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Say you have a cold freezer, and want a wall fridge in the wall between it and the dining room, so people don't have to go through doors to get their meal.
Would you be able to heat the dining room, while keeping the freezer cold?
The description says it divides rooms, but does it actually count as 2 separate rooms despite being able to interact with the same fridge from both sides?
Also refrigerators cannot be recognized by Vanilla Nutrient Paste Expanded.
However, problem is, it's not that simple, because then if I have like 9 stacks, it will display the numer of the items in a glitched way, would be possible to hide the skacks or show the numbers as a total (just one number and not one per stack)?
What mod are you using that adds androids, anyway? If it's the original Android Tiers, then be advised that that mod is deprecated. If it's Android Tiers Reforged, that one also isn't for 1.5. If it's a different mod than those, then I don't know enough to offer advice other than, again, make sure you're on the correct page so that your bug report gets to the right person.
When registering a Rimfridge in a group and when configuring cooking delivery to this group, a Rimworld_x64.exe crash occurs.
I'm available to give you all what you need to debug this.
Thank you
Quad and Dual fridge will not build.
Exception in JobDriver tick for pawn John driver=JobDriver_ConstructFinishFrame (toilIndex=1) driver.job=(FinishFrame (Job_18605) A = Thing_Frame_RimFridge_QuadRefrigerator26143 Giver = JobGiver_Work [workGiverDef: ConstructFinishFrames])
System.ArgumentNullException: Value cannot be null.
Parameter name: type
[Ref D1A6021A] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver) (etc)
Exception ticking Beer902336 (at (163, 0, 180)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref BE511AE8]
at RimFridge.CompFrosty.CompTickRare () [0x0004a] in <3af6ee78bc424f458b1e5fe645848739>:0
at Verse.ThingWithComps.TickRare () [0x00024] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.TickList.Tick () [0x0016b] in <69945a8ed6c540cf90b578de735e0605>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch5 (Verse.Game)
Verse.Root_Play:Update ()
oh ... oooooookay, didn't recognize that... tyvm!!
@Kampfkrapfn:
Did you right click the fridge build icons? By default there are only 2 buttons for regular and wall fridges, and if you right click the buttons you'll see the alternative 1x2 regular/wall and 2x2 regular variants.
|RimFridge: Now with Shelves!| Forcing the application of patch lwm.deepstorage | Patches/AddNewUnits_RimFridge.xml of LWM's Deep Storage.
GAGARIN: <color=white>ApplyPatches_Profiler</color> took <color=red>0.026</color> seconds
I assume I'm missing something ... maybe a tech that unlocks the double or, if it is still a part of the mod, the quad variant ... can someone tell me where to look bc I cant find it. xD