Avorion

Avorion

[2.5.2+] Xavorion: eXtended Avorion
Replenishing small units
Love the mod! Labor of love, to be sure.

I'm not the MOST experienced Avorion player, but this ticked so many boxes for me (minus the randomizer of materials, I installed your optional mod to remove that).

Anyways.. You suggest in the encyclopedia you don't necessarily have to switch to large vessels but could make many small ones. I love the idea of a lot of fighters.

My question is how do you reduce the micro in resurrecting the fighters that are lost? Do you just resurrect all at a repair yard then tell each one to repair individually? How do you approach replenishing the fleet when you have losses?
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LM13  [developer] Feb 10, 2024 @ 4:31am 
"Tow & Repair All" button is available at Repair Docks - so losing a formation of 6 fighters will bring all of them back at full health,
formation is preserved, so all you need to do is issue command to their leader. All of them are combat-ready.
( Does not work for Alliance-owned though, those need one-by-one approach )

The only thing that needs to be managed manually - is cargo, torpedos, and probably carrier fighters (did not check that).

At permadestruction settings - rework of shops & upgrades is coming to make Repair Docks & Shipyards a central point for ship modifications.

EDIT:

Torpedo replenishment - holding Shift button allows buying 10x per click, UI will change to Buy(10). That's the only QoL I've found for torpedos.
Last edited by LM13; Feb 10, 2024 @ 4:47am
BuildusMaximus Feb 10, 2024 @ 3:28pm 
Thanks for the answer LM13. The tow and repair all, is the only option after that to manually tell them to repair? (the 30% max health debuff). Thanks again, loving the mod!
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