Barotrauma

Barotrauma

Real Sonar
1,582 Comments
Plag  [author] Dec 15 @ 1:12am 
@mr_teranidu - Да, русский есть. С Neurotrauma совместим.
mr_teranidu Dec 14 @ 8:43am 
У мода есть Ру язык.? И совместим он ли с нейротравмой?
Plag  [author] Dec 13 @ 3:10pm 
@38 матчей Монстр - ​Вот здесь есть очень простой гайд:
https://steamcommunity.com/workshop/filedetails/discussion/2936760984/3780247517068715489/
​В лечении также есть скрытые нюансы. Самое главное - применяйте Экстракт манны при Вибрационной травме как можно раньше и только по одной дозе за раз.
38 матчей Монстр Dec 13 @ 11:15am 
Где найти гайды на лечение травм от сонара 😭
Smail Dec 13 @ 1:42am 
i fixed it by putting the mod on top of the load order thanks
Plag  [author] Dec 12 @ 3:21pm 
@Smail - Are you using a submarine with a custom terminal? If so, you'll have to add that terminal's ID (found in its XML file) to the Sonar Terminals list (see the gif in the mod description). Also, put Real Sonar at the top of your load order.
Smail Dec 12 @ 6:49am 
im playing a mp game i can see the mod item like the anechoic suit but the sonar does not work
Plag  [author] Dec 11 @ 2:39pm 
@Singrave - It seems to work fine, can you elaborate? Reminder that client-side Lua must be reinstalled after every Barotrauma patch if you're not using its launch option install method.
Singrave Dec 11 @ 12:13pm 
Real sonar doesn't work with new patch.
thibaut3000 Dec 7 @ 5:45am 
I am, it's what makes the sound of beacon sonars so great in addition to the anechoid suit muffling
Plag  [author] Dec 7 @ 5:05am 
@thibaut3000 - That's great to hear, thanks for sharing! I recommend the mod Soundproof Walls if you're not already using it :)
thibaut3000 Dec 7 @ 4:39am 
The muffled sounds (Anecoid suit + mods) of the beacon sonars renders so well. It's like an emergency alarm telling us to quickly go back to the sub before the monsters that spawned attack
Plag  [author] Dec 6 @ 6:33pm 
@Chup - Yes. From the Real Sonar settings menu, in the Sonar Terminals text box, change the "sounds" for the "navterminal" from "default" to "beacon".
Chup Dec 6 @ 7:37am 
any method to use 127 beacon's sounds for sub sonar?
thibaut3000 Dec 5 @ 5:00am 
Oh yeah, true.
Plag  [author] Dec 4 @ 10:11am 
@thibaut3000 - Soundproof Gel is from a separate mod, it's not an official part of Real Sonar. You will have to ask the author of that mod.
thibaut3000 Dec 4 @ 9:38am 
Is it normal that when I apply the soundproof gel turns my Military MK2 hardsuit from EK it change them from [12000m pressure, 3 slots (1 for oxygen, one for auto injector, one for thermal googles)] to [6650m pressure, 4 slots (1 oxygen, 3 free strorage)] ?
Because I spend most of my time way past that depth.
I use the EK remastered version by "Lucifinel"
Plag  [author] Nov 24 @ 1:47pm 
@SinMurlock - Only the host needs to make the change.
SinMurlock Nov 24 @ 10:54am 
mr modmaker, if I make some of the suits anechoic:true as a host, will it be applied for every player on the server or do they have to make changes themselves? server-side Lua is on
ThePhantomX64 Nov 22 @ 1:13pm 
man, the comments on this mod has been active. i haven't realized it
EBerexa Nov 19 @ 5:11am 
Да ♥♥♥♥♥ такой реализм анонизм ну если вы обожаете сложность как игроки солс лайков и с простой сонар не интересен, то этот мод для вас сделать душнату этот мод может
Plag  [author] Nov 18 @ 11:42pm 
@Даобаб - Гидрофоны - это фича из мода Soundproof Walls. Когда активный сонар выключен, они позволяют напрямую мониторить сигналы с пассивного сонара: движение воды, рык существ или двигатели вражеских лодок.
​У них есть визуальный индикатор, который показывает примерное направление звука. Но будьте осторожны: плата за это - отсутствие привычной картинки препятствий (как на обычном пассивном сонаре). Вы не увидите стены, так что смотрите, не врежьтесь.
Даобаб Nov 18 @ 11:14pm 
А как работает анализ гидрофонов?
yuyuolozaga Nov 18 @ 9:29pm 
Yes to the two. I haven't 100% tried it out so I may have missed one. But it was fairly easy since every sound was named and organized so perfectly. I did end up going through most of the sounds to make sure though anyways but I had gotten most of what I wanted to get rid of just by finding the names at the start.
Plag  [author] Nov 18 @ 9:24pm 
@yuyuolozaga - That's fine, glad you found something that works for you!
Out of curiosity, did you just delete the sounds from the folder and ignore the error messages? I also assume you kept at least one or two sounds from each distance category so it isn't just silence.
yuyuolozaga Nov 18 @ 9:15pm 
Its a good mod I just hate high pitch sounds lol. If you want a list of the ones I got rid of I can send you it. I was tempted to make my own sounds and replace it in the future but I am kinda complacent when it comes to these things.
yuyuolozaga Nov 18 @ 9:11pm 
Don't worry I already made a local mode and deleted the high pitch sounds only leaving two of the very tame ones. Sounds good now. :steamthumbsup:
Plag  [author] Nov 18 @ 9:09pm 
@yuyuolozaga - Not exactly but you still have a few options.
1. Turn down the pings, tinnitus, and distortion in the Real Sonar settings menu. You can even set everything to zero. This is the simplest solution that works for the most people.
2. You can also change the pitch of the sounds directly with Soundproof Walls 2.0 by using the mod's "Custom Sounds" list in its Advanced menu tab. Near the bottom of the list, under the keyword "2936760984/sounds/sonar", adjust the "PitchMult" value between 0.25-4.0.

Alternatively, you can find an old unsupported version of Real Sonar LITE here which doesn't use the "very close" sonar ping sound variant: https://steamcommunity.com/sharedfiles/filedetails/?id=2938034581
However, this is not recommended as this patch is quite outdated.
yuyuolozaga Nov 18 @ 8:26pm 
Is there a way to have this mod without all the high pitch sounds? I already have enough ringing in my ear :/.
PrinZ_Eugen Nov 11 @ 11:05pm 
ok, and how do I manually configure the file? Im not very familiar with this
Plag  [author] Nov 11 @ 10:09am 
@Gort - Thanks for the kind words! I recommend using Soundproof Walls 2.0 to modify the sound's pitch.

To do this, go to the Soundproof Walls settings menu and create a new entry in the "Custom Sounds" list in the Advanced tab with "sonarambiencebeacon" as the Keyword. From here you can specify pitch and gain multipliers.
Plag  [author] Nov 11 @ 10:02am 
@PrinZ_Eugen - Make sure you're the host and the server is running Lua.

If you can't see the menu at all, it means you need client-side Lua.

If you're using a dedicated server you may have to edit the server's Real Sonar config file manually.
PrinZ_Eugen Nov 11 @ 1:14am 
in-game menu cannot be used in multiplayer mode of this mod. I want to turnoff the "target players"this option but it not work. whats going on?
Gort Nov 10 @ 11:51pm 
The new beacon station sounds are phenomenal, but the high-pitched resonating (The "ringing terrain reveal sound" I guess is the best way to describe it) is honestly kinda brutal. I think you should lower the pitch/frequency of that resonating sound you hear after and between pings.

Apart from that, this continues to be one of the single greatest mods ever made for the game. Thanks for all your hard work!
life4trinity Nov 10 @ 7:35pm 
FAT update, thank you sir!
filya Nov 10 @ 1:50pm 
@Plag then I will do that and put it above all the others. Thank you for your response.
Plag  [author] Nov 10 @ 1:48pm 
@filya - As far as I know, none of those mods override sonar terminals, so it shouldn't matter. Still, I would put it above them just so I don't have to think about it.
filya Nov 10 @ 1:36pm 
thanks for the quick response, well, I'm playing with EK, dynamic campaign, more levls content, and it's one of those mods that can change the game. So, should I put real sonar above all these mods?
Plag  [author] Nov 10 @ 1:33pm 
@filya - Their load order doesn't matter as neither mod overrides an item from the other.

These are the only load order rules:
1. Real Sonar must be placed above any mod that overrides sonar terminal items.

2. Soundproof Walls doesn't override any items so it can be placed anywhere.
filya Nov 10 @ 1:15pm 
Real Sonar is compatible with your 2 mod (Soundproof Walls 2.0) and in what order should it be enabled above Soundproof or below
Techni4ka~ Nov 10 @ 9:51am 
Update?!!!! YESSS!!!
jolly ahh rodent Nov 1 @ 2:17pm 
I LOVE THIS MOD SO MUCH!! <3 it is an absolute must-have in my opinion. I have a question for you though: I was wondering if you can perhaps make a patch for Barotraumatic? As far as I can tell from playing, the reduced damage effects work fine on base game creatures, but those added through mods like BT take full sonar damage and are killed well before they make it close to the sub ;((
RaptoRabbit Oct 29 @ 3:33pm 
ахуеть
Plag  [author] Oct 19 @ 8:46pm 
@Fra8212 - Yep, still works fine.
Jar Of Rebar Oct 19 @ 1:39pm 
does this mod still work? It's been a year since the last update
Plag  [author] Oct 17 @ 5:31pm 
@ВЕДЬМОЧКА АРТЁМ - Да.
оно совместим с нейротравмой???
Plag  [author] Oct 8 @ 6:00am 
@|_AMIGØ_| - Да, ты можешь открыть меню «Real Sonar» и снизить урон от сонара. Однако я настоятельно рекомендую просто выключать сонар, когда тебя атакуют.
|_AMIGØ_| Oct 8 @ 4:18am 
Салам, есть какой-то вариантик уменьшить урон (у себя в логах, мб). Простая пробоина и все на лодке откисают, или ремонт каждого в 1к обходится.
Plag  [author] Oct 7 @ 4:42pm 
@Котік за компом. - Этот мод уже увеличивает дальность гидролокатора на 20%. Если сделать больше, это нарушит баланс или приведёт к некорректной работе.