Barotrauma

Barotrauma

Real Sonar
1,512 Comments
KABOOM Aug 26 @ 1:33pm 
All afflictions seem fine except nerve damage which is genuine cancer
Plag  [author] Aug 19 @ 6:22pm 
@Kongming - The vanilla sonar UI is not blue, that is the shuttle UI.
Kongming Aug 19 @ 9:00am 
the "shuttle navigation terminal" is still vanilla blue in it's sonar
S0le Aug 14 @ 2:50am 
Best mod ever. I love this sound design
Plag  [author] Aug 10 @ 6:25pm 
@ThePhantomX64 - Well I can confirm that Barotrauma runs fine on Linux systems with mods, so it seems likely it will work.
ThePhantomX64 Aug 10 @ 1:27am 
I am mostly asking since as far as I’m aware, SteamOS just uses Linux version of games and mostly games that also have controller support (unless you plug in a keyboard and mouse which is a thing that the Steamdeck supports)
Plag  [author] Aug 9 @ 11:57pm 
@ThePhantomX64 - Glad you're enjoying the mod! I can't say for sure, but I don't see any reason why it wouldn't work, assuming mods are supported on the steam deck version.
ThePhantomX64 Aug 9 @ 7:30pm 
Hey, so I will be having a steam deck very soon. I was curious if anyone has tried the mod with steam deck before because I can’t wait to continue my campaign with the mod. It’s still very fun to play with.
Vikinglord224 Aug 9 @ 3:07pm 
I love this mod! Thank you for making this mod and all the time you put into it :)

I am the captain in my games and nothing beats hearing my friend yelling "STOP PINGING AHHH" when hes trying to fix a hull breach
NyaruQwQ? Aug 7 @ 3:06am 
Big thanks for answer. Your mods are awesome
Plag  [author] Aug 7 @ 2:53am 
@NyaruQwQ? - Yes. In the Sonar Terminals list, change the "sounds" value for the navterminal from "default" to "shuttle". You may need the "Custom Sonar" option to be enabled too.
NyaruQwQ? Aug 6 @ 11:39pm 
is there any way to swap nav terminal sound with shuttle nav terminal one? Shuttle's sounds much bettah
Plag  [author] Aug 6 @ 9:46am 
@schischiga - The hydrophones are a feature of Soundproof Walls. They allow you to hear sounds in a large radius around the submarine.
How the hydrophone works?
Jimmy Jul 29 @ 6:52pm 
Every single time it just scares the shit out of me and its unironically somewhat traumatizing.


I mean.....like....if thats realistic than holy shit you did a good job.

But seriously......what the fuck man lol.
Plag  [author] Jul 25 @ 5:25pm 
@Koda - No. This behavior is outdated and will be corrected in the next update. Thank you
Koda Jul 25 @ 4:36pm 
Is it intentional for the anechoic diving suit to not nerf your movement speed like the stock suits do?
Plag  [author] Jul 24 @ 11:50pm 
@乌祖尔 - I agree that's a cool idea. I might look into adding that as an option in future.
乌祖尔 Jul 24 @ 9:01pm 
I believe Barotrauma should improve its active sonar functionality. In the game, the directional pulse only serves to avoid detection by creatures, whereas in reality, it is used to extend the search range. Therefore, I think the development team should enhance this aspect. The search range with a directional pulse could be set at 300 meters, compared to 150 meters without it.
Plag  [author] Jul 15 @ 11:01am 
@Aspen, @Enix - This is an error caused by the 2nd submarine on a level not having a captain. I forgot to include the fix for this in the last update. A temporary solution should be disabling the "Enemy Sonar" option.
Enix Jul 15 @ 10:34am 
На миссии с уничтожением пиратов в консоль бесконечно выводится ошибка по файлу think.lua и жалуется он на RealSonar.EnemySub.captain.IsOnPlayerTeam пишет что не может найти индекс (attempt to index a nil value)
Aspen Jul 15 @ 7:51am 
getting a tried to index nil value error spanned in the console
bel Jul 13 @ 5:11pm 
why is there a neo nazi below us
Cae_swat Jul 4 @ 11:24pm 
thanks @Plag
Wzlomshchyk Jul 4 @ 4:19am 
1488
Wzlomshchyk Jul 4 @ 4:18am 
I need 2 comments for cool number
Plag  [author] Jul 3 @ 9:24pm 
@Cae_swat - You can disable the features you don't want (like damage) from the Real Sonar settings menu located at the bottom of the pause menu. If you don't see this menu, follow the instructions on the Lua For Barotrauma workshop page to install client-side Lua.
Cae_swat Jul 3 @ 7:34pm 
is there a mod that only adds the visual effects (sound and ui)?
Plag  [author] Jul 2 @ 9:43am 
@Headless Horseless Helldiver - Like bün described, you need to install client-side Lua. There's also a new install method that uses a Steam launch option. It's arguably easier and saves you from doing the old install steps every time Barotrauma updates. See the Lua workshop page for instructions on both methods.
bun Jul 2 @ 8:23am 
@Headless Horseless Helldiver

Host a match, with the Server Executable set to "Lua for Barotrauma" then when in the Lobby press F3 and type "install_cl_lua" wait for the pop-up to appear and restart the game
nefarious mold spore Jul 2 @ 6:34am 
i have lua for barotrauma but i can't see the settings, how can i fix?
Mac Jul 1 @ 11:48am 
Awesome, that is super assuring to know. I am a little bit paranoid about performance myself, minus all the knowledge that usually comes with that paranoia. One previous issue that I thought was related to this mod (passive sonar ceasing to work when you zoom out) seems to be a basegame issue, so no issues there. Anyway, thanks for the awesome mod/absolute piece of technical avant-garde art. Hits all the right nerves in my head. No pun intended.
Plag  [author] Jul 1 @ 10:58am 
@Mac - All of the settings have effectively zero performance impact - some may cause extra code to run periodically, but the scale of this is inconsequential. The “may improve performance” note was just me being paranoid.

Settings aside, Real Sonar can have a minor performance impact, but it depends on how many entities are being hit by the sonar and therefore have afflictions that need processing.

During normal gameplay, I doubt there would ever be enough enemies around to cause a noticeable impact - especially since the sonar only applies one simple affliction to creatures. Maybe if 20+ humans are being hit at once, you might notice an FPS drop, but that also depends on your CPU. In conclusion, I wouldn’t worry about it unless you experience issues.
Mac Jul 1 @ 10:16am 
How heavy is this mod on performance? Especially the Custom Terminals setting.
Plag  [author] Jun 29 @ 10:37pm 
@B.A.B. Gaming - Because the sonar pings are done using afflictions and god mode prevents afflictions from being applied.
B.A.B. Gaming Jun 29 @ 9:59pm 
why does having godmode on cause the sonar pings to be silent?
Пряник Jun 29 @ 10:10am 
thanks <3
Plag  [author] Jun 29 @ 6:27am 
@Пряник - Смотрите первый ответ в FAQ. Вот переведенная версия:

"Маяковые станции наносят половину урона и имеют на 33% меньшую дальность, чем стандартная гидролокационная система. Несмотря на это, рекомендуется надевать новый безэховый гидрокостюм и направлять гидролокатор станции в сторону, противоположную вашему пути выхода. Безэховый гидрокостюм можно купить в магазине или изготовить, используя стандартный гидрокостюм, титано-алюминиевый сплав и шесть единиц каучука, которые можно получить путем деконструкции или кражи в начале игры."
Пряник Jun 29 @ 4:25am 
а как активировать маяки в начале игры??? 🥲🥲🥲
Plag  [author] Jun 26 @ 3:57am 
@ThePhantomX64 - It's a list of character IDs (e.g., crawler, spineling, human) that are ignored by active sonar.
ThePhantomX64 Jun 26 @ 1:32am 
What is the Ignore Character ID?
Plag  [author] Jun 25 @ 5:06am 
@ThePhantomX64 - Yep, they take just as much damage as your crew.
ThePhantomX64 Jun 25 @ 3:30am 
enemy NPC humanoids take damage from the sonar too right? and not just my crew?
Plag  [author] Jun 25 @ 2:31am 
@ThePhantomX64 - Yes. With Real Sonar, pirate submarines (which are also in the vanilla game), will occasionally toggle their active sonar, provided the captain is conscious, near the terminal, and the submarine has no hull breaches.
ThePhantomX64 Jun 25 @ 1:42am 
is Enemy sonar the sonar from stuff like pirate subs from stuff like Dynamic Europa?
Plag  [author] Jun 25 @ 12:16am 
@Drakund - This is an error caused by the 2nd submarine on a level not having a captain. I forgot to include the fix for this in the last update. A temporary solution should be disabling the "Enemy Sonar" option.
Drakund Jun 25 @ 12:06am 
errors during sub v sub?
[SV LUA ERROR] LocalMods/2936760984/Lua/think.lua:(9,12-97): attempt to index a nil value
ThePhantomX64 Jun 23 @ 4:31pm 
Thank you more tbh, it is a surprisingly interesting way of playing it. Most times Me and others who play barotrauma normally leave the sonar as it had no consequences and only time you want to have it off is to not be detected by some fauna. This now makes it so you need to consider more factors and changes play styles. It's enjoyable.
Plag  [author] Jun 23 @ 2:52pm 
@ThePhantomX64 - That's awesome, I'm glad to hear it. Thanks for the comment, I hope you continue to enjoy the mod!
ThePhantomX64 Jun 23 @ 10:34am 
Ok, so at first when I tried the mod in the early days, i played with real Sonar Lite back then, Now playing with the full mod, it has made me play in a completely different play style. Especially when activating beacons and fighting fauna, flora, and Pirates (thanks to Dynamic Europa for adding them). Been instinctively now turning off sonar when hull breaches occur and when getting into fights with pirates or larger fauna. Been real fun.