Total War: WARHAMMER III

Total War: WARHAMMER III

Legendary High Elven Characters [LHEC]
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Update: Dec 7 @ 3:38am

Lirazel:
2.Iron Maidens
- removed Attribute: Charge defence vs Large for Sisters of Avelorn units (Hero's army)
- added Attribute: Charge Reflection for Sisters of Avelorn units (Hero's army)


Finubar:
- Mathlasevir
- buffed Health
- debuffed Leadership from 90 to 80
- buffed Speed from 50 to 75
- buffed Weapon strength from 550 to 750
- buffed Base Weapon Damage from 100 to 285
- buffed Armour-Piercing Weapon Damage from 450 to 465
- debuffed Charge Bonus from 90 to 42
- added Passive Ability: Regeneration"
- added Passive Ability: "Wounds"
- added Passive Ability: "Abyssal Cloak" (replacer for the new vanilla one)
- added Attribute: Wallbreaker
- Mathlann, Lord of the Deeps
- for Enables frostbite attacks for lothern sea guards units (Lord's army)
added ship's company + ror, add oceanids, sea elemental and merwyrm
- added Campaign movement range: +25% Whilst at sea (Lord's army)
- Innate Trait: Son of the Sea
- for Leadership: +10 for Merwyrm and Sciowyrm units (Lord's army) effect
removed "and Sciowyrm"
added ship's company, lothern sea guards, oceanids and sea elemental
- Prince of Eataine
- for Attribute: expert charge defence for Lothern sea guards units (Lord's army)
added ship's company + ror


former "Ship's Company" know "Brinedragon Swords":
- transformed into Regiment of renown
- renamed to "Brinedragon Swords (Ship's Company)"
- removed Attribute: Charge Defence vs Large from base
- removed Attribute: Charge Reflection from base
- added Passive Ability: "Naval Discipline" from Company of the Kalendririan (ship's company)
- debuffed armour from 40 to 30
- buffed melee attack from 28 to 34
- buffed melee defence from 26 to 33
- buffed charge bonus from 12 to 14
- buffed weapon strength from 28 to 37
- buffed Base Damage from 20 to 25
- buffed Armour-Piercing Damage from 8 to 12
- added passive ability: "guardian"
- changeed tier 1 to tier 2
- increased recruitment cost from 550 to 650
- increased upkeep from 135 to 155
-> unit has been removed for the moment from campaign but will find its way back...


general
- fixed effects targeting "cavalry" units to work again
- fixed effects targeting "shielded" units to work again
- fixed Finubar's fleet to work with Aislinn faction
- fixed Anurions horde to work with Aislinn faction
- fixed Finubar spawn
- fixed Selafyn spawn (tech: Hunter's Instincts)

Update: Dec 5 @ 9:12am

First hot fix out now.
Main goal was functionality like fixing the range units.
-> no new stuff added

Update: Jun 18 @ 7:10am

Small update:
- restored the MCT option functionality
- tweaked the aemy counters for the missions a bit
- smaller grammar fixes

Selafyn and Finubar spwanw seems to be not working (full or partly) please check the known issues for a workaround via console mod.

Update: Jun 14 @ 2:24am

Update: Mar 2 @ 1:08am

Hot fix, for removing my test script

Update: Mar 2 @ 1:05am

Update might NOT be savegame compatible - new content will only be available for new campaigns at least!

general
- new character: Aessa Goldmane for Chrace faction, no leader
- new character: Anurion the Green for Saphery faction, no leader
- MCT support added
- major and minor changes to all existing characters (by far to much to list them all)
-> stats
-> skills (effects, requirements etc)
-> mission adjustments
-> ancillaries (items and mounts)


character specifics
- Finubar: reworked the fleet a bit to be more addaptable in case of future HEF Navy dlc
- Finubar's fleet will get a small custom unit roster to make it feel more unique
- Anurion will come with a newly designed "forest spirit"-horde
-> it will come with a small unique unit roster also

faction specifics
- NONE

variants
- NONE

fixes
- small adjustments for animation behaviour
- added and fixed texts (ongoing process)
- fixed the vanilla Gate Guard unit to be targeted by effects

Credit information and character list will be updated as soon as the version goes live.

Note for Finubar's fleet:
We are nearly 100% sure that a Aislinn/ Navy dlc for the High Elves will come, thats why we designed the fleet in a way, that makes it possible to adapt this content more easier.

Update: Dec 12, 2024 @ 9:06am

Update: Oct 14, 2024 @ 1:46am

- added Gate Guard for recruitment at the four gate regions
- attempt to fix Finubar's mission

Update: Sep 23, 2024 @ 10:18am

Hot fix for the Lirazel quest crash

Update: Sep 21, 2024 @ 3:34am

Hotfix for a missing unit card