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line 58 in zBrutalHandwork.lua, you're setting
Also in line 168 same thing
that specific function doesn't exist right now, but I guess that should be isFHModKeyDown(). I tried to replace it with that and it seems to work.
https://steamcommunity.com/sharedfiles/filedetails/?id=2256623447
For some reason if you using this mod you can't dual wielding melee weapons
In dual wield doesn't use offhand weapon
And if you take firearm in secondary hand and melee in main hand you cant melee attack only shove
This shouldn't be too difficult to fix though, and would possibly give me better compatibility with other mods. Thanks for letting me know.
ption at Buffer.nextGetIndex. Message: ReceiveHitCharacter: failed
ERROR: Multiplayer , 1676665478071> 227,005,345> DebugLogStream.printException> Stack trace:
java.nio.BufferUnderflowException
at java.base/java.nio.Buffer.nextGetIndex(Unknown Source)
at java.base/java.nio.HeapByteBuffer.getFloat(Unknown Source)
at zombie.network.packets.hit.WeaponHit.parse(WeaponHit.java:35)
at zombie.network.packets.hit.PlayerHitZombiePacket.parse(PlayerHitZombiePacket.java:38)
at zombie.network.GameServer.receiveHitCharacter(GameServer.java:6630)
at zombie.network.PacketTypes$PacketType.onServerPacket(PacketTypes.java:1022)
at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:1532)
at zombie.network.GameServer.main(GameServer.java:800)
it happens when I attack
This error is from me using the vanilla Hit functions, as it uses this to sync the hit state. The error is inconsistent in my testing, but seems to happen moreso with modded weapons. Not sure where the error is or if I can fix it as its called from the Java side of things. I have encountered similar errors, but it mostly seems to just be "noise" in the logs and it all still works.
As for the offhand melee weapon range, seems you are right about this as offhand melee weapons do use primary hand properties when there are no zombies around. This means even more work for me, as I was hoping to just use a vanilla function for hitting world objects; but it seems to hit zombies if the primary weapon is in range too. For now, I will simply prevent the offhand attacks from doing any damage if you have a gun in your primary hand and there are no zombies to hit.
I did restart my game after activating the mods, and tested it both in an existing save and a new save.
STACK TRACE
-----------------------------------------
function: FindAndAttackTargets -- file: BrutalAttack.lua line # 621 | MOD: Brutal Handwork
function: animEvent -- file: BH_MeleeAttackTimedAction.lua line # 87 | MOD: Brutal Handwork
ERROR: General , 1676690835784> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: isRanged of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1676690835784> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: isRanged of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1861)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:48)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.OnAnimEvent(LuaTimedActionNew.java:152)
at zombie.characters.IsoPlayer.OnAnimEvent(IsoPlayer.java:9409)
at zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator.OnAnimEvent(AdvancedAnimator.java:264)
at zombie.core.skinnedmodel.advancedanimation.AnimLayer.invokeAnimEvent(AnimLayer.java:211)
at zombie.core.skinnedmodel.advancedanimation.AnimLayer.updateInternal(AnimLayer.java:419)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:166)
at zombie.core.skinnedmodel.advancedanimation.AnimLayer.Update(AnimLayer.java:323)
at zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator$SubLayerSlot.update(AdvancedAnimator.java:665)
at zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator.updateInternal(AdvancedAnimator.java:403)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:166)
at zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator.update(AdvancedAnimator.java:368)
at zombie.characters.IsoGameCharacter.postUpdateInternal(IsoGameCharacter.java:12087)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.characters.IsoGameCharacter.postupdate(IsoGameCharacter.java:12063)
at zombie.characters.IsoPlayer.postupdateInternal(IsoPlayer.java:3740)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.characters.IsoPlayer.postupdate(IsoPlayer.java:3733)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.postupdate(MovingObjectUpdateSchedulerUpdateBucket.java:97)
at zombie.MovingObjectUpdateScheduler.postupdate(MovingObjectUpdateScheduler.java:168)
at zombie.CollisionManager.resolveContactsInternal(CollisionManager.java:411)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.CollisionManager.ResolveContacts(CollisionManager.java:236)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3502)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoWorld.update(IsoWorld.java:3427)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1676690835787> -----------------------------------------
STACK TRACE
-----------------------------------------
function: FindAndAttackTargets -- file: BrutalAttack.lua line # 621 | MOD: Brutal Handwork
function: animEvent -- file: BH_MeleeAttackTimedAction.lua line # 87 | MOD: Brutal Handwork