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What do you mean 'stop telling that to everyone'. This is literally the reason for the bug. Outdated mod. A fix was pushed which fixes that. Would you rather I not told anything?
My colonists entered techprinter center , we killed the baddies , then we destroyed techprinters as was said in quest , nothing happened , I got no reward.
No errors in console.
https://youtu.be/Gqesslwf0jY
https://gist.github.com/HugsLibRecordKeeper/3fe8d684a4a24f6a9a56eefd3ae546d1
the items you order from the desserter dead drops dont stack and due to there being limited space in the building it deletes the first items you buy to make room for the newest items so you can buy cataphract gear and and some 30 survival meals and like 20 medicine and make your armor dissappear no errors on log but easy to reproduce just buy bulk items.
Stacking issue is pretty bad but should also probably get a cap on the amount of seperate items in 1 dead drop or a way bigger building.
https://gist.github.com/HugsLibRecordKeeper/41bb4d3483c5ef6a0a6f42d9f38733bb
I've entered a Noble Mansion for the Petty Praetor quest only to find my assassination target nowhere to be found. Additionally, enemy pawns ignore my pawns.
I'd upload my logs, but I get an error when I attempt to do.
I grabbed this information from my player.log, however. This took place as I loaded my save right before my caravan reached the mansion and then when I entered the mansion area:
Let me know if this isn't helpful and I'll do my best to provide proper log file. Seriously enjoying this mod, btw.
The visibility display doesn't show properly, with the text being in 2 rows instead of the one it actually has space for, resulting in the text being cut out and, curiously, the rest of the UI having its clickable bits pushed below what is actually displayed (e.g. clicking the button to expand the "Available Quests" tab will instead switch you from the Services menu to the Contraband menu, clicking to expand "Critical Quests" will expand Available Quests instead, etc.)
Example: My faction's name was "East Bringa People's Front." This caused the issue, presumably due to the visibility display not having enough space to... well, display properly.
The issue was resolved by renaming my faction to just "Bringa People's Front," but since renaming the player's faction is something that requires its own separate mod, and because Rimworld's own randomly-generated names are often longer (e.g. Democratic Compact of Cerveixa), I figured I should report the issue anyway.
Log: https://gist.github.com/HoeenCoder/e25819d7690f65d57c8412ea7d245301
EDIT: This appears to only be an issue with the experimental VE framework designed to find the music issue, I've resubmitted this bug report with extra logs to the testing discord.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()
Tried loading mod with the same packageId multiple times: rimfridge.kv.rw. Ignoring the duplicates.
D:\SteamLibrary\steamapps\workshop\content\294100\2878183338
D:\SteamLibrary\steamapps\workshop\content\294100\1180721235
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.ModLister:TryAddMod (Verse.ModMetaData)
Verse.ModLister:RebuildModList ()
Verse.Steam.WorkshopItems:RebuildItemsList ()
Verse.Steam.WorkshopItems:.cctor ()
Verse.ModLister:RebuildModList ()
Verse.ModLister:.cctor ()
Verse.ModsConfig:.cctor ()
Verse.LoadedModManager:InitializeMods ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[HugsLib] version 10.0.1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
HugsLib.Utils.ModLogger:Message (string,object[])
HugsLib.HugsLibController:InitializeController ()
HugsLib.HugsLibController:EarlyInitialize ()
HugsLib.Core.HugsLibMod:.ctor (Verse.ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke (object,object[])
System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[])
System.Activator:CreateInstance (System.Type,object[])
Verse.LoadedModManager:CreateModClasses ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
MVCF successfully applied 40 patches
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
MVCF.Patch:PrintSummary ()
MVCF.MVCF/<>c:<CollectFeatureData>b__15_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
[OskarPotocki.VFECore] Patches on methods annotated as Obsolete were detected by HugsLib: Verse.MapDeiniter.Deinit
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
HugsLib.Utils.HarmonyUtility:LogObsoleteMethodPatchErrors ()
HugsLib.Utils.HarmonyUtility:LogHarmonyPatchIssueErrors ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
[UnlimitedHugs.HugsLib] Patches on methods annotated as Obsolete were detected by HugsLib: Verse.Game.DeinitAndRemoveMap
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
HugsLib.Utils.HarmonyUtility:LogObsoleteMethodPatchErrors ()
HugsLib.Utils.HarmonyUtility:LogHarmonyPatchIssueErrors ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
[HugsLib] Quickstarter generating map with scenario: Crashlanded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
HugsLib.Utils.ModLogger:Message (string,object[])
HugsLib.Quickstart.QuickstartController:InitiateMapGeneration ()
Verse.ListableOption:DrawOption (UnityEngine.Vector2,single)
Verse.OptionListingUtility:DrawOptionListing (UnityEngine.Rect,System.Collections.Generic.List`1<Verse.ListableOption>)
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.DoMainMenuControls_Patch0 (UnityEngine.Rect,bool)
RimWorld.MainMenuDrawer:MainMenuOnGUI ()
Verse.UIRoot_Entry:DoMainMenu ()
Verse.UIRoot_Entry:UIRootOnGUI ()
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
Initializing new game with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- OskarPotocki.VanillaFactionsExpanded.Core
- OskarPotocki.VFE.Empire
- UnlimitedHugs.HugsLib
- OskarPotocki.VFE.Deserters
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
(wrapper dynamic-method) Verse.Game:Verse.Game.InitNewGame_Patch0 (Verse.Game)
Verse.Root_Play/<>c:<Start>b__1_2 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Exception filling window for Verse.Dialog_Debug: System.MissingMethodException: bool VFEEmpire.EmpireUtility.IsDeserter(Verse.PawnKindDef)
at (wrapper dynamic-method) RimWorld.PawnGroupMakerUtility.RimWorld.PawnGroupMakerUtility.PawnGenOptionValid_Patch1(RimWorld.PawnGenOption,RimWorld.PawnGroupMakerParms,System.Collections.Generic.List`1<RimWorld.PawnGenOptionWithXenotype>)
at RimWorld.PawnGroupMakerUtility.CanUseOption (RimWorld.PawnGenOption o, RimWorld.XenotypeDef xenotype, RimWorld.PawnGroupMakerParms groupParms, System.Collections.Generic.List`1[T] chosenOptions, System.Single pointsLeft, System.Single maxOptionCost, System.Boolean leaderChosen) [0x00034] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.PawnGroupMakerUtility.GetOptions (RimWorld.PawnGroupMakerParms groupParms, RimWorld.FactionDef faction, System.Collections.Generic.List`1[T] options, System.Single pointsTotal, System.Single pointsLeft, System.Nullable`1[T] maxCost, System.Collections.Generic.List`1[T] chosenOptions, System.Boolean leaderChosen) [0x000a6] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.PawnGroupKindWorker_Normal.MinPointsToGenerateAnything (RimWorld.PawnGroupMaker groupMaker, RimWorld.FactionDef faction, RimWorld.PawnGroupMakerParms parms) [0x00038] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.PawnGroupMaker.MinPointsToGenerateAnything (RimWorld.FactionDef faction, RimWorld.PawnGroupMakerParms parms) [0x0000b] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.FactionDef+<>c__DisplayClass115_0.<MinPointsToGeneratePawnGroup>b__1 (RimWorld.PawnGroupMaker pgm) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0
at System.Linq.Enumerable.Min[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) [0x00038] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at RimWorld.FactionDef.MinPointsToGeneratePawnGroup (RimWorld.PawnGroupKindDef groupKind, RimWorld.PawnGroupMakerParms parms) [0x0004f] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.PawnGroupMakerUtility+<>c__DisplayClass13_0.<UsableFactions>b__0 (RimWorld.Faction f) [0x000b2] in <95de19971c5d40878d8742747904cdcd>:0
at System.Linq.Enumerable+WhereListIterator`1[TSource].ToList () [0x00017] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at RimWorld.PawnGroupMakerUtility.UsableFactions (System.Single points, System.Predicate`1[T] validator, System.Boolean allowNonHostileToPlayer, System.Boolean allowHidden, System.Boolean allowDefeated, System.Boolean allowNonHumanlike) [0x0004d] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.PawnGroupMakerUtility.TryGetRandomFactionForCombatPawnGroupWeighted (RimWorld.IncidentParms parms, RimWorld.Faction& faction, System.Predicate`1[T] validator, System.Boolean allowNonHostileToPlayer, System.Boolean allowHidden, System.Boolean allowDefeated, System.Boolean allowNonHumanlike) [0x00036] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.IncidentWorker_RaidEnemy.TryResolveRaidFaction (RimWorld.IncidentParms parms) [0x0003a] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.IncidentWorker_Raid.TryGenerateRaidInfo (RimWorld.IncidentParms parms, System.Collections.Generic.List`1[Verse.Pawn]& pawns, System.Boolean debugTest) [0x0000a] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) RimWorld.IncidentWorker_Raid.RimWorld.IncidentWorker_Raid.TryExecuteWorker_Patch1(RimWorld.IncidentWorker_Raid,RimWorld.IncidentParms)
at RimWorld.IncidentWorker_RaidEnemy.TryExecuteWorker (RimWorld.IncidentParms parms) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) RimWorld.IncidentWorker.RimWorld.IncidentWorker.TryExecute_Patch1(RimWorld.IncidentWorker,RimWorld.IncidentParms)
at Verse.DebugActionsIncidents+<>c__DisplayClass1_0.<ExecuteRaidWithPoints>b__0 () [0x0002e] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.DebugActionNode.Enter (Verse.Dialog_Debug dialog) [0x00065] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.Dialog_Debug.DoButton (Verse.DebugActionNode node, System.Boolean highlight) [0x00042] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.Dialog_Debug.DrawNode (Verse.DebugActionNode node, System.Boolean highlight) [0x00017] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.DebugTabMenu.ListOptions (System.Int32 highlightedIndex) [0x00064] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.Dialog_Debug.DoWindowContents (UnityEngine.Rect inRect) [0x0020f] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <95de19971c5d40878d8742747904cdcd>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
https://gist.github.com/HugsLibRecordKeeper/1ffe06ce988863a54b1ce80a940ee1d3
I remain unable to get the Hugslib "Share logs" (Gives me "Upload error: failed to parse response"
I believe I got the logs myself here, though. Apologies if this isn't helpful again.
https://pastebin.com/3T5cdq67