RimWorld

RimWorld

Vanilla Factions Expanded - Deserters
 This topic has been pinned, so it's probably important
Oskar Potocki  [developer] Aug 25, 2023 @ 7:44am
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Showing 91-105 of 277 comments
I keep getting a couple of errors with this mod.
https://gist.github.com/HugsLibRecordKeeper/f7b5f0015a4a566ac9cd7dd8fe07c30c

One of the bugs I have is that I can't get raids (I tried to spawn them using the dev mode and achievement mod)
I removed VFE Deserters and was able to get raided again.
legodude17  [developer] Aug 30, 2023 @ 7:20pm 
Originally posted by aleaallee:
I keep getting a couple of errors with this mod.
https://gist.github.com/HugsLibRecordKeeper/f7b5f0015a4a566ac9cd7dd8fe07c30c

One of the bugs I have is that I can't get raids (I tried to spawn them using the dev mode and achievement mod)
Ensure you have the latest version of VFE - Empire.
Originally posted by legodude17:
Originally posted by aleaallee:
I keep getting a couple of errors with this mod.
https://gist.github.com/HugsLibRecordKeeper/f7b5f0015a4a566ac9cd7dd8fe07c30c

One of the bugs I have is that I can't get raids (I tried to spawn them using the dev mode and achievement mod)
Ensure you have the latest version of VFE - Empire.
I have the latest version of VFE, mods update automatically. I also removed Rimworld's workshop folder and forced Steam to download the mods again.
SniperSpider Aug 30, 2023 @ 9:44pm 
unable to complete deserter quests. showing errors in quest description
https://gist.github.com/HugsLibRecordKeeper/204b80ea4a57bbe63f990aacd1974208
QiamOnline Aug 31, 2023 @ 6:19am 
https://gist.github.com/HugsLibRecordKeeper/f4423d5ba993b5ad4969699238a9eac1

I had a supply depot mission. First time, everything spawned. But then, I tried save-scumming, and only the enemies spawned - no Empire Buildings including objectives. I just left the map and the quest failed.
Oskar Potocki  [developer] Aug 31, 2023 @ 12:00pm 
Logs, Logs, logs.
[BRE] Virescent Aug 31, 2023 @ 2:24pm 
Hi there, Vanilla Expanded team. I'm encountering an issue where each time Deserters show up in caravans, they don't do bomb attacks, they don't try to poison the food or anything, they just straight up start blasting. I'm not completely sure if this could help but caravans mostly gather near my trio of turrets (Onager, Kontarion and Palinton) and the Deserters start blasting them first unless one of my characters is nearby, then they blast them. Here are the logs: https://gist.github.com/HugsLibRecordKeeper/809eaa3bfc0eea326360ed954f1de6e3
legodude17  [developer] Aug 31, 2023 @ 2:31pm 
Originally posted by BRE Virescent:
Hi there, Vanilla Expanded team. I'm encountering an issue where each time Deserters show up in caravans, they don't do bomb attacks, they don't try to poison the food or anything, they just straight up start blasting. I'm not completely sure if this could help but caravans mostly gather near my trio of turrets (Onager, Kontarion and Palinton) and the Deserters start blasting them first unless one of my characters is nearby, then they blast them. Here are the logs: https://gist.github.com/HugsLibRecordKeeper/809eaa3bfc0eea326360ed954f1de6e3
Please report to the Empire page instead.

Originally posted by QiamOnline:
https://gist.github.com/HugsLibRecordKeeper/f4423d5ba993b5ad4969699238a9eac1

I had a supply depot mission. First time, everything spawned. But then, I tried save-scumming, and only the enemies spawned - no Empire Buildings including objectives. I just left the map and the quest failed.
Try removing Geological Landforms.

Originally posted by SniperSpider:
unable to complete deserter quests. showing errors in quest description
https://gist.github.com/HugsLibRecordKeeper/204b80ea4a57bbe63f990aacd1974208
Ensure you have the latest version of all your mods.
[BRE] Virescent Aug 31, 2023 @ 2:38pm 
Originally posted by legodude17:
Originally posted by BRE Virescent:
Hi there, Vanilla Expanded team. I'm encountering an issue where each time Deserters show up in caravans, they don't do bomb attacks, they don't try to poison the food or anything, they just straight up start blasting. I'm not completely sure if this could help but caravans mostly gather near my trio of turrets (Onager, Kontarion and Palinton) and the Deserters start blasting them first unless one of my characters is nearby, then they blast them. Here are the logs: https://gist.github.com/HugsLibRecordKeeper/809eaa3bfc0eea326360ed954f1de6e3
Please report to the Empire page instead.

Originally posted by QiamOnline:
https://gist.github.com/HugsLibRecordKeeper/f4423d5ba993b5ad4969699238a9eac1

I had a supply depot mission. First time, everything spawned. But then, I tried save-scumming, and only the enemies spawned - no Empire Buildings including objectives. I just left the map and the quest failed.
Try removing Geological Landforms.

Originally posted by SniperSpider:
unable to complete deserter quests. showing errors in quest description
https://gist.github.com/HugsLibRecordKeeper/204b80ea4a57bbe63f990aacd1974208
Ensure you have the latest version of all your mods.
Thats the thing, I did not encounter this issue until I started using VFE Deserters but okay, I will report it there as well!
SniperSpider Aug 31, 2023 @ 9:00pm 
Originally posted by SniperSpider:
unable to complete deserter quests. showing errors in quest description
https://gist.github.com/HugsLibRecordKeeper/204b80ea4a57bbe63f990aacd1974208
Ensure you have the latest version of all your mods.
how to ensure that? i had asked in rimworld discord and they had stated that if you are using steam workshop then they are automatically updated.
Last edited by SniperSpider; Aug 31, 2023 @ 9:00pm
Oskar Potocki  [developer] Sep 1, 2023 @ 3:46am 
Not always. Steam is derpy, and sometimes doesn't download the updates.
Count Freddy Sep 1, 2023 @ 4:48pm 
Sorry I'm not able to post a log, Hugslib couldn't parse. Here's an error I get when I attempt any of the Deserter Plots with Vanilla Vehicles Expanded enabled. (Doesn't matter if I approach with a vehicle caravan or a standard caravan.)

Exception in Verse.MapGenerator.GenerateContentsIntoMap: System.NullReferenceException: Object reference not set to an instance of an object
at VFED.GenStep_PlotRaid.Generate (Verse.Map map, Verse.GenStepParams parms) [0x001a0] in <a599ebb574fb4519ad39b8d35ba7a12f>:0
at Verse.MapGenerator.GenerateContentsIntoMap (System.Collections.Generic.IEnumerable`1[T] genStepDefs, Verse.Map map, System.Int32 seed) [0x00125] in <95de19971c5d40878d8742747904cdcd>:0
- transpiler net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- prefix OskarPotocki.VFECore: Void VFECore.MapGenerator_GenerateContentsIntoMap_Patch:Prefix(IEnumerable`1& genStepDefs, Map map, Int32 seed)
- prefix SmashPhil.SmashTools: Void SmashTools.ComponentCache:MapGenerated(IEnumerable`1 genStepDefs, Map map, Int32 seed)
mo Sep 2, 2023 @ 8:06am 
After receiving the assassination mission, if you save/load midway, it will cause the target map to have no mission target and the mission cannot be completed
https://gist.github.com/suancai1234/95b01f950a58469842ab2bc6f3340011
Dubois Emporium Sep 2, 2023 @ 12:18pm 
Not sure if it is a bug or just something not planned but I started next to the coast and dead drops sometimes spawns in the oceans and when I arrive at the location of those dead drops there is litterally nothing on the map , no structures or anything. However missions such as raiding the underfarm actually spawn on oceans , so I could use some help knowing if there is any fix for it ?

I found out it is because there are no available cells to build the appropriate items , here is the log :
https://drive.google.com/file/d/12RO2v58113M94OJaNuXB0NT6oo_SbaVA/view?usp=drive_link

I tried removing the geological landforms mods but still the deadrops cannot spawn on an ocean tile , here is the log after disabling the geological landforms mod :
https://drive.google.com/file/d/1H4J72sLQIvZjM1O8xdvBlx0azpR6bJ2D/view?usp=drive_link
Last edited by Dubois Emporium; Sep 2, 2023 @ 12:35pm
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