Total War: WARHAMMER III

Total War: WARHAMMER III

Lustria Rises - Lizardmen Overhaul
 This topic has been pinned, so it's probably important
Conflagration  [developer] Mar 1, 2023 @ 9:42am
Building changes
Settlements in Jungle climates now grant increased campaign movement range to the region.

Chaqua no longer has the Timber resource, but instead now has the Gold resource as befits the "City of Gold".

Itza no longer has the Gold resource, but instead now has the Tusk resource.

The Blessed Incubator landmark building in Hexoatl now grants a Blessed Carnosaur unit to the settlement's garrison.

The Chameleon Shrine landmark building can no longer be built in Axlotl but is now available to be built in Pahuax.

The Emerald Pools landmark building can no longer be built in Itza but is now available to be built in the Sacred Pools.

The Sacred Serpent Pits of Sotek landmark building in the Shrine of Sotek can now be built by any Lizardmen faction, and now additionally grants -5% Upkeep reduction to all Skink units (factionwide) for the Red Host of Tehenhauin.

The Shrine of Birds landmark building can no longer be built in Oyxl but is now available to be built in Tlanxla.

The Temple of the Eclipse landmark building in Tlaxtlan now additionally grants -10% Winds of Magic cost to Lore of Heavens spells (factionwide).

The Temple of Mists landmark building in Xlanhuapec now additionally grants +5% Missile Resistance to all units (factionwide).

The Bridge of Stars landmark building has been added in Itza, available at Tier 3.

The Chamber-Trove of Sacred Plaques landmark building has been added in Zlatlan, available at Tier 4.

The Forge of the Old Ones landmark building has been added in Konquata and can be upgraded from the Jungles of the Old Ones landmark building at Tier 5.

The Gateway of Tlaxtlan landmark building has been added in Tlaxtlan, available at Tier 4.

The Great Culchan Corral-Arena landmark building has been added in Oyxl, available at Tier 3.

The Hermit-Lords of Axlotl landmark building has been added in Axlotl, available at Tier 3.

The Lost Valley of the Carnosaurs landmark building has been added in Dread Rock, available at Tier 4.

The Tower of Lightning landmark building has been added in the Thrice-Cursed Peak, available at Tier 2.

The Huatl landmark building in Huatl has been renamed to The Reawakening and the description also has been changed to suit.

The Tier 1 major settlement building Itza (Lizardmen Commune) has been renamed to Itza (Coldblood Commune).

The Tier 1 minor settlement building Lizardmen Commune has been renamed to Coldblood Commune.

The Tier 2 major settlement building Itza (Lizardmen Plaza) has been renamed to Itza (Holy Ziggurat).

The Tier 2 major settlement building Hexoatl (Temple-Precinct) has been renamed to Hexoatl (Holy Ziggurat).

The Tier 2 major settlement building Temple-Precinct has been renamed to Holy Ziggurat.

The Tier 2 minor settlement building Lizardmen Plaza has been renamed to Holy Ziggurat.

The Tier 3 major settlement building Holy Ziggurat has been renamed to Temple-Precinct.

The Tier 3 major and minor settlement building Hexoatl (Holy Ziggurat) has been renamed to Hexoatl (Temple-Precinct).

The Tier 5 major settlement building Temple-Nexus has been renamed to Temple-Citadel.

The Spawn Pools of the Braves basic military building has been renamed to Spawn-Pools of the Hunter and the description also has been changed to suit.

The Spawn Pools of the Chosen basic military building has been renamed to Spawn-Pools of the Labourer and the description also has been changed to suit, and now additionally grants +1 Recruit rank to Kroxigor Ancients (factionwide).

The Spawn Pools of the Lower Castes basic military building has been renamed to Spawn-Pools of the Worker and the description also has been changed to suit.

The Temple Guard Barracks basic military building now additionally grants +2 Recruit rank to Saurus Oldbloods (factionwide) - (it continues to grant +3 for Last Defenders of Xhotl).

The Temple of the Old Ones and Ziggurat of the Old Ones infrastructure buildings now additionally grant +2 and +3 Recruit rank to Chameleon Skink Sentinels (factionwide) respectively.

The Weapons-Crafter Commune advanced military building now grants +3 Melee Attack to your armies (regionwide) and can be built in minor settlements (but now costs +500% to build in a region that already has a Weapon-Crafters' Commune).

The Floating Gardens infrastructure building now additionally grants 2 uses of the Shield of the Old Ones ability to your armies (provincewide).

The Geomantic Pylon, Spire and Locus infrastructure buildings now additionally grant +3, +4 & +5 Geomantic Energy per turn respectively.

The Star Chamber infrastructure building no longer grants +3 Slann Mage-Priest Recruitment rank (factionwide) or +2 Hero Recruitment rank (factionwide) but instead now only grants +2 Slann Mage-Priest Recruitment rank and +1 Hero Recruitment rank (factionwide).

The Tier 1 Food infrastructure building Skink Foraging Camp has been renamed to Wild Orchard and the description also has been changed to suit.

The Tier 2 Food infrastructure building Insect Breeding Farm has been renamed to Fishing Dock and the description also has been changed to suit.

The Tier 3 Food infrastructure building Meat Storage Hall has been renamed to Hunting Grounds and the description also has been changed to suit.

The Tier 1 Dye resource building Cinnabar Mining Pit has been renamed to Pigment Extractor and the description also has been changed to suit.

The Tier 2 Dye resource building Cinnabar Mine has been renamed to Warpaint Mixer and the description also has been changed to suit.

The Tier 3 Dye resource building Dyemaker has been renamed to Tincture Refinery and the description also has been changed to suit, and now additionally grants -15% Construction cost for Cult of the Old Ones and Cult of Sotek buildings (local province).

The Tier 1 Fur resource building Hunting Grounds has been renamed to Butchery Spot and the description also has been changed to suit.

The Tier 2 Fur resource building Hunting Camp has been renamed to Skinning Shack and the description also has been changed to suit.

The Tier 3 Fur resource building Tannery has been renamed to Hide Tannery and the description also has been changed to suit, and now additionally reduces Leadership by -5 for Enemy armies (local province) at Tier 3.

The Tier 1 Iron resource building Iron Mining Pit has had the description changed.

The Tier 1 Marble resource building Sawyer has been renamed to Marble Quarry and the description also has been changed to suit.

The Tier 2 Marble resource building Marble Quarry has been renamed to Sculpting Workshop and the description also has been changed to suit.

The Tier 3 Marble resource building Stone Mason's Workshop has been renamed to Engraving Station and the description also has been changed to suit.

The Tier 1 Obsidian resource building Obsidian Quarry has been renamed to Volcanic Mine and the description also has been changed to suit.

The Tier 2 Obsidian resource building Obsidian Trinket Maker has been renamed to Obsidian Knapper and the description also has been changed to suit.

The Tier 3 Obsidian resource building Obsidian Amulet Carver has been renamed to Enchanter's Temple-Workshop and the description also has been changed to suit.

The Tier 1 Pasture resource building Grazing Pastures has been renamed to Rudimentary Plantation and the description also has been changed to suit.

The Tier 2 Pasture resource building Livestock Pens has been renamed to Free-Range Ranch and the description also has been changed to suit.

The Tier 3 Pasture resource building Hothouse Hatchery has had the description changed.

The Tier 1 Timber resource building Logging Camp has been renamed to Bastiladon Lumber Carriers and the description also has been changed to suit.

The Tier 2 Timber resource building Foresters' Barrios has been renamed to Logging Camp and the description also has been changed to suit.

The Tier 3 Timber resource building Bastiladon Lumber Carriers has been renamed to Foresters' Barrios and the description also has been changed to suit, and now additionally grants +5% Ammunition for Skink Infantry units (factionwide).

The Tier 1 Tusk resource building Animal Store has been renamed to Claw Cache and the description also has been changed to suit, and now additionally grants +1 Control (local province).

The Tier 2 Tusk resource building Tusk Market has been renamed to Skull Store and the description also has been changed to suit, and now additionally grants +2 Control (local province).

The Tier 3 Tusk resource building Tusk Compound has been renamed to Tusk Temple and the description also has been changed to suit, and now additionally grants +4 Control (local province).

The Tier 1 Wine resource building Fruit Draft Compressors has been renamed to Juice Compressor.

The Tier 2 Wine resource building Fruit Draft Storage has been renamed to Brewing Stand and the description also has been changed to suit.

The Tier 3 Wine resource building Fruit Libation Factor has been renamed to Libation Storage
and the description also has been changed to suit.

The Cold One Caves basic military building has been renamed to Cold One Cavern and now requires the Culchan Nesting Grounds prerequisite building.

The Culchan Nesting Grounds basic military building has been added and is available at Tier 2.

The Great Wyrm Hatchery basic military building has been added and can be upgraded from the Ripperdactyl Hatchery at Tier 5 (or Tier 4 for Sky Cohort of Hexoatl).

The Horned One Hollow basic military building has been added and can be upgraded from the Cold One Cavern building at Tier 4.

The Eternity Chamber advanced military building has been added and can be upgraded from the Star Chamber building at Tier 5.

The Undergrowth basic defence building has been added, available at Tier 2, and can be upgraded up to Tier 5.

The Culchan Roost horde building has been added and can be built by Nakai the Wanderer at Tier 2.

The Horned One Lair horde building has been added and can be upgraded from the Cold One Caverns building by Nakai the Wanderer at Tier 4.

The Aviary horde building has been added and can be upgraded from the Vivarium building by Nakai the Wanderer at Tier 5.

Huatl, Konquata, Tlaxtlan and Zlatlan now all have custom settlement buildings like Hexoatl and Itza.
Last edited by Conflagration; May 20 @ 3:45am
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Showing 1-4 of 4 comments
Fenrir4life Mar 5, 2023 @ 10:00am 
I'm not seeing the Bridge of Stars in Itza's building browser, only the emerald pools and the vault.
Conflagration  [developer] Mar 5, 2023 @ 10:02am 
Oh whoops, that's not supposed to be on the list, forgot to remove that. You may see it pop up again at some point, but there were issues regarding its implementation that I haven't resolved so I disabled it.
ScrubLord Apr 4, 2023 @ 12:03pm 
Would it be worthwhile for the Star Chamber infrastructure building to boost the rank of all new lords by +1? It could boost the utility a bit more and mean non Slann lords are interesting to hire late game/empire.
Conflagration  [developer] Apr 4, 2023 @ 1:22pm 
Originally posted by ScrubLord:
Would it be worthwhile for the Star Chamber infrastructure building to boost the rank of all new lords by +1? It could boost the utility a bit more and mean non Slann lords are interesting to hire late game/empire.
I think Star Chambers have enough going for them as is. I add a lord rank increase to other buildings but as of yet am undecided.
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Showing 1-4 of 4 comments
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