Total War: WARHAMMER III

Total War: WARHAMMER III

Legendary High Elven Characters [LHEC]
658 Comments
HistoricasLP 2 hours ago 
Who are the best characters here?
Shadow Jun 27 @ 6:36pm 
It seems Alatar is also not spawning right now. I have tested it on several campaigns both with and without other mods enabled, I have also deleted and re-downloaded this mod to see if that would help.

Thank you for the awesome mod!
lestatbcn Jun 20 @ 9:26am 
My bad :steamfacepalm:
RedDragon0908  [author] Jun 20 @ 1:06am 
If it don't bother you to much you might just read the most recent comment....*sigh*
lestatbcn Jun 19 @ 11:11pm 
How does Selafyn and Finubar appears?
[ACE] Halcide Jun 18 @ 10:19am 
It seems CTD when launching a new campaign has been resolved with the new update
RedDragon0908  [author] Jun 18 @ 7:13am 
Small update:
- restored the MCT option functionality
- tweaked the aemy counters for the missions a bit
- smaller grammar fixes

Selafyn and Finubar spwanw seems to be not working (full or partly) please check the known issues for a workaround via console mod.

Investigating on the crashes, but see comment below for that
RedDragon0908  [author] Jun 18 @ 5:58am 
Later today Ill upload an update to restore the MCT functions, which seems to not work right now.

For the crashes reported here, I need more info.
So I ask everone who get a crash to report it with as much details as possible here: https://steamcommunity.com/workshop/filedetails/discussion/2897366143/3710432845027494009/

Please avoid to just write "got ctd" or "game crashes", These won't help to solve the problem.
Xakiroment Jun 18 @ 5:53am 
with only your mod, i have seen no issue, no crash on load
I didn't go very far in the game, so not sure if there is issue later in the game
RedDragon0908  [author] Jun 17 @ 10:35pm 
Now it becomes even wierder... all mods behave completely independent from each other.
Did MCT changed something regarding the console mod?

Also does the game run only with my mod normally just for me?
Xakiroment Jun 17 @ 4:55pm 
running that mod with MCT, but without pj_console seem to make the game crash when starting a campagne ^^
RedDragon0908  [author] Jun 17 @ 8:02am 
Aside from the usual "read the description about game updates again" did you read my last message?

Im typically very patient about questions etc. but your comment feels kind of off right now!
Do you really think Im not checking if my mod leads to a crash?

So if you don't encounter anything already mentioned, just sit back and wait.
If an update is needed I'll try to patch it up asap.
kakashisenseir Jun 17 @ 6:39am 
update please
RedDragon0908  [author] Jun 16 @ 11:47am 
Ill try to investiagte on in, depending on tomorrows game update, there might be a small mod update too, in first line because of grammar and background adjustments, but maybe it will have an effect on the MCT issue too.
Walks With a Staff Jun 16 @ 10:58am 
Disabling MCT helped me too!
RedDragon0908  [author] Jun 16 @ 4:01am 
Ok, so MCT is/was the culprit for you... while I can run both mods without problems.

There is no compatibility/ depency issue as both mods [should] support each other without effecting.
CozierFoot8 Jun 15 @ 2:00pm 
wow - yeah disabling MCT works for me too, and also seems to boot the game faster. Thanks Tunaforfun!
RedDragon0908  [author] Jun 15 @ 9:41am 
Strange...I can run everything with McT but its options/configurations seems not to work.

But with or without MCT, I don't have CTDs as others reported.
Tunaforfun Jun 15 @ 9:39am 
Disabling Mod Conf. Tool did it for me. Dont know what the problem is but my whole modlist works without MCT
CozierFoot8 Jun 15 @ 7:08am 
Whatever the collision is, it occurs for all races, new games and saved games. If the Total War Launcher let me create multiple save profiles I'd test it on its own, but I totally believe you that it works fine as a standalone mod.
RedDragon0908  [author] Jun 14 @ 11:40pm 
@all
Please before you comment anything make sure to run the game with only this mod enabled and try to start a campaign.
It works fine on my end. If it doesn't for you, you have to resubscribe and probably restart Steam.
Also it woulb be nice if you can state more than "its crashing". I need at least the campaign and faction names!

@419092289
What exactly is your issue?
The mod is designed to be used with MCT, but its optional. This mod is completely requirementless. Alls mods listed above are for immersion or customisation.
Please follow the tips mentioned above in the comment.
419092289 Jun 14 @ 11:11pm 
Hi author, I realized that the mod you made was updated to conflict with MCT causing it to not be able to enter the game
RedDragon0908  [author] Jun 14 @ 10:23pm 
@CozierFoot8
Did you test the mod alone? Are all campaigns effected or only ones for high elves?

@黄药师
I'll make no submods.
黄药师 Jun 14 @ 7:15pm 
can you made a submod with Variant Selector
CozierFoot8 Jun 14 @ 1:01pm 
I'm also getting a CTD as when loading a game or starting a new game since the update (none of my other mods updates today). The loading bar gets about 1/10 to completion and then the crash occurs. I did some limited debugging with the other mods in my stack that effect the Elven faction and the collision doesn't seem to occur with any of them (LoW - Dragon Legion, Elven Politics, Singe's Skill mods, Highborn Elves - Unit Pack) so it must be something else.
RedDragon0908  [author] Jun 14 @ 9:31am 
Guys (and girls) please before posting anything, test the mod with minimal other mods enabled.
My mod is running fine as I tested it several times.

You might to resubscribe as Steam sometime corrupt the update.
一土西米 Jun 14 @ 9:28am 
crash for this mod enable(start new game)
RedDragon0908  [author] Jun 14 @ 6:14am 
One comment is actual enough.
Also, as you might saw in my initial update post, I didn't guarantee anything for savegames.
Testing with own savegames worked fine, but thats a less modded gam version obviously.
jaksurf Jun 14 @ 5:53am 
Crashes on start my Yuan Bo campaign with yr mod enabled.
jaksurf Jun 14 @ 5:49am 
Ups, yr update isnt savegame comp.
Meechoss Jun 14 @ 4:12am 
Okay Im sorry found the issue just some mod wasn't cooperating with yours. Again sorry your mod is going as it should
RedDragon0908  [author] Jun 14 @ 4:02am 
So what exactly is the issue?
Does your game crash at loading process?

Please ignore the savegame, as it might be corrupted (at my tests savegames loaded fine).
A new campaign crash is highly caused by something on your end.
Also verify this mod is the culprit by deactivating all other mods but this one (and its "requirements")
Try to resubscibe properly.
Meechoss Jun 14 @ 3:56am 
Hello after the new update my chaos dwarf campaign won't load and even a freshly started campaign won't but when i dissable this one everything starts working and i cant figure why.
sp♠de sumbul Jun 14 @ 3:39am 
okay thanks! My bad lol :D
RedDragon0908  [author] Jun 14 @ 3:22am 
As stated in my comment: savegames might not be effected at all.
sp♠de sumbul Jun 14 @ 3:13am 
Nice! Thats very good news! Selafyn will appear during my gamepley right since I've research the tech required before update? Or do I need to start a new campaign?
RedDragon0908  [author] Jun 14 @ 2:30am 
Pushed a small hotfix update.

Mostly addressed some missing and background things for Anurion aswell as missing texts and icons.
Asarnil's effect should also be fixed.
Furthermore I tried to fix Selafyn's spawn issue. In my test he spawned as intended again but is no longer contolled via MCT option.

Since this is/was my latest test version there might things already planned for a future update becoming visible. Therefor please report anything that seems off :)

Savegames should be not effected - or corrupted.
Dennyo2 Jun 13 @ 11:07am 
i was playing Knights of Caledor the only missing effect was the failure to reduce cost of dragon's and dragon princes, which makes Asarmil too costly to operate
RedDragon0908  [author] Jun 13 @ 10:52am 
And other reduction effects work?
Which faction?
Dennyo2 Jun 13 @ 10:42am 
This is a great mod. I have an issue with Asarnil not reducing the upkeep and cost of dragons after obtaining the 100% reduction AA. thoughts as to the issue? anyone else have this issue?
sp♠de sumbul Jun 9 @ 9:14am 
Got it. Thanks!
RedDragon0908  [author] Jun 9 @ 4:44am 
His level and ramy setup are fix. No variation depending on Liandra's level.
sp♠de sumbul Jun 9 @ 3:39am 
Hi @RedDrahon0908! Can I confirm on Imladrik's level? I activated Liandra's skill at lv21 and I got him at lv6. Will he always be unlocked at lv6 with a Dragon Prince and Moon Dragon? or will he increase in lv if Liandra's lv is higher?
Kerrberos May 31 @ 2:32pm 
Ever since the last DLC came out, the default model for heroes when it can't find a model became the new Orc Shaman lord.
Kerrberos May 31 @ 7:17am 
Chief Handmaiden Lirazel looking like an Orc is a bug meaning it's gone to a default model. You might be using some other mod that messes with hero recruitment like Better Alliance - Foreign Heroes that can cause this to happen to other mod's custom heroes.
RedDragon0908  [author] May 30 @ 9:01pm 
What exactly are you speaking of?
Her appereance or in small metaphoric way?
Horny Cultistgirl May 30 @ 1:10pm 
Got Chief Handmaiden Lirazel and she is a wild ork with woman voice >.<
Kerrberos May 27 @ 8:23am 
Ah yeah I figured that might be a limitation of the mission type :(

In that case have you considered reducing the required # of victories against TK from 10 down to 5 or even 3? Just finding living Tomb Kings as Alarielle is already a fairly late game endeavor.
RedDragon0908  [author] May 25 @ 9:08am 
It was planned for undead/ vampires in the first line, but sadly multible subcultures are not possible.
Kerrberos May 25 @ 8:14am 
Small request/recommendation, could you make the mission to unlock Aliathra the Everchild count Vampire Counts and Vampire Coast in addition to Tomb Kings? It would still be loreful and not as painful to complete.

I'm not 100% sure if that mission type can accept multiple races as a completion condition, but if it can, it would be nice!