Total War: WARHAMMER III

Total War: WARHAMMER III

Lustria Rises - Lizardmen Overhaul
 This topic has been pinned, so it's probably important
Conflagration  [developer] Mar 1, 2023 @ 9:51am
Tehenhauin changes
Cult of Sotek has been renamed to Red Host of Tehenhauin.

Red Host of Tehenhauin faction uniform's primary and tertiary colours have been swapped.

Red Host of Tehenhauin's faction effect "The Prophet of Sotek" has been renamed to "Harbinger of the Serpent-God".

Red Host of Tehenhauin faction effect now grants Immunity to Skaven Plague factionwide.

Red Host of Tehenhauin faction effect now grants +3, +5 and +10 Sacrifices for every Sacrificial Altar of Sotek, Blood Shrine of Sotek and Crimson Pyramid of Sotek building built.

Red Host of Tehenhauin faction effect now grants bonuses to Melee Attack and Leadership for each Recruitment Rank for Skink units.

Red Host of Tehenhauin now starts with the Tablet of Skinks Technology unlocked.

Red Host of Tehenhauin is no longer capable of offering or accepting Non-Aggression Pacts, Trade Agreements, Military Access, Military Alliances, Defensive Alliances or Peace Treaties with any Skaven factions.

Red Host of Tehenhauin now starts with missions to unlock 8 unique Regiments of Renown.

Red Host of Tehenhauin can no longer perform the Rite of Awakening until Stage 1 of the Prophecy of Sotek has been completed.

Red Host of Tehenhauin's Sacrifice to Sotek "Sacrifice of Axlotl" now grants a Temple Guard of Sotek unit instead of a Blessed Temple Guard unit.

Red Host of Tehenhauin's Sacrifice to Sotek "Sacrifice of Chaqua" now grants a Saurus Spears of Sotek unit instead of a Blessed Saurus Spears (Shielded) unit.

Red Host of Tehenhauin's Sacrifice to Sotek "Sacrifice of Gwakmol" now grants a Chameleon Skinks of Sotek unit instead of a Blessed Chameleon Skinks unit.

Red Host of Tehenhauin's Sacrifice to Sotek "Sacrifice of Oyxl" now grants a Kroxigor of Sotek unit instead of a Blessed Kroxigor unit.

Tehenhauin now has the "Ark of Sotek" Ability innately.

Tehenhauin now has the "Skink" Attribute and the "Spawn-Kin" Passive ability whilst on foot.

Tehenhauin will now summon a Young Coatl instead of a Feral Manticore when casting Transformation of Kadon.

Tehenhauin's unique weapon "Blade of the Serpent's Tongue" now additionally grants him Magical attacks.

Tehenhauin's unique weapon "Blade of the Serpent's Tongue"'s "Blade of the Serpent's Tongue" Passive ability now imbues all nearby allies with the "Deadly Venom!" contact effect instead of "Poison!".

Tehenhauin's unique enchanted item "Plaque of Sotek" now additionally grants +5% Physical resistance to all Skink units (Lord's army).

Tehenhauin's unique item set bonus "Signs of Sotek" now additionally requires the "Scales of the Coiled One" armour to be unlocked.

Tehenhauin now has access to a unique armour, the "Scales of the Coiled One", which is acquired from a mission offered at Rank 12.

Tehenhauin's innate trait "Chosen of the Serpent-God" has been renamed to "The Prophet of Sotek" and now additionally grants Immunity to Skaven Plague Attrition (Lord's army).

Tehenhauin's unique skill "Enlightened" now grants +5 Research points.

Tehenhauin's unique skill "Fanatic" has been renamed to "Prophecy of Eradication".

Tehenhauin's unique skill "Promises of Reconstruction" now additionally grants +20 Growth (local province).

Tehenhauin's unique skill "Reverence" now additionally grants +8% Casualty replenishment rate and -20% Upkeep to Ancient Stegadons (Engine of the Gods) units (Lord's army), -15% Recruitment cost for Skink units (factionwide) and +3 Recruitment rank for Skink Warchiefs (factionwide), but has also been moved to the end of the skill tree and now requires 2 of the preceding skills.

Tehenhauin's unique skill "Tide of Sotek" now additionally grants -15% Cooldown to the "Ark of Sotek" Ability (factionwide).

Tehenhauin's unique skill "Sotek's Gifted" now grants the -10% Winds of Magic cost for Lore of Beast Spells (factionwide) and additionally grants +1 Hero capacity for Skink Priests.

Tehenhauin now has access to the unique skill "Build the Altars", available after unlocking the "Promises of Reconstruction" skill.

Tehenhauin now has access to the unique skill "Power of the Ancients", available after unlocking the "Prophecy of Eradication" skill.

Tehenhauin now has access to the skill "Hates Skaven" at Rank 7.

Tehenhauin now has access to the "Guerrilla Fighter" skill at Rank 7, and the "Natural Camouflage" skill at Rank 15 when "Guerrilla Fighter" has been unlocked.

Tehenhauin is now granted a Troglodon mount at Rank 21.

Tehenhauin's starting Saurus Scar-Veteran has been renamed to Lotl-Botl and now has a unique additional trait.
Last edited by Conflagration; May 11 @ 10:55am
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Showing 1-8 of 8 comments
Lenxt Mar 21, 2023 @ 5:36pm 
Hi, don't know if it's a mod conflict but Tehenhauin still starts with basic red crested skinks
Conflagration  [developer] Mar 21, 2023 @ 6:04pm 
One unit or two? Does he have any Altar Braves at all?
Last edited by Conflagration; Mar 21, 2023 @ 6:05pm
Johnny Cartoon Apr 2, 2023 @ 5:03pm 
Hey, in case you were still wondering, I just checked with just Lustria Rising active. Tehenhauin starts with 1 unit of Red Crested Skinks and no Altar Braves
Conflagration  [developer] Apr 2, 2023 @ 5:20pm 
Originally posted by Johnny Cartoon:
Hey, in case you were still wondering, I just checked with just Lustria Rising active. Tehenhauin starts with 1 unit of Red Crested Skinks and no Altar Braves
Ah, I see what the issue is there. It'll be fixed for next update, thanks.
SmiledAura52987 Jul 31, 2024 @ 9:48pm 
I think you made some changes to the followers and stuff that Tehenhauin can summon, could you add to the Tehenhauin page what changes you made and, if any, what changes to the spawn rates too? You added a lot of sacrifices missions making it so the faction gets them in abundance, I was wondering if you removed the Obstinate Miner Skink follower for balancing purposes
Conflagration  [developer] Aug 1, 2024 @ 9:01am 
Originally posted by SmiledAura52987:
I think you made some changes to the followers and stuff that Tehenhauin can summon, could you add to the Tehenhauin page what changes you made and, if any, what changes to the spawn rates too? You added a lot of sacrifices missions making it so the faction gets them in abundance, I was wondering if you removed the Obstinate Miner Skink follower for balancing purposes
I did not change any spawn rates, but I did nerf the most powerful ones. Those changes can be found in the item section.
a.gauthier149 Oct 9, 2024 @ 6:41pm 
Hello relatively new to the mod playing skink Jesus and his special armor piece has an effect that gives skinks frenzy and it seems to be sorta useless because the skinks you would recruit in his army already have frenzy maybe replace it for flat stat buffs or even more resistances and if you wanted to make it real interesting give a bunch of unit mass to represent the skinks being roided up by soteks energy flowing through them?
Conflagration  [developer] Oct 10, 2024 @ 1:50am 
Originally posted by a.gauthier149:
Hello relatively new to the mod playing skink Jesus and his special armor piece has an effect that gives skinks frenzy and it seems to be sorta useless because the skinks you would recruit in his army already have frenzy maybe replace it for flat stat buffs or even more resistances and if you wanted to make it real interesting give a bunch of unit mass to represent the skinks being roided up by soteks energy flowing through them?
It's true that RCS and Altar Braves already have Frenzy, but the others, such as Chameleon Skinks and Stalkers, or Skink Cohorts, do not. This buff is to provide a little boost to those units to incentivise their usage a bit more.

The Red Crests are sufficiently empowered under Tehenhauin, they don't need further improvements in my eyes.
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