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https://gist.github.com/HugsLibRecordKeeper/f7b5f0015a4a566ac9cd7dd8fe07c30c
One of the bugs I have is that I can't get raids (I tried to spawn them using the dev mode and achievement mod)
https://gist.github.com/HugsLibRecordKeeper/204b80ea4a57bbe63f990aacd1974208
I had a supply depot mission. First time, everything spawned. But then, I tried save-scumming, and only the enemies spawned - no Empire Buildings including objectives. I just left the map and the quest failed.
Try removing Geological Landforms.
Ensure you have the latest version of all your mods.
Exception in Verse.MapGenerator.GenerateContentsIntoMap: System.NullReferenceException: Object reference not set to an instance of an object
at VFED.GenStep_PlotRaid.Generate (Verse.Map map, Verse.GenStepParams parms) [0x001a0] in <a599ebb574fb4519ad39b8d35ba7a12f>:0
at Verse.MapGenerator.GenerateContentsIntoMap (System.Collections.Generic.IEnumerable`1[T] genStepDefs, Verse.Map map, System.Int32 seed) [0x00125] in <95de19971c5d40878d8742747904cdcd>:0
- transpiler net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- prefix OskarPotocki.VFECore: Void VFECore.MapGenerator_GenerateContentsIntoMap_Patch:Prefix(IEnumerable`1& genStepDefs, Map map, Int32 seed)
- prefix SmashPhil.SmashTools: Void SmashTools.ComponentCache:MapGenerated(IEnumerable`1 genStepDefs, Map map, Int32 seed)
https://gist.github.com/suancai1234/95b01f950a58469842ab2bc6f3340011
I found out it is because there are no available cells to build the appropriate items , here is the log :
https://drive.google.com/file/d/12RO2v58113M94OJaNuXB0NT6oo_SbaVA/view?usp=drive_link
I tried removing the geological landforms mods but still the deadrops cannot spawn on an ocean tile , here is the log after disabling the geological landforms mod :
https://drive.google.com/file/d/1H4J72sLQIvZjM1O8xdvBlx0azpR6bJ2D/view?usp=drive_link