RimWorld

RimWorld

Melee Animation
 This topic has been pinned, so it's probably important
Epicguru  [developer] Mar 9, 2023 @ 3:19pm
Bugs
Please put bug reports here. You must include a full log for me to help you!
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Showing 1-15 of 389 comments
Snuffles Mar 9, 2023 @ 5:03pm 
Not really a bug and just a minor thing, i guess you had just mistaken those weapons for two-handers and animated them as such. (I also thought at first that these were two-handed weapons)
The RimFantasy - Medieval Overhaul Edition Weapons are usable with shields, just the Halberd is wielded with both hands.
Same goes for the weapons from the Archaeology guild mod.

Looking into the .json files i assume ("MeleeWeaponType": 6) indicates a two handed sword and perhaps ("MeleeWeaponType": 54) indicates a one handed sword?
Comparing a one hand and a two hand sword there are also the notes ("HandsMode": 1) and ("Rotation": 45.0) and of course the offset coords. I could adjust those myself until you do so.

Thanks a lot for this awesome mod.
sloth Mar 9, 2023 @ 5:09pm 
2
something i noticed, is when you use the fully functional light-saber mod, the idle animation where your character throws a saber facing into the ground and it causes like this big white texture to appear over the character.
sloth Mar 9, 2023 @ 5:12pm 
and any execution with any lightsaber that involves a stabbing makes the same white texture appear.
ekisai Mar 9, 2023 @ 9:07pm 
hands show in CAI-5000's fog of war
Epicguru  [developer] Mar 10, 2023 @ 12:12am 
Originally posted by Snuffles:
Not really a bug and just a minor thing, i guess you had just mistaken those weapons for two-handers and animated them as such.
Thanks a lot for this awesome mod.

I feel like they would be held with two hands if you weren't carrying a shield at the same time, but I will add a patch to swap to one hand if a shield is used at the same time, thanks for letting me know.

By the way, you don't have to edit those JSON files manually. Go to developer actions > open Tweak editor and you will have an editor for all weapons where you can change the hands etc.
Epicguru  [developer] Mar 10, 2023 @ 12:13am 
Originally posted by sloth:
something i noticed, is when you use the fully functional light-saber mod, the idle animation where your character throws a saber facing into the ground and it causes like this big white texture to appear over the character.

Okay will fix that soon, thanks for the report.
Epicguru  [developer] Mar 10, 2023 @ 12:14am 
Originally posted by ekisai:
hands show in CAI-5000's fog of war
I'll look into this.
Epicguru  [developer] Mar 10, 2023 @ 6:06am 
Hi, what platform are using play on i.e. Windows, Mac etc.?
White Rider Mar 10, 2023 @ 6:13am 
Windows
Epicguru  [developer] Mar 10, 2023 @ 6:40am 
Okay. I can't see anything particularly unusual in the logs so I'll have to take a closer look over the weekend.
White Rider Mar 10, 2023 @ 6:45am 
Originally posted by Epicguru:
Okay. I can't see anything particularly unusual in the logs so I'll have to take a closer look over the weekend.

Just to make absolutely sure, I don't need to do anything in particular to activate the mod other than enabling it right?

Launch rimworld, mods, enable, apply and restart, load game / create colony - it should just be active?
Epicguru  [developer] Mar 10, 2023 @ 7:04am 
Yes, assuming that the mod(s) you are using are compatible weapons which it seems like you are.
White Rider Mar 10, 2023 @ 8:11am 
Originally posted by Epicguru:
Yes, assuming that the mod(s) you are using are compatible weapons which it seems like you are.

Just testing some things on my end. Made a tailoring bench and the lassos ARE available to craft, so it's not that the mod is somehow just not working at all. Some of it is being pushed through correctly. spawned some lassos and equipped one on a melee guy. The lasso works as advertised. weapon animations and executions still don't function.
Epicguru  [developer] Mar 10, 2023 @ 8:16am 
Just to confirm - what is happening exactly? Are the weapons invisible or are they just regular vanilla weapons and you don't get the option to execute?
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