RimWorld

RimWorld

Vanilla Vehicles Expanded
 This topic has been pinned, so it's probably important
Oskar Potocki  [developer] Aug 4, 2023 @ 12:06pm
Bug Reporting
Report bugs here, and here only. Only report bugs related to Vanilla Vehicles Expanded. Bugs related to Vehicles Framework should be reported using proper channels outlined on the Framework steam workshop page.

Make it as easy for us as possible. Include Hugslib logs. Explain what you expected to happen and what happened instead. Help us, and we will help you!
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Showing 61-75 of 328 comments
Cocoapebbles Aug 11, 2023 @ 5:09pm 
Originally posted by D9sinc:
When creating a vehicle caravan or launching the mosquito, the cargo vanishes once they hit the world map leaving pawns without food, fuel and other materials loaded in the caravan.
https://gist.github.com/HugsLibRecordKeeper/ac77a5724fc75c5c5c07633609b1611c
I experienced this same issue but with the Frog. I jumped from one component mining tile to the next, and noticed I lost the contents of the Frog. However, when I jumped from that second component mining tile to my home base, the contents remained and could be unloaded.

Not sure if the bug was related from which tile the Frog entered / left, or if it was a random glitch.

If I encounter any additional information I'll let you know, and thank you so much for all of your hard work on this it's so cool!
Oskar Potocki  [developer] Aug 12, 2023 @ 12:49am 
Originally posted by Secretsquirrel:
Originally posted by Oskar Potocki:
You must have reported an issue not related to this mod but to Vehicles Framework, or failed to provide logs. I remove such comments.

Well I didnt have logs for it. It seemed like it was a pathing issue. I guess you cant store/move vehicles in caves or overhead mountains?
Then my point stands. You're reporting it on Vanilla Vehicles Expanded - I can't fix these issues. They need to be reported to the framework. It's like reporting base RW bugs to a modder. Don't do that.
Ynscription Aug 13, 2023 @ 5:37am 
Originally posted by D9sinc:
When creating a vehicle caravan or launching the mosquito, the cargo vanishes once they hit the world map leaving pawns without food, fuel and other materials loaded in the caravan.
https://gist.github.com/HugsLibRecordKeeper/ac77a5724fc75c5c5c07633609b1611c
Seeing this same issue, Rimworld log reports:
Spawning destroyed thing Mosquito at (<coordinates>). Correcting.
Mods where:
Harmony
Core
Roaylty
Ideology
Biotech
Vehicle Framework
Vanilla Vehicles Expanded
How to reproduce:
1. Go into Dev quicktest
2. Using God Mode spawn a mosquito rotated looking to the right and set fuel to max
3. Load mosquito with any cargo
4. Make all 3 colonists board the mosquito
5. Launch to any tile in map
6. Upon arrival, settle
7. Once loaded into new map select mosquito and launch back to original base
8. Wait for landing
Result: Upong landing cargo is gone and Rimworld log reports "Spawning destroyed thing Mosquito at (<coordinates>). Correcting."
Sometimes upong second landing cargo is still there (and there is no log), launching it again to the second settlement seems to finally trigger the error.

Stack trace of error:
Spawning destroyed thing Mosquito at (132, 0, 135). Correcting.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) Verse.Thing:Verse.Thing.SpawnSetup_Patch0 (Verse.Thing,Verse.Map,bool)
(wrapper dynamic-method) Verse.ThingWithComps:Verse.ThingWithComps.SpawnSetup_Patch1 (Verse.ThingWithComps,Verse.Map,bool)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.SpawnSetup_Patch2 (Verse.Pawn,Verse.Map,bool)
Vehicles.VehiclePawn:SpawnSetup (Verse.Map,bool)
(wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
Vehicles.VehicleSkyfaller_Arriving:FinalizeLanding ()
Vehicles.VehicleSkyfaller_Arriving:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
Last edited by Ynscription; Aug 13, 2023 @ 5:52am
Oskar Potocki  [developer] Aug 13, 2023 @ 8:30am 
Originally posted by Ynscription:
Originally posted by D9sinc:
When creating a vehicle caravan or launching the mosquito, the cargo vanishes once they hit the world map leaving pawns without food, fuel and other materials loaded in the caravan.
https://gist.github.com/HugsLibRecordKeeper/ac77a5724fc75c5c5c07633609b1611c
Seeing this same issue, Rimworld log reports:
Spawning destroyed thing Mosquito at (<coordinates>). Correcting.
Mods where:
Harmony
Core
Roaylty
Ideology
Biotech
Vehicle Framework
Vanilla Vehicles Expanded
How to reproduce:
1. Go into Dev quicktest
2. Using God Mode spawn a mosquito rotated looking to the right and set fuel to max
3. Load mosquito with any cargo
4. Make all 3 colonists board the mosquito
5. Launch to any tile in map
6. Upon arrival, settle
7. Once loaded into new map select mosquito and launch back to original base
8. Wait for landing
Result: Upong landing cargo is gone and Rimworld log reports "Spawning destroyed thing Mosquito at (<coordinates>). Correcting."
Sometimes upong second landing cargo is still there (and there is no log), launching it again to the second settlement seems to finally trigger the error.

Stack trace of error:
Spawning destroyed thing Mosquito at (132, 0, 135). Correcting.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) Verse.Thing:Verse.Thing.SpawnSetup_Patch0 (Verse.Thing,Verse.Map,bool)
(wrapper dynamic-method) Verse.ThingWithComps:Verse.ThingWithComps.SpawnSetup_Patch1 (Verse.ThingWithComps,Verse.Map,bool)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.SpawnSetup_Patch2 (Verse.Pawn,Verse.Map,bool)
Vehicles.VehiclePawn:SpawnSetup (Verse.Map,bool)
(wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
Vehicles.VehicleSkyfaller_Arriving:FinalizeLanding ()
Vehicles.VehicleSkyfaller_Arriving:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
Not related to us. Report it on Smash Phil's discord.
Bosh Aug 14, 2023 @ 7:32pm 
It seems that if I make a scenario that starts with a vehicle that has a weapon such as the highwayman it spawns without the weapon, but pawns can still be loaded into the weapon slot.
Plaguelord Aug 15, 2023 @ 3:10am 
I don't know if this is intended behaviour or not but I can't seem to split caravans formed with a vehicle - I sent a boat out intending to raid inland, leaving the driver and boat on the coast whilst the group hit their target but couldn't without abandoning the boat outright.
Oskar Potocki  [developer] Aug 15, 2023 @ 3:14am 
Originally posted by Bosh:
It seems that if I make a scenario that starts with a vehicle that has a weapon such as the highwayman it spawns without the weapon, but pawns can still be loaded into the weapon slot.
Vehicles can't be spawned in a scenario. Report issues like that to Vehicle Framework.

Originally posted by Plaguelord:
I don't know if this is intended behaviour or not but I can't seem to split caravans formed with a vehicle - I sent a boat out intending to raid inland, leaving the driver and boat on the coast whilst the group hit their target but couldn't without abandoning the boat outright.
I don't think it's related to any vehicles added by this mod, is it? All the code is in Vehicles Framework. Report it there.
DonBoss Aug 17, 2023 @ 4:20pm 
Is there a way of refueling multiple vehicles in the same caravan? I currently have a 3 vehicle caravan stuck idle on a road because one of them has run out of fuel despite 1200 chemfuel in the inventory
Oskar Potocki  [developer] Aug 18, 2023 @ 1:11am 
No idea, I'd ask on the framework mod, not here.
Oskar Potocki  [developer] Aug 20, 2023 @ 3:30pm 
Four comments and not one of them should be posted on this mod. Report universal issues that affect all vehicles to Vehicles Framework. Comments removed.
Eruzhar Aug 21, 2023 @ 3:15am 
Suddenly for me, pathing of vehicles through garage doors is broken. With open doors, the following message pops "cannot path here." Here's my hugslib log: https://gist.github.com/HugsLibRecordKeeper/6e2e061da54f19d1b9fb85349fc63990
Oskar Potocki  [developer] Aug 21, 2023 @ 5:22am 
Originally posted by Eruzhar:
Suddenly for me, pathing of vehicles through garage doors is broken. With open doors, the following message pops "cannot path here." Here's my hugslib log: https://gist.github.com/HugsLibRecordKeeper/6e2e061da54f19d1b9fb85349fc63990
This isn't related to Vehicles Expanded. This mod doesn't touch pathing. Report it to the Vehicles Framework.
Eruzhar Aug 21, 2023 @ 5:26am 
Originally posted by Oskar Potocki:
Originally posted by Eruzhar:
Suddenly for me, pathing of vehicles through garage doors is broken. With open doors, the following message pops "cannot path here." Here's my hugslib log: https://gist.github.com/HugsLibRecordKeeper/6e2e061da54f19d1b9fb85349fc63990
This isn't related to Vehicles Expanded. This mod doesn't touch pathing. Report it to the Vehicles Framework.

I'll try there, I came here because the garage doors is something from this mod.
Oskar Potocki  [developer] Aug 21, 2023 @ 5:29am 
Yes, but the issue is related to updating regions - restarting the game fixes it, but a more permanent fix needs to happen on Vehicles Framework side.
Caligula Aug 21, 2023 @ 5:49pm 
Hey, I tried to set up a caravan, 4 dirt bikes and a wagon, turns out I cannot attach more than 1 pawn to to the bikes, meaning I can only have one linked to all 4 bikes at the caravan assembly.

Is that known? Is there a fix?
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