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You need a console mod, like https://steamcommunity.com/sharedfiles/filedetails/?id=2791241084&searchtext=console
Nothing to do with MCT but independent.
There are several spawn commands but since most of my characters are (or should) count as ll its possible to use the "legend + key command".
Keys for commander-characters are noted at the character discussion.
agent/ agent-subtype key for Selafyn is "hbe_selafyn"
So the console commnad would be: legend hbe_selafyn
For Finubar just put take the key from the post above.
https://ibb.co/XCWWYj0
Items are set to be destroyed, ones the starting faction is destroyed... So there should not be three copies...
Same as the skill : "Regent of Tor Yvresse : Reduction cost and reduction time doesn't work but grow work
(Love the mod overall!)
-> the missions will only trigger when Liandra is the leader of Caledor
- fixed several smaller bugs
- fixed Asarnil's missing block chances
- fixed Asarnil's innate skill (prevent all units to appear on the list)
- reworked variant for Aliathra
- removed some tables - maybe not savegame compatible
- re-applied character recruitment after confederation
-> still buggy as already recruited characters will be dublicated in the pool
- Arandir Swiftwing, legendary lord and leader of Ellyrion
-> with him Ellyrion becomes a playable faction in the campaign
- Lord based around the Ellyrian Reaver units
- Alatar, legendary lord and additional general for Nagarythe (Alith Anar)
-> lord based around the Shadow Warrior and Shadow Walker units
Son of the Sea:
- Upkeep: -25% for Lother sea guards -> removed
- Leadership: +10 for Merwyrm and Sciowyrm units (Lord's army) -> added
Scarlet Dragonscale Armour:
- Passive ability "Flaming Armour" -> Passive Ability: "Fiery Presence" (ability name change)
- Damage per second: 8-16 > Damage per second: 4-8 (Passive Ability: "Fiery Presence")
Phoenix Crown
- Income gained from local settlement's income: +5% -> Tax rate: +10%
White Lion's Bodyguards
- Physical resistance: 10% -> Physical resistance: 15%
The Fangs of Ulthuan
- Charge Bonus: +8 -> Charge Bonus: +15%
- Speed: +10% -> Speed: +15%
Protect the King!
- Ward Save: 8% -> Ward Save: 5% (for finubar)
- Ward Save: 5% -> Ward Save: 10% (for white lions of chrace units (Lord's army))
Reasonable Authority Figure
- Income from trade tariffs: +5% -> Income from trade tariffs: +10%
- Income from buildings: +5% -> Income from buildings: +10%
- Income from ports: +10% -> Income from ports: +15%
Prince of Eataine
- Recruitment cost: -30% -> Upkeep and Recruitment cost: -35%
- Reload time reduction: +12% -> Reload time reduction: +15%
- Income from ports: +25% -> Income from ports: +35%
Bold Explorer
- Campaign movement range: +8% -> Campaign movement range: +15%
- Campaign line of sight: +35% -> Campaign line of sight: +50%
The Chracian Warriors
- Weapon strenght: +12% -> Weapon strenght: +15%
- Bonus vs Infantry: +8 -> Bonus vs Infantry: +15
King's orders
- Speed: +12% -> Speed: +10%
- Charge Bonus: +12% -> Charge Bonus: +10%
- Vigour loss reduction: -30% -> Vigour loss reduction: -50%
Glory of Ulthuan
- Research rate: +15% -> Research rate: +25%
- Construction cost: -8% -> Construction cost: -10%
This is my Kingdom
- Campaign movement range: +12% -> Campaign movement range: +15%
- Casualty replenishment rate: +8% -> Casualty replenishment rate: +10%
- Reinforcement range: +25% -> Reinforcement range: +50%
- Attrition: -25% -> Attrition: -50%
- added ancillary set
- added lore of fire skill line
- removed custom mission questline
- Borgash no longer grants lore of fire spells
--> unlocks the fire skill line
---> nothing changed in custom battle
Faction effect
- Bonus vs. large: +50 -> Bonus vs. large: +75
Innate Trait
- Physical resistance: 8% for sun dragons (Lord's army) -> removed
- Diplomatic relations: -100 with Dwarfs faction -> added
- Leadership: +8 -> Leadership: +10
- upkeep: -20% for dragon princes -> upkeep: -35% for dragon princes and Sun Dragons units
The Signet of Athinol
- Passive Ability: "Athinol's Veil"
- Melee attack: -8 -> Melee attack: -10
- Weapon strenght: -12% -> Weapon strenght: -15%
The Shield of Ithinar
- Spell resistance: 8% -> removed
- Physical resistance: 12% -> Physical resistance: 20%
- Attribute: expert charge defense when defending -> Attribute: expert charge defense
Scarfed Dragon Armour
- Hit points: +10% -> Hit points: +15%
- Speed: +8% -> Speed: +15%
- Missile resistance: 10% -> Missile resistance: 20%
Spear of the white glow
- Bonus vs large: +8 -> Bonus vs large: +20
Athinol Bloodline
- Recruitement cost: -15% -> Recruitement cost: -35%
- Recruitement rank: +2 -> Recruitement rank: +3
Dragon Princess
- Melee attack: +5 -> Melee attack: +8
- Speed: +8% -> Speed: +12%
- Charge bonus: +8% -> Charge bonus: +12%
- Vigour loss reduction: -15% -> Vigour loss reduction: -35%
Dragon mage's heart
- Upkeep: -30% for Sun Dragons (Lord's army) -> removed
- Physical resistance: 15% for sun dragons units (lord's army) -> added
- Melee defense: +5 -> Melee defense: +8
Revenge!!
- Weapons strenght: +12% -> Weapons strenght: +15%
The weapons of Vaul
- Winds of magic power reserve change +8% when increasing -> Winds of magic power reserve change +15% when increasing
- Winds of magic power reserve capacity: +10 -> Winds of magic power reserve capacity: +15
- Enables Flaming Attacks -> Enables Flammable Attacks (spelling)
Athinol family of Caledor
- Leadership aura size: +25% -> Leadership aura size: +50%
- Character's leadership aura effect: +5 -> Character's leadership aura effect: +8
- vc are optional when using vco mod
--> no requirement but more immersive
- reworked unit card and portrait for Eldyra
- reworked unit card and portrait for Aliathra
- reworked some of the skill icons
-> either changed vanilla or custom new ones
- effect texts should now be more or less comform to each other and to vanilla
But update was announced a month ago so plenty of time to prepare/ end campaigns.
Thats why I'm not that much sorry about it ;)
IMPORTANT: this will be a major update, that means that I will not guarantee any savegame compatibility!
10th of Feb release is fix for the moment but may be delayed by one week - depending of testing.
general
- NEW CHARACTER: Imladrik, Dragonprince of Caledor (LL)
-> will become unlockable via Liandra's skilltree when playing as Caledor
- added ancillary (item) sets for most of the characters
- reworked skill lines and qunique skills
- rebalanced characters stats, effect values and abilities
- every character got an skill icon rework featuring new unique images (lirazel will be part of an next upadate)
- fixed missing or wrong effects
- combined effects that deals with costs or damage etc.
- several fixes for abilities and ability unlocking effects
- several fixes and additions of texts [ongoing]
- several fixes regarding performace and polishing
character specifics
- Aliathra: new mount added, second level for Salanir skill
- Arandir: fixed the character model-swap for Arandir Swiftwing
--> skill effects will tell you what to do
- Finubar: new mount added, unique merwyrm
- Finubar: new spawn condition
-> he is now avaialabe for every high elven faction and will spwan after the special landmark in Lothern was build
- Liandra: re-worked her fire-lore skill line
--> lore of fire becomes available AFTER Borgash mount is unlocked
--> spells ONLY are available when Borgash mount is equipped
- Liandra: she got four unique followers and two unique banners
--> just level her up and you will see the notifications as soon you reached the requirements
faction specifics
- Caledor: adjusted rituals
- Ellyrion: adjusted rituals
- Ellyrion: added victory conditions
- Tiranoc: adjusted rituals
variants
- fixed: Arandir will now display two different models depending on mount
- changed variant for Auaralion
- changed variant for Liandra
- changed variant for Caladainir (dragon mount for Auaralion)
- chnaged variant for Borgash (dragon mount for Liandra)
- changed variant for Avalune (steed mount for Liandra)
- changed variant for Deathfang (dragn mount for Asarnil)
IMPORTANT: this will be a major update, that means that I will not guarantee any savegame compatibility!
general
- NEW CHARACTERS: Yvarn, LL for Eataine (not faction leader); Selafyn of the Annuli, LH for all HEF-factions; Khaltar the Wind, LH for Nagarythe
- all characters except leaders got recruitment-missions which have to be completed in order to spawn them in
-> two new RoR units, unlocked via Yvarn's skill tree
-> ai will start with them already added to the pool
-> missions will be spawned at campaign start
- added generic hero spawns for Ellyrion and Tiranoc
- fixed some missing texts
- fixed several grammar mistakes
character specifics
- NONE
faction specifics
- NONE
variants
- changed variant: Loranrol Gloremar
- changed variant: Ladrieg (Loranrol's griffon mount)
- changed variant: Finubar
- changed variant: Lirazel
additional
- NONE
Legend
LL = legendary lord
LH = legendary hero