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Quick tip for applying manna extract, make sure you wait for the previous dose to wear off, otherwise subsequent injections are considerably less effective.
"Q: Does active sonar hurt creatures?
Yes. Active sonar does varying amounts of damage to all life forms depending on their distance from the terminal. However, because fish are more hydrodynamic and don't have air-filled cavities like humans, they are far less affected by the sonar's pressure waves and, therefore, take much less damage."
To add to this, if you're running Lua, pointing the sonar directly at a creature on directional mode amplifies the damage significantly. While still not enough to be a weapon by itself, active sonar can definitely be used to assist your gunners with chip damage, especially in scenarios where they don't have line of sight. The extra damage is most effective when it has a chance to build up in drawn-out encounters, like sailing away from creatures that are chasing you.
Sorry for the late reply!
It's work!! Thx man
Appreciate your work
"ekdockyard_navterminal_eva":{"damage":"high","sounds":"default","range":12000},
You won't be able to see the sonar UI, but you should hear the sounds and take damage. I hope this helped!
I need your help,
our party use modded sub call "ADAS-117 Dragoon"
but "Real Sonar" doesn't work when use terminal
anything else is fine they work like normal
only this modded ship
Make sure Lua is installed correctly. If you're playing singleplayer, follow the steps on the Lua For Barotrauma mod page to install client-side Lua.
If you're playing multiplayer, make sure the server is running the Lua For Barotrauma executable (Note: this is not needed if the host of the server is using the new Lua installation method that uses the Steam launch option).
You can disable damage with any of the following approaches. Each one behaves slightly differently:
1. Disabling the "Submarine Sonar" option.
2. Setting "Sonar Damage" to 0%.
3. Adding player names to the "Ignored Player Name" list.
4. Increasing your diving suit resistance modifiers to 1.0.
You can also disable damage for bots only with the "Target Bots" setting.
1. Ensure the host is inputting the correct suit ID (check the XML file for the suit).
2. Make sure the server is running Lua.
3. If you're using a dedicated server, the config file the server uses is separate from the host's and must be edited manually (one day I will improve this so it works like Soundproof Walls).
4. For adding custom terminals, make sure the "Custom Sonar" option is also enabled.
not sure if any other clientside lua mods have been affected, the ones i have used appear fine
no other mods were enabled besides lua and cs, but there *might* have been some scripts in ForcedAutorun. if there were, they did not cause issues when real sonar was disabled
i took a look at the Lua for Barotrauma workshop page and it appears the latest update is pretty dysfunctional for some people, but i haven't run into any problems myself (except of course for limb hotkeys breaking)
if it helps, the only response i get from limb hotkeys is, after lua loads, one limb hotkey may be pressed with the intended functionality before no other buttons trigger any limbs. seemingly no errors or anything
is there any setting or function i am missing that may fix this issue? if you need any more info i'll try my best to provide
I actually didn't know about the affectmachines property. It sounds like a much more consistent and simple solution. I'll add that in the next patch. Thanks :)
As for the topic of small creatures not taking damage, I definitely think it's fair to say they should take less of it. Maybe a solution that scales the damage based on mass could work. I think the main issue here is the lack of customisation so I'll add an option for that next patch and a slider for overall creature damage.
Thanks for your feedback and good suggestions!
A mass threshold would keep the smaller creatures relevant instead of dying in a few pings
I noticed it after BTC sea mines dying to the sonar (which might be a consequence of the update or whatever but it shouldnt take that damage type to begin with)
A mistake I've made before is loading my campaign without Neurotrauma and then accidentally saving by leaving the station or clicking "save and quit". After that, any items from the mod are gone, even if you load back in with it enabled. I hope you didn't lose too much!
Will be fixed soon, just keep enemy sonar disabled for now :)
But it appears to be some error linked to the think.lua file
Thought it was originally caused by LuaCsforBaro, so I made a post on their github
https://github.com/evilfactory/LuaCsForBarotrauma/issues/244