Project Zomboid

Project Zomboid

CDDA Zomboids
 This topic has been pinned, so it's probably important
DETOX  [developer] Mar 20, 2023 @ 7:25am
Translations
I would like to know if I made any spelling mistakes or incomprehensible sentences, I used Google translate and Scribens to help me translate.
Currently there won't be any translation related to Sandbox options, but the rest can be translated, if there are any volunteers to translate Sandbox options please comment below :)

---- Current -----
- Simplified Chinese
- German
- Spanish
- Français
- Italian
- Japanese
- Korean
- Portuguese
- Russian
- Thai
- Turkish

You will find the files to be translated in Media/Lua/Shared/EN
<br>Means a new line.
<RGB:0,0,0> with spaces before and after to indicate a color this RGB color is divided by 255.
:spiffo:
Last edited by DETOX; Mar 20, 2023 @ 7:28am
< >
Showing 1-15 of 21 comments
BLUmountain Mar 21, 2023 @ 4:21am 
This is korean translation when you save make sure Unicode Save as UTF-16 BE

1.darkdayszombies_KO

IGUI_KO = {


IGUI_CDDA_RunnerZ = "야생 Z",
IGUI_CDDA_StrongZ = "강한 Z",
IGUI_CDDA_FatZ = "뚱뚱한 Z",
IGUI_CDDA_SkeletonZ = "해골 Z",
IGUI_CDDA_SkeletonRunnerZ = "야생 해골 Z",
IGUI_CDDA_CrawlerZ = "기어다니는 Z",
IGUI_CDDA_WitchZ = "사령술사 Z",
IGUI_CDDA_BruteZ = "브루트 Z",
IGUI_CDDA_WrestlerZ = "레슬러 Z",
IGUI_CDDA_ScreamerZ = "울부짖는 Z",
IGUI_CDDA_ScreecherZ = "절규하는 Z",
IGUI_CDDA_SurvivorZ = "생존자 Z",
IGUI_CDDA_ListenerZ = "귀가 밝은 Z",
IGUI_CDDA_BiterZ = "침흘리며 깨무는 Z",
IGUI_CDDA_GrabberZ= "붙잡는 Z",
IGUI_CDDA_NormalZ = "좀비",
IGUI_CDDA_CopZ = "경찰 Z",
IGUI_CDDA_FiremanZ = "소방관 Z",
IGUI_CDDA_SoldierZ = "군인 Z",
IGUI_CDDA_MasterZ = "마스터 Z",
IGUI_CDDA_ChildZ = "어린이 Z",
IGUI_CDDA_HazmatZ = "생화학복 Z",
IGUI_CDDA_BoomerZ = "폭발하는 Z",
IGUI_CDDA_DecayedZ = "부패한 Z",
IGUI_CDDA_ShockerZ = "감전된 Z",
IGUI_CDDA_CopSheriffZ = "보안관 Z",
IGUI_CDDA_CopSWATZ = "S.W.A.T Z",
IGUI_CDDA_ObeseZ = "비만 Z",
IGUI_CDDA_NightmareZ = "불탄 악몽",
IGUI_CDDA_BurnerZ = "불탄 Z",
IGUI_CDDA_HulkZ = "헐크 Z",
IGUI_CDDA_PredatorZ = "포식자 Z",
IGUI_CDDA_ShockerBeastZ = "감전된 괴수",
IGUI_CDDA_JuggernautZ = "저거넛 Z",
IGUI_CDDA_SkeletalJuggernautZ = "해골 저거넛",


IGUI_CDDA_NameTag= "좀비 유형 보이기",
IGUI_CDDA_NameTag_Tooltip= "플레이어가 조준하고 있는 좀비의 유형을 보여줍니다.",
IGUI_CDDA_TextHeight = "이름표 높이"
IGUI_CDDA_TextHeight1 = "머리 위"
IGUI_CDDA_TextHeight2 = "몸"
IGUI_CDDA_TextHeight3 = "발 밑"
IGUI_CDDA_TextHeight_Tooltip= "좀비 이름표의 높이를 조정합니다.",
IGUI_CDDA_HeightOffset = "높이 오프셋"
IGUI_CDDA_HeightOffset1 = "+3"
IGUI_CDDA_HeightOffset2 = "+2"
IGUI_CDDA_HeightOffset3 = "+1"
IGUI_CDDA_HeightOffset4 = "0"
IGUI_CDDA_HeightOffset5 = "-1"
IGUI_CDDA_HeightOffset6 = "-2"
IGUI_CDDA_HeightOffset7 = "-3"
IGUI_CDDA_HeightOffset_Tooltip= "이름표 높이 오프셋",
}


UI_KO = {


UI_trait_CDDA = "무술의 달인",
UI_trait_CDDAdesc = " <RGB:1,0,0.81> 당신의 트레이너 Sagat에게서 당신은 모든 무술을 스스로를 배우고 훈련시킬 수 있었습니다.<br>적을 이기려는 공격성과 분노는 당신의 심장을 자극합니다.<br> <RGB:1,0.29,0> BJJ, 카포에라, 유도, 가라데, 삼보, 무에타이, 무아이 보란, 태권도, 레슬링. <RGB:1,0.92,0> <br>패시브 : 당신은 스태미나를 잃지만 밀치기와 뛰어들기에 면역입니다. <RGB:0.98,0,1> <br>+2 짧은 둔기<br>+1 체력<br>+1 근력<br>난 다시 한 번 세계최강의 타이틀을 얻기 전까지 만족 할 수 없다!",
UI_trait_CDDAGained = "무술의 달인을 얻음",
UI_trait_CDDARadioactive = "방사능 포자",

}



Sandbox_KO = {


Sandbox_CDDA_EnablePerkCDDA = "무술의 달인 활성화",
Sandbox_CDDA_EnablePerkCDDA_tooltip = "무술의 달인 특성을 게임 내에서 획득할지 여부를 설정합니다.<br>플레이어가 브루트와 레슬러 Z의 공격을 피할 수 있게 해줍니다.",
Sandbox_CDDA_CDDATraitKills = "필요한 좀비 사살 수",
Sandbox_CDDA_CDDATraitKills_tooltip = "게임에서 무술의 달인 특성을 획득하기 위해 죽여야하는 싶은 좀비 수를 설정합니다.<br>플레이어가 브루트와 레슬러 Z의 공격을 피할 수 있게 해줍니다.<br>이 옵션은 무술의 달인 활성화가 되어 있어야 합니다.",
Sandbox_CDDA_CDDAReqFitness = "필요한 스킬 - 체력",
Sandbox_CDDA_CDDAReqFitness_tooltip = "게임에서 무술의 달인 특성을 획득하기 위해 필요한 체력 레벨을 설정합니다.<br>플레이어가 브루트와 레슬러 Z의 공격을 피할 수 있게 해줍니다.<br>이 옵션은 무술의 달인 활성화가 되어 있어야 합니다.",
Sandbox_CDDA_CDDAReqStrength = "필요한 스킬 - 근력",
Sandbox_CDDA_CDDAReqStrength_tooltip = "게임에서 무술의 달인 특성을 획득하기 위해 필요한 근력 레벨을 설정합니다.<br>플레이어가 브루트와 레슬러 Z의 공격을 피할 수 있게 해줍니다.<br>이 옵션은 무술의 달인 활성화가 되어 있어야 합니다.",
Sandbox_CDDA_CDDAReqNimble = "필요한 스킬 - 조준시 발걸음",
Sandbox_CDDA_CDDAReqNimble_tooltip = "게임에서 무술의 달인 특성을 획득하기 위해 필요한 조준시 발걸음 레벨을 설정합니다.<br>플레이어가 브루트와 레슬러 Z의 공격을 피할 수 있게 해줍니다.<br>이 옵션은 무술의 달인 활성화가 되어 있어야 합니다.",
Sandbox_CDDA_CDDAReqShortBlunt = "필요한 스킬 - 짧은 둔기",
Sandbox_CDDA_CDDAReqShortBlunt_tooltip = "게임에서 무술의 달인 특성을 획득하기 위해 필요한 짧은 둔기 레벨을 설정합니다.<br>플레이어가 브루트와 레슬러 Z의 공격을 피할 수 있게 해줍니다.<br>이 옵션은 무술의 달인 활성화가 되어 있어야 합니다.",
Sandbox_CDDA_sandBoxOptionMOMACanHurt = "무술의 달인 공격력 활성화!",
Sandbox_CDDA_sandBoxOptionMOMACanHurt_tooltip = "Donazo's Fine Fisticuffs나 맨손일 때 무술의 달인의 공격력을 활성화 합니다.",
Sandbox_CDDA_SandBox = "샌드박스 좀비 옵션 오버라이드",
Sandbox_CDDA_SandBox_tooltip = "CDDA 기본 좀비 설정을 사용합니다., <br>비활성화시 샌드박스 설정을 사용합니다.(몇몇 종류의 좀비가 출현하지 않을 수 있습니다!)",
Sandbox_CDDA_OutfitZ = "의상에 맞는 좀비 출현",
Sandbox_CDDA_OutfitZ_tooltip = "좀비가 유형에 맞는 의상을 입고 나옵니다.<br> <RGB:0,1,1> (예시 경찰, 소방관, 군인, 생화학복, 어린이, Swat, 보안관, 헐크, 해골 저거넛, 저거넛, 비만, 포식자)",
Sandbox_CDDA_EvoFactor = "좀비 변화 요인",
Sandbox_CDDA_EvoFactor_tooltip = "이 값은 높게 설정하면 좀비가 빠르게 진화하고 0으로 설정하면 진화하지 않습니다.",
Sandbox_CDDA_CanScream= "울부짖는 Z : 울부짖습니다.",
Sandbox_CDDA_CanScreach= "절규하는 Z : 절규하며 울부짖습니다.",
Sandbox_CDDA_CanGrab= "붙잡는 Z : 플레이어를 잡습니다.",
Sandbox_CDDA_CanDecayed= "부패한 Z : 부패합니다",
Sandbox_CDDA_CanRevive= "사령술사 Z : 시체를 부활시킵니다.",
Sandbox_CDDA_EnumPush = "레슬러 Z : 애니메이션",
Sandbox_CDDA_CDDA_EnumPush_option1 = "밀치지 않음",
Sandbox_CDDA_CDDA_EnumPush_option2 = "밀치지만, 넘어지지 않음",
Sandbox_CDDA_CDDA_EnumPush_option3 = "밀치고 넘어짐",
Sandbox_CDDA_EnumBrute = "브루트 Z : 애니메이션",
Sandbox_CDDA_CDDA_EnumBrute_option1 = "밀치지 않음",
Sandbox_CDDA_CDDA_EnumBrute_option2 = "밀치지만, 넘어지지 않음",
Sandbox_CDDA_CDDA_EnumBrute_option3 = "밀치고 넘어짐",
Sandbox_CDDA_CanShock= "감전된 Z : 타격시 감전 시킵니다.",
Sandbox_CDDA_CanShock2= "감전된 Z : 감전 시킵니다.",
Sandbox_CDDA_CanBoomer= "폭발하는 Z : 당신을 스트레스 받게 합니다",
Sandbox_CDDA_CanBoomer2= "폭발하는 Z : 즉시 사살 설정",
Sandbox_CDDA_CanOpenDoor= "생존자 Z : 문을 엽니다",
Sandbox_CDDA_CanFire= "소방관 Z : 불에 면역 입니다.",
Sandbox_CDDA_CanChild= "어린이 Z : 당신을 불행하게 합니다.",
Sandbox_CDDA_CanBullets= "경찰 Z : 총탄에 면역입니다.",
Sandbox_CDDA_CanRadioactif= "생화학복 Z : 방사능 공격을 합니다.",
Sandbox_CDDA_CanRadioactif2= "생화학복 Z : 방사능 공격",
Sandbox_CDDA_CanBite= "깨물이 Z : 물수 있습니다.",
Sandbox_CDDA_CanNightmare= "악몽 Z : 무섭게 만듭니다.",
Sandbox_CDDA_CanBurner= "불탄 Z : 화상을 입을 수 있습니다.",
Sandbox_CDDA_CanHulk= "헐크 Z : 뛰어 들을 수 있습니다.",
Sandbox_CDDA_Predator = "포식자 Z : 상처를 찢을 수 있습니다.",
Sandbox_CDDA_PredatorScream= "포식자 Z : 효과음",
Sandbox_CDDA_Zombies = "CDDA : 출현",
Sandbox_CDDA_ZombiesFunc = "CDDA : 코어",
Sandbox_CDDA_RunnerZ = "야생 Z 출현률",
Sandbox_CDDA_RunnerZ_tooltip = "속도: 빠름, HP: 보통"
Sandbox_CDDA_StrongZ = "강한 Z 출현률",
Sandbox_CDDA_StrongZ_tooltip = "속도: 보통 HP: 높음"
Sandbox_CDDA_FatZ = "뚱뚱한 Z 출현률",
Sandbox_CDDA_FatZ_tooltip = "속도: 느림 HP: 높음"
Sandbox_CDDA_SkeletonZ = "해골 Z 출현률",
Sandbox_CDDA_SkeletonZ_tooltip = "속도: 보통 HP: 낮음"
Sandbox_CDDA_SkeletonRunnerZ = "야생 해골 Z 출현률",
Sandbox_CDDA_SkeletonRunnerZ_tooltip = "속도: 빠름 HP: 낮음"
Sandbox_CDDA_CrawlerZ = "기어다니는 Z 출현률",
Sandbox_CDDA_CrawlerZ_tooltip = "속도: 매우 낮음 HP: 보통"
Sandbox_CDDA_WitchZ = "사령술사 Z 출현률",
Sandbox_CDDA_WitchZ_tooltip = "속도: 느림 HP: 보통 (주변의 시체를 부활시킵니다.)"
Sandbox_CDDA_BruteZ = "브루트 Z 출현률",
Sandbox_CDDA_BruteZ_tooltip = "속도: 빠름 HP: 높음 (공격시 플레이어를 밀칩니다.)"
Sandbox_CDDA_WrestlerZ = "레슬러 Z 출현률",
Sandbox_CDDA_WrestlerZ_tooltip = "속도: 보통 HP: 높음 (공격시 플레이어를 밀칩니다.)"
Sandbox_CDDA_ScreamerZ = "울부짖는 Z 출현률",
Sandbox_CDDA_ScreamerZ_tooltip = "속도: 보통 HP: 보통 (목표물을 따라갈 때 비명을 지를 수 있습니다.)"
Sandbox_CDDA_ScreecherZ = "절규하는 Z 출현률",
Sandbox_CDDA_ScreecherZ_tooltip = "속도: 보통 HP: 보통 (목표물을 따라갈 때 더 크게 비명을 지를 수 있습니다.)",
Sandbox_CDDA_SurvivorZ = "생존자 Z 출현률",
Sandbox_CDDA_SurvivorZ_tooltip = "속도: 보통 HP: 보통 (높은 인지력)"
Sandbox_CDDA_ListenerZ = "귀가 밝은 Z 출현률",
Sandbox_CDDA_ListenerZ_tooltip = "속도: 보통 HP: 보통 (낮은 시력 높은 청력)"
Sandbox_CDDA_BiterZ = "침흘리면 깨무는 Z 출현률",
Sandbox_CDDA_BiterZ_tooltip = "속도: 보통 HP: 보통 (당신의 목을 빠르게 뭅니다, 목에 붕대를 감으면 영향 없습니다.)<br> 얇은 피부, 약한 면역력, 두꺼운 피부 트레잇에 따라 영향을 줍니다."
Sandbox_CDDA_GrabberZ = "붙잡는 Z 출현률",
Sandbox_CDDA_GrabberZ_tooltip = "속도: 보통 HP: 보통 (플레이어를 붙잡습니다.)"
Sandbox_CDDA_MasterZ = "마스터 Z 출현률",
Sandbox_CDDA_MasterZ_tooltip = "속도: 느림 HP: 보통 (근처의 좀비들을 진화시킵니다.)"
Sandbox_CDDA_NormalZ = "일반 Z 출현률",
Sandbox_CDDA_NormalZ_tooltip = "속도: 보통 HP: 보통"
Sandbox_CDDA_DecayedZ = "부패한 Z 출현률",
Sandbox_CDDA_DecayedZ_tooltip = "속도: Slow HP: 보통",
Sandbox_CDDA_BoomerZ = "폭발하는 Z 출현률",
Sandbox_CDDA_BoomerZ_tooltip = "속도: 보통, HP: 보통.<br>만약 이 좀비를 죽이게 되면, 당신의 몸은 땀으로 흠뻑 젖어 불쾌해질 것입니다.<br>만약 평화주의자나 겁쟁이 트레잇이 있다면 우울해지고 스트레스 받습니다. 하지만 용감함 트레잇이라면, 불행해지지 않지만 화가납니다.<br>... 신기하군요.",
Sandbox_CDDA_ShockerZ = "감전된 Z 출현률",
Sandbox_CDDA_ShockerZ_tooltip = "속도: 보통, HP: 보통.<br>강한 번개폭풍으로인해, 몇몇 좀비를 몸에 전기를 가지게 되었습니다.<br>좀비를 만지거나 전도체 무기로 공격하면, 당신에 전기충격을 줍니다.<br>당신은 손에 타격할 때마다 생명의 1%를 잃고 손에 화상을 입습니다.<br>만약 쾌활함이나 결연한 트레잇이 있다면, 전기 충격을 받지 않지만 체력은 잃습니다.",
Sandbox_CDDA_ShockerBeast = "감전된 괴수 Z : 출현률",
Sandbox_CDDA_ShockerBeast_tooltip = "속도: 질주, HP : 높음,<br>한 번개폭풍으로인해, 몇몇 좀비를 몸에 전기를 가지게 되었습니다.<br>좀비를 만지거나 전도체 무기로 공격하면, 당신에 전기충격을 줍니다.<br>당신은 손에 타격할 때마다 생명의 1%를 잃고 손에 화상을 입습니다.<br>만약 쾌활함이나 결연한 트레잇이 있다면, 전기 충격을 받지 않지만 체력은 잃습니다.<br> 레슬러 Z처럼 플레이어를 밀칩니다.",
Sandbox_CDDA_Nightmare = "불탄 악몽 Z",
Sandbox_CDDA_Nightmare_tooltip = "속도: 질주, HP : 낮음,<br>플레이어를 겁주어 스트레스와 공포 수치를 100%로 만듭니다.",
Sandbox_CDDA_Burner = "불탄 Z",
Sandbox_CDDA_Burner_tooltip = "속도: 느림, HP : 낮음,<br>플레이어를 불 붙게 합니다.",


}
BLUmountain Mar 21, 2023 @ 4:22am 
2.darkdaysoccupations_KO

Sandbox_KO = {
Sandbox_CDDA_Items = "CDDA : 직업",
Sandbox_CDDA_EnumEnableSpawningWithItems = "직업 : 아이템 출현",
Sandbox_CDDA_EnumEnableSpawningWithItems_tooltip = "직업에 맞는 아이템을 가지고 시작합니다.",
Sandbox_CDDA_CDDA_EnumEnableSpawningWithItems_option1 = "없음",
Sandbox_CDDA_CDDA_EnumEnableSpawningWithItems_option2 = "무작위",
Sandbox_CDDA_CDDA_EnumEnableSpawningWithItems_option3 = "항상",
Sandbox_CrackSpawnWeight = "마약 : 출현량",
Sandbox_CrackSpawnWeight_tooltip = "마약 출현량을 설정합니다.<br>출현 위치 : 쓰레기 , 쓰레기통",
Sandbox_CDDA_EnumcrackheadCDDATimer = "마약 중독자 직업 : 마약 필요",
Sandbox_CDDA_EnumcrackheadCDDATimer_tooltip = "마약 중독자, 마약 중독 시간.",
Sandbox_CDDA_CDDA_EnumcrackheadCDDATimer_option1 = "매 1분",
Sandbox_CDDA_CDDA_EnumcrackheadCDDATimer_option2 = "매 10분",
Sandbox_CDDA_CDDA_EnumcrackheadCDDATimer_option3 = "매 1시간",
Sandbox_CDDA_CDDA_EnumcrackheadCDDATimer_option4 = "매일",
Sandbox_CDDA_IntCrackHeadHoursSurvived = "마약중독자 : 중독 제거",
Sandbox_CDDA_IntCrackHeadHoursSurvived_tooltip = "마약 중독이 사라질 시간을 설정합니다.<br> 0이면 비활성화 됩니다.",

}


UI_KO = {
UI_trait_CDDAHypochondriac = "심기증 환자 효과..."
UI_trait_CDDACrackriac = "마약 효과..."

UI_trait_Blackbelt = "무술 달인",
UI_trait_HypochondriacCDDA = "심기증 환자",
UI_trait_HypochondriacCDDAdesc = "감염되지 않아도 감염증상이 나타납니다.<br>모든 긁힘과 찢어진 상처 (다른 부상도 가능)<br>녹스 감염증에 걸린 캐릭터에게 병듬 효과와 스트레스 공포 무들을 발생시킵니다.<br> 마약을 피우면 병듬 수치의 무작위 %가 감소합니다.<br> <RGB:0.76,0.41,0.14> 캐릭터를 생성하면 흡연자 특성을 얻습니다.<br> <RGB:0.76,0.14,0.14>이건 매우 하드코어합니다.<br> <RGB:0,1,0> 주의 :만약 마약 중독 수치를 0시간으로 하지않으면 심기증 환자 특성을 없앨수있습니다.",
UI_trait_Blackbeltdesc = "당신은 국가적인 수준의 경쟁력이 있었고, 무술을 가르치는 것을 고려했었습니다.<br>하지만 마을 전체를 방어하는 것은 여전히 어려운 일입니다.<br>+1 근력<br>+1 체력<br>+1 조준시 발걸음",
UI_prof_ballroomDancer = "무도회 춤꾼",
UI_profdesc_ballroomDancer = "대격변이 일어나기 전까지 당신은 무도회장에서 춤을 췄으며,<br> 이제는 이 기술을 사용해서 목숨을 지켜야 합니다.. <RGB:0.11,0.88,0.066> <br> More traits 모드가 있다면 유연함 특성을 얻습니다. <br>만약 True Actions - Dancing 모드가 있다면 모든 춤을 알게 됩니다.",
UI_prof_blackSmthigCDDA = "대장장이",
UI_profdesc_blackSmthigCDDA = "대격변이 일어날 때, 당신은 지역 전문대학의 금속세공 수업을 듣고있던 중이었습니다. <br>수업이 끝나자마자 굉장한 소동에 휘말렸지만 적어도 수업중에 쓰던 장비들은 아직 지니고 있습니다.<br> <RGB:0.11,0.88,0.066> 만약 Hydrocraft나 Scrap Armor 모드가 있다면 모든 제작법을 얻습니다.",
UI_prof_CDDATailor = "재단사",
UI_profdesc_CDDATailor = "세상이 끝나버린 지금 옷을 재단하는 재능은 별로 쓸모있어 보이진 않습니다.<br>대부분의 사람들도 일개 재단사가 이 세계에서 오래 살아남으리라고는 생각하지도 않겠죠. 이제 그들이 틀렸음을 보여줄 기회입니다<br> <RGB:0,1,1> 재단 키트를 가지고 시작합니다.<br> <RGB:0,1,0>Hydrocraft 모드가 있다면 당신은 모든 재단 제작법을 얻습니다.",
UI_trait_CDDABlacksmith = "대장장이",
UI_trait_CDDABlacksmithdesc = " <RGB:1,0.5,0> 당신은 모든 아이템을 제한 없이 완벽히 수리합니다.",
UI_prof_CDDAMasterArtist = "무술가",
UI_profdesc_CDDAMasterArtist = "요즘 세상에 뭐하러 무술을 배워!'라고 사람들은 말했죠. '좀 삶에 도움이 되는것좀 배워봐라,'라고도 말했었어요. 자, 이제 그들에게 당신이 배운 모든 것들을 보여줄 때 입니다. 아주 본때를 보여주자구요!.<br> <RGB:0,1,0> If More Traits 모드가 있다면 무술가 특성과 짧은 둔기와 체력에 경험치를 얻습니다.",
UI_prof_CDDABiker = "폭주족",
UI_profdesc_CDDABiker = "당신은 인생의 대부분을 할리 오토바이에 투자했으며, 아마 남은 인생도 자연스레 오토바이를 타는 것에 사용할 겁니다.<br> <RGB:0,1,1> 야구방망이를 가지고 시작할 확률 10% <br> <RGB:0,1,0> 만약 APOCALYPSE MACHINES 2 WHEELZ 모드 나 Autotsar Motorclub 모드가 있다면 당신은 오토바이에대해 모든 것을 알게 됩니다.",
UI_prof_beekeeperCDDA = "양봉인",
UI_profdesc_beekeeperCDDA = "당신은 뛰어난 양봉가 였습니다. 대격변이 일어나자 당신은 소중한 벌들을 뒤로한채 도망쳐야 했지만,<br> 적어도 양봉기구들과 꿀은 챙기고 왔습니다.<br> <RGB:0,1,0> Hydrocraft 모드가 있다면 당신은 양봉에대해 모든 제작법을 습득합니다.",
UI_prof_crackheadCDDA = "마약 중독자",
UI_profdesc_crackheadCDDA = "코카인은 말이죠, 엄청난 물건입니다.당신은 전재산을 몇줌의 가루에 날리고나서도 ,<br>또 그걸 한번 맛보기 위해서 근처 약국에서 물건을 슬쩍 가져와 버렸습니다.<br> <RGB:0,1,1> 20개의 마약을 가지고 시작합니다. <RGB:1,0,0> ",
UI_prof_detectiveCDDA = "형사",
UI_profdesc_detectiveCDDA = "당신은 수사하고 있던 마지막 살인사건의 진실을 밝혀내기 직전 대격변이 일어나버렸습니다. <br>용의자도 죽고, 모두 죽어버린 지금, 당신은 담배가 필요합니다. <RGB:0,1,0> ",
UI_prof_gangsterCDDA = "갱단원",
UI_profdesc_gangsterCDDA = "보스는 항상 당신에게 힘든일을 잘 해결해서 믿음직하다고 했었죠. <br>보스가 살아남지 못한게 안타까울 뿐입니다. 다만 폭력에 익숙한 당신은 이 새로운 세상에 벌써부터 적응되기 시작했습니다.<br> <RGB:0,1,1> 10%확률로 탄약을 가지고 시작합니다.<RGB:0,1,0> ",
UI_prof_imamCDDA = "이맘",
UI_profdesc_imamCDDA = "당신은 대격변이 일어나기전 동네 모스크에서 예언자와 쿠란에 대해 공부하고 예배하며 신도들을 가르치고 있었습니다.<br>예전에는 당신의 예배에 참여하기 위해서 수많은 사람들이 여기저기서 찾아 왔지만 이제는 당신의 뇌를 파먹기 위해서 찾아오고 있습니다.<br> <RGB:1,0.5,0> 평화주의자 특성을 얻습니다.<br> <RGB:0,1,1> 쿠란을 가지고 시작합니다. <RGB:1,0,0> ",
UI_prof_poorstudentCDDA = "가난한 학생",
UI_profdesc_poorstudentCDDA = "당신은 저소득 가정에서 태어나 줄곧 헌옷을 입는다거나 구내식당에서 혼자 무료급식을 먹는다고 학교에서 놀림을 받아왔습니다.<br> 더군다나 그동안 애용하던 낡은 책가방이 찢어져서 더 이상 쓸수가 없게 되었습니다. 다만 적어도 이제는 당신을 놀리는 사람들은 한명도 없습니다.<br> <RGB:1,0.5,0> 겁쟁이 특성을 얻습니다.<br> <RGB:0,1,1> 30%확률로 학교 가방을 가지고 시작합니다.<br> <RGB:1,0,0> 좀비를 공격하면 공포와 불행이 각각 7% 증가하고 스트레스를 0.2% 받습니다.",
UI_prof_priestCDDA = "성직자",
UI_profdesc_priestCDDA = "대격변이 찾아 왔을때 당신은 교구가 믿음을 잃어버리지 않도록 열심히 기도를 했습니다만, <br>아무래도 그것만으로는 부족했던듯 합니다. 이제 모두 죽어버렸으니 확실하게 눈에 보이는 것으로 자기자신을 지켜야 할 때입니다<br> <RGB:1,0.5,0> 평화주의자 특성을 얻습니다.<br> <RGB:0,1,1> 성경을 가지고 시작합니다. <RGB:1,0,0> ",
UI_prof_SWATCDDA = "SWAT 요원",
UI_profdesc_SWATCDDA = "경찰 특수부대의 요원으로서,<br>당신은 당신은 종말의 잔인한 공격에서 살아남기 위해 충분히 훈련되고 준비되어 있었지만,<br>사회의 붕괴는 당신을 현재의 상황으로 데려왔습니다; 사회의 붕괴는 당신을 현재의 상황으로 데려왔다; 당신은 이제 생존을 위해 싸웁니다.<br> <RGB:0,1,0> 좀비를 총으로 사살하면 공포와 불행이 각각 10% 감소하고 스트레스도 0.7% 감소합니다.<br>More Traits 모드가 있다면 터미네이터 트레잇을 얻게됩니다.",
UI_prof_survivalistCDDA = "생존주의자",
UI_profdesc_survivalistCDDA = "인류 사회에서 멀리 떨어진 오지에서 살아남는데에 ,<br>숙련된 당신과 당신의 생존 기술들은 이제 사람 대신 괴물들이 드글거리는 현대사회에서 살아남기에는 그 무엇보다 유용할겁니다. 지금 당신이 소지한 물품들은 비록 기본적인것밖에는 없지만,<br>당신의 기술과 함께라면 여러 상황에 맞춰 다재다능하게 쓸수 있을겁니다...만 물이 다 떨어졌습니다! <RGB:0,1,0> ",
}
DETOX  [developer] Mar 21, 2023 @ 4:28am 
ok thanks !
DETOX  [developer] Mar 21, 2023 @ 4:32am 
hm i can't find the "UTF-16 BE" in notepad ++
the PZ Wiki site says it can use UTF 8 too is it bad?
BLUmountain Mar 21, 2023 @ 4:33am 
It can not recognize Translation. if using normal "notepad" might be easy.

Last edited by BLUmountain; Mar 21, 2023 @ 4:37am
DETOX  [developer] Mar 21, 2023 @ 4:35am 
Yeah i solved it i had to use normal notepad ! :spiffo: thanks for the translation i will mention you
BLUmountain Mar 21, 2023 @ 4:40am 
Originally posted by DETOX:
Yeah i solved it i had to use normal notepad ! :spiffo: thanks for the translation i will mention you

Cool. I'll Keep Update this while i have a time. and I'd like see next update with lot of mod compat.
DETOX  [developer] Mar 21, 2023 @ 4:50am 
Originally posted by BLUmountain:
Originally posted by DETOX:
Yeah i solved it i had to use normal notepad ! :spiffo: thanks for the translation i will mention you

Cool. I'll Keep Update this while i have a time. and I'd like see next update with lot of mod compat.
Haha seems like to an older version but its okey since i updated the mod today :
i have added this option :
Sandbox_CDDA_KeepStand = "Zombies Keep Stand",
Sandbox_CDDA_KeepStand_tooltip = " <RGB:0,1,0> This merely enables some strong zombie types to not fall if pushed with bare hands. <br> <RGB:1,0.5,0> Disable this option if you installed this mod and you already are in a running world.<br>This would lead to some un expected errors..",
BLUmountain Mar 21, 2023 @ 5:05am 
Sandbox_CDDA_KeepStand = "좀비가 계속 서있게 하기",
Sandbox_CDDA_KeepStand_tooltip = " <RGB:0,1,0> 몇몇 강력한 좀비가 맨손으로 밀쳐지지 않도록 합니다. <br> <RGB:1,0.5,0> 만약 인게임에서 모드를 이미 적용했다면, 이 옵션을 해제십시오.<br>예상치 못한 오류가 발생할 수 있습니다..",
DETOX  [developer] Mar 21, 2023 @ 5:06am 
Originally posted by BLUmountain:
Sandbox_CDDA_KeepStand = "좀비가 계속 서있게 하기",
Sandbox_CDDA_KeepStand_tooltip = " <RGB:0,1,0> 몇몇 강력한 좀비가 맨손으로 밀쳐지지 않도록 합니다. <br> <RGB:1,0.5,0> 만약 인게임에서 모드를 이미 적용했다면, 이 옵션을 해제십시오.<br>예상치 못한 오류가 발생할 수 있습니다..",
Ok its been added but i will update it next major update :)
DETOX  [developer] Mar 22, 2023 @ 7:39am 
Originally posted by BLUmountain:
Sandbox_CDDA_KeepStand = "좀비가 계속 서있게 하기",
Sandbox_CDDA_KeepStand_tooltip = " <RGB:0,1,0> 몇몇 강력한 좀비가 맨손으로 밀쳐지지 않도록 합니다. <br> <RGB:1,0.5,0> 만약 인게임에서 모드를 이미 적용했다면, 이 옵션을 해제십시오.<br>예상치 못한 오류가 발생할 수 있습니다..",

Hello I have added this options :

IGUI_CDDA_UIFONT = "NameTag Font",
IGUI_CDDA_UIFONT_Tooltip = "NameTag font. <RGB:1,0.5,0> <br>Default : Dialogue<br>Old Font : Medium New",
IGUI_CDDA_UIFONT1 = "Small",
IGUI_CDDA_UIFONT2 = "Medium",
IGUI_CDDA_UIFONT3 = "Large",
IGUI_CDDA_UIFONT4 = "Massive",
IGUI_CDDA_UIFONT5 = "Main Menu 1",
IGUI_CDDA_UIFONT6 = "Main Menu 2",
IGUI_CDDA_UIFONT7 = "Credits 1",
IGUI_CDDA_UIFONT8 = "Credits 2",
IGUI_CDDA_UIFONT9 = "New Small",
IGUI_CDDA_UIFONT10 = "New Medium",
IGUI_CDDA_UIFONT11 = "New Large",
IGUI_CDDA_UIFONT12 = "Code",
IGUI_CDDA_UIFONT13 = "Medium New",
IGUI_CDDA_UIFONT14 = "AutoNorm Small",
IGUI_CDDA_UIFONT15 = "AutoNorm Medium",
IGUI_CDDA_UIFONT16 = "AutoNorm Large",
IGUI_CDDA_UIFONT17 = "Dialogue",
IGUI_CDDA_UIFONT18 = "Intro",
IGUI_CDDA_UIFONT19 = "Hand written",
IGUI_CDDA_UIFONT20 = "Debug Console",
IGUI_CDDA_UIFONT21 = "Title",


Sandbox_CDDA_ZombiesFunc2 = "CDDA : Keep Stand",

Sandbox_CDDA_KeepStandTough = "Tough Z: Keep Stand",
Sandbox_CDDA_KeepStandFat = "Fat Z : Keep Stand",
Sandbox_CDDA_KeepStandObese = "Obese Z : Keep Stand",
Sandbox_CDDA_KeepStandGrabber = "Grabber Z : Keep Stand",
Sandbox_CDDA_KeepStandWresller = "Wresller Z : Keep Stand",
Sandbox_CDDA_KeepStandWresller_tooltip = " <RGB:1,0.5,0> Warning due to Evolving if this zombie evolves to Brute then, it has a chance to trip since it will be a sprinter<br> if this happen it will lead to an error but not a fatal one just a minor error.",
Sandbox_CDDA_KeepStandBrute = "Brute Z : Keep Stand",
Sandbox_CDDA_KeepStandBrute_tooltip = " <RGB:1,0.5,0> Warning it has a chance to trip since it is a sprinter<br> if this happen it will lead to an error but not a fatal one just a minor error.",
Sandbox_CDDA_KeepStandHazmat = "Hazmat Z : Keep Stand",
Sandbox_CDDA_KeepStandFireFighter = "FireFighter Z : Keep Stand",
Sandbox_CDDA_KeepStandCop = "Cop Z : Keep Stand",
Sandbox_CDDA_KeepStandSheriff = "Sheriff Z : Keep Stand",
Sandbox_CDDA_KeepStandSheriff_tooltip = " <RGB:1,0.5,0> Warning it has a chance to trip since it is a sprinter<br> if this happen it will lead to an error but not a fatal one just a minor error.",
Sandbox_CDDA_KeepStandSoldier = "Soldier Z : Keep Stand",
Sandbox_CDDA_KeepStandSWAT = "SWAT Z : Keep Stand",
Sandbox_CDDA_KeepStandShockerBeast = "Shocker Beast Z : Keep Stand",
Sandbox_CDDA_KeepStandShockerBeast_tooltip = " <RGB:1,0.5,0> Warning it has a chance to trip since it is a sprinter<br> if this happen it will lead to an error but not a fatal one just a minor error.",
Sandbox_CDDA_KeepStandJuggernut = "Juggernaut Z : Keep Stand",
Sandbox_CDDA_KeepStandSkeletalJuggernut = "Skeletal Juggernaut Z : Keep Stand",
Sandbox_CDDA_KeepStandHulk = "Hulk Z : Keep Stand",
Sandbox_CDDA_KeepStandHulk_tooltip = " <RGB:1,0.5,0> Warning it has a chance to trip since it is a sprinter<br> if this happen it will lead to an error but not a fatal one just a minor error.",
Sandbox_CDDA_KeepStandNormal = "Normal Z : Keep Stand",
Sandbox_CDDA_KeepStandSkeleton = "Normal Z : Keep Stand",
Sandbox_CDDA_KeepStandFeral = "Feral Z : Keep Stand",
Sandbox_CDDA_KeepStandFeralSkeleton = "Feral Skeleton Z : Keep Stand",
Sandbox_CDDA_KeepStandCrawler = "Crawler Z : Keep Stand",
Sandbox_CDDA_KeepStandBiter = "Biter Z : Keep Stand",
Sandbox_CDDA_KeepStandPredator = "Predator Z : Keep Stand",
Sandbox_CDDA_KeepStandNightmare = "Nightmare Z : Keep Stand",
Sandbox_CDDA_KeepStandShocker = "Shocker Z : Keep Stand",
Sandbox_CDDA_KeepStandBurner = "Burner Z : Keep Stand",
Sandbox_CDDA_KeepStandListener = "Listener Z : Keep Stand",
Sandbox_CDDA_KeepStandBoomer = "Boomer Z : Keep Stand",
Sandbox_CDDA_KeepStandChild = "Child Z : Keep Stand",
Sandbox_CDDA_KeepStandMaster = "Master Z : Keep Stand",
Sandbox_CDDA_KeepStandNecromancer = "Necromancer Z : Keep Stand",
Sandbox_CDDA_KeepStandDecayed = "Decayed Z : Keep Stand",
Sandbox_CDDA_KeepStandSurvivor = "Survivor Z : Keep Stand",
Sandbox_CDDA_KeepStandScreamer = "Screamer Z : Keep Stand",
Sandbox_CDDA_KeepStandScreecher = "Screecehr Z : Keep Stand",
DETOX  [developer] Mar 23, 2023 @ 6:46am 
Originally posted by XEN:
Thai Translate

IGUI_CDDA_RunnerZ = "นักวิ่ง",
IGUI_CDDA_StrongZ = "แข็งแรง",
IGUI_CDDA_FatZ = "อ้วน",
IGUI_CDDA_SkeletonZ = "โครงกระดูก",
IGUI_CDDA_SkeletonRunnerZ = "โครงกระดูกที่ดุร้าย",
IGUI_CDDA_CrawlerZ = "คลาน",
IGUI_CDDA_WitchZ = "หมอผี",
IGUI_CDDA_BruteZ = "เดรัจฉาน",
IGUI_CDDA_WrestlerZ = "นักมวยปล้ำ",
IGUI_CDDA_ScreamerZ = "กรี๊ด",
IGUI_CDDA_ScreecherZ = "กรีดร้อง",
IGUI_CDDA_SurvivorZ = "ผู้รอดชีวิต",
IGUI_CDDA_ListenerZ = "ไวต่อเสียง",
IGUI_CDDA_BiterZ = "กัดกระชาก",
IGUI_CDDA_GrabberZ= "ไล่จับ",
IGUI_CDDA_NormalZ = "ซอมบี้",
IGUI_CDDA_CopZ = "ตำรวจ",
IGUI_CDDA_FiremanZ = "เจ้าหน้าที่ดับเพลิง",
IGUI_CDDA_SoldierZ = "ทหาร",
IGUI_CDDA_MasterZ = "ผู้เชี่ยวชาญ",
IGUI_CDDA_ChildZ = "เด็ก",
IGUI_CDDA_HazmatZ = "กัมมันตรังสี",
IGUI_CDDA_BoomerZ = "บูมเมอร์",
IGUI_CDDA_DecayedZ = "เหม็นเน่า",
IGUI_CDDA_ShockerZ = "ช็อคเกอร์",
IGUI_CDDA_CopSheriffZ = "นายอำเภอ",
IGUI_CDDA_CopSWATZ = "หน่วยสวาท",
IGUI_CDDA_ObeseZ = "อ้วนท้วม",
IGUI_CDDA_NightmareZ = "ฝันร้ายแห่งหายนะ",
IGUI_CDDA_BurnerZ = "ติดไฟ",
IGUI_CDDA_HulkZ = "ฮัลค์",
IGUI_CDDA_PredatorZ = "นักล่า",
IGUI_CDDA_ShockerBeastZ = "ช็อคเกอร์ที่ดุร้าย",
IGUI_CDDA_JuggernautZ = "ผู้นำ",
IGUI_CDDA_SkeletalJuggernautZ = "ผู้นำโครงกระดูก",

Thanks ! are you planning to translate the Sandbox or just these :)
DETOX  [developer] Mar 24, 2023 @ 6:07am 
Thx
I try to translate the all new Thai language so that the vowels are as beautiful as possible.

[UI_TH , IG_UI_TH , Sandbox_TH]




UI_TH = {

UI_trait_CDDA = "ต้นแบบของศิลปะการต่อสู้",
UI_trait_CDDAdesc = " <RGB:1,0,0.81> ด้วยความช่วยเหลือจาก Sagat ในฐานะครูฝึกของคุณ คุณสามารถเรียนรู้ทักษะศิลปะการป้องกันตัวให้กับตัวเอง<br>ความก้าวร้าวความเดือดดาลในการอยากจะเอาชนะศัตรูทำให้ในใจคุณลุกเป็นไฟ<br> <RGB:1,0.29,0> เบรสเลียน ยิวยิตสู, คาโปเอร่า, ยูโด, คาราเต้, แซมโบ้, มวยไทย, นาคมวย, มวยโบราณ, เทควันโด, มวยปล้ำ <RGB:1,0.92,0> <br>เรื่อย ๆ : คุณมีภูมิคุ้มกันอย่างสมบูรณ์ต่อการผลัก&ดัน แต่จะสูญเสียพลังงานแทน <RGB:0.98,0,1> <br>+2 ทื่อสั้น<br>+1 ฟิตเนส<br>+1 ความแข็งแกร่ง<br>ฉันยังไม่พอใจจนกว่าจะได้ตำแหน่งที่แข็งแกร่งที่สุดในโลกอีกครั้ง!.",
UI_trait_CDDAGained = "ได้รับปริญญาโทศิลปะการต่อสู้",
UI_trait_CDDARadioactive = "สปอร์กัมมันตภาพรังสี",
}




IGUI_TH = {

IGUI_CDDA_RunnerZ = "Z นักวิ่ง",
IGUI_CDDA_StrongZ = "Z แข็งแกร่ง",
IGUI_CDDA_FatZ = "Z อ้วน",
IGUI_CDDA_SkeletonZ = "Z โครงกระดูก",
IGUI_CDDA_SkeletonRunnerZ = "Z โครงกระดูกไล่ล่า",
IGUI_CDDA_CrawlerZ = "Z คลาน",
IGUI_CDDA_WitchZ = "Z หมอผี",
IGUI_CDDA_BruteZ = "Z เดรัจฉาน",
IGUI_CDDA_WrestlerZ = "Z นักมวยปล้ำ",
IGUI_CDDA_ScreamerZ = "Z กรี๊ด",
IGUI_CDDA_ScreecherZ = "Z กรีดร้อง",
IGUI_CDDA_SurvivorZ = "Z ผู้รอดชีวิต",
IGUI_CDDA_ListenerZ = "Z หูดี",
IGUI_CDDA_BiterZ = "Z กัดกระชาก",
IGUI_CDDA_GrabberZ= "Z ไล่จับ",
IGUI_CDDA_NormalZ = "Z ซอมบี้",
IGUI_CDDA_CopZ = "Z ตำรวจ",
IGUI_CDDA_FiremanZ = "Z เจ้าหน้าที่ดับเพลิง",
IGUI_CDDA_SoldierZ = "Z ทหาร",
IGUI_CDDA_MasterZ = "Z ผู้ส่งพลัง",
IGUI_CDDA_ChildZ = "Z เด็ก",
IGUI_CDDA_HazmatZ = "Z กัมมันตรังสี",
IGUI_CDDA_BoomerZ = "Z บูมเมอร์",
IGUI_CDDA_DecayedZ = "Z เหม็นเน่า",
IGUI_CDDA_ShockerZ = "Z สายฟ้า",
IGUI_CDDA_CopSheriffZ = "Z นายอำเภอ",
IGUI_CDDA_CopSWATZ = "Z หน่วยสวาท",
IGUI_CDDA_ObeseZ = "Z อ้วนท้วม",
IGUI_CDDA_NightmareZ = "Z แห่งฝันร้าย",
IGUI_CDDA_BurnerZ = "Z ติดไฟ",
IGUI_CDDA_HulkZ = "Z ฮัลค์",
IGUI_CDDA_PredatorZ = "Z นักล่า",
IGUI_CDDA_ShockerBeastZ = "Z ช็อคเกอร์สุดดุร้าย",
IGUI_CDDA_JuggernautZ = "Z ผู้นำเหล่าซอมบี้",
IGUI_CDDA_SkeletalJuggernautZ = "Z ผู้นำเหล่าโครงกระดูก",


IGUI_CDDA_NameTag= "แสดงประเภทซอมบี้",
IGUI_CDDA_NameTag_Tooltip= "แสดงประเภทของซอมบี้ที่ผู้เล่นกำลังเล็งอยู่",
IGUI_CDDA_TextHeight = "ความสูงของป้ายชื่อ"
IGUI_CDDA_TextHeight1 = "เหนือศีรษะ"
IGUI_CDDA_TextHeight2 = "บนร่างกาย"
IGUI_CDDA_TextHeight3 = "ใต้เท้า"
IGUI_CDDA_TextHeight_Tooltip= "กำหนดตำแหน่งของป้ายชื่อซอมบี้",
IGUI_CDDA_HeightOffset = "ความสูงชดเชย"
IGUI_CDDA_HeightOffset1 = "+3"
IGUI_CDDA_HeightOffset2 = "+2"
IGUI_CDDA_HeightOffset3 = "+1"
IGUI_CDDA_HeightOffset4 = "0"
IGUI_CDDA_HeightOffset5 = "-1"
IGUI_CDDA_HeightOffset6 = "-2"
IGUI_CDDA_HeightOffset7 = "-3"
IGUI_CDDA_HeightOffset_Tooltip= "การชดเชยความสูงของแท็กชื่อ",
}
Sandbox_TH = {

Sandbox_CDDA_EnablePerkCDDA = "เปิดการใช้งานของ ต้นแบบของศิลปะการต่อสู้",
Sandbox_CDDA_EnablePerkCDDA_tooltip = "เปิดหรือปิดเพื่อการใช้งานลักษณะของต้นแบบของศิลปะการต่อสู้ในเกม.<br>สิ่งนี้จะช่วยให้ผู้เล่นหลบหลีกการผลักของเดรัจฉานและนักมวยปล้ำได้.",
Sandbox_CDDA_CDDATraitKills = "จำนวนการฆ่าซอมบี้ - ที่ต้องการ",
Sandbox_CDDA_CDDATraitKills_tooltip = "จำนวนซอมบี้ที่คุณต้องการฆ่าเพื่อให้ได้ลักษณะ ต้นแบบของศิลปะการต่อสู้ ในเกม.<br> สิ่งนี้จะช่วยให้ผู้เล่นหลบหลีกการผลักของเดรัจฉานและนักมวยปล้ำได้.<br> สิ่งนี้ได้รับผลกระทบจากตัวเลือกการเปิดการใช้งานของ ต้นแบบของศิลปะการต่อสู้.",
Sandbox_CDDA_CDDAReqFitness = "สกิลความฟิต - ที่ต้องการ",
Sandbox_CDDA_CDDAReqFitness_tooltip = "ระดับสกิลความฟิตที่คุณต้องการเพื่อให้ได้ลักษณะ ต้นแบบของศิลปะการต่อสู้ ในเกม.<br> สิ่งนี้จะช่วยให้ผู้เล่นหลบหลีกการผลักของเดรัจฉานและนักมวยปล้ำได้.<br> สิ่งนี้ได้รับผลกระทบจากตัวเลือกการเปิดการใช้งานของ ต้นแบบของศิลปะการต่อสู้.",
Sandbox_CDDA_CDDAReqStrength = "สกิลพละกำลัง - ที่ต้องการ",
Sandbox_CDDA_CDDAReqStrength_tooltip = "ระดับสกิลพละกำลังที่คุณต้องการเพื่อให้ได้ลักษณะ ต้นแบบของศิลปะการต่อสู้ ในเกม.<br> สิ่งนี้จะช่วยให้ผู้เล่นหลบหลีกการผลักของเดรัจฉานและนักมวยปล้ำได้.<br> สิ่งนี้ได้รับผลกระทบจากตัวเลือกการเปิดการใช้งานของ ต้นแบบของศิลปะการต่อสู้.",
Sandbox_CDDA_CDDAReqNimble = "สกิลความปราดเปรียว - ที่ต้องการ",
Sandbox_CDDA_CDDAReqNimble_tooltip = "ระดับสกิลความปราดเปรียวที่คุณต้องการเพื่อให้ได้ลักษณะ ต้นแบบของศิลปะการต่อสู้ ในเกม.<br> สิ่งนี้จะช่วยให้ผู้เล่นหลบหลีกการผลักของเดรัจฉานและนักมวยปล้ำได้.<br> สิ่งนี้ได้รับผลกระทบจากตัวเลือกการเปิดการใช้งานของ ต้นแบบของศิลปะการต่อสู้.",
Sandbox_CDDA_CDDAReqShortBlunt = "สกิลอาวุธถือสั้น - ที่ต้องการ",
Sandbox_CDDA_CDDAReqShortBlunt_tooltip = "ระดับสกิลอาวุธถือสั้นที่คุณต้องการเพื่อให้ได้ลักษณะ ต้นแบบของศิลปะการต่อสู้ ในเกม.<br> สิ่งนี้จะช่วยให้ผู้เล่นหลบหลีกการผลักของเดรัจฉานและนักมวยปล้ำได้.<br> สิ่งนี้ได้รับผลกระทบจากตัวเลือกการเปิดการใช้งานของ ต้นแบบของศิลปะการต่อสู้.",
Sandbox_CDDA_sandBoxOptionMOMACanHurt = "เปิดการใช้งาน พลังโจมตีของ ต้นแบบของศิลปะการต่อสู้!",
Sandbox_CDDA_sandBoxOptionMOMACanHurt_tooltip = "เปิดการใช้งาน พลังโจมตีของ ต้นแบบของศิลปะการต่อสู้! กับเวิร์กชอป Barehands หรือ Donazo's Fine Fisticuffs.",
Sandbox_CDDA_SandBox = "ตัวเลือกการแทนที่ด้วย Zombie Sandbox",
Sandbox_CDDA_SandBox_tooltip = "บังคับเพื่อใช้การตั้งค่าซอมบี้เริ่มต้นของ CDDA, <br>หากปิดใช้งานการตั้งค่าแซนด์บ็อกซ์สำหรับซอมบี้ จะถูกนำไปใช้ (ซอมบี้บางชนิดจะไม่เกิด!)",
Sandbox_CDDA_OutfitZ = "ซอมบี้เกิดเป็นชุดปกติแต่ละประเภท",
Sandbox_CDDA_OutfitZ_tooltip = "สร้างประเภทซอมบี้ด้วยชุดเฉพาะต่างๆ<br> <RGB:0,1,1> (e.g. ตำรวจ, เจ้าหน้าที่ดับเพลิง, ทหาร, กัมมันตรังสี, เด็ก, หน่วยสวาท, นายอำเภอ, ฮัลค์, ผู้นำเหล่าโครงกระดูก, ผู้นำเหล่าซอมบี้, อ้วนท้วม, นักล่า)",
Sandbox_CDDA_EvoFactor = "ซอมบี้จะสามารถกลายพันธุ์ได้",
Sandbox_CDDA_EvoFactor_tooltip = "ยิ่งตั้งค่าสูงเท่าไหร่, ยิ่งเกิดการกลายพันธุ์, ถ้าตั้งค่า 0 จะไม่เกิดการกลายพันธุ์",
Sandbox_CDDA_CanScream= "Z กรี๊ด : สามารถกรี๊ด",
Sandbox_CDDA_CanScreach= "Z กรีดร้อง : สามารถกรีดร้อง",
Sandbox_CDDA_CanGrab= "Z ไล่จับ : สามารถไล่จับ",
Sandbox_CDDA_CanDecayed= "Z เหม็นเน่า : สามารถเหม็นเน่า",
Sandbox_CDDA_CanRevive= "Z หมอผี : สามารถชุบชีวิตศพได้",
Sandbox_CDDA_EnumPush = "Z นักมวยปล้ำ : ความสามารถ",
Sandbox_CDDA_CDDA_EnumPush_option1 = "ไม่สามารถผลักได้",
Sandbox_CDDA_CDDA_EnumPush_option2 = "สามารถผลักได้แต่จะไม่ล้ม",
Sandbox_CDDA_CDDA_EnumPush_option3 = "สามารถผลักได้แล้วล้มลง",
Sandbox_CDDA_EnumBrute = "Z เดรัจฉาน : ความสามารถ",
Sandbox_CDDA_CDDA_EnumBrute_option1 = "ไม่สามารถผลักได้",
Sandbox_CDDA_CDDA_EnumBrute_option2 = "สามารถผลักได้แต่จะไม่ล้ม",
Sandbox_CDDA_CDDA_EnumBrute_option3 = "สามารถผลักได้แล้วล้มลง",
Sandbox_CDDA_CanShock= "Z สายฟ้า : สามารถโจมตีติดช็อตไฟฟ้าได้",
Sandbox_CDDA_CanShock2= "Z สายฟ้า : สามารถช็อตไฟฟ้าได้",
Sandbox_CDDA_CanBoomer= "Z บูมเมอร์ : ทำให้เครียด",
Sandbox_CDDA_CanBoomer2= "Z บูมเมอร์ : สามารถจับตายผู้เล่น",
Sandbox_CDDA_CanOpenDoor= "Z ผู้รอดชีวิต : สามารถเปิดประตู",
Sandbox_CDDA_CanFire= "Z เจ้าหน้าที่ดับเพลิง : ป้องกันไฟ",
Sandbox_CDDA_CanChild= "Z เด็ก : ทำให้รู้สึกเศร้า",
Sandbox_CDDA_CanBullets= "Z ตำรวจ : ป้องกันกระสุน",
Sandbox_CDDA_CanRadioactif= "Z กัมมันตรังสี : ติดกัมมันตภาพรังสีเมื่อโดนโจมตี",
Sandbox_CDDA_CanRadioactif2= "Z กัมมันตรังสี : สามารถติดกัมมันตภาพรังสี",
Sandbox_CDDA_CanBite= "Z กัดกระชาก : สามารถกัด",
Sandbox_CDDA_CanNightmare= "Z แห่งฝันร้าย : สามารถทำให้กลัวสุดขีด",
Sandbox_CDDA_CanBurner= "Z ติดไฟ : สามารถทำให้ติดไฟ",
Sandbox_CDDA_CanHulk= "Z ฮัลค์ : สามารถจับทุ่ม",
Sandbox_CDDA_Predator = "Z นักล่า : สามารถจับฉีกขาดได้",
Sandbox_CDDA_PredatorScream= "Z นักล่า : สามารถเล่นเสียงได้",
< >
Showing 1-15 of 21 comments
Per page: 1530 50