RimWorld

RimWorld

[1.5; 1.4] RimFridge: Now with Shelves!
285 Comments
VitaKaninen Apr 28 @ 9:57am 
Wall fridges work the same as walls, and will insulate a freezer.
Darian Stephens Apr 28 @ 9:39am 
Do the wall fridges allow a room to be insulated?
Say you have a cold freezer, and want a wall fridge in the wall between it and the dining room, so people don't have to go through doors to get their meal.
Would you be able to heat the dining room, while keeping the freezer cold?

The description says it divides rooms, but does it actually count as 2 separate rooms despite being able to interact with the same fridge from both sides?
莫名某某 Apr 28 @ 3:18am 
When there are multiple different ingredients in the refrigerator, if the quantity of a certain ingredient is too small, the Nutrient Paste Dispenser will be unable to continue working.

Also refrigerators cannot be recognized by Vanilla Nutrient Paste Expanded.
Daniel Santos Apr 26 @ 2:18pm 
Hi, love your mod, I tried twicking it to my liking by changing the number of stacks in this line"<maxItemsInCell>3</maxItemsInCell>"

However, problem is, it's not that simple, because then if I have like 9 stacks, it will display the numer of the items in a glitched way, would be possible to hide the skacks or show the numbers as a total (just one number and not one per stack)?
VitaKaninen Apr 12 @ 10:09pm 
@mogazor You can use Variety matters stockpile or rimmsqol to limit the stacks.
mogazor Apr 12 @ 4:21pm 
Hello, wondering please if there's a mod option to disable shelves mode please? I looked but couldn't seem to find one. I personally find storing one stack of something is preferable. Thanks in advance!
DeathDealer7266 Apr 4 @ 1:02am 
FYI! I found my problem. I had old versions of rimfridge in my inactive mod list and that was causing this one to error out even tho I only had this one enabled. I completely deleted the old version and all the errors on this one cleared up.
DeathDealer7266 Apr 3 @ 8:03pm 
copied all files from existing save to new computer and now this mod is saying its incompatible with the exact same version, broke all my fridges and rebuilding them results in nothing being built.
Chillpants Mar 28 @ 6:46pm 
This mod strangely conflicts with the random start mod SPECIFICALLY when generating a map with snow on it for some reason... It gets stuck in map generation with errors on snow and fog of war generating?
VitaKaninen Mar 27 @ 5:17pm 
I had an animal corpse in my wall fridge and it resurrected during a death pall. Is there a way to make the wall fridge not open to the outdoors?
Adrea Mar 25 @ 10:30am 
Bless you for this--this fridge is really helping save space for food storage AND helping me build a MUCH better hospital!
Angelic Slayer Mar 25 @ 1:27am 
Its not working for me, Ive checked through all the research pages I have and there nothing
Sarkanthonier Mar 14 @ 9:22am 
The mod does work, i just installed it and i saw no issues. The fridge has to be researched and then all the different kinds can be used just fine.
Holo The Wise Wolf Mar 5 @ 3:02pm 
Doesn't work, use another.
Mike Mar 4 @ 10:26am 
given the compatibilities with Vanilla paste expanded could we get a version of the fridge that acts not as a hopper but as a paste dispenser rack? hat way we can pipe our paste directly into the fridge next to our tables?
BCS Feb 28 @ 7:53pm 
I'm getting a warningthat says mod incompatible with itself
isiarca Feb 23 @ 3:35am 
@Tatchi Mi: This is the workshop page for RimFridge, which I can't imagine having an effect on pawnkinds or factions. If what you mean is that Android Enclaves work fine without this mod but bug out when both mods are present, then you should say that, because as it is it looks like you've commented in the wrong place.

What mod are you using that adds androids, anyway? If it's the original Android Tiers, then be advised that that mod is deprecated. If it's Android Tiers Reforged, that one also isn't for 1.5. If it's a different mod than those, then I don't know enough to offer advice other than, again, make sure you're on the correct page so that your bug report gets to the right person.
Tatchi Mi Feb 13 @ 1:55am 
Is Android Enclave supposed to be 100% Baseliner xenotype?
Mandrin32 Feb 8 @ 12:30pm 
Hello,

When registering a Rimfridge in a group and when configuring cooking delivery to this group, a Rimworld_x64.exe crash occurs.

I'm available to give you all what you need to debug this.

Thank you
DRAEGONDRAVAL Jan 30 @ 2:51am 
Are you still active? People are leaving comments but I don't see any reply from the mod dev. :steamsad::steamsad::steamsad:
Lucius Jan 1 @ 9:05am 
quad and dual fridge won't build.

Quad and Dual fridge will not build.

Exception in JobDriver tick for pawn John driver=JobDriver_ConstructFinishFrame (toilIndex=1) driver.job=(FinishFrame (Job_18605) A = Thing_Frame_RimFridge_QuadRefrigerator26143 Giver = JobGiver_Work [workGiverDef: ConstructFinishFrames])
System.ArgumentNullException: Value cannot be null.
Parameter name: type
[Ref D1A6021A] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver) (etc)
WM3 Dec 30, 2024 @ 7:28pm 
Is there a way to return the wall cooler and wall vent while using this mod?
Torres Dec 23, 2024 @ 12:24pm 
Hey there's this error that won't let the beers become "frosty" I'm using LMW deep storage as well

Exception ticking Beer902336 (at (163, 0, 180)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref BE511AE8]
at RimFridge.CompFrosty.CompTickRare () [0x0004a] in <3af6ee78bc424f458b1e5fe645848739>:0
at Verse.ThingWithComps.TickRare () [0x00024] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.TickList.Tick () [0x0016b] in <69945a8ed6c540cf90b578de735e0605>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch5 (Verse.Game)
Verse.Root_Play:Update ()
Jakori Dec 12, 2024 @ 9:47am 
i rly hate the shelves
Metatron127 Dec 10, 2024 @ 4:12pm 
Finally a way to make sure I can keep ingredients frozen and meals refrigerated so my colonists don't have to spend all day chipping away at their ice soup before they can eat it
Tassie Tiger Dec 2, 2024 @ 4:27am 
The fridges are found under the temperature tab like coolers, heaters, vents etc
sandra_ofosu Nov 29, 2024 @ 4:50pm 
I am unable to build a rimfridge. I also cannot find it in Architect or research or anywhere really.
TheLilPapi Nov 14, 2024 @ 1:50pm 
Am I just blind? I can't find it in Architect or in Research.
DSkreet Nov 14, 2024 @ 12:30am 
Why does this mod remove the Air Conditioning vents tech?
donteversendmeshit Nov 3, 2024 @ 10:44pm 
You Sir, are one of the good guys. :steamhappy:
ManiacMike Oct 28, 2024 @ 9:02am 
@MCRRRR thanks a lot, i will give it a try. didn't know that there's a mod for stack sizes. great
Dr. Bolas Tristes Oct 27, 2024 @ 5:47pm 
@ManiacMike you could try Stack gap mod for that
ManiacMike Oct 24, 2024 @ 5:22pm 
is it possible just to have 1 stack? my prisoners really dont need 3 stack of food in their cells
Kampfkrapfn Oct 23, 2024 @ 8:15am 
@KampfTomate007

oh ... oooooookay, didn't recognize that... tyvm!!
KampfTomate007 Oct 22, 2024 @ 10:00pm 
@That_Annoying_Guy:
@Kampfkrapfn:

Did you right click the fridge build icons? By default there are only 2 buttons for regular and wall fridges, and if you right click the buttons you'll see the alternative 1x2 regular/wall and 2x2 regular variants.
star Oct 10, 2024 @ 12:45pm 
multiplayer compatible?
That_Annoying_Guy Sep 22, 2024 @ 10:11am 
for some reason despite telling me other fridges are unlocked, I can only build the 1x1s
Caerbannog Sep 19, 2024 @ 12:24pm 
I really miss having my deep storage rimfridge in my kitchens and temperature control for medicine, so I grabbed this mod. Unfortunately, I couldn't figure out the best place in the load order for this mod. It somehow made it so mining plan and harvest plan icons stopped showing up on the map, so maybe there's an Allow Tool (another mod) incompatibility? And then I realized I couldn't open up certain tabs to build anymore. I couldn't figure it out, so its in the disabled section for now. I have *a lot* of mods, so it could be any number of mods interfering with this one.
The Lord Pootis Sep 11, 2024 @ 7:23am 
Update: It seems to no longer rot in the fridge anymore.. My only guess on what could of been the cause is that I had a fridge outside and it was also during a toxic fallout. I figured that it wouldn't matter since the fridge looks like would protect stuff inside it from outside elements but maybe it doesn't, or at least not for things like the toxic fallout
The Lord Pootis Sep 11, 2024 @ 2:37am 
Straight up doesn't work, raw meat still spoils inside the fridge despite it claiming it's "frozen" inside of the fridge and I have no idea why, doesn't seem to say anything related to the mod in the logs either, anyone knows what could be causing this?
Kham Sep 9, 2024 @ 12:41am 
@Z03 Without a full log I can't be certain, but that looks like it's just saying that it applied the patch and took 0.026 seconds to do so. Doesn't look like an error.
Z03 Sep 8, 2024 @ 11:27pm 
this is giving me an error in log analyzer, incompatible with deep storage?

|RimFridge: Now with Shelves!| Forcing the application of patch lwm.deepstorage | Patches/AddNewUnits_RimFridge.xml of LWM's Deep Storage.
GAGARIN: <color=white>ApplyPatches_Profiler</color> took <color=red>0.026</color> seconds
Buck Sep 7, 2024 @ 6:40pm 
Having same issue, i build the fridge and poof, its gone. =(. Ive been using this mod since day 1 of my Rimcareer. Please fix. =)
Fleurety Sep 6, 2024 @ 10:58am 
Greetings. It seems this mod resulting in unbearable lags. Found the reason that, Class FridgeCache traverse mapcomps to find custom comp about 200k times per sec. Please add a static cache or something instead of find this comp massively frequently.
Stacewars Sep 3, 2024 @ 2:02am 
Not sure if it's an issue with this mod or a conflict but eventually this just stops working for my game. Pawns don't recognise what is stored in a fridge (e.g. won't take food or materials from it) and won't (or can't) can't store additional materials in fridges. Trying to force haul a material to an empty fridge configured for that material shows 'no available storage'. All fridges 'break' like this at the same time and I end up having to remove the mod and build a walk in anyway.
CrabFestIsBack Aug 29, 2024 @ 1:29pm 
The mod is awesome but something is happening with the pathing? Huge TPS drops and constant calls to something along the lines of "is accessible?" shown by dubs. The mod seems to be stuck in endless loops of making sure each pawn can access the fridges and with a 19 person colony its a drainer. The actual fridges are awesome though
King DaMuncha Aug 22, 2024 @ 3:09am 
This kills my FPS too.
Kham Aug 18, 2024 @ 12:16pm 
@pit-s the 2x2 is still there, so is the 1x2. You just have to select it, the icon has the little triangle at the top which means clicking it opens a menu to select which version you want.
pit-s Aug 18, 2024 @ 8:35am 
Forget the thing about the quad variant - its no longer a thing according to the description.
pit-s Aug 18, 2024 @ 8:32am 
The only problem I encountered so far with the mod is that I'm not able to build any other than the single refrigerator.
I assume I'm missing something ... maybe a tech that unlocks the double or, if it is still a part of the mod, the quad variant ... can someone tell me where to look bc I cant find it. xD