STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Remake 3.5 Revisited
1.406 kommentarer
Brouderian 4. juli kl. 9:43 
Is there any way to play this multiplayer mod with a friend?
If possible, I'd like to know how I can access multiplayer.
BigCheese256  [ophavsmand] 29. juni kl. 15:19 
Suggestion to improve the game's performance and visuals after some experimentation, which others on Discord said have worked for them as well.

Open Nvidia Control Panel, go to manage 3D settings and program setting tab, find starwarsg.exe, and change the following:

1) Anisotropic filtering: 16x
2) Antialiasing - mode: Override any application setting
3) Antialiasing - setting: 8x
4) Antialiasing - transparency: 8x (supersample)
5) Texture filtering - anisotropic sample optimisation: Off
6) Texture filtering - negative LOD bias: Clamp
7) Texture filtering - quality: High quality
8) Texture filtering - trilinear optmisation: On
9) DSR - Factors: 2.25x DL
10) DSR - Smoothness: 33%

I'm not sure why this helps but apparently it does. My guess is the game is using the CPU for anti-aliasing or texture filtering and this change moves that load from the CPU to the GPU.
BigCheese256  [ophavsmand] 29. juni kl. 15:10 
@Raidfiel

Jumping the gun a bit there, 5.0 isn't released yet it's much too early to be talking about 5.1.
Raidfiel 29. juni kl. 8:53 
Will the mod be updated to 5.1?
l0liconn 23. juni kl. 22:37 
where can we override the game's anti-aliasing?
BigCheese256  [ophavsmand] 22. juni kl. 13:45 
@XxViperxX

There's not a whole lot you can do, this game and it's engine are just old and made for older hardware, so you will lag no matter what specs your PC has. The issue is CPU - the game can only use 2 CPU cores or more technically, 1 core and 1 thread. Try making adjustments to EaW in the Nvidia control panel settings - one thing I found helpful was to override the game's anti-aliasing setting to 8x, transparency 8x, and force anisotropic filtering to 16x.

Only other thing you can do is have a CPU with high individual core frequency.
Pokey1751 22. juni kl. 10:04 
fair enough
XxViperxX 22. juni kl. 7:36 
I love the mod but im getting massive LAG issues in battles. I've got a 4060 32 ram. My computers fan dosent even kick on so i'm assuming it is no ta gpu thing. Any thoughts on how i can speed it up? As it sits I'm getting 10fps on battles which makes it unplayable.
BigCheese256  [ophavsmand] 22. juni kl. 1:12 
Only if they're added to the base Remake mod or Clone War Holdouts first. This submod doesn't add anything "new", it just adjusts what is already there.
Pokey1751 21. juni kl. 19:57 
will more kotor and swtor ships be added?
𝐀𝐌𝐈𝐃𝐀𝐋𝐀 21. juni kl. 9:50 
Is there any cutscene for when a faction wins in this mod?
BigCheese256  [ophavsmand] 19. juni kl. 12:32 
@The Eternal Crusader

Skirmish doesn't exist in this submod.

@ISwearSheWas

In battle it is 240, much higher than the base mod. This is set per-faction in the Factions.xml file and can be increased there, but remember this will lower your framerate and increase the chance of crashes.

@Deathbringer21

Thanks, I'll have a look into it. It's been reported as well that the Mandalorian heroes dying is causing crashes in GC.
The Eternal Crusader 19. juni kl. 9:53 
does this version retain the ability to play with dreadnoughts in skirmish?
ISwearSheWas 15. juni kl. 13:48 
DId you change the Unit Cap/What is the unit cap, and if its not higher than normal, is there a way to increase it?
Deathbringer21 15. juni kl. 10:32 
Hello! I think there might be a bug with Rogue Squadron (Wedge) , it seems like the hero is unable to respawn? I lost the squadron about 40 weeks ago and he still hasn't respawned / given an option to rebuild him.
BigCheese256  [ophavsmand] 11. juni kl. 6:41 
For that 5.0 would need to first release, which right now I have no info on. I won't be touching or taking anything from the unofficial/leaked version, only the official version.

It's unclear at the moment exactly how much of 5.0 will be brought over to Revisited. There's also the issue of parity with CWH going forward if they decide to stay on 4.0.
MrDark007X 10. juni kl. 23:00 
Is there any word for the 5.0 compatibility update?
BigCheese256  [ophavsmand] 5. juni kl. 16:04 
Ah, that's a bug/oversight, those were added to the campaign files before the phases were removed and not adjusted after, thanks.
SundownerWinds 5. juni kl. 15:56 
SSD phases are still a thing if you battle the eclipse on endor or the executor on bastion
Daren Allender 5. juni kl. 9:08 
@Dagger 2-2 If you are subscribed to the mod, you can launch the game with FoC, as soon as you are in the menu, go to option, then click on mod, and you will find all the mods you are subcribe
Dagger 2-2 2. juni kl. 15:26 
why wont it load? I input the steamcode into the steamcode slot, open FoC, then nothing new. any tips?
Great Armada 1. juni kl. 19:56 
I wanted to comment that the Overseer Class Light Cruiser for CIS is such a perfectly appropriate aesthetic for the Separatists. It looks like it's just based on some fan fiction designs, but I love it's role in the CIS navy. I find that I don't get to use it as much once I've built a few battlegroups though.

This is a GREAT mod for EAW. Zero complaints.
BigCheese256  [ophavsmand] 31. maj kl. 14:16 
It's not something I would recommend doing without some modding knowledge, since both the Executor, Piett, the was heroes respawn and the phase system for SSDs were all changed in this submod. You would also need to start a fresh campaign, since having Piett upgrade to the Executor would mean editing the story files. Those are loaded at the start of a GC.
Leweivicil 31. maj kl. 8:24 
I see. If I would want to retain as the base mod is there anything to change? Just curious. If not it’s ok haha. Just for my Empire playthrough
BigCheese256  [ophavsmand] 31. maj kl. 7:25 
Piett's upgrade to an Executor which happened in the base mod was removed from this submod. The reason being all heroes here respawn, and a free respawning Executor was too powerful. To sort of make up for this Tarkin now upgrades to an Allegiance, which didn't happen in the base mod.
Leweivicil 30. maj kl. 21:33 
Can I check, I’m playing the Empire and at Tech 5, Piet was supposed to upgrade to the SSD Executor. But it didn’t happen.
Willem 29. maj kl. 11:30 
@STEVEO Yes.
STEVEO 29. maj kl. 11:18 
@Willem i take it then 4.0 has ground combat
Willem 29. maj kl. 11:16 
@STEVEO No, this is for 3.5 gameplay only, which had no Ground Battles.
STEVEO 29. maj kl. 11:14 
will ground combat ever be added ?
🌽PK IllinoisFIN🌽 29. maj kl. 6:21 
Revisited vs Legacy, witch is better?
will9 19. maj kl. 22:44 
@bigcheese I fixed it! I had to restart steam then reinstall the mod. Thank you!
Stomaticism 19. maj kl. 13:00 
thx
BigCheese256  [ophavsmand] 19. maj kl. 5:09 
*Daren Allender, rather.
BigCheese256  [ophavsmand] 19. maj kl. 5:07 
@Stomaticism

Check the posts here from a few days ago from necropolis and the 2 replies after from me and Darren Alexander. That'll tell you how to edit the tech level timers.

@will9

Make sure the mod is fully downloaded before launching, and you are launching Forces of Corruption and not the base game.

@Woozle

Personal preference I like the single planet start, but also because that's how the original Remake 3.5 GC campaigns are which this submod recreates. All 3 factions started with either 1 or 3 planets, with one campaign where they start with 10.
Stomaticism 19. maj kl. 1:40 
hey bigcheese is there a way to increase the tech upgrade time from 20 mins
will9 18. maj kl. 15:44 
Loading the mod in the launch options does not work
Help!!
Woozle 16. maj kl. 14:05 
Why do all the GCs have so few planets started controlled by actual factions?
Leweivicil 15. maj kl. 19:18 
Awesome thanks for the quick response! Looking forward to try the mod out! Also will there be AI GC campaigns? Sometimes would just sit back and see what the AI would do xD
BigCheese256  [ophavsmand] 15. maj kl. 18:34 
This submod is self-contained and doesn't need anything else - Clone War Holdouts and other assets are ported over by me manually.
Leweivicil 15. maj kl. 17:35 
Hi just checking cause I’m a bit new to sub mods and all. If I get sub this mod. And I want the Clone Wars mod do I need to add that as submod? Or this comprises everything you listed. Thanks in advance
BigCheese256  [ophavsmand] 14. maj kl. 9:48 
conwrightnie 14. maj kl. 6:18 
Hey Bigcheese256 It's been awhile since I played your Mod, What updates have been added?
BigCheese256  [ophavsmand] 11. maj kl. 10:17 
Death Star isn't active in this submod, mainly because it's buggy but also doesn't have a purpose with ground bases and units removed. The Eclipse fills the same role in space battles.
Lana_Rhoades_simp17 10. maj kl. 19:44 
Hello, its been a while since i played, i dont remember how to get the death star, is this my mandela effect or am i stupid?
BigCheese256  [ophavsmand] 10. maj kl. 7:29 
That'll control the timer you see in GC but not the time between tech level increases (the two are not linked in any way).

The timer for the tech levels are in Data\Xml\Story, it's set for each faction and each campaign. There's also separate files for the AI and player. By default it is 1260 seconds between tech level increases.
Daren Allender 10. maj kl. 2:41 
go to the mod files, XML folder/ Upgrade folder, open Upgrade_Dummies and on line 18, there is the following line of code: <Build_Time_Seconds>1255</Build_Time_Seconds>

From here, you can change the time between tech levels as you wish.

Enjoy ^^
necropolis 9. maj kl. 22:39 
For the campaigns which have a Timer for the Tech Upgrade: Where can you change the Time of the Timer? I want to stay a little bit longer in every Tech Level.
ulyssesalmeida 7. maj kl. 14:53 
also add the Allocator
BigCheese256  [ophavsmand] 7. maj kl. 3:08 
@WataMate313

They are yeah. Right now they use identical stats to CWH, but like with the Condor which was also too strong I will likely reduce it's weaponry stats.

@Flyboy

Not easily, but if you want that kind of experience there's the "Classic EAW" campaign that has just the Empire, Rebels and Underworld active.