Total War: WARHAMMER III

Total War: WARHAMMER III

Lustria Rises - Lizardmen Overhaul
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Conflagration  [udvikler] 1. mar. 2023 kl. 9:54
Mechanical, Miscellaneous and Mod Changes
Generic lords and heroes now have separate name pools like the Slann Mage-Priests. Chameleon Skink Prowlers & Sentinels and Skink Chiefs, Oracles, Priests & Warchiefs share a name pool, Kroxigor Ancients & Elders and Saurus Oldbloods and Scar-Veterans share a name pool and Coatl Protectors have their own name pool. Unfortunately this has had the side effect of breaking some vanilla character's names due to the method used, which I am technically at fault for but also not and it isn't fixable from my end anyway and I can't revert it either - it's all quite complicated.

The "Ancient Skills" Dilemma now grants -25% Building construction time & +30% Building construction cost instead of +25% Building construction time and -30% Building construction cost, as the dilemma text would suggest it ought.

The "Blood Sacrifice" Dilemma now additionally grants +6 Geomantic Energy for performing the sacrifice, but additionally now reduces Diplomacy further.

The "Charging In" Dilemma "Let them charge headlong!" option now additionally grants Saurus units +12 Melee attack and all units +20% Charge bonus.

The "Death Magic for Adepts" Dilemma now only grants +5% Weapon strength & -3 Winds of Magic power reserve (factionwide) and additionally now grants Magical attacks to Saurus and Spawn Champions units (factionwide) but now costs -10 Geomantic Energy.

Hexoatl, Sky Cohort of Hexoatl, Itza, Last Defenders of Xhotl, Spirit of the Jungle, Ghosts of Pahaux, Xlanhuapec, Tlaxtlan, Lunamancers of Tlaxtlan and Zlatlan factions can now perform special Sacrifices to the Old Ones.

Hexoatl, Sky Cohort of Hexoatl, Itza, Last Defenders of Xhotl, Spirit of the Jungle, Ghosts of Pahaux, Xlanhuapec, Tlaxtlan, Lunamancers of Tlaxtlan and Zlatlan factions can now siphon the Geomantic Reservoir. However, there is a 10 turn cooldown when using them to confederate.

The "Great Invocation of Sotek" army ability now additionally has the "Venom of the Serpent God!" contact effect, which deals damage over time.

The "Predatory Fighter" passive ability has 20 second durability (up from 10 seconds).

Spawn-Kin Passive ability now grants +5 Leadership for Skinks and +4 Melee attack for Kroxigor.


The Rite of Primeval Glory can now have Feral Cold Ones in the spawned army.

The Rite of Awakening now additionally grants +10% Spell Mastery to all Slann Lords for 5 turns.

The technology tree has been completely overhauled.

The Awakening settlement has been renamed to Huatl and will now have the appearance of a proper Lizardmen temple-city instead of a vampire castle.

Some random events that made no sense for Lizardmen have been replaced with ones that thematically fit (the effects are unchanged).

Mixu's Legendary Lords:

Lord Huinitenuchli's innate trait "Revered Being" has been renamed to "Lord of the Morning Mist".

Lord Huinitenuchli's "Pann's Impenetrable Pelt" Spell has been replaced with the "Fog of the Damned" Spell.

Lord Huinitenuchli's "Soul Quench" Spell has been replaced with the "Cloak of Jet" Spell.

Lord Huinitenuchli's "The Curse of Anraheir" Spell has been replaced with the "Okkam's Mindrazor" Spell.

Lord Huinitenuchli's "Wildheart" Passive ability has been replaced with the "Fate of Interlopers" Passive ability.

Lord Huinitenuchli no longer starts with a point in the "Apotheosis" Spell.

Lord Huinitenuchli's "Shrouded Warriors" unique skill now additionally affects Temple Guard units.

Lord Huinitenuchli's unique tree skill "Focus of Mysteries" has now been replaced with "Fog of War", granting him the "Fogwreathed Elementals" Summon ability and +10% Missile resistance (Lord's army).

Lord Huinitenuchli no longer has access to the "Greater Arcane Conduit" skill in his yellow skilltree, but instead now has access to the "Dispel Magic" skill.

Lord Huinitenuchli now has access to a new unique weapon,"The Mace of Vapours", which can be obtained from completing a mission unlocked at Rank 15.

Lord Huinitenuchli now has access to the skill "Sacred Duty" at Rank 20, granting +20% Upkeep reduction and replacing the "Sacred Duty" Passive ability with the "Eternal Duty" Passive ability for all Temple Guard units (Lord's army).

Lord Huinitenuchli now has access to the skill "Mage-Lord" at Rank 22, granting him -25% Cooldown reduction & -15% Winds of Magic Cost reduction to all of his spells.

Lord Huinitenuchli now has access to "The Focused Rumination" Discipline skill, available after the "Focus of Mysteries" skill has been unlocked.

Lord Huinitenuchli now has access to the full range of Slann-specific magic skills.

Lord Huinitenuchli has a new model and textures, and teeth.

Chakax has been renamed to Chakax the Eternity Warden.

Chakax the Eternity Warden's "Sacred Duty" unique skill now affects all possible variants of Temple Guard units.

Chakax the Eternity Warden's unique Passive ability "The Helm of the Prime Guardian" no longer grants him +20% Physical resistance and +2000% Forest spotting, but now grants all enemies the "Revealed" Attribute permanently instead.

Chakax the Eternity Warden's unique Armour "The Helm of the Prime Guardian" now additionally grants him +20% Physical resistance.

Chakax the Eternity Warden now has a new item set; the "Sentinel's Safeguards", granting him -30% Cooldown to "The Star-stone Mace" ability.

Chakax the Eternity Warden's innate trait "The Eternity Warden" has been renamed to "Prime Guardian of Xlanhuapec".

Chakax the Eternity Warden's "Star-Stone Mace" Ability's imbued Contact effect now also removes Magical attacks from opponents affected by it and additionally now has an icon.

Chakax the Eternity Warden has a new model as does his Star-stone Mace.
Sidst redigeret af Conflagration; 11. maj kl. 10:57
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[-TWR-]Dragon 5. mar. 2023 kl. 13:46 
I'm playing Kroq-Gar, do sacrifices have a hidden cooldown or something? because sometimes I can click them, sometimes I can't.
I noticed this today, yesterday everything seemed fine but looks like mod got updated today so not sure if something broke related to that.
Conflagration  [udvikler] 5. mar. 2023 kl. 14:23 
Yes, Sacrifices have a cooldown. It sadly is not set up to show that, however.
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