Barotrauma

Barotrauma

Real Sonar
 This topic has been pinned, so it's probably important
Plag  [developer] Mar 8, 2023 @ 9:17am
Ask Questions
Ask any gameplay or technical related questions here. Make sure to read the mod description and FAQ section before commenting.
< >
Showing 31-45 of 231 comments
i eat rocks Mar 20, 2023 @ 3:32pm 
Hi, I'm having a hard time getting the mod to work, I referred to the FAQ and put it at the bottom of my mod load order and I'm still not getting murdered by sonar. My major mods installed are barotraumatic, neurotrauma, and COR. Any help would be appreciated!
Plag  [developer] Mar 20, 2023 @ 4:45pm 
@i eat rocks - It must go at the top of your load order, not the bottom. Also, could you make sure you're testing in a vanilla submarine?
By the way, in case you haven't looked at the compatibility doc[docs.google.com], I'm warning you that COR has a high-performance impact when combined with Real Sonar.
i eat rocks Mar 20, 2023 @ 7:17pm 
Thanks for the warning about COR, I'm most likely going to remove it. I initially had Real Sonar are the top of my load order but I ready somewhere that the game loads mods from bottom up so I've tried both and nothing worked. Eventually figured out that it was the sub that prevented real sonar from working as I was using JE's submarine pack. Thank you, loving the mod!
NicePineapple Mar 22, 2023 @ 1:39am 
Wouldn't that be logical that default suits protect from sonar too, since there are so much beacons with sonar running in barotrauma universe? I'm trying to convince my friends to play with this mod and this is the question they brought up
Plag  [developer] Mar 22, 2023 @ 2:40am 
@NicePineapple - Good question. From a lore perspective, finding yourself outside with the sonar on would be extremely unlikely. Swimming to fix a beacon station is a rare exception, so it wouldn't make sense to trade off useful features of other suit designs to add enormous amounts of anechoic rubber, especially when there's already a specialised suit made for operations like that.

From a development perspective, I want to avoid overriding the vanilla diving suits because that will cause compatibility issues with other mods that adjust the diving suits.
NicePineapple Mar 22, 2023 @ 3:02am 
Thanks for the anwser!
Hi. Do you have any ideas how much time it'd take for you to release patch for DE's lairs? I have a multiplayer campaign running and soon we'd need to clear lairs to progress, we're praying for that patch
Plag  [developer] Mar 23, 2023 @ 5:29am 
@Петро Тополя - The patch is ready and will be released sometime in the next 6 hours. It's coming with some nice new features too :)
Neat, thank you
TheTowateke Mar 24, 2023 @ 2:41pm 
Will an AI medic murder my crew with Cortizide at the slightest hint of a haemorrhage?
Plag  [developer] Mar 24, 2023 @ 8:42pm 
@TheTowateke - Bots won't treat your brain hemorrhage until it reaches at least 40% progression.
Lost Of Sky Mar 26, 2023 @ 1:46am 
how to decrease sonar volume in menu
Plag  [developer] Mar 26, 2023 @ 2:15am 
@TG | LOST - You need client-side Lua installed to access the menu and other features. There is a tutorial here.
Lost Of Sky Mar 26, 2023 @ 6:42am 
tysm
CHUBBY GOPHER Mar 28, 2023 @ 5:50pm 
So by design, the shuttle navigation terminal works like vanilla sonar? If not, would you add the same functionality for this terminal? It’s just that there are custom submarines that have shuttle navigation terminals for authenticity.
< >
Showing 31-45 of 231 comments
Per page: 1530 50