STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Remake 3.5 Revisited
1,427 Comments
Hintosho Aug 16 @ 2:59am 
@BigCheese256 Thanks, it worked. Now I can call in the Mon Calamari ships normally. Maybe the assets didn’t load correctly in a patch or something. Thanks anyway, really love the mod.
BigCheese256  [author] Aug 15 @ 1:59pm 
@Hintosho Strange I've not experienced this. Check the game file integrity though Steam or reinstall the mod and see if it still happens, sounds like an asset related to the Mon Calamari ships is either missing or corrupted.
Hintosho Aug 15 @ 6:23am 
Addition to my comment from yesterday: even if the opposing faction has Mon Calamari ships (station garrison), the game still crashes.
Hintosho Aug 14 @ 12:59pm 
Hello, since the second-to-last patch, my game crashes whenever I try to call Mon Calamari ships into battle. If I have one of them "jump in first," then I can call in that specific ship type again. But if I try to call in a different Mon Calamari ship afterward, the game crashes again.
Bahni Aug 13 @ 10:40am 
Ohh okay, thank you very much for your answer <3
BigCheese256  [author] Aug 13 @ 8:48am 
Very difficult, it's not something I would recommend trying. In the initial merger of Remake versions 3.5 and 4.0 I had no intention of keeping anything ground related, so a lot of ground-related stuff was either broken or deleted. I would take quite a bit of work to restore it.

The same is true for skirmish - I only ever wanted this submod to be about space-only GC.
Bahni Aug 13 @ 6:20am 
Hello, how difficult would it be to enable ground units again? I can enable accessing planets, but ground units are still hidden
BigCheese256  [author] Aug 6 @ 1:56pm 
@caferra400

From 5.0 if it ever officially releases yes, right now there's no plans to touch the leaked version.

@Leweivicil

Your save is likely from an older version of the mod. Updates can break older saves.
Leweivicil Aug 6 @ 3:42am 
Im not sure why, but when I load my game to continue, it crashes back to Desktop
caferra400 Aug 5 @ 12:43pm 
Are you gonna heroes from the 5.0 (maybe leaked) version? Specifically Pelleon.
BigCheese256  [author] Jul 27 @ 11:04am 
Not much you can do, the game and it's engine are just old. 64-bit didn't exist when this game was made so it makes sense 32-bit would run better. Also RAM isn't the issue - the game was made for max 2gb of RAM, which later got patched on Steam to allow max 4gb.

The issue/bottleneck is CPU - the game can only 1 CPU core and 1 CPU thread. Having a CPU with powerful per core frequency or just overclocking 1 core and forcing the game to use only that core can help. There's some suggestions for GPU overrides as well in the known issue thread: https://steamcommunity.com/workshop/filedetails/discussion/2894927178/7155698768554104306/
amadiking Jul 27 @ 6:21am 
Hi, I have a problem... the game is lagging.. and the weird stuff is I have 64 GB of RAM, and the mod just uses a max 4 GB. Also, it's faster with the 32-bit version and not with the 64-bit XD....
I try the task manager to get more RAM.
-gamemode windows
-check drivers
BigCheese256  [author] Jul 25 @ 5:47am 
@Maketh

Hold left click in the faction box and scroll the mouse wheel, the slider there doesn't work. This is in the known issues list: https://steamcommunity.com/workshop/filedetails/discussion/2894927178/7155698768554104306/
conwrightnie Jul 25 @ 5:36am 
Hey, everyone I've been away for a while, does anyone know if remake 5.0 is still being worked on?
Maketh Jul 24 @ 11:36am 
Sometimes i cannot scroll down the factions list? Idk why it happenes?
BigCheese256  [author] Jul 17 @ 4:26am 
@Tarkain

Not really sure why non-French speakers would need a French translation? Essentially you'd be making a copy of TranslationManifest.xml and mastertextfile_english.dat and translating all the text in there from English to French. There's a huge amount of text in there though, including all the redundant text from vanilla EaW - it would take an incredibly long time.

An AI translation program could do it, but you'd need to make sure only the text inside the double brackets is translated, if the name is translated the text will just be missing ingame. Also if "Localisation Key", "TranslationData", "Translation Language" or "Localisation" are renamed the game will crash at startup.
BigCheese256  [author] Jul 17 @ 4:26am 
@necropolis

I've not really considered pulling anything from other (non-Remake) mods, mainly because their models and such would look out of place against the models already here, and they will have been coded into the game with a totally different mod in mind.

It's not something I would do myself, but if they're okay with it you're welcome to look into it yourself. After that as long as they fit in properly, they could be added to the main submod.
necropolis Jul 16 @ 12:10pm 
@BigCheese256
I have asked the owner of the Remake Task Force The Republic mod if he has restrictions about using his models for other mods.
I think the Resurgent Star Destroyer and TIE Mangler would perfectly fit in the Revisited mod. Do you would have any interest in adding these ships in the Revisited mod?
Tarkain Jul 12 @ 6:50am 
Hello, thanks to all the mod creators like this one - I really wish there was a sequel to this game or another hit like it, but anyway, back to the point. Could you provide me with guidelines on how to create a French translation to make it easier for non-French speakers to use, if possible?
BigCheese256  [author] Jul 11 @ 7:24am 
@necropolis

You asked that already on May 10th and I answered it already - check back through the comments here. It works the same way for all campaigns with a tech level timer.

@Brouderian

It isn't unfortunately, Remake and this submod too use scripts for several functions, and scripts break multiplayer.
necropolis Jul 11 @ 6:54am 
In the Galactic Campaigns where you start with one planet respectively three planets where can you change the Timer for the Tech Upgrade?
Brouderian Jul 4 @ 9:43am 
Is there any way to play this multiplayer mod with a friend?
If possible, I'd like to know how I can access multiplayer.
BigCheese256  [author] Jun 29 @ 3:19pm 
Suggestion to improve the game's performance and visuals after some experimentation, which others on Discord said have worked for them as well.

Open Nvidia Control Panel, go to manage 3D settings and program setting tab, find starwarsg.exe, and change the following:

1) Anisotropic filtering: 16x
2) Antialiasing - mode: Override any application setting
3) Antialiasing - setting: 8x
4) Antialiasing - transparency: 8x (supersample)
5) Texture filtering - anisotropic sample optimisation: Off
6) Texture filtering - negative LOD bias: Clamp
7) Texture filtering - quality: High quality
8) Texture filtering - trilinear optmisation: On
9) DSR - Factors: 2.25x DL
10) DSR - Smoothness: 33%

I'm not sure why this helps but apparently it does. My guess is the game is using the CPU for anti-aliasing or texture filtering and this change moves that load from the CPU to the GPU.
BigCheese256  [author] Jun 29 @ 3:10pm 
@Raidfiel

Jumping the gun a bit there, 5.0 isn't released yet it's much too early to be talking about 5.1.
Raidfiel Jun 29 @ 8:53am 
Will the mod be updated to 5.1?
l0liconn Jun 23 @ 10:37pm 
where can we override the game's anti-aliasing?
BigCheese256  [author] Jun 22 @ 1:45pm 
@XxViperxX

There's not a whole lot you can do, this game and it's engine are just old and made for older hardware, so you will lag no matter what specs your PC has. The issue is CPU - the game can only use 2 CPU cores or more technically, 1 core and 1 thread. Try making adjustments to EaW in the Nvidia control panel settings - one thing I found helpful was to override the game's anti-aliasing setting to 8x, transparency 8x, and force anisotropic filtering to 16x.

Only other thing you can do is have a CPU with high individual core frequency.
Pokey1751 Jun 22 @ 10:04am 
fair enough
XxViperxX Jun 22 @ 7:36am 
I love the mod but im getting massive LAG issues in battles. I've got a 4060 32 ram. My computers fan dosent even kick on so i'm assuming it is no ta gpu thing. Any thoughts on how i can speed it up? As it sits I'm getting 10fps on battles which makes it unplayable.
BigCheese256  [author] Jun 22 @ 1:12am 
Only if they're added to the base Remake mod or Clone War Holdouts first. This submod doesn't add anything "new", it just adjusts what is already there.
Pokey1751 Jun 21 @ 7:57pm 
will more kotor and swtor ships be added?
Is there any cutscene for when a faction wins in this mod?
BigCheese256  [author] Jun 19 @ 12:32pm 
@The Eternal Crusader

Skirmish doesn't exist in this submod.

@ISwearSheWas

In battle it is 240, much higher than the base mod. This is set per-faction in the Factions.xml file and can be increased there, but remember this will lower your framerate and increase the chance of crashes.

@Deathbringer21

Thanks, I'll have a look into it. It's been reported as well that the Mandalorian heroes dying is causing crashes in GC.
The Eternal Crusader Jun 19 @ 9:53am 
does this version retain the ability to play with dreadnoughts in skirmish?
ISwearSheWas Jun 15 @ 1:48pm 
DId you change the Unit Cap/What is the unit cap, and if its not higher than normal, is there a way to increase it?
Deathbringer21 Jun 15 @ 10:32am 
Hello! I think there might be a bug with Rogue Squadron (Wedge) , it seems like the hero is unable to respawn? I lost the squadron about 40 weeks ago and he still hasn't respawned / given an option to rebuild him.
BigCheese256  [author] Jun 11 @ 6:41am 
For that 5.0 would need to first release, which right now I have no info on. I won't be touching or taking anything from the unofficial/leaked version, only the official version.

It's unclear at the moment exactly how much of 5.0 will be brought over to Revisited. There's also the issue of parity with CWH going forward if they decide to stay on 4.0.
MrDark007X Jun 10 @ 11:00pm 
Is there any word for the 5.0 compatibility update?
BigCheese256  [author] Jun 5 @ 4:04pm 
Ah, that's a bug/oversight, those were added to the campaign files before the phases were removed and not adjusted after, thanks.
SundownerWinds Jun 5 @ 3:56pm 
SSD phases are still a thing if you battle the eclipse on endor or the executor on bastion
Daren Allender Jun 5 @ 9:08am 
@Dagger 2-2 If you are subscribed to the mod, you can launch the game with FoC, as soon as you are in the menu, go to option, then click on mod, and you will find all the mods you are subcribe
Dagger 2-2 Jun 2 @ 3:26pm 
why wont it load? I input the steamcode into the steamcode slot, open FoC, then nothing new. any tips?
Great Armada Jun 1 @ 7:56pm 
I wanted to comment that the Overseer Class Light Cruiser for CIS is such a perfectly appropriate aesthetic for the Separatists. It looks like it's just based on some fan fiction designs, but I love it's role in the CIS navy. I find that I don't get to use it as much once I've built a few battlegroups though.

This is a GREAT mod for EAW. Zero complaints.
BigCheese256  [author] May 31 @ 2:16pm 
It's not something I would recommend doing without some modding knowledge, since both the Executor, Piett, the was heroes respawn and the phase system for SSDs were all changed in this submod. You would also need to start a fresh campaign, since having Piett upgrade to the Executor would mean editing the story files. Those are loaded at the start of a GC.
Leweivicil May 31 @ 8:24am 
I see. If I would want to retain as the base mod is there anything to change? Just curious. If not it’s ok haha. Just for my Empire playthrough
BigCheese256  [author] May 31 @ 7:25am 
Piett's upgrade to an Executor which happened in the base mod was removed from this submod. The reason being all heroes here respawn, and a free respawning Executor was too powerful. To sort of make up for this Tarkin now upgrades to an Allegiance, which didn't happen in the base mod.
Leweivicil May 30 @ 9:33pm 
Can I check, I’m playing the Empire and at Tech 5, Piet was supposed to upgrade to the SSD Executor. But it didn’t happen.
Willem May 29 @ 11:30am 
@STEVEO Yes.
STEVEO May 29 @ 11:18am 
@Willem i take it then 4.0 has ground combat
Willem May 29 @ 11:16am 
@STEVEO No, this is for 3.5 gameplay only, which had no Ground Battles.