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And Instead of using portals like the campaign, it'd probably be more straightforward to just use sea lanes for transportation between the realms and chaos wastes.
So only other thing is a true Chaos Realms section of the map kinda like in the campaign but more fleshed out.
Following up on thoughts for some areas like the Old World and Araby being smaller or bigger than they could/should be:
I don't know if it would ever be possible, but it would be really cool if it was possible to create separate maps for these areas that you "crossed over into" when you got close to them.
For example: You make the Old World smaller on the grand world map to reflect its true "closer to Europe" size, and as your character or their ship approaches it's borders you trigger an event or hit a marker (maybe similar to the kind used for sea lanes) that allows you to switch to a completely different map where the Old World is just as big as it is in the current Immortal Empires map. Similar triggers and map switches could be placed anywhere else they might be useful to "enhance the scale" on a region. Some other possible examples might include the forest of Athel Loren, the island of Albion, or the deserts of Araby.
I. Arabia Peninsula - very small. You can enlarge it a bit. She lacks 2 provinces: 1 Land of the Dervishes, has 3 cities: El-Calabad, Wadi el Tibuk, Elven Colony (ruined city). 2. The Great Desert of Arabia with 3 cities: Bel-Aliyad (destroyed), Oasis Mazul, Turjuk Camps. And rename the current province of the Dervishes into Culf of Medes with 2 cities - Sudenburg and Antoch (the current city of El-Calabad).
II. Divide Shifting Sands province into 2 provinces: Nubia (with 3 cities: Ka-Sabar, Athiopos Lands and Affars gold mines), and Plain of Tuskers (with 3 cities: City of Fangs, Ebonians Camp, Zamesi Sity).
III. Slightly change the provinces in Nehekhara:
Land of Dead: Khemri, The Salt Plains, Zandri
Cracked Land: Black Tower of Arkhan, Pools of Despair
Ash River: Numas, Qatar
Great Sandy Desert: Bhagar, Sprint of Eternal Life
IV. Nautican. Between the Southern Lands and Lustria is the Great Ocean. You can add there numerous "underwater" islands - Nautikan. The sunken lands of the Nautican may in the future become lands for Sea Elves (Idoneth), or Menfish. Here you can also add another "sunken province" with the capital Chupayotl.
V. Map of the Realm of Chaos (Possessions of the 4 Gods of Chaos and the Forge of Souls from the Realm of Chaos campaign). Is it possible to somehow add them to the north of the campaign map, at least in a slightly reduced form? it would be nice.
VI. I understand that unfortunately today it is not possible to edit the campaign map by increasing it in size. However, if you have the opportunity in the future, please add Lumbria (analogy to Australia), Lemuria (analogy to New Zealand and Popua New Guinea) and Oceania (an archipelago of islands) and the trimmed islands in West Nagoroth (Monster Isles, Gorgon Isles).
Lands that are not in the official lore of the FB world.
You can add a huge island near the Southern Lands, an allusion to Madagascar, and call it whatever you like. For example, Monkeyman Island.
You can also add a mountain range stretching from the Worlds Edge Mountains and ending in the Mountains of Sorrow. This mountain range can be divided into 2 provinces and named as the Irrana Mountains. This mountain range will separate the Darklands from the Bone Plain and the Scalded Delta. The city of Pigbarter can be renamed Babilah or Persepolis. In the future, you can put the playable race Persia there with its sub-factions, which can be located in these two provinces.
In no case do you think something bad. These are just ideas.
My only request would be adding more land to the north of the map to make the steppes larger. This would allow the possibility for Hobgoblins and/or Kurgan/Hung additions to the game.