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1.darkdayszombies_KO
IGUI_KO = {
IGUI_CDDA_RunnerZ = "야생 Z",
IGUI_CDDA_StrongZ = "강한 Z",
IGUI_CDDA_FatZ = "뚱뚱한 Z",
IGUI_CDDA_SkeletonZ = "해골 Z",
IGUI_CDDA_SkeletonRunnerZ = "야생 해골 Z",
IGUI_CDDA_CrawlerZ = "기어다니는 Z",
IGUI_CDDA_WitchZ = "사령술사 Z",
IGUI_CDDA_BruteZ = "브루트 Z",
IGUI_CDDA_WrestlerZ = "레슬러 Z",
IGUI_CDDA_ScreamerZ = "울부짖는 Z",
IGUI_CDDA_ScreecherZ = "절규하는 Z",
IGUI_CDDA_SurvivorZ = "생존자 Z",
IGUI_CDDA_ListenerZ = "귀가 밝은 Z",
IGUI_CDDA_BiterZ = "침흘리며 깨무는 Z",
IGUI_CDDA_GrabberZ= "붙잡는 Z",
IGUI_CDDA_NormalZ = "좀비",
IGUI_CDDA_CopZ = "경찰 Z",
IGUI_CDDA_FiremanZ = "소방관 Z",
IGUI_CDDA_SoldierZ = "군인 Z",
IGUI_CDDA_MasterZ = "마스터 Z",
IGUI_CDDA_ChildZ = "어린이 Z",
IGUI_CDDA_HazmatZ = "생화학복 Z",
IGUI_CDDA_BoomerZ = "폭발하는 Z",
IGUI_CDDA_DecayedZ = "부패한 Z",
IGUI_CDDA_ShockerZ = "감전된 Z",
IGUI_CDDA_CopSheriffZ = "보안관 Z",
IGUI_CDDA_CopSWATZ = "S.W.A.T Z",
IGUI_CDDA_ObeseZ = "비만 Z",
IGUI_CDDA_NightmareZ = "불탄 악몽",
IGUI_CDDA_BurnerZ = "불탄 Z",
IGUI_CDDA_HulkZ = "헐크 Z",
IGUI_CDDA_PredatorZ = "포식자 Z",
IGUI_CDDA_ShockerBeastZ = "감전된 괴수",
IGUI_CDDA_JuggernautZ = "저거넛 Z",
IGUI_CDDA_SkeletalJuggernautZ = "해골 저거넛",
IGUI_CDDA_NameTag= "좀비 유형 보이기",
IGUI_CDDA_NameTag_Tooltip= "플레이어가 조준하고 있는 좀비의 유형을 보여줍니다.",
IGUI_CDDA_TextHeight = "이름표 높이"
IGUI_CDDA_TextHeight1 = "머리 위"
IGUI_CDDA_TextHeight2 = "몸"
IGUI_CDDA_TextHeight3 = "발 밑"
IGUI_CDDA_TextHeight_Tooltip= "좀비 이름표의 높이를 조정합니다.",
IGUI_CDDA_HeightOffset = "높이 오프셋"
IGUI_CDDA_HeightOffset1 = "+3"
IGUI_CDDA_HeightOffset2 = "+2"
IGUI_CDDA_HeightOffset3 = "+1"
IGUI_CDDA_HeightOffset4 = "0"
IGUI_CDDA_HeightOffset5 = "-1"
IGUI_CDDA_HeightOffset6 = "-2"
IGUI_CDDA_HeightOffset7 = "-3"
IGUI_CDDA_HeightOffset_Tooltip= "이름표 높이 오프셋",
}
UI_KO = {
UI_trait_CDDA = "무술의 달인",
UI_trait_CDDAdesc = " <RGB:1,0,0.81> 당신의 트레이너 Sagat에게서 당신은 모든 무술을 스스로를 배우고 훈련시킬 수 있었습니다.<br>적을 이기려는 공격성과 분노는 당신의 심장을 자극합니다.<br> <RGB:1,0.29,0> BJJ, 카포에라, 유도, 가라데, 삼보, 무에타이, 무아이 보란, 태권도, 레슬링. <RGB:1,0.92,0> <br>패시브 : 당신은 스태미나를 잃지만 밀치기와 뛰어들기에 면역입니다. <RGB:0.98,0,1> <br>+2 짧은 둔기<br>+1 체력<br>+1 근력<br>난 다시 한 번 세계최강의 타이틀을 얻기 전까지 만족 할 수 없다!",
UI_trait_CDDAGained = "무술의 달인을 얻음",
UI_trait_CDDARadioactive = "방사능 포자",
}
Sandbox_KO = {
Sandbox_CDDA_EnablePerkCDDA = "무술의 달인 활성화",
Sandbox_CDDA_EnablePerkCDDA_tooltip = "무술의 달인 특성을 게임 내에서 획득할지 여부를 설정합니다.<br>플레이어가 브루트와 레슬러 Z의 공격을 피할 수 있게 해줍니다.",
Sandbox_CDDA_CDDATraitKills = "필요한 좀비 사살 수",
Sandbox_CDDA_CDDATraitKills_tooltip = "게임에서 무술의 달인 특성을 획득하기 위해 죽여야하는 싶은 좀비 수를 설정합니다.<br>플레이어가 브루트와 레슬러 Z의 공격을 피할 수 있게 해줍니다.<br>이 옵션은 무술의 달인 활성화가 되어 있어야 합니다.",
Sandbox_CDDA_CDDAReqFitness = "필요한 스킬 - 체력",
Sandbox_CDDA_CDDAReqFitness_tooltip = "게임에서 무술의 달인 특성을 획득하기 위해 필요한 체력 레벨을 설정합니다.<br>플레이어가 브루트와 레슬러 Z의 공격을 피할 수 있게 해줍니다.<br>이 옵션은 무술의 달인 활성화가 되어 있어야 합니다.",
Sandbox_CDDA_CDDAReqStrength = "필요한 스킬 - 근력",
Sandbox_CDDA_CDDAReqStrength_tooltip = "게임에서 무술의 달인 특성을 획득하기 위해 필요한 근력 레벨을 설정합니다.<br>플레이어가 브루트와 레슬러 Z의 공격을 피할 수 있게 해줍니다.<br>이 옵션은 무술의 달인 활성화가 되어 있어야 합니다.",
Sandbox_CDDA_CDDAReqNimble = "필요한 스킬 - 조준시 발걸음",
Sandbox_CDDA_CDDAReqNimble_tooltip = "게임에서 무술의 달인 특성을 획득하기 위해 필요한 조준시 발걸음 레벨을 설정합니다.<br>플레이어가 브루트와 레슬러 Z의 공격을 피할 수 있게 해줍니다.<br>이 옵션은 무술의 달인 활성화가 되어 있어야 합니다.",
Sandbox_CDDA_CDDAReqShortBlunt = "필요한 스킬 - 짧은 둔기",
Sandbox_CDDA_CDDAReqShortBlunt_tooltip = "게임에서 무술의 달인 특성을 획득하기 위해 필요한 짧은 둔기 레벨을 설정합니다.<br>플레이어가 브루트와 레슬러 Z의 공격을 피할 수 있게 해줍니다.<br>이 옵션은 무술의 달인 활성화가 되어 있어야 합니다.",
Sandbox_CDDA_sandBoxOptionMOMACanHurt = "무술의 달인 공격력 활성화!",
Sandbox_CDDA_sandBoxOptionMOMACanHurt_tooltip = "Donazo's Fine Fisticuffs나 맨손일 때 무술의 달인의 공격력을 활성화 합니다.",
Sandbox_CDDA_SandBox = "샌드박스 좀비 옵션 오버라이드",
Sandbox_CDDA_SandBox_tooltip = "CDDA 기본 좀비 설정을 사용합니다., <br>비활성화시 샌드박스 설정을 사용합니다.(몇몇 종류의 좀비가 출현하지 않을 수 있습니다!)",
Sandbox_CDDA_OutfitZ = "의상에 맞는 좀비 출현",
Sandbox_CDDA_OutfitZ_tooltip = "좀비가 유형에 맞는 의상을 입고 나옵니다.<br> <RGB:0,1,1> (예시 경찰, 소방관, 군인, 생화학복, 어린이, Swat, 보안관, 헐크, 해골 저거넛, 저거넛, 비만, 포식자)",
Sandbox_CDDA_EvoFactor = "좀비 변화 요인",
Sandbox_CDDA_EvoFactor_tooltip = "이 값은 높게 설정하면 좀비가 빠르게 진화하고 0으로 설정하면 진화하지 않습니다.",
Sandbox_CDDA_CanScream= "울부짖는 Z : 울부짖습니다.",
Sandbox_CDDA_CanScreach= "절규하는 Z : 절규하며 울부짖습니다.",
Sandbox_CDDA_CanGrab= "붙잡는 Z : 플레이어를 잡습니다.",
Sandbox_CDDA_CanDecayed= "부패한 Z : 부패합니다",
Sandbox_CDDA_CanRevive= "사령술사 Z : 시체를 부활시킵니다.",
Sandbox_CDDA_EnumPush = "레슬러 Z : 애니메이션",
Sandbox_CDDA_CDDA_EnumPush_option1 = "밀치지 않음",
Sandbox_CDDA_CDDA_EnumPush_option2 = "밀치지만, 넘어지지 않음",
Sandbox_CDDA_CDDA_EnumPush_option3 = "밀치고 넘어짐",
Sandbox_CDDA_EnumBrute = "브루트 Z : 애니메이션",
Sandbox_CDDA_CDDA_EnumBrute_option1 = "밀치지 않음",
Sandbox_CDDA_CDDA_EnumBrute_option2 = "밀치지만, 넘어지지 않음",
Sandbox_CDDA_CDDA_EnumBrute_option3 = "밀치고 넘어짐",
Sandbox_CDDA_CanShock= "감전된 Z : 타격시 감전 시킵니다.",
Sandbox_CDDA_CanShock2= "감전된 Z : 감전 시킵니다.",
Sandbox_CDDA_CanBoomer= "폭발하는 Z : 당신을 스트레스 받게 합니다",
Sandbox_CDDA_CanBoomer2= "폭발하는 Z : 즉시 사살 설정",
Sandbox_CDDA_CanOpenDoor= "생존자 Z : 문을 엽니다",
Sandbox_CDDA_CanFire= "소방관 Z : 불에 면역 입니다.",
Sandbox_CDDA_CanChild= "어린이 Z : 당신을 불행하게 합니다.",
Sandbox_CDDA_CanBullets= "경찰 Z : 총탄에 면역입니다.",
Sandbox_CDDA_CanRadioactif= "생화학복 Z : 방사능 공격을 합니다.",
Sandbox_CDDA_CanRadioactif2= "생화학복 Z : 방사능 공격",
Sandbox_CDDA_CanBite= "깨물이 Z : 물수 있습니다.",
Sandbox_CDDA_CanNightmare= "악몽 Z : 무섭게 만듭니다.",
Sandbox_CDDA_CanBurner= "불탄 Z : 화상을 입을 수 있습니다.",
Sandbox_CDDA_CanHulk= "헐크 Z : 뛰어 들을 수 있습니다.",
Sandbox_CDDA_Predator = "포식자 Z : 상처를 찢을 수 있습니다.",
Sandbox_CDDA_PredatorScream= "포식자 Z : 효과음",
Sandbox_CDDA_Zombies = "CDDA : 출현",
Sandbox_CDDA_ZombiesFunc = "CDDA : 코어",
Sandbox_CDDA_RunnerZ = "야생 Z 출현률",
Sandbox_CDDA_RunnerZ_tooltip = "속도: 빠름, HP: 보통"
Sandbox_CDDA_StrongZ = "강한 Z 출현률",
Sandbox_CDDA_StrongZ_tooltip = "속도: 보통 HP: 높음"
Sandbox_CDDA_FatZ = "뚱뚱한 Z 출현률",
Sandbox_CDDA_FatZ_tooltip = "속도: 느림 HP: 높음"
Sandbox_CDDA_SkeletonZ = "해골 Z 출현률",
Sandbox_CDDA_SkeletonZ_tooltip = "속도: 보통 HP: 낮음"
Sandbox_CDDA_SkeletonRunnerZ = "야생 해골 Z 출현률",
Sandbox_CDDA_SkeletonRunnerZ_tooltip = "속도: 빠름 HP: 낮음"
Sandbox_CDDA_CrawlerZ = "기어다니는 Z 출현률",
Sandbox_CDDA_CrawlerZ_tooltip = "속도: 매우 낮음 HP: 보통"
Sandbox_CDDA_WitchZ = "사령술사 Z 출현률",
Sandbox_CDDA_WitchZ_tooltip = "속도: 느림 HP: 보통 (주변의 시체를 부활시킵니다.)"
Sandbox_CDDA_BruteZ = "브루트 Z 출현률",
Sandbox_CDDA_BruteZ_tooltip = "속도: 빠름 HP: 높음 (공격시 플레이어를 밀칩니다.)"
Sandbox_CDDA_WrestlerZ = "레슬러 Z 출현률",
Sandbox_CDDA_WrestlerZ_tooltip = "속도: 보통 HP: 높음 (공격시 플레이어를 밀칩니다.)"
Sandbox_CDDA_ScreamerZ = "울부짖는 Z 출현률",
Sandbox_CDDA_ScreamerZ_tooltip = "속도: 보통 HP: 보통 (목표물을 따라갈 때 비명을 지를 수 있습니다.)"
Sandbox_CDDA_ScreecherZ = "절규하는 Z 출현률",
Sandbox_CDDA_ScreecherZ_tooltip = "속도: 보통 HP: 보통 (목표물을 따라갈 때 더 크게 비명을 지를 수 있습니다.)",
Sandbox_CDDA_SurvivorZ = "생존자 Z 출현률",
Sandbox_CDDA_SurvivorZ_tooltip = "속도: 보통 HP: 보통 (높은 인지력)"
Sandbox_CDDA_ListenerZ = "귀가 밝은 Z 출현률",
Sandbox_CDDA_ListenerZ_tooltip = "속도: 보통 HP: 보통 (낮은 시력 높은 청력)"
Sandbox_CDDA_BiterZ = "침흘리면 깨무는 Z 출현률",
Sandbox_CDDA_BiterZ_tooltip = "속도: 보통 HP: 보통 (당신의 목을 빠르게 뭅니다, 목에 붕대를 감으면 영향 없습니다.)<br> 얇은 피부, 약한 면역력, 두꺼운 피부 트레잇에 따라 영향을 줍니다."
Sandbox_CDDA_GrabberZ = "붙잡는 Z 출현률",
Sandbox_CDDA_GrabberZ_tooltip = "속도: 보통 HP: 보통 (플레이어를 붙잡습니다.)"
Sandbox_CDDA_MasterZ = "마스터 Z 출현률",
Sandbox_CDDA_MasterZ_tooltip = "속도: 느림 HP: 보통 (근처의 좀비들을 진화시킵니다.)"
Sandbox_CDDA_NormalZ = "일반 Z 출현률",
Sandbox_CDDA_NormalZ_tooltip = "속도: 보통 HP: 보통"
Sandbox_CDDA_DecayedZ = "부패한 Z 출현률",
Sandbox_CDDA_DecayedZ_tooltip = "속도: Slow HP: 보통",
Sandbox_CDDA_BoomerZ = "폭발하는 Z 출현률",
Sandbox_CDDA_BoomerZ_tooltip = "속도: 보통, HP: 보통.<br>만약 이 좀비를 죽이게 되면, 당신의 몸은 땀으로 흠뻑 젖어 불쾌해질 것입니다.<br>만약 평화주의자나 겁쟁이 트레잇이 있다면 우울해지고 스트레스 받습니다. 하지만 용감함 트레잇이라면, 불행해지지 않지만 화가납니다.<br>... 신기하군요.",
Sandbox_CDDA_ShockerZ = "감전된 Z 출현률",
Sandbox_CDDA_ShockerZ_tooltip = "속도: 보통, HP: 보통.<br>강한 번개폭풍으로인해, 몇몇 좀비를 몸에 전기를 가지게 되었습니다.<br>좀비를 만지거나 전도체 무기로 공격하면, 당신에 전기충격을 줍니다.<br>당신은 손에 타격할 때마다 생명의 1%를 잃고 손에 화상을 입습니다.<br>만약 쾌활함이나 결연한 트레잇이 있다면, 전기 충격을 받지 않지만 체력은 잃습니다.",
Sandbox_CDDA_ShockerBeast = "감전된 괴수 Z : 출현률",
Sandbox_CDDA_ShockerBeast_tooltip = "속도: 질주, HP : 높음,<br>한 번개폭풍으로인해, 몇몇 좀비를 몸에 전기를 가지게 되었습니다.<br>좀비를 만지거나 전도체 무기로 공격하면, 당신에 전기충격을 줍니다.<br>당신은 손에 타격할 때마다 생명의 1%를 잃고 손에 화상을 입습니다.<br>만약 쾌활함이나 결연한 트레잇이 있다면, 전기 충격을 받지 않지만 체력은 잃습니다.<br> 레슬러 Z처럼 플레이어를 밀칩니다.",
Sandbox_CDDA_Nightmare = "불탄 악몽 Z",
Sandbox_CDDA_Nightmare_tooltip = "속도: 질주, HP : 낮음,<br>플레이어를 겁주어 스트레스와 공포 수치를 100%로 만듭니다.",
Sandbox_CDDA_Burner = "불탄 Z",
Sandbox_CDDA_Burner_tooltip = "속도: 느림, HP : 낮음,<br>플레이어를 불 붙게 합니다.",
}
Sandbox_KO = {
Sandbox_CDDA_Items = "CDDA : 직업",
Sandbox_CDDA_EnumEnableSpawningWithItems = "직업 : 아이템 출현",
Sandbox_CDDA_EnumEnableSpawningWithItems_tooltip = "직업에 맞는 아이템을 가지고 시작합니다.",
Sandbox_CDDA_CDDA_EnumEnableSpawningWithItems_option1 = "없음",
Sandbox_CDDA_CDDA_EnumEnableSpawningWithItems_option2 = "무작위",
Sandbox_CDDA_CDDA_EnumEnableSpawningWithItems_option3 = "항상",
Sandbox_CrackSpawnWeight = "마약 : 출현량",
Sandbox_CrackSpawnWeight_tooltip = "마약 출현량을 설정합니다.<br>출현 위치 : 쓰레기 , 쓰레기통",
Sandbox_CDDA_EnumcrackheadCDDATimer = "마약 중독자 직업 : 마약 필요",
Sandbox_CDDA_EnumcrackheadCDDATimer_tooltip = "마약 중독자, 마약 중독 시간.",
Sandbox_CDDA_CDDA_EnumcrackheadCDDATimer_option1 = "매 1분",
Sandbox_CDDA_CDDA_EnumcrackheadCDDATimer_option2 = "매 10분",
Sandbox_CDDA_CDDA_EnumcrackheadCDDATimer_option3 = "매 1시간",
Sandbox_CDDA_CDDA_EnumcrackheadCDDATimer_option4 = "매일",
Sandbox_CDDA_IntCrackHeadHoursSurvived = "마약중독자 : 중독 제거",
Sandbox_CDDA_IntCrackHeadHoursSurvived_tooltip = "마약 중독이 사라질 시간을 설정합니다.<br> 0이면 비활성화 됩니다.",
}
UI_KO = {
UI_trait_CDDAHypochondriac = "심기증 환자 효과..."
UI_trait_CDDACrackriac = "마약 효과..."
UI_trait_Blackbelt = "무술 달인",
UI_trait_HypochondriacCDDA = "심기증 환자",
UI_trait_HypochondriacCDDAdesc = "감염되지 않아도 감염증상이 나타납니다.<br>모든 긁힘과 찢어진 상처 (다른 부상도 가능)<br>녹스 감염증에 걸린 캐릭터에게 병듬 효과와 스트레스 공포 무들을 발생시킵니다.<br> 마약을 피우면 병듬 수치의 무작위 %가 감소합니다.<br> <RGB:0.76,0.41,0.14> 캐릭터를 생성하면 흡연자 특성을 얻습니다.<br> <RGB:0.76,0.14,0.14>이건 매우 하드코어합니다.<br> <RGB:0,1,0> 주의 :만약 마약 중독 수치를 0시간으로 하지않으면 심기증 환자 특성을 없앨수있습니다.",
UI_trait_Blackbeltdesc = "당신은 국가적인 수준의 경쟁력이 있었고, 무술을 가르치는 것을 고려했었습니다.<br>하지만 마을 전체를 방어하는 것은 여전히 어려운 일입니다.<br>+1 근력<br>+1 체력<br>+1 조준시 발걸음",
UI_prof_ballroomDancer = "무도회 춤꾼",
UI_profdesc_ballroomDancer = "대격변이 일어나기 전까지 당신은 무도회장에서 춤을 췄으며,<br> 이제는 이 기술을 사용해서 목숨을 지켜야 합니다.. <RGB:0.11,0.88,0.066> <br> More traits 모드가 있다면 유연함 특성을 얻습니다. <br>만약 True Actions - Dancing 모드가 있다면 모든 춤을 알게 됩니다.",
UI_prof_blackSmthigCDDA = "대장장이",
UI_profdesc_blackSmthigCDDA = "대격변이 일어날 때, 당신은 지역 전문대학의 금속세공 수업을 듣고있던 중이었습니다. <br>수업이 끝나자마자 굉장한 소동에 휘말렸지만 적어도 수업중에 쓰던 장비들은 아직 지니고 있습니다.<br> <RGB:0.11,0.88,0.066> 만약 Hydrocraft나 Scrap Armor 모드가 있다면 모든 제작법을 얻습니다.",
UI_prof_CDDATailor = "재단사",
UI_profdesc_CDDATailor = "세상이 끝나버린 지금 옷을 재단하는 재능은 별로 쓸모있어 보이진 않습니다.<br>대부분의 사람들도 일개 재단사가 이 세계에서 오래 살아남으리라고는 생각하지도 않겠죠. 이제 그들이 틀렸음을 보여줄 기회입니다<br> <RGB:0,1,1> 재단 키트를 가지고 시작합니다.<br> <RGB:0,1,0>Hydrocraft 모드가 있다면 당신은 모든 재단 제작법을 얻습니다.",
UI_trait_CDDABlacksmith = "대장장이",
UI_trait_CDDABlacksmithdesc = " <RGB:1,0.5,0> 당신은 모든 아이템을 제한 없이 완벽히 수리합니다.",
UI_prof_CDDAMasterArtist = "무술가",
UI_profdesc_CDDAMasterArtist = "요즘 세상에 뭐하러 무술을 배워!'라고 사람들은 말했죠. '좀 삶에 도움이 되는것좀 배워봐라,'라고도 말했었어요. 자, 이제 그들에게 당신이 배운 모든 것들을 보여줄 때 입니다. 아주 본때를 보여주자구요!.<br> <RGB:0,1,0> If More Traits 모드가 있다면 무술가 특성과 짧은 둔기와 체력에 경험치를 얻습니다.",
UI_prof_CDDABiker = "폭주족",
UI_profdesc_CDDABiker = "당신은 인생의 대부분을 할리 오토바이에 투자했으며, 아마 남은 인생도 자연스레 오토바이를 타는 것에 사용할 겁니다.<br> <RGB:0,1,1> 야구방망이를 가지고 시작할 확률 10% <br> <RGB:0,1,0> 만약 APOCALYPSE MACHINES 2 WHEELZ 모드 나 Autotsar Motorclub 모드가 있다면 당신은 오토바이에대해 모든 것을 알게 됩니다.",
UI_prof_beekeeperCDDA = "양봉인",
UI_profdesc_beekeeperCDDA = "당신은 뛰어난 양봉가 였습니다. 대격변이 일어나자 당신은 소중한 벌들을 뒤로한채 도망쳐야 했지만,<br> 적어도 양봉기구들과 꿀은 챙기고 왔습니다.<br> <RGB:0,1,0> Hydrocraft 모드가 있다면 당신은 양봉에대해 모든 제작법을 습득합니다.",
UI_prof_crackheadCDDA = "마약 중독자",
UI_profdesc_crackheadCDDA = "코카인은 말이죠, 엄청난 물건입니다.당신은 전재산을 몇줌의 가루에 날리고나서도 ,<br>또 그걸 한번 맛보기 위해서 근처 약국에서 물건을 슬쩍 가져와 버렸습니다.<br> <RGB:0,1,1> 20개의 마약을 가지고 시작합니다. <RGB:1,0,0> ",
UI_prof_detectiveCDDA = "형사",
UI_profdesc_detectiveCDDA = "당신은 수사하고 있던 마지막 살인사건의 진실을 밝혀내기 직전 대격변이 일어나버렸습니다. <br>용의자도 죽고, 모두 죽어버린 지금, 당신은 담배가 필요합니다. <RGB:0,1,0> ",
UI_prof_gangsterCDDA = "갱단원",
UI_profdesc_gangsterCDDA = "보스는 항상 당신에게 힘든일을 잘 해결해서 믿음직하다고 했었죠. <br>보스가 살아남지 못한게 안타까울 뿐입니다. 다만 폭력에 익숙한 당신은 이 새로운 세상에 벌써부터 적응되기 시작했습니다.<br> <RGB:0,1,1> 10%확률로 탄약을 가지고 시작합니다.<RGB:0,1,0> ",
UI_prof_imamCDDA = "이맘",
UI_profdesc_imamCDDA = "당신은 대격변이 일어나기전 동네 모스크에서 예언자와 쿠란에 대해 공부하고 예배하며 신도들을 가르치고 있었습니다.<br>예전에는 당신의 예배에 참여하기 위해서 수많은 사람들이 여기저기서 찾아 왔지만 이제는 당신의 뇌를 파먹기 위해서 찾아오고 있습니다.<br> <RGB:1,0.5,0> 평화주의자 특성을 얻습니다.<br> <RGB:0,1,1> 쿠란을 가지고 시작합니다. <RGB:1,0,0> ",
UI_prof_poorstudentCDDA = "가난한 학생",
UI_profdesc_poorstudentCDDA = "당신은 저소득 가정에서 태어나 줄곧 헌옷을 입는다거나 구내식당에서 혼자 무료급식을 먹는다고 학교에서 놀림을 받아왔습니다.<br> 더군다나 그동안 애용하던 낡은 책가방이 찢어져서 더 이상 쓸수가 없게 되었습니다. 다만 적어도 이제는 당신을 놀리는 사람들은 한명도 없습니다.<br> <RGB:1,0.5,0> 겁쟁이 특성을 얻습니다.<br> <RGB:0,1,1> 30%확률로 학교 가방을 가지고 시작합니다.<br> <RGB:1,0,0> 좀비를 공격하면 공포와 불행이 각각 7% 증가하고 스트레스를 0.2% 받습니다.",
UI_prof_priestCDDA = "성직자",
UI_profdesc_priestCDDA = "대격변이 찾아 왔을때 당신은 교구가 믿음을 잃어버리지 않도록 열심히 기도를 했습니다만, <br>아무래도 그것만으로는 부족했던듯 합니다. 이제 모두 죽어버렸으니 확실하게 눈에 보이는 것으로 자기자신을 지켜야 할 때입니다<br> <RGB:1,0.5,0> 평화주의자 특성을 얻습니다.<br> <RGB:0,1,1> 성경을 가지고 시작합니다. <RGB:1,0,0> ",
UI_prof_SWATCDDA = "SWAT 요원",
UI_profdesc_SWATCDDA = "경찰 특수부대의 요원으로서,<br>당신은 당신은 종말의 잔인한 공격에서 살아남기 위해 충분히 훈련되고 준비되어 있었지만,<br>사회의 붕괴는 당신을 현재의 상황으로 데려왔습니다; 사회의 붕괴는 당신을 현재의 상황으로 데려왔다; 당신은 이제 생존을 위해 싸웁니다.<br> <RGB:0,1,0> 좀비를 총으로 사살하면 공포와 불행이 각각 10% 감소하고 스트레스도 0.7% 감소합니다.<br>More Traits 모드가 있다면 터미네이터 트레잇을 얻게됩니다.",
UI_prof_survivalistCDDA = "생존주의자",
UI_profdesc_survivalistCDDA = "인류 사회에서 멀리 떨어진 오지에서 살아남는데에 ,<br>숙련된 당신과 당신의 생존 기술들은 이제 사람 대신 괴물들이 드글거리는 현대사회에서 살아남기에는 그 무엇보다 유용할겁니다. 지금 당신이 소지한 물품들은 비록 기본적인것밖에는 없지만,<br>당신의 기술과 함께라면 여러 상황에 맞춰 다재다능하게 쓸수 있을겁니다...만 물이 다 떨어졌습니다! <RGB:0,1,0> ",
}
the PZ Wiki site says it can use UTF 8 too is it bad?
Cool. I'll Keep Update this while i have a time. and I'd like see next update with lot of mod compat.
i have added this option :
Sandbox_CDDA_KeepStand = "Zombies Keep Stand",
Sandbox_CDDA_KeepStand_tooltip = " <RGB:0,1,0> This merely enables some strong zombie types to not fall if pushed with bare hands. <br> <RGB:1,0.5,0> Disable this option if you installed this mod and you already are in a running world.<br>This would lead to some un expected errors..",
Sandbox_CDDA_KeepStand_tooltip = " <RGB:0,1,0> 몇몇 강력한 좀비가 맨손으로 밀쳐지지 않도록 합니다. <br> <RGB:1,0.5,0> 만약 인게임에서 모드를 이미 적용했다면, 이 옵션을 해제십시오.<br>예상치 못한 오류가 발생할 수 있습니다..",
Hello I have added this options :
IGUI_CDDA_UIFONT = "NameTag Font",
IGUI_CDDA_UIFONT_Tooltip = "NameTag font. <RGB:1,0.5,0> <br>Default : Dialogue<br>Old Font : Medium New",
IGUI_CDDA_UIFONT1 = "Small",
IGUI_CDDA_UIFONT2 = "Medium",
IGUI_CDDA_UIFONT3 = "Large",
IGUI_CDDA_UIFONT4 = "Massive",
IGUI_CDDA_UIFONT5 = "Main Menu 1",
IGUI_CDDA_UIFONT6 = "Main Menu 2",
IGUI_CDDA_UIFONT7 = "Credits 1",
IGUI_CDDA_UIFONT8 = "Credits 2",
IGUI_CDDA_UIFONT9 = "New Small",
IGUI_CDDA_UIFONT10 = "New Medium",
IGUI_CDDA_UIFONT11 = "New Large",
IGUI_CDDA_UIFONT12 = "Code",
IGUI_CDDA_UIFONT13 = "Medium New",
IGUI_CDDA_UIFONT14 = "AutoNorm Small",
IGUI_CDDA_UIFONT15 = "AutoNorm Medium",
IGUI_CDDA_UIFONT16 = "AutoNorm Large",
IGUI_CDDA_UIFONT17 = "Dialogue",
IGUI_CDDA_UIFONT18 = "Intro",
IGUI_CDDA_UIFONT19 = "Hand written",
IGUI_CDDA_UIFONT20 = "Debug Console",
IGUI_CDDA_UIFONT21 = "Title",
Sandbox_CDDA_ZombiesFunc2 = "CDDA : Keep Stand",
Sandbox_CDDA_KeepStandTough = "Tough Z: Keep Stand",
Sandbox_CDDA_KeepStandFat = "Fat Z : Keep Stand",
Sandbox_CDDA_KeepStandObese = "Obese Z : Keep Stand",
Sandbox_CDDA_KeepStandGrabber = "Grabber Z : Keep Stand",
Sandbox_CDDA_KeepStandWresller = "Wresller Z : Keep Stand",
Sandbox_CDDA_KeepStandWresller_tooltip = " <RGB:1,0.5,0> Warning due to Evolving if this zombie evolves to Brute then, it has a chance to trip since it will be a sprinter<br> if this happen it will lead to an error but not a fatal one just a minor error.",
Sandbox_CDDA_KeepStandBrute = "Brute Z : Keep Stand",
Sandbox_CDDA_KeepStandBrute_tooltip = " <RGB:1,0.5,0> Warning it has a chance to trip since it is a sprinter<br> if this happen it will lead to an error but not a fatal one just a minor error.",
Sandbox_CDDA_KeepStandHazmat = "Hazmat Z : Keep Stand",
Sandbox_CDDA_KeepStandFireFighter = "FireFighter Z : Keep Stand",
Sandbox_CDDA_KeepStandCop = "Cop Z : Keep Stand",
Sandbox_CDDA_KeepStandSheriff = "Sheriff Z : Keep Stand",
Sandbox_CDDA_KeepStandSheriff_tooltip = " <RGB:1,0.5,0> Warning it has a chance to trip since it is a sprinter<br> if this happen it will lead to an error but not a fatal one just a minor error.",
Sandbox_CDDA_KeepStandSoldier = "Soldier Z : Keep Stand",
Sandbox_CDDA_KeepStandSWAT = "SWAT Z : Keep Stand",
Sandbox_CDDA_KeepStandShockerBeast = "Shocker Beast Z : Keep Stand",
Sandbox_CDDA_KeepStandShockerBeast_tooltip = " <RGB:1,0.5,0> Warning it has a chance to trip since it is a sprinter<br> if this happen it will lead to an error but not a fatal one just a minor error.",
Sandbox_CDDA_KeepStandJuggernut = "Juggernaut Z : Keep Stand",
Sandbox_CDDA_KeepStandSkeletalJuggernut = "Skeletal Juggernaut Z : Keep Stand",
Sandbox_CDDA_KeepStandHulk = "Hulk Z : Keep Stand",
Sandbox_CDDA_KeepStandHulk_tooltip = " <RGB:1,0.5,0> Warning it has a chance to trip since it is a sprinter<br> if this happen it will lead to an error but not a fatal one just a minor error.",
Sandbox_CDDA_KeepStandNormal = "Normal Z : Keep Stand",
Sandbox_CDDA_KeepStandSkeleton = "Normal Z : Keep Stand",
Sandbox_CDDA_KeepStandFeral = "Feral Z : Keep Stand",
Sandbox_CDDA_KeepStandFeralSkeleton = "Feral Skeleton Z : Keep Stand",
Sandbox_CDDA_KeepStandCrawler = "Crawler Z : Keep Stand",
Sandbox_CDDA_KeepStandBiter = "Biter Z : Keep Stand",
Sandbox_CDDA_KeepStandPredator = "Predator Z : Keep Stand",
Sandbox_CDDA_KeepStandNightmare = "Nightmare Z : Keep Stand",
Sandbox_CDDA_KeepStandShocker = "Shocker Z : Keep Stand",
Sandbox_CDDA_KeepStandBurner = "Burner Z : Keep Stand",
Sandbox_CDDA_KeepStandListener = "Listener Z : Keep Stand",
Sandbox_CDDA_KeepStandBoomer = "Boomer Z : Keep Stand",
Sandbox_CDDA_KeepStandChild = "Child Z : Keep Stand",
Sandbox_CDDA_KeepStandMaster = "Master Z : Keep Stand",
Sandbox_CDDA_KeepStandNecromancer = "Necromancer Z : Keep Stand",
Sandbox_CDDA_KeepStandDecayed = "Decayed Z : Keep Stand",
Sandbox_CDDA_KeepStandSurvivor = "Survivor Z : Keep Stand",
Sandbox_CDDA_KeepStandScreamer = "Screamer Z : Keep Stand",
Sandbox_CDDA_KeepStandScreecher = "Screecehr Z : Keep Stand",
Thanks ! are you planning to translate the Sandbox or just these :)
[UI_TH , IG_UI_TH , Sandbox_TH]
UI_TH = {
UI_trait_CDDA = "ต้นแบบของศิลปะการต่อสู้",
UI_trait_CDDAdesc = " <RGB:1,0,0.81> ด้วยความช่วยเหลือจาก Sagat ในฐานะครูฝึกของคุณ คุณสามารถเรียนรู้ทักษะศิลปะการป้องกันตัวให้กับตัวเอง<br>ความก้าวร้าวความเดือดดาลในการอยากจะเอาชนะศัตรูทำให้ในใจคุณลุกเป็นไฟ<br> <RGB:1,0.29,0> เบรสเลียน ยิวยิตสู, คาโปเอร่า, ยูโด, คาราเต้, แซมโบ้, มวยไทย, นาคมวย, มวยโบราณ, เทควันโด, มวยปล้ำ <RGB:1,0.92,0> <br>เรื่อย ๆ : คุณมีภูมิคุ้มกันอย่างสมบูรณ์ต่อการผลัก&ดัน แต่จะสูญเสียพลังงานแทน <RGB:0.98,0,1> <br>+2 ทื่อสั้น<br>+1 ฟิตเนส<br>+1 ความแข็งแกร่ง<br>ฉันยังไม่พอใจจนกว่าจะได้ตำแหน่งที่แข็งแกร่งที่สุดในโลกอีกครั้ง!.",
UI_trait_CDDAGained = "ได้รับปริญญาโทศิลปะการต่อสู้",
UI_trait_CDDARadioactive = "สปอร์กัมมันตภาพรังสี",
}
IGUI_TH = {
IGUI_CDDA_RunnerZ = "Z นักวิ่ง",
IGUI_CDDA_StrongZ = "Z แข็งแกร่ง",
IGUI_CDDA_FatZ = "Z อ้วน",
IGUI_CDDA_SkeletonZ = "Z โครงกระดูก",
IGUI_CDDA_SkeletonRunnerZ = "Z โครงกระดูกไล่ล่า",
IGUI_CDDA_CrawlerZ = "Z คลาน",
IGUI_CDDA_WitchZ = "Z หมอผี",
IGUI_CDDA_BruteZ = "Z เดรัจฉาน",
IGUI_CDDA_WrestlerZ = "Z นักมวยปล้ำ",
IGUI_CDDA_ScreamerZ = "Z กรี๊ด",
IGUI_CDDA_ScreecherZ = "Z กรีดร้อง",
IGUI_CDDA_SurvivorZ = "Z ผู้รอดชีวิต",
IGUI_CDDA_ListenerZ = "Z หูดี",
IGUI_CDDA_BiterZ = "Z กัดกระชาก",
IGUI_CDDA_GrabberZ= "Z ไล่จับ",
IGUI_CDDA_NormalZ = "Z ซอมบี้",
IGUI_CDDA_CopZ = "Z ตำรวจ",
IGUI_CDDA_FiremanZ = "Z เจ้าหน้าที่ดับเพลิง",
IGUI_CDDA_SoldierZ = "Z ทหาร",
IGUI_CDDA_MasterZ = "Z ผู้ส่งพลัง",
IGUI_CDDA_ChildZ = "Z เด็ก",
IGUI_CDDA_HazmatZ = "Z กัมมันตรังสี",
IGUI_CDDA_BoomerZ = "Z บูมเมอร์",
IGUI_CDDA_DecayedZ = "Z เหม็นเน่า",
IGUI_CDDA_ShockerZ = "Z สายฟ้า",
IGUI_CDDA_CopSheriffZ = "Z นายอำเภอ",
IGUI_CDDA_CopSWATZ = "Z หน่วยสวาท",
IGUI_CDDA_ObeseZ = "Z อ้วนท้วม",
IGUI_CDDA_NightmareZ = "Z แห่งฝันร้าย",
IGUI_CDDA_BurnerZ = "Z ติดไฟ",
IGUI_CDDA_HulkZ = "Z ฮัลค์",
IGUI_CDDA_PredatorZ = "Z นักล่า",
IGUI_CDDA_ShockerBeastZ = "Z ช็อคเกอร์สุดดุร้าย",
IGUI_CDDA_JuggernautZ = "Z ผู้นำเหล่าซอมบี้",
IGUI_CDDA_SkeletalJuggernautZ = "Z ผู้นำเหล่าโครงกระดูก",
IGUI_CDDA_NameTag= "แสดงประเภทซอมบี้",
IGUI_CDDA_NameTag_Tooltip= "แสดงประเภทของซอมบี้ที่ผู้เล่นกำลังเล็งอยู่",
IGUI_CDDA_TextHeight = "ความสูงของป้ายชื่อ"
IGUI_CDDA_TextHeight1 = "เหนือศีรษะ"
IGUI_CDDA_TextHeight2 = "บนร่างกาย"
IGUI_CDDA_TextHeight3 = "ใต้เท้า"
IGUI_CDDA_TextHeight_Tooltip= "กำหนดตำแหน่งของป้ายชื่อซอมบี้",
IGUI_CDDA_HeightOffset = "ความสูงชดเชย"
IGUI_CDDA_HeightOffset1 = "+3"
IGUI_CDDA_HeightOffset2 = "+2"
IGUI_CDDA_HeightOffset3 = "+1"
IGUI_CDDA_HeightOffset4 = "0"
IGUI_CDDA_HeightOffset5 = "-1"
IGUI_CDDA_HeightOffset6 = "-2"
IGUI_CDDA_HeightOffset7 = "-3"
IGUI_CDDA_HeightOffset_Tooltip= "การชดเชยความสูงของแท็กชื่อ",
}
Sandbox_CDDA_EnablePerkCDDA = "เปิดการใช้งานของ ต้นแบบของศิลปะการต่อสู้",
Sandbox_CDDA_EnablePerkCDDA_tooltip = "เปิดหรือปิดเพื่อการใช้งานลักษณะของต้นแบบของศิลปะการต่อสู้ในเกม.<br>สิ่งนี้จะช่วยให้ผู้เล่นหลบหลีกการผลักของเดรัจฉานและนักมวยปล้ำได้.",
Sandbox_CDDA_CDDATraitKills = "จำนวนการฆ่าซอมบี้ - ที่ต้องการ",
Sandbox_CDDA_CDDATraitKills_tooltip = "จำนวนซอมบี้ที่คุณต้องการฆ่าเพื่อให้ได้ลักษณะ ต้นแบบของศิลปะการต่อสู้ ในเกม.<br> สิ่งนี้จะช่วยให้ผู้เล่นหลบหลีกการผลักของเดรัจฉานและนักมวยปล้ำได้.<br> สิ่งนี้ได้รับผลกระทบจากตัวเลือกการเปิดการใช้งานของ ต้นแบบของศิลปะการต่อสู้.",
Sandbox_CDDA_CDDAReqFitness = "สกิลความฟิต - ที่ต้องการ",
Sandbox_CDDA_CDDAReqFitness_tooltip = "ระดับสกิลความฟิตที่คุณต้องการเพื่อให้ได้ลักษณะ ต้นแบบของศิลปะการต่อสู้ ในเกม.<br> สิ่งนี้จะช่วยให้ผู้เล่นหลบหลีกการผลักของเดรัจฉานและนักมวยปล้ำได้.<br> สิ่งนี้ได้รับผลกระทบจากตัวเลือกการเปิดการใช้งานของ ต้นแบบของศิลปะการต่อสู้.",
Sandbox_CDDA_CDDAReqStrength = "สกิลพละกำลัง - ที่ต้องการ",
Sandbox_CDDA_CDDAReqStrength_tooltip = "ระดับสกิลพละกำลังที่คุณต้องการเพื่อให้ได้ลักษณะ ต้นแบบของศิลปะการต่อสู้ ในเกม.<br> สิ่งนี้จะช่วยให้ผู้เล่นหลบหลีกการผลักของเดรัจฉานและนักมวยปล้ำได้.<br> สิ่งนี้ได้รับผลกระทบจากตัวเลือกการเปิดการใช้งานของ ต้นแบบของศิลปะการต่อสู้.",
Sandbox_CDDA_CDDAReqNimble = "สกิลความปราดเปรียว - ที่ต้องการ",
Sandbox_CDDA_CDDAReqNimble_tooltip = "ระดับสกิลความปราดเปรียวที่คุณต้องการเพื่อให้ได้ลักษณะ ต้นแบบของศิลปะการต่อสู้ ในเกม.<br> สิ่งนี้จะช่วยให้ผู้เล่นหลบหลีกการผลักของเดรัจฉานและนักมวยปล้ำได้.<br> สิ่งนี้ได้รับผลกระทบจากตัวเลือกการเปิดการใช้งานของ ต้นแบบของศิลปะการต่อสู้.",
Sandbox_CDDA_CDDAReqShortBlunt = "สกิลอาวุธถือสั้น - ที่ต้องการ",
Sandbox_CDDA_CDDAReqShortBlunt_tooltip = "ระดับสกิลอาวุธถือสั้นที่คุณต้องการเพื่อให้ได้ลักษณะ ต้นแบบของศิลปะการต่อสู้ ในเกม.<br> สิ่งนี้จะช่วยให้ผู้เล่นหลบหลีกการผลักของเดรัจฉานและนักมวยปล้ำได้.<br> สิ่งนี้ได้รับผลกระทบจากตัวเลือกการเปิดการใช้งานของ ต้นแบบของศิลปะการต่อสู้.",
Sandbox_CDDA_sandBoxOptionMOMACanHurt = "เปิดการใช้งาน พลังโจมตีของ ต้นแบบของศิลปะการต่อสู้!",
Sandbox_CDDA_sandBoxOptionMOMACanHurt_tooltip = "เปิดการใช้งาน พลังโจมตีของ ต้นแบบของศิลปะการต่อสู้! กับเวิร์กชอป Barehands หรือ Donazo's Fine Fisticuffs.",
Sandbox_CDDA_SandBox = "ตัวเลือกการแทนที่ด้วย Zombie Sandbox",
Sandbox_CDDA_SandBox_tooltip = "บังคับเพื่อใช้การตั้งค่าซอมบี้เริ่มต้นของ CDDA, <br>หากปิดใช้งานการตั้งค่าแซนด์บ็อกซ์สำหรับซอมบี้ จะถูกนำไปใช้ (ซอมบี้บางชนิดจะไม่เกิด!)",
Sandbox_CDDA_OutfitZ = "ซอมบี้เกิดเป็นชุดปกติแต่ละประเภท",
Sandbox_CDDA_OutfitZ_tooltip = "สร้างประเภทซอมบี้ด้วยชุดเฉพาะต่างๆ<br> <RGB:0,1,1> (e.g. ตำรวจ, เจ้าหน้าที่ดับเพลิง, ทหาร, กัมมันตรังสี, เด็ก, หน่วยสวาท, นายอำเภอ, ฮัลค์, ผู้นำเหล่าโครงกระดูก, ผู้นำเหล่าซอมบี้, อ้วนท้วม, นักล่า)",
Sandbox_CDDA_EvoFactor = "ซอมบี้จะสามารถกลายพันธุ์ได้",
Sandbox_CDDA_EvoFactor_tooltip = "ยิ่งตั้งค่าสูงเท่าไหร่, ยิ่งเกิดการกลายพันธุ์, ถ้าตั้งค่า 0 จะไม่เกิดการกลายพันธุ์",
Sandbox_CDDA_CanScream= "Z กรี๊ด : สามารถกรี๊ด",
Sandbox_CDDA_CanScreach= "Z กรีดร้อง : สามารถกรีดร้อง",
Sandbox_CDDA_CanGrab= "Z ไล่จับ : สามารถไล่จับ",
Sandbox_CDDA_CanDecayed= "Z เหม็นเน่า : สามารถเหม็นเน่า",
Sandbox_CDDA_CanRevive= "Z หมอผี : สามารถชุบชีวิตศพได้",
Sandbox_CDDA_EnumPush = "Z นักมวยปล้ำ : ความสามารถ",
Sandbox_CDDA_CDDA_EnumPush_option1 = "ไม่สามารถผลักได้",
Sandbox_CDDA_CDDA_EnumPush_option2 = "สามารถผลักได้แต่จะไม่ล้ม",
Sandbox_CDDA_CDDA_EnumPush_option3 = "สามารถผลักได้แล้วล้มลง",
Sandbox_CDDA_EnumBrute = "Z เดรัจฉาน : ความสามารถ",
Sandbox_CDDA_CDDA_EnumBrute_option1 = "ไม่สามารถผลักได้",
Sandbox_CDDA_CDDA_EnumBrute_option2 = "สามารถผลักได้แต่จะไม่ล้ม",
Sandbox_CDDA_CDDA_EnumBrute_option3 = "สามารถผลักได้แล้วล้มลง",
Sandbox_CDDA_CanShock= "Z สายฟ้า : สามารถโจมตีติดช็อตไฟฟ้าได้",
Sandbox_CDDA_CanShock2= "Z สายฟ้า : สามารถช็อตไฟฟ้าได้",
Sandbox_CDDA_CanBoomer= "Z บูมเมอร์ : ทำให้เครียด",
Sandbox_CDDA_CanBoomer2= "Z บูมเมอร์ : สามารถจับตายผู้เล่น",
Sandbox_CDDA_CanOpenDoor= "Z ผู้รอดชีวิต : สามารถเปิดประตู",
Sandbox_CDDA_CanFire= "Z เจ้าหน้าที่ดับเพลิง : ป้องกันไฟ",
Sandbox_CDDA_CanChild= "Z เด็ก : ทำให้รู้สึกเศร้า",
Sandbox_CDDA_CanBullets= "Z ตำรวจ : ป้องกันกระสุน",
Sandbox_CDDA_CanRadioactif= "Z กัมมันตรังสี : ติดกัมมันตภาพรังสีเมื่อโดนโจมตี",
Sandbox_CDDA_CanRadioactif2= "Z กัมมันตรังสี : สามารถติดกัมมันตภาพรังสี",
Sandbox_CDDA_CanBite= "Z กัดกระชาก : สามารถกัด",
Sandbox_CDDA_CanNightmare= "Z แห่งฝันร้าย : สามารถทำให้กลัวสุดขีด",
Sandbox_CDDA_CanBurner= "Z ติดไฟ : สามารถทำให้ติดไฟ",
Sandbox_CDDA_CanHulk= "Z ฮัลค์ : สามารถจับทุ่ม",
Sandbox_CDDA_Predator = "Z นักล่า : สามารถจับฉีกขาดได้",
Sandbox_CDDA_PredatorScream= "Z นักล่า : สามารถเล่นเสียงได้",