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You asked that already on May 10th and I answered it already - check back through the comments here. It works the same way for all campaigns with a tech level timer.
@Brouderian
It isn't unfortunately, Remake and this submod too use scripts for several functions, and scripts break multiplayer.
If possible, I'd like to know how I can access multiplayer.
Open Nvidia Control Panel, go to manage 3D settings and program setting tab, find starwarsg.exe, and change the following:
1) Anisotropic filtering: 16x
2) Antialiasing - mode: Override any application setting
3) Antialiasing - setting: 8x
4) Antialiasing - transparency: 8x (supersample)
5) Texture filtering - anisotropic sample optimisation: Off
6) Texture filtering - negative LOD bias: Clamp
7) Texture filtering - quality: High quality
8) Texture filtering - trilinear optmisation: On
9) DSR - Factors: 2.25x DL
10) DSR - Smoothness: 33%
I'm not sure why this helps but apparently it does. My guess is the game is using the CPU for anti-aliasing or texture filtering and this change moves that load from the CPU to the GPU.
Jumping the gun a bit there, 5.0 isn't released yet it's much too early to be talking about 5.1.
There's not a whole lot you can do, this game and it's engine are just old and made for older hardware, so you will lag no matter what specs your PC has. The issue is CPU - the game can only use 2 CPU cores or more technically, 1 core and 1 thread. Try making adjustments to EaW in the Nvidia control panel settings - one thing I found helpful was to override the game's anti-aliasing setting to 8x, transparency 8x, and force anisotropic filtering to 16x.
Only other thing you can do is have a CPU with high individual core frequency.