Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
that makes sense, sounds awesome!
Alert aerial incident. You receive a message from one of your aircraft.
They were intercepted by mobile anti aircraft guns and critically damaged. The aircraft and any goods on board are lost but your colonists will try to parachute to safety (Assuming you equipped them with parachutes. That could be a consumable item.) You know the rough area of the crash site and you may be able to salvage your colonists and some of the supplies. The pirates that shot them down must also be in the area looking for them they can't hide for long.
You could mix in other systems and upgrades. By ordering the pilot to fly at a higher altitude would consume much more fuel but is any available if you equipping the aircraft with an oxygen tank
You could potentially escape an encounter if you equip the aircraft with active countermeasures.
You can avoid the encounter altogether if some aircraft have passive stealth capabilities.
If it's a multi crew aircraft assigning Gunners for a trading route could increase odds of surviving an attack from the air.
Just a few ideas.
It makes sense that a small plane like the smuggler would be able to land on fairly even terrain, or even on high-quality roads; but if there are to be larger more complex planes later, this doesn't seem reasonable. If it was then required / possible to construct airstrips/airbases on the world map and then only enable trade via planes if you had either built an airstrip in an adjacent tile, arranged some deal where you provide them resources to build one, or the settlement was advanced enough to have already built one themselves (i.e. imperial for sure but not tribal); this might make planes have a more specific niche to fill compared with other means of trade
Maybe there will be airstrips included in base generation in the future? Might require RimCities to be updated as well. Or maybe when you're looting a pristine ruin (Real Ruins), you'll either use high-tech shuttles / dropships, lower-tech helicopters (all with VTOL capability), or send in the team via VTOL insertion / ground vehicles, they secure a landing zone, throw together an airstrip, then you send in the cargo planes to begin loading up the loot.
Nevermind I just didn't know how to use Aircraft until now lmao