Avorion

Avorion

[2.5.2+] Xavorion: eXtended Avorion
 This topic has been pinned, so it's probably important
LM13  [developer] Feb 3, 2023 @ 3:00am
Mod Compatibility
You can post mods that dont seem to work. I'll check if it can be fixed on my side.
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LM13  [developer] Feb 3, 2023 @ 3:17am 
Thanks! I'll check it and let you know.
LM13  [developer] Feb 3, 2023 @ 4:10am 
Should be fixed, all of these mods work and appear in game now. Thanks again :)
GENOBEESRAGE Feb 3, 2023 @ 4:32am 
no problem.
LM13  [developer] Jul 21, 2023 @ 3:13am 
Originally posted by Alximik:
Weapon
https://steamcommunity.com/sharedfiles/filedetails/?id=1821043731

sector
https://steamcommunity.com/sharedfiles/filedetails/?id=2994506144


Yes, those mods will not work - Xavorion deals with weapons and asteroids on its own.
( I'd say those features are "already included", not mods but their features )
Alximik Jul 21, 2023 @ 3:40am 
Thank you for the response
LM13  [developer] Jul 21, 2023 @ 3:51am 
No problem : ) My apologies it looks like this - but a lot of stuff that required additional mods before has been already addressed by overhaul - even if it's not directly mentioned in description or encyclopedia.
Lasgalen88 Jul 29, 2023 @ 7:53am 
I'm thinking of trying this collection, but I'm guessing the extra ship class core is probably incompatible?


https://steamcommunity.com/workshop/filedetails/?id=2439457217
LM13  [developer] Jul 29, 2023 @ 8:01am 
Originally posted by Lasgalen88:
I'm thinking of trying this collection, but I'm guessing the extra ship class core is probably incompatible?


https://steamcommunity.com/workshop/filedetails/?id=2439457217


Unfortunately, not compatible.
(KnifeHeart mods would be a priority if I ever get time to add compatibility for larger mod packs)
LM13  [developer] Aug 6, 2023 @ 4:30am 
Originally posted by Saya:
https://steamcommunity.com/sharedfiles/filedetails/?id=2266369998

How about that one? I really love the designs

Same here, but SDK generation overhaul is too large to even consider adding support for.
So it's either SDK or X to choose as "base" for your game. ( Though I'd like to see them both mixed )
Originally posted by LM13:
Originally posted by Saya:
https://steamcommunity.com/sharedfiles/filedetails/?id=2266369998

How about that one? I really love the designs

Same here, but SDK generation overhaul is too large to even consider adding support for.
So it's either SDK or X to choose as "base" for your game. ( Though I'd like to see them both mixed )

I see. thanks for the response
Vnyx Aug 8, 2023 @ 6:03am 
- Xavorion: eXtended Scripting Framework
- Xavorion: eXtended Avorion
- [2.3] SDK Support Library - ShadowLib
- XSF Arms Generator
- XSF Fleet Generator
- XSF Sector Generator
- claim.lua claim() hook
- mod configuration library
- AzimuthLib
- Laserzwei's carrier commander
- HET High Efficiency Turrets
- Craft Orders Library - Mad Edition
- 2.3 SDK System Upgrade - Commercial Refinery Bay
- Bank Station + Bank Station Expanded
- Xavorion Weaponry
- Laserzwei's Move Asteroid
- Laserzwei's Advanced Shipyard
- Compass like Gateway Pixel icons
- Laserzwei's admin toolbox
- Galaxy map QoL
- Resource Display
- Flight Sector Overview
- Torpedo Production
- Wreckage Detector
- ShipsizeForTurrets
- Cruiser Missile Launcher
- SDK System Upgrade (Hyperspace Booster, Shield Booster, Shield Modulator, Military Turret - Control System, Smuggler Branding Bay, Specialized Mainframes)
- SDK Rebalance - Static Founding Cost
- GravUI
- SDK Rebalance - Ship and Station boarding
- Rabalance - Extended Mining and Salvage drops (SDK)
- SDK Rebalance Realistic Block Physics and Extended Docking Shields
- Improved Orders Control
- SDK Rebalance No Vanilla Velocity Control Bypass
- SDK System Upgrade Specialized Cargo Compression Unit
- Arsenal Extension - Vauss + Lancer
- Building Knowledge Does not restrict ship size
- Improved Orders Control FIXED
- Salvage Mission with refinery Bay
- Feasible Research
- Starfall
- Improved shop UI 2
- Xavorion Starter Ship, Docking, Class System, Fight Physics, Formations, Combat AI, Mining, Encounters, Sector

Looking for the mod(s) that cause ships to stand still and sector security to not spawn.
LM13  [developer] Aug 8, 2023 @ 6:56am 
Originally posted by Vnyx:
...

A quick check on that list, lot of mods can cause potential issues. I'd recommend starting up with just X, and then add mods one by one, only those you really need. Some of those would conflict with each other even without Xavorion ( at least it looks like it )

- [2.3] SDK Support Library - ShadowLib
- claim.lua claim() hook
- mod configuration library
- AzimuthLib
- Laserzwei's carrier commander
- HET High Efficiency Turrets
- Craft Orders Library - Mad Edition
- 2.3 SDK System Upgrade - Commercial Refinery Bay
- Bank Station + Bank Station Expanded
- Laserzwei's Move Asteroid
- Laserzwei's Advanced Shipyard
- Compass like Gateway Pixel icons
- Laserzwei's admin toolbox
- Galaxy map QoL
- Resource Display
- Flight Sector Overview
- Torpedo Production
- Wreckage Detector
- ShipsizeForTurrets
- Cruiser Missile Launcher
- SDK System Upgrade (Hyperspace Booster, Shield Booster, Shield Modulator, Military Turret - Control System, Smuggler Branding Bay, Specialized Mainframes)
- SDK Rebalance - Static Founding Cost
- GravUI
- SDK Rebalance - Ship and Station boarding
- Rabalance - Extended Mining and Salvage drops (SDK)
- SDK Rebalance Realistic Block Physics and Extended Docking Shields
- Improved Orders Control
- SDK Rebalance No Vanilla Velocity Control Bypass
- SDK System Upgrade Specialized Cargo Compression Unit
- Arsenal Extension - Vauss + Lancer
- Building Knowledge Does not restrict ship size
- Improved Orders Control FIXED
- Salvage Mission with refinery Bay
- Feasible Research
- Starfall
- Improved shop UI 2
Last edited by LM13; Aug 8, 2023 @ 6:57am
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