RimWorld

RimWorld

[1.5; 1.4] RimFridge: Now with Shelves!
user Apr 17, 2024 @ 5:02am
Deep Fridge Bug with Workbench Deliveries
I'm experiencing a bug where building a deep fridge will prevent me from changing settings of workbenches on where materials should be delivered. Clicking the setting does nothing and doesn't display a list that allows you to change said setting. (Take to best stockpile/Leave on the floor etc.)

This issue does not happen with the single/wall refrigerator and deconstructing the deep refrigerator fixes it. When clicking on the workbench delivery setting and having refrigerators a greyed out option called "Take to single refrigerator (incompatible)" shows up. I assume that when building a deep refrigerator a similar option should theoretically show up but doesn't for some reason and the game not knowing how to process that simply doesn't allow that tab to open up rendering the user unable to change the setting. I'm using LWM's Deep Storage for 1.5 so maybe there's a conflict between those.
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Showing 1-11 of 11 comments
"Just Harry"  [developer] Apr 17, 2024 @ 9:21am 
Oh, I think I might know what the cause of this is. With RimWorld's dev-mode enabled, when you attempt to open the "Take to stockpile" menu, does an error/warning mentioning a "groupingLabel" appear in the error log?

If so, this is an error on the side of LWM's Deep Storage: RimWorld 1.5 introduced a new "groupingLabel" field for building defs, and if that field isn't present in a storage building's def, the presence of that building will cause the "Take to stockpile" menu to fail to open.
"Just Harry"  [developer] Apr 17, 2024 @ 9:30am 
Okay, I just tested it locally: this is what I thought it was; I'll let the Deep Storage people know.
user Apr 17, 2024 @ 9:32am 
Brilliant, thanks!
Mishgan Apr 30, 2024 @ 4:13am 
up
_♣Caligula♣_ Sep 29, 2024 @ 10:44am 
Is this still a problem?
I have this specific bug that I can´t open the ,,take to stockpile" menu, throws an eror.
Removed Hospitality: vending machine, error persists. I can create new bills fine, just not open the menu.
Dagroth Nov 12, 2024 @ 7:58pm 
I just had the same thing happen after building a Single Refrigerator or Wall Single Refrigerator (tested with both) - deconstructing it got things back to normal.
I don't have the Deep Storage mod mentioned in the original post (I just checked to be sure), so it can't have anything to do with that one.

Edit: It works, though in a weird manner: The stockpile zones aren't intially visible/listed, until I click the new "Stockpiles" option, then it lists the zones. I assume that's intentional?
Last edited by Dagroth; Dec 3, 2024 @ 4:17pm
Kayleeosaurus Dec 2, 2024 @ 1:33pm 
Im running into the same issue on the latest version. With and without Deep Storage.
Last edited by Kayleeosaurus; Dec 2, 2024 @ 1:33pm
Eligoth Dec 5, 2024 @ 2:33pm 
I've been having the same issue :(
finally,i fixed it.just add the <groupingLabel> in Buildings_Fridge.xml:cozybethesda:
Fixed it in that you cant select stockpile options again?
Also, do you mean Fridge_Building.xml from folder ThingDefs_Buildings?
And where exactly to place label there?
Last edited by _♣Caligula♣_; Feb 14 @ 5:34am
That's my fault.I mean i fixed the "Take to stockpile" menu cant be opened,but for me it's caused by another mod called "Vanilla Furniture Expanded Pack".I added the <groupingLabel> to the <building></building>,Then I fixed it.Hope it helps!
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