Project Zomboid

Project Zomboid

CDDA Zomboids
844 Comments
DETOX  [author] Jun 11 @ 9:18pm 
Attraction zone
SeveralPeople Jun 11 @ 10:08am 
Does the screamer and the screecher zombies spawn MORE zombies or just have a large radius for calling and attracting zombies that are already in the area?
Izrail May 24 @ 3:10am 
Thank you so much, I found this item
DETOX  [author] May 23 @ 9:55am 
in the ESC menu -> options -> (mods) -> CDDA
Izrail May 22 @ 3:17am 
Hey, how can I remove the inscriptions over the heads of zombies?
DETOX  [author] Apr 30 @ 7:42am 
So im going to explain why this hapoens, its due to the first zombie rolled to sprint the one after will have the same effects until the update function happens to re arrange its stats and sprint some times due to large load the update takes time and doesnt update the zombie properly.

Im still waiting for mp 42 to code the mod again
Cyanide Apr 29 @ 1:34pm 
Hey how to fix a problem where sometimes Zomboids are of certain Normal Speed kind and they start sprinting? Like Child Z sprinting for example.
Or a Zomboid trhat is a russian roulette and it goes through every available zombie type until it stops at one?
DETOX  [author] Apr 25 @ 12:19pm 
Hello 🌸♡Emily♡🌸,Thank you for your wholesome message. I'm very sorry that I'm not as invested in the mod anymore. The last version I worked on was the experimental version of my mod. Maybe when MP hits B42, I’ll update it, since it was always more intended for multiplayer than singleplayer. All of my optimizations were made with MP in mind.I was also adding way too many functions to each zombie type, which ended up taking a lot of my time and slowing down my progress on the mod. You can always use the original mod for B42, as it works fine. I understand mine has more zombie types and offers more variety, kind of like a “this is not the same as that” experience.When B42 MP drops, I might return to coding. In real life, I'm doing well with my studies and work, but I have less free time now. Of course, I’m totally open to letting others remake the mod no issue at all. I don’t have any right to say no anyway everything I’ve done is free to use.
:spiffo:
🌸♡Emily♡🌸 Apr 18 @ 8:39am 
@DETOX is the mod on a pause for now temporarily? i have not noticed an update in a while, and as far as i can tell it's not on the latest unstable version (B42) after reading your message i now do understand you are busy irl! please take your time my friend, we love your work and we will always be here for you when you eventually return! the amount of effort and dedication put into this project really does show! and commitment you have had in continuing developing and maintaining this ever since 2023 is outstanding, i really commend you for making such an awesome mod! Truly thank you :D

-Emily

Take care mate!
Foxtongue Apr 2 @ 7:03am 
i got killed by two fat zombie who were for some reason sprinting
逍遥子 Apr 1 @ 8:24pm 
how to configure the spawning mechanism? after clearing and building around the rosewood fire station, zombies still respawn in large numbers over time
Construct Mar 11 @ 3:25pm 
gotcha.
DETOX  [author] Mar 11 @ 2:55pm 
@Construct No its not annoying i stopped updating the mod and the files are still in experimental when i'm coming back of course i will update the mod but for now i'm sorry there is no update comming. been working irl.
Construct Mar 3 @ 12:54pm 
@DETOX will this mod be getting updated to b42? sorry if this question is annoying or frustrating
DETOX  [author] Feb 3 @ 1:00am 
There is aurhentic peach one a guide in the pz forums
DETOX  [author] Jan 17 @ 1:18am 
Yes of course but i didnt like the end product at that time i didnt know the techniques to make fake particule effect in future all zeds will have custom 3d outfit
Xayalynn Jan 16 @ 2:54pm 
But I mean for the rest of the zombies, Charred Nightmare, Shocker, Burned and Predator should have special outfits for one to distinguish them more clearly
DETOX  [author] Jan 16 @ 12:49pm 
the outfits are already in here the Hulk zombie is not an actual hulk from the movie but the cdda hulk and i was testing models and some worked but i didnt fully implemented the idea yet its planned
Xayalynn Jan 16 @ 12:34pm 
Can you make a version where Zombies spawn with Outfits? like https://steamcommunity.com/sharedfiles/filedetails/?id=3161355908&searchtext=cdda do?
I would love to see an actual zombie cosplaying of Hulk or biters having slasher or clown outfits
SunRapper39 Jan 12 @ 7:42am 
damn
DETOX  [author] Jan 12 @ 7:10am 
maybe on holidays and weekends i can fix right now i'm not having fun doing it so you guys have to wait sadly
DETOX  [author] Jan 12 @ 7:09am 
alot of time weeks
since i have no free time to fix it and add stuff
SunRapper39 Jan 12 @ 6:53am 
so how.long will it take to fix it just asking
DETOX  [author] Jan 12 @ 4:05am 
@SunRapper39 no its not about the first mod
Mod options and MoodleFramework since experimental brings alot of changes most of them are broken in b42 and i have no time to fix them but slowly
SunRapper39 Jan 11 @ 8:54am 
i think cdda zombie is already updated to b42 so now you can change it if cdda zombie was the framework your talking about
Bruno Yoshinobu Jan 8 @ 11:52am 
good luck
DETOX  [author] Jan 8 @ 11:50am 
i'm waiting for the mods to be update to b42 so i can implement my work
DETOX  [author] Jan 8 @ 11:49am 
its alot of repeated work for a mod most ppl wont do this stuff but i recently started again to translate and fix and patch by small portion until its finished.
DETOX  [author] Jan 8 @ 11:48am 
i did but when they see the code ooof XD
Bruno Yoshinobu Jan 8 @ 11:47am 
i mean is okay to ask for help just ask people you trust!
DETOX  [author] Jan 8 @ 11:46am 
its nothing against you i just needed to rant about the coding x) issues i have.
Bruno Yoshinobu Jan 8 @ 11:45am 
no worries i am just a big sucker for realistic mods thats all
DETOX  [author] Jan 8 @ 11:43am 
To be honest i shot my self in the foot , i shouldv just released the mod with many features and less zombie types. and after finishing main points like dynamic spawning and loot and other cool stuuf i wouldv released zombie types per update, this is hindering me for alot of raisons
one of them is coding i have limited knlowdge of coding and the game limites my creative ideas because zombies are most of the hardcoded to have certain paramaters to not change or adjusted only by few numbers.
DETOX  [author] Jan 8 @ 11:38am 
i had planned that idea of having presets but it takes alot of time for me to add sandbox options and make sure they work for each button and option selected and also every time i add an option i'm making alot of code for sake of customizability that is why its taking alot of time for me and i have to make sure other types have options so you can choose to disable moves or abilities.
in experimental there are alot of options without translation becuase there lot of code hehe all of it just works out at the end i hope they are readable for you.
Bruno Yoshinobu Jan 8 @ 11:31am 
you should like make presets if u get what do i mean
Bruno Yoshinobu Jan 8 @ 11:26am 
i seen no worries just saying
DETOX  [author] Jan 8 @ 11:24am 
You can turn of the setting in base mod, if you dont like it its unrealistic i just didnt know how to add health for zombies without making them despawn out since adding alot of hp per bullet makes them despawn
DETOX  [author] Jan 8 @ 11:22am 
it has alot of new features
DETOX  [author] Jan 8 @ 11:22am 
check the description its a cyan logo with CDDA Experimental
Bruno Yoshinobu Jan 8 @ 11:22am 
( for people curious wtf do i mean you eaither have to turn of zombie cops sodliers and shelifs to be killable by bullets in menu)
Bruno Yoshinobu Jan 8 @ 11:17am 
you just could say there is a settings to turn it off-
Bruno Yoshinobu Jan 8 @ 11:02am 
can ya share it here?
DETOX  [author] Jan 8 @ 10:51am 
no seperate mod
Bruno Yoshinobu Jan 8 @ 10:49am 
oh? experimental like in game settings?
DETOX  [author] Jan 8 @ 10:34am 
i understand thats why in experimental it has seperate versions
one for full immunity and others for each hit adds hp wich can lead to a oneshot anyway and other is by adding the vest armor to zombie hp wich is more realistic
Bruno Yoshinobu Jan 8 @ 10:15am 
no offense but in my opinion thats kinda dumb since like half of cop zombies dont wear like vest and shit. and i have idea how ya could make it more realistic
@DETOX
DETOX  [author] Jan 8 @ 5:47am 
Yes
Bruno Yoshinobu Jan 8 @ 4:17am 
are cop zombies / soldiers and shelifs fully innmune to gun damage? @DETOX
Oversights2006_ Jan 8 @ 12:16am 
Sure buddy!
DETOX  [author] Jan 8 @ 12:08am 
I see, because the mod dont do anything besides change zombie behaviour and extra professions and some traits