Arma 3
RNG AI
Toksa  [developer] Jan 19, 2023 @ 9:30am
BUGS & ISSUES
Report bugs and issues here. Not on comments please.
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Showing 1-15 of 22 comments
Seanhub Jan 21, 2023 @ 5:04am 
Issue : When using RNG AI with Armor Plate System it turns off the downed state you would usually go into when using the mod. All other features work just the revive system breaks when using this mod with APS.
Toksa  [developer] Jan 21, 2023 @ 6:09am 
Thanks! I see if i can find a solution for this
lunawire Jan 21, 2023 @ 10:43pm 
Issue: I'm not sure if this is because of the mod, but when I place ai near water they like to go swim when they get shot at, everything else works fine
Toksa  [developer] Jan 22, 2023 @ 3:53am 
Yes probably it's from RNG. There's no water detection atm.
Theane ⌫ Jan 23, 2023 @ 7:19am 
Seems like AI run out of ammo due to full auto and sometimes they just strand there anf look at each other or just walk around. When giving them ammo with Zeus they reload but they still end up looking at each other for some reason
zjløbniy Jan 26, 2023 @ 1:13am 
Good mod, really good. But there are many problems when you play with him, bots start shooting in an unknown direction for some reason, they use pistols instead of rifles (rather because there are no cartridges, but I'm not sure), they don't care about obstacles (any obstacles, go through houses, fences), when falling from a height, the bots do not die, but continue to live (when this mod did not exist, there was no such problem). I have every confidence that this mod will be one of the best AI mods out there, so good luck fixing the bugs.
Blueberry Pie Feb 13, 2023 @ 6:38am 
Careless units are still effected by the mod. Even when I have a unit that is careless, they will still try to do that dodgy walk style thingy if enemies are near by, even when they should be just standing still
Toksa  [developer] Feb 13, 2023 @ 8:58am 
Originally posted by Blueberry Pie:
Careless units are still effected by the mod. Even when I have a unit that is careless, they will still try to do that dodgy walk style thingy if enemies are near by, even when they should be just standing still
Ah yeah, forgot to disable that. DisableAI "Move" should keep them still for, now but going to fix on next update
Shy Nov 11, 2023 @ 4:07am 
AI and Zeus controlled units sometimes have a very wide "bloom" effect when firing, they end up spraying ammunition all over the place in a 45 degree cone of fire from the tip of their weapon.
sm1le Nov 13, 2023 @ 9:50am 
AI cannot properly fire rockets at vehicles and try to storm the tank using rifles
SteveTheHero Feb 6, 2024 @ 2:33pm 
The commands "RNG_off=true; (global)
_unit setvariable ["RNG_disabled",true,true]; (per unit)" don't seem to effect the ai at all
Toksa  [developer] Feb 17, 2024 @ 1:45am 
@SteveTheHero thanks, for the info. Haven't worked on arma for a while, but i try to look in to it, when im doing some updates next time.
АverageЛogin Mar 3, 2024 @ 7:28pm 
Originally posted by SteveTheHero:
The commands "RNG_off=true; (global)
_unit setvariable ["RNG_disabled",true,true]; (per unit)" don't seem to effect the ai at all
Must be something done on your end, they work perfectly for me
Last edited by АverageЛogin; Mar 3, 2024 @ 7:28pm
SteveTheHero Mar 5, 2024 @ 8:49pm 
Originally posted by Toksa:
@SteveTheHero thanks, for the info. Haven't worked on arma for a while, but i try to look in to it, when im doing some updates next time.
Is there any chance i could yoss a $ tip your way as an incentive to look & continue this mod?
i will also contribute $
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