.Biotech - UnlimitedHugs.HugsLib - OskarPotocki.VanillaFactionsExpanded.Core - automatic.gunplay - Jaxe.Bubbles - Keshash.LayeredWallDestruction - zylle.MapDesigner - Fluffy.MedicalTab - vanillaexpanded.achievements - VanillaExpanded.VanillaAnimalsExpanded - VanillaExpanded.VTEXE - VFME.CaravanPacks - VanillaExpanded.VWE - VanillaExpanded.VWEL - VanillaExpanded.VHE - VanillaExpanded.VIEHAR - VanillaExpanded.Ideo.IconsandSymbols - VanillaExpanded.VCEF - VanillaExpanded.VMemesE - VanillaExpanded.Ideo.RelicsAndArtifacts - VanillaExpanded.VFESecurity - VanillaExpanded.VFEPropsandDecor - VanillaExpanded.VFEProduction - VanillaExpanded.VFEMedical - VanillaExpanded.VFEArt - VanillaExpanded.VFECore - OskarPotocki.VFE.Empire - OskarPotocki.VFE.Deserters - OskarPotocki.VanillaExpanded.IdeologyPatches - OskarPotocki.VanillaExpanded.RoyaltyPatches - VanillaExpanded.BaseGeneration - VanillaExpanded.VAEWaste - VanillaExpanded.VanillaBackstoriesExpanded - Peppsen.PMusic - Murmur.PawnNameVariety - Tied.ParkaRetex - Fluffy.MusicManager - CaesarV6.DamageIndicators Could not resolve reference to object with loadID Lord_113 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Could not resolve reference to object with loadID Lord_113 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Could not resolve reference to object with loadID Lord_113 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Could not resolve reference to object with loadID Lord_113 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Could not resolve reference to object with loadID Lord_113 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Could not resolve reference to object with loadID Lord_113 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Could not resolve reference to object with loadID Lord_113 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Could not resolve reference to object with loadID Lord_111 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 3) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41787. Total: 1677.920900 ms (FindLiveObjects: 1.566200 ms CreateObjectMapping: 4.821300 ms MarkObjects: 1671.482800 ms DeleteObjects: 0.050400 ms) [Map Designer] Applying settings [Map Designer] Terrain settings: Default Min possible bio age (6.061602) is greater than max possible bio age (5.91383). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Min possible bio age (3.460691) is greater than max possible bio age (2.622171). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Error in GenStep: System.NullReferenceException: Object reference not set to an instance of an object at VFED.GenStep_PlotRaid.Generate (Verse.Map map, Verse.GenStepParams parms) [0x001a0] in <a599ebb574fb4519ad39b8d35ba7a12f>:0 at (wrapper dynamic-method) Verse.MapGenerator.Verse.MapGenerator.GenerateContentsIntoMap_Patch1(System.Collections.Generic.IEnumerable`1<Verse.GenStepWithParams>,Verse.Map,int) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Object with load ID Thing_Human436690 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 3 Unused Serialized files (Serialized files now loaded: 3) UnloadTime: 0.417200 ms Unloading 7366 unused Assets to reduce memory usage. Loaded Objects now: 36309. Total: 1696.248400 ms (FindLiveObjects: 3.047700 ms CreateObjectMapping: 4.499500 ms MarkObjects: 1678.848200 ms DeleteObjects: 9.852800 ms)

Let me know if this isn't helpful and I'll do my best to provide proper log file. Seriously enjoying this mod, btw.
Yeah we need a hugslib log good sir!

I remain unable to get the Hugslib "Share logs" (Gives me "Upload error: failed to parse response"
I believe I got the logs myself here, though. Apologies if this isn't helpful again.

https://pastebin.com/3T5cdq67
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