Total War: WARHAMMER III

Total War: WARHAMMER III

Lustria Rises - Lizardmen Overhaul
 This topic has been pinned, so it's probably important
Conflagration  [developer] Oct 2, 2023 @ 11:08am
Oxyotl changes
Ghosts of Pahaux's faction trait "The Returned" no longer grants bonuses to Melee Attack, Melee Defence, Leadership, Speed and Missile Damage for each Recruitment Rank for Skink units, but instead grants +15% Range for Skink infantry, +3 Recruitment Rank for Chameleon Skink Prowlers and enables recruitment of Chameleon Skink Prowlers in all owned provinces.

Oxyotl's unique skill "Explorer of Lost Worlds" has been replaced with "Eternal Warrior" which grants +10% Physical Resistance for Oxyotl & Chameleon Skink Prowlers (Lord's army), +10% Speed for Chameleon Skink Prowlers & Chameleon Skink Stalkers (Lord's army), and +4 Armour-piercing to Chameleon Skink Stalkers (Lord's army).

Oxyotl's unique skill "Hunter of Nightmares" now additionally grants Immunity to Chaos Corruption and Chaos Wastes Attrition for his army.

Oxyotl now has access to Stalk stance.

Oxyotl now has the "Skink" Attribute and the "Spawn-Kin" Passive ability.

Oxyotl now has the "Cold Blooded" Ability.

Oxyotl's Golden Blowpipe of P'Toohee now actually has a hole for air to pass through it.
Last edited by Conflagration; Sep 9 @ 12:55pm
< >
Showing 1-5 of 5 comments
Foenix Oct 21, 2023 @ 6:16am 
I love your mod, Instead of removing all the original faction wide skink trait bonuses maybe you could limit it to ranged infantry and stalkers or maybe you could just limit it to chameleon skinks and chameleon skink stalkers. keeping but weakening the range bonus if you reintroduce the original bonuses would also interesting.

This would allow Oxyotl to be unique with a stronger ranged infantry,
Conflagration  [developer] Oct 21, 2023 @ 6:55am 
Originally posted by Foenix:
I love your mod, Instead of removing all the original faction wide skink trait bonuses maybe you could limit it to ranged infantry and stalkers or maybe you could just limit it to chameleon skinks and chameleon skink stalkers. keeping but weakening the range bonus if you reintroduce the original bonuses would also interesting.

This would allow Oxyotl to be unique with a stronger ranged infantry,

I may look into further improving him on a faction basis in the future but presently I'm satisfied with him not having that bonus any longer. I feel it's much more suited on Tehenhauin instead.
miniaaar Dec 5, 2023 @ 2:20am 
Hi,

Just finishing a vanilla Oxyotl campaign and I was bothered with the Silent Sanctum ambush armies composition.
Is there plan in the mod to make those armies a bit more stealthy, by remplacing the sauruses and skink cohorts by for example:
- Skink skirmishers
- Chameleon Skinks
- Chameleon Skink Stalkers
- Change the character to a Chameleon Skink Sentinel/Prowler instead of the Saurus Scar-vet
- Maybe some Culchuan Riders or Skink Cold One riders
I really hope Oxyotl gets some or all of his faction and army skink buffs back, he is my favorite lizardman lord both in terms of faction mechanics and for making skinks not only viable to use en masse, but make them amazing units to be the centerpiece of my armies!
Conflagration  [developer] Sep 16 @ 10:05am 
Originally posted by Wikitiki31:
I really hope Oxyotl gets some or all of his faction and army skink buffs back, he is my favorite lizardman lord both in terms of faction mechanics and for making skinks not only viable to use en masse, but make them amazing units to be the centerpiece of my armies!
Nope. Tehenhauin is the Skink guy, feel free to play him for that experience.
< >
Showing 1-5 of 5 comments
Per page: 1530 50