RimWorld

RimWorld

Vanilla Factions Expanded - Deserters
 This topic has been pinned, so it's probably important
Oskar Potocki  [developer] Aug 25, 2023 @ 7:44am
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Report bugs here, and only here. Always attach a hugslib log or a link to the player.log. Always explain what happened and what you were doing.

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Showing 1-15 of 277 comments
GoreDell Aug 25, 2023 @ 10:32am 
So, for some reason I am able to build all sorts of things this mod adds, including Zeus cannon and other find-only stuff.

I've installed the mod, loaded my game and can see "Deserters" building subcategory with ton of stuff I surely should not be able to build.

Player.log https://drive.google.com/file/d/1wwqbjbP7kisKRREJ9KV2CPUqYiKJv1dV/view?usp=sharing
SFLegion Aug 25, 2023 @ 10:58am 
Hello,

I have a 'Quest Failed' Message few second after arriving at the map of the first plot
https://gist.github.com/HugsLibRecordKeeper/0ae04a51c350f1121a62039160d8be64

Using number I can see that the target is not loaded in the map
Victor Aug 25, 2023 @ 11:34am 
Error on startup when loading with the Craftable Psylink Neuroformers mod:
Error in static constructor of VFED.ContrabandManager: System.TypeInitializationException: The type initializer for 'VFED.ContrabandManager' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
https://gist.github.com/HugsLibRecordKeeper/ebe71b747eb5fcee72de1880b0348f51
Oskar Potocki  [developer] Aug 25, 2023 @ 12:13pm 
Originally posted by GoreDell:
So, for some reason I am able to build all sorts of things this mod adds, including Zeus cannon and other find-only stuff.

I've installed the mod, loaded my game and can see "Deserters" building subcategory with ton of stuff I surely should not be able to build.

Player.log https://drive.google.com/file/d/1wwqbjbP7kisKRREJ9KV2CPUqYiKJv1dV/view?usp=sharing
Fixed in latest update!



Originally posted by Victor:
Error on startup when loading with the Craftable Psylink Neuroformers mod:
Error in static constructor of VFED.ContrabandManager: System.TypeInitializationException: The type initializer for 'VFED.ContrabandManager' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
https://gist.github.com/HugsLibRecordKeeper/ebe71b747eb5fcee72de1880b0348f51

Probably incompatible then, since we're adding the same item back as that mod.

Originally posted by SFLegion:
Hello,

I have a 'Quest Failed' Message few second after arriving at the map of the first plot
https://gist.github.com/HugsLibRecordKeeper/0ae04a51c350f1121a62039160d8be64

Using number I can see that the target is not loaded in the map

Too many mods to troubleshoot. Try with a minimal mod list.
FUELTHEJELLYJET Aug 25, 2023 @ 5:05pm 
The game doesnt seem to detect any intel in my storage even though its there so I cant purchase or access intel required items etc. Pls help
https://gist.github.com/HugsLibRecordKeeper/c3829b9e8383f2ff0e7857c56233521d
legodude17  [developer] Aug 25, 2023 @ 5:17pm 
Originally posted by FUELTHEJELLYJET:
The game doesnt seem to detect any intel in my storage even though its there so I cant purchase or access intel required items etc. Pls help
https://gist.github.com/HugsLibRecordKeeper/c3829b9e8383f2ff0e7857c56233521d
It needs to be in range of a trade beacon.
DeepSeaCreature Aug 25, 2023 @ 5:34pm 
similar problem to sflegion, knight isn't spawning in. further testing suggested that it was caused by adding this to a pre-existing save, as a new save with same mods lacked this issue. relevent lines are 305-308 in https://pastebin.com/YMqLhW6p
ZS Maeklos Aug 25, 2023 @ 6:03pm 
Starting the Deserter scenario start, and for some reason, the hydroponics basin that started in the existing bunker cannot be planted in. I can forbid and allow it, I can turn it on and off, I can reconnect it, and I can change what's supposed to grow there. But I simply cannot plant anything in it, and it is on and soaking up power. I've even tried tearing the roof off and building a sunlamp, just in case. Nothing works. And the hydroponics basin is definitely mine - there's no Claim button on it, and dragging the Claim tool over it does nothing.

No errors in the log, either.

Edit: Saving and reloading fixed the issue.
Last edited by ZS Maeklos; Aug 25, 2023 @ 6:05pm
legodude17  [developer] Aug 25, 2023 @ 6:58pm 
@ZS Maeklos
Vanilla issue. Ancients has the same problem. For some reason hydroponics basis really don't like being spawned as part of a starting scenario.
dmosbey022 Aug 25, 2023 @ 8:06pm 
When I use the Comms console to contact the deserters, nothing shows up on the menus. The error logs(Column 5100 and below) :
https://gist.github.com/HugsLibRecordKeeper/348270b872b1bfd1e3aa16168bde72db
Last edited by dmosbey022; Aug 25, 2023 @ 9:04pm
cass Aug 25, 2023 @ 10:47pm 
Vanilla autocannons and uranium slug turrets can only be rearmed using the ammo boxes from this mod and not raw materials. No right-click option appears and haulers / lifters won't do it automatically. I'm assuming this isn't an intentional change since the ammo boxes are locked behind a techprint.

Reproducible in a quicktest using only the DLCs and required dependencies.

https://gist.github.com/HugsLibRecordKeeper/4483f99722e7f709ac0fe4d67972c6e5
queenelise9830 Aug 25, 2023 @ 10:50pm 
The Deserter quest is showing up in a hilariously bugged form(one of those "[pawndefkind]wants to..." combined with bits of the wimpy noble quest text) in my current game, I do have some other mods installed so it's probably a conflict, but can you take a look at this log and tell me wtf it did plz? EDIT: Log here https://gist.github.com/HugsLibRecordKeeper/d5fb0b3887fd4792b285755522bbcffb
Last edited by queenelise9830; Aug 25, 2023 @ 10:51pm
[BRE] Virescent Aug 26, 2023 @ 5:43am 
Hey there. I'm not completely sure if this is a bug or if its intended, but when I took a one star quest to ambush an empire caravan, I noticed that there was an option to extract intel from that armored truck. After killing all enemy forces, I tried extracting the intel but nothing happened. Same when I tried to claim the transport for myself. Is this intended? If not, how much intel was there inside to take? I can just spawn it for myself. As for the logs.... https://gist.github.com/HugsLibRecordKeeper/ed56cb268dce8202579807b83f70e5a7
ba_gr_boot Aug 26, 2023 @ 5:59am 
To fix the error with intel not registering, rebuild the trade beacon.
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