Avorion

Avorion

[2.5.2+] Xavorion: eXtended Avorion
Gyro Trouble
Hello, I've wanted to use the different gyro types but every time I use them, my ships become unusable. The aspects they reduce instead of being reduced slightly, completely nullify them. Example: Yaw gets completed eliminated when using the interceptor gyro subsystem (similar occurrences happen with other craft) How do I fix this?
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LM13  [developer] Jun 19 @ 4:04am 
Originally posted by StateM:
Hello, I've wanted to use the different gyro types but every time I use them, my ships become unusable. The aspects they reduce instead of being reduced slightly, completely nullify them. Example: Yaw gets completed eliminated when using the interceptor gyro subsystem (similar occurrences happen with other craft) How do I fix this?

While in Build Mode look for new UI at top left side.

There's a Percentage Point (p.p.) score of your block plan displayed there.
If you've got 4 points in Yaw, and put a Gyro that reduces it by almost 4 points - then that axis will be nullified. Low values provide extremely slow rotation.

You're probably using high rarity Gyro ( which consumes a lot from single axis ). It's best to use lowest rarity for your ship. Below Trinium it's usually around Petty/Common
StateM Jun 20 @ 12:21am 
You are amazing, thanks for the help, feel kinda dumb now. Normal Avorion kinda encourages the higher rarity = better. So, I never thought to use the lower rarity one's on purpose. Again thank you, Imma tell my friends about this, they've been wondering too.
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