Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- AI contrast, that is the difference in AI combat power between the AI's attack force and whatever it is attacking will be bigger on higher difficulties, and attack fleets will be larger.
- AI response time, which is the forced time delay between AI decisions and actions is longer at lower difficulties (both in space combat and GC)
- AI credit income bonus
AI unit HP, shield power and damage can be adjusted with difficulty levels as well along with unit build time in GC - but none of those are active in this submod (they have the same values as the player does).