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If possible, I'd like to know how I can access multiplayer.
Open Nvidia Control Panel, go to manage 3D settings and program setting tab, find starwarsg.exe, and change the following:
1) Anisotropic filtering: 16x
2) Antialiasing - mode: Override any application setting
3) Antialiasing - setting: 8x
4) Antialiasing - transparency: 8x (supersample)
5) Texture filtering - anisotropic sample optimisation: Off
6) Texture filtering - negative LOD bias: Clamp
7) Texture filtering - quality: High quality
8) Texture filtering - trilinear optmisation: On
9) DSR - Factors: 2.25x DL
10) DSR - Smoothness: 33%
I'm not sure why this helps but apparently it does. My guess is the game is using the CPU for anti-aliasing or texture filtering and this change moves that load from the CPU to the GPU.
Jumping the gun a bit there, 5.0 isn't released yet it's much too early to be talking about 5.1.
There's not a whole lot you can do, this game and it's engine are just old and made for older hardware, so you will lag no matter what specs your PC has. The issue is CPU - the game can only use 2 CPU cores or more technically, 1 core and 1 thread. Try making adjustments to EaW in the Nvidia control panel settings - one thing I found helpful was to override the game's anti-aliasing setting to 8x, transparency 8x, and force anisotropic filtering to 16x.
Only other thing you can do is have a CPU with high individual core frequency.
Skirmish doesn't exist in this submod.
@ISwearSheWas
In battle it is 240, much higher than the base mod. This is set per-faction in the Factions.xml file and can be increased there, but remember this will lower your framerate and increase the chance of crashes.
@Deathbringer21
Thanks, I'll have a look into it. It's been reported as well that the Mandalorian heroes dying is causing crashes in GC.
It's unclear at the moment exactly how much of 5.0 will be brought over to Revisited. There's also the issue of parity with CWH going forward if they decide to stay on 4.0.
This is a GREAT mod for EAW. Zero complaints.
Check the posts here from a few days ago from necropolis and the 2 replies after from me and Darren Alexander. That'll tell you how to edit the tech level timers.
@will9
Make sure the mod is fully downloaded before launching, and you are launching Forces of Corruption and not the base game.
@Woozle
Personal preference I like the single planet start, but also because that's how the original Remake 3.5 GC campaigns are which this submod recreates. All 3 factions started with either 1 or 3 planets, with one campaign where they start with 10.
Help!!
The timer for the tech levels are in Data\Xml\Story, it's set for each faction and each campaign. There's also separate files for the AI and player. By default it is 1260 seconds between tech level increases.
From here, you can change the time between tech levels as you wish.
Enjoy ^^
They are yeah. Right now they use identical stats to CWH, but like with the Condor which was also too strong I will likely reduce it's weaponry stats.
@Flyboy
Not easily, but if you want that kind of experience there's the "Classic EAW" campaign that has just the Empire, Rebels and Underworld active.