Project Zomboid

Project Zomboid

CDDA Zomboids
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DETOX  [developer] Aug 16, 2023 @ 10:37am
2
Update 1.0.0 - PART ONE
Update 1.0.0

The full update name is: The Cataclysm: Dark Days Ahead Part 1
Since this is a huge update to the mod, I wanted to take more time to make sure certain things are adjusted balanced for most zombies and traits.
That's why I chose to separate the update in two parts.

- Part One: will be more about Customisation and reworked zombie features and general bug fixes compatibility to clothing mods updating the roaster of Outfits for Authentic Z, Brita Armor pack and new popular clothing mods.

- Part Two: Add New Zombie types New gameplay mechanics, Zombie loot, Display UI Improvements, Zombie functions.



Part One
Sandbox options, Volume slider, traits, reworked zombies, general fixes



Display UI Improvements

New option: Aim to draw Added option in (Mod-Options), this option is Defaulted to true it will let you chose draw freely the Nametags without having to aim or needing to aim, how does it work?Easy hover over with the mouse curser, and it will draw the nametag, this also fixes the i can't see zombie type inside a vehicle Client Only.

New option: Draw timer Added option in (Mod-Options), this option is Defaulted to 100 it will let you chose the timer in ticks that controls how many ticks has to pass for the nametag to vanish from the screen. Option is from zero ticks to 10,000 ticks Client Only.



SANDBOX - Categories
Added New detailed description for each zombie directly from the CDDA Wiki[cddawiki.chezzo.com]

Re named Sandbox options to be more clear, Re ordered sandbox options.

New Sandbox categories to match vanilla style

〇 CDDA - Core (all options related to Tick update, Debug, etc.).
〇 CDDA - Character (all options related to skills, traits, requirements, damage, etc.).
〇 CDDA - Zombie Lore (all options related to zombie lore customisable health, speed, etc.).
〇 CDDA - Zombie Abilities (all options related to zombie abilities).
〇 CDDA - Zombie Fall (all options related to zombie keep standing "Shoving").
〇 CDDA - Advanced Zombie Options (all options related to zombie population multiplier, spawning rates, disabling enabling zombies, etc.).



SANDBOX CDDA - Zombie Lore

Customise all zombie Health/Speed/Toughness/Hearing: Before you could only chose between if you want to use CDDA Sandbox options to take over vanilla one wich was hardcoded and can't change speed health etc., Now you can change:


Part One
For all these options you have a option "Random"
➤ Name : the name of the zombie now you can edit the name :)
➤ Speed: The speed of zombies when giving chase: Crawler, Shambler, Fast Shambler, Sprinter.
➤ Strength: How hard a zombie will hit when dealing damage to both the player and world objects: Weak, Normal, Superhuman.
➤ Cognition: How effective zombies are at navigating to reach their target. Determine whether zombies will attempt to open doors, break windows or doors, or simply attempt to walk around to reach their target: Basic navigation, Navigate, Navigate + use doors.
➤ Health: Zombie health: from one to 500.
➤ Toughness: The hitpoints of zombies and how likely they are to fall over: Fragile, Normal, Tough.
➤ Memory: How long a zombie will give chase before giving up: None, Short, Normal, Long.
➤ Sight: How large the radius of the sight cone is, and therefore be able to spot a player from farther away, or in their peripherals: Poor, Normal, Eagle.
➤ Hearing: The distance in which they were move towards a noise, such as broken windows or dying zombies: Poor, Normal, Pinpoint.
➤ No-Teeth: If the zombie has teeth or not (can the zombie bite?)



SANDBOX CDDA - Zombie Abilities

➤ Screamer Z: New Call Radius option: from one to 300.
➤ Screecher Z:New Options
➤ Grabber Z: New Slow factor option, New Slow timer option.
➤ Decayed Z:New Options
➤ Necromancer Z: New Range in squares to revive zombie option.
➤ Wrestler Z: New Options
➤ Brute Z: New Options
➤ Slavering Biter: New Options
➤ Shocker Z: New Options


SANDBOX CDDA - Advanced Zombie Options


Enable disable All zombie types : added options to enable disable all zombie types even outfit based zombie types, for example before even if you set Burner Z set 0% spawn rate it will some times spawn, Now there is a check box for each zombie type so even if you don't like let's say Hulk Z zombie type you can now disable that zombie, The check box will take over the spawn rates it will not care about the spawn rate.



Sounds & Music

Added a section inside "Sounds/Advanced Sound" to lower/increase sound volume for each piece You, need True Music or any mod that enables Advanced sounds option inside Sounds also right now the game doesn't let you lower or increase volume for some reason?!Anyway, the option is here perhaps a patch from the game could fix this issue.

Lower the volume to 0.25% to all sounds that blows your ears I'm very sorry before I used to play in 20% sound Windows sound mixer, I didn't realise that the sounds where so bad and the volume is just to much , No worries now its 0.25% to every sound/music piece no more EARRAPE.

Added sounds to Boomer Z, a type of Blood, Gore and Bones exploding “ A rotund human body, bloated beyond belief and layered in rolls of fat. It emits a horrible odor, and a putrid pink sludge dribbles from its mouth. ”. An Option to disable this SFX.

Added sounds to Master Z , a type of Upgrade sound mixed with zombie sounds This would let you know if the master zombie just evolved nearby zombies. . An Option to disable this SFX.

Added sounds to Necromancer Z , a type of Revive sound mixed with zombie sounds This would let you know if the master zombie just revived nearby zombies. . An Option to disable this SFX.

Added sounds to Hazmat Z , a type of radioactivity sounds mixed with zombie sounds for the idle sound, sounds for Attacking, sounds for getting radioactivity. An Option to disable this SFX.

Added sounds to Shocker Beast Z An Option to disable this SFX.

Added sounds to All skeleton type zombies An Option to disable this SFX.



Sounds - Gameplay changes

Added options for the CALL Distance for each zombies playing ambient sounds or attacking sounds .


Clothing update

Added and updated zombie outfits to match current mods clothings .



Zombie types - Rebalance Stats

the spread sheet is here [docs.google.com].
Added and updated zombie outfits to match current mods clothings .
Added new stats to zombie types: Toughness, Memory, Sight, Hearing, Cognition, Bite .
Zombies stats are ment to match CDDA Game some zombies are now harder to kill some of them have pinpoint hearing some of them have long memory and eagled sight and some can open doors, some can deal more damage to the player and barricades, some can't bite.

Reworked most if not all zombie abilities should be fine and good working no more clunky sht, cleaned bad functions.
Reworked outrageous abilities No more death by RNG, instead its a fixed damage and the pool of damage is very small no more zombies that kill you in 2 seconds without touching the player, now the zombie has to touch/bite the player to have a chance to apply the bad effects.
Hard zombie types will chose certain moves instead of all at once RNG

Zombie type population/spawn chance increase Because of the fix for the spawn chance of zombies, I adjusted the spawn rates just a bit to have these challenging zombies to spawn more without needing a Master Z to evolve weaker zombies.
■ Shocker Beast: from 1% to 4%.
■ Burner Z: from 4% to 6%.
■ Nightmare Z: from 4% to 8%.
■ Biter Z: from 4% to 6%.
■ Boomer Z: from 7% to 10%.
■ Shocker Z: from 5% to 7%.
■ Screecher Z: from 10% to 15%.
■ Master Z: from 5% to 8%.
■ Wrestler Z: from 7% to 12%.
■ Brute Z: from 2% to 5%.
■ Necromancer Z: from 5% to 9%.
■ Skeleton Sprinter Z: from 8% to 10%.

Child Z & Boomer Z can't bite the player

Working on the text:)
Last edited by DETOX; Aug 20, 2023 @ 12:02am