XCOM 2
Playable Chosen
LeyShade 14. dec. 2023 kl. 16:10
Removing Extra Projects
Below is a WSR configuration for removing the extra proving ground projects from the UI, to prevent clutter and remove the CHEAT options.

To use: Download Weapon Skin Replacer. Then in Playable Chosen's mod folder (3010054920), create a txt file called XComWeaponSkinReplacer.ini and paste the text below the line inside of it. Jobs done.

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[zzzWeaponSkinReplacer.X2DownloadableContentInfo_WeaponSkinReplacer]

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22stage2, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33stage2, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44stage2, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22stage2debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33stage2debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44stage2debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22stage3, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33stage3, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44stage3, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22stage3debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33stage3debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44stage3debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))

[zzzWeaponSkinReplacer.X2DownloadableContentInfo_WeaponSkinReplacer]

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22stage2, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33stage2, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44stage2, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22stage2debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33stage2debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44stage2debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22stage3, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33stage3, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44stage3, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22stage3debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33stage3debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44stage3debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22max, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33max, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44max, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22maxdebug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33maxdebug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44maxdebug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22maxdebug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33maxdebug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44maxdebug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
Sidst redigeret af LeyShade; 14. dec. 2023 kl. 16:12
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should we drop it to the root folder of the mod or config?
LeyShade 24. mar. 2024 kl. 6:10 
Oprindeligt skrevet af Shaggoth (Ищезаяц):
should we drop it to the root folder of the mod or config?

All INI files must go into the 'Config' folder. A config folder can have multiple subfolders within it, containing multiple files of the same names across them, but the root mods organisation must always have folders such as 'Config', 'SRC', 'Localisation', etc.

Config is where all INI files of any type for a mod will go, forever =)
🤪👍
seems like i don't see any chosen projects at all, i've killed 2 of them already but no prooving ground projects appeared
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