RimWorld

RimWorld

Big and Small - Genes & More
Vendaplay Oct 6, 2024 @ 11:07am
Ability ideas
(keep in mind that these are just ideas and not actual abilities)

Ability 1: Stomp: Very simple. The pawn will stomp on the ground, crushing everything in certain radius. A relatively small giant can do a 2x2, a medium can do a 3x3, a large one can do 4x4. A stomp will (almost) ALWAYS kill ANY pawn smaller than the pawn stomping. If you stomp on someone with a bionic enhancement or a robot, you will get a hetiff for stomping on metal on both of the pawn's feet. The debuff will cause little pain and -3 mood. If your pawn is a masochist than the -3 mood debuff will do nothing.


Ability 2: Throw: Also very simple. A giant can throw another pawn. A "small" giant can throw 20 tiles. (abt the same distance as Longjump Legs) A medium giant can throw a pawn 30 tiles. A large giant can throw 40. Pawns with Tall or Gigantism can throw pawns and with Dwarfism 10 tiles. (Also you can throw children, if you want to Sparta kick your bastard child into a pool of lava.)

Ability 3: Go Clubbing: A gigantic pawn will pick up the nearest tree, pick up an enemy, throw them up in the air, and hit them with the tree like it's a baseball bat. If they survive getting hit with a tree moving 120 miles per hour, the gigantic pawn will throw the tree through the pawn's torso, killing them. If they SOMEHOW survive that, the giant will just stomp on them. A pawn with the bloodlust trait will get a +7 mood bonus for going clubbing.

Well, that's all I've got. If I get more ideas I'll add them. Feel free to submit your ideas in the comments.
Last edited by Vendaplay; Oct 10, 2024 @ 8:03pm