STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Empire at War Remake 3.5 Revisited
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Game Type: Campaign, FOC
File Size
Posted
Updated
29.533 GB
Nov 28, 2022 @ 6:06pm
May 10 @ 1:25pm
51 Change Notes ( view )

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Empire at War Remake 3.5 Revisited

Description
Empire at War Remake 3.5 Revisited is a combination and rework of Remake 3.5's simpler, space-only GC campaigns with all the new units, maps, features, starfighter rework and balance changes made in Remake 4.0+. This combined with features from other popular submods creates what I believe is the ultimate EAW experience, that focuses on a simple, fast paced galactic map and economy which takes you quickly between epic, large scale space battles.

Includes 7 GC campaigns each with varying levels of AI control and fully functional minor factions!

This submod was born of personal mixed feelings regarding 4.0's changes and a preference for 3.5's GC campaign gameplay. This way the gameplay of 3.5 remains while being selective with what is included from 4.0. Additionally includes many features from 3.5's overhaul submod.

Main features:

- Seven GC campaigns based on the large, full, reduced and core GC campaigns from EAW Remake 3.5.
- Seven fully playable factions including the Republic Hardliners, Separatist Holdouts, Mandalorians Protectors and Sith Cultists minor factions.
- Three modes of play in each campaign - you can choose to control your own faction fully yourself, give partial control to the AI in co-op mode or become an observer with the AI taking full control.
- Randomised starting units for all factions, making each campaign a unique experience.
- Complete removal of ground combat, units and structures. All references to it in the AI were removed.
- Fully functional and slightly reworked minor factions for the rebalanced full map, with the three major factions starting with 3 planets spread around a massive, chaotic galaxy at war.
- Large map has minor factions disabled but holding key planets, to focus on combat between the Empire, Rebels, Underworld, Republic and CIS.
- Core and Reduced maps for a smaller GC experience, with only the Empire, Rebels and Underworld active.
- Heavily edited and improved 4.0's AI for both GC and space combat.
- Starbase redesign with the Golan II and Golan III defensive platforms serving as level 4 and 5 starbases. No more bullying defenceless shieldgates or colonies - these are strong defensive platforms with a large garrison and several capital ships. This garrison is unique to each faction. All units can be built from a level 3 starbase.
- Simple, easy to understand and strong economy based on the total value of planets under your control. No freighters, upkeep or attrition.
- Tech levels increase automatically after a set time has passed. Heroes and carrier garrisons also upgrade automatically when the tech level increases.
- Battlegroups and the Battlegroup Command station have been ported from 3.5's overhaul submod and made fully functional with 4.0 and the minor factions.
- Big text and tooltip cleanup, including removing stats from hardpoints and fighters, removing redundant text from 4.0 that no longer applies and fixing spelling/grammar errors. Any changes made in this submod are reflected in the tooltips.
- Fixes to some bugs that were carried over from 3.5, Overhaul and 4.0.
- Buildable fighter rework where fighters are tied to a carrier, and several squadrons are built at once.
- Corvette rework, turning most corvettes into a squadron of three.
- Super Star Destroyer phases removed and TIE/Droid swarms replaced with large numbers of individual squadrons.
- Ported and included Niko's Venator submod and CanadaMan7's Clone War Holdouts submod.
- Ported and included music from Zavvy's Thrawn's Revenge Rescored submod and Clone War Holdouts.
- Fog of war removed from battle and GC (can be restored in GC by selling the probe droid on your homeworld).
- Doubled ship turn rate to make them more responsive and easy to control.
- Some units and abilities have been rebalanced from their 4.0 values.

A full list of changes and more information can be found in the pinned discussion thread.



Future planned additions:
- Replace outdated images and videos on the Steam Workshop page.
- Port and include parts of Remake 5.0 when it releases.
- Maintain parity with Clone War Holdouts.



Does not require Remake 4.0 to play, and is not compatible with any other submod.
Be sure to run Forces of Corruption in the steam launch options, and allow the mod to fully download before starting.

To launch the mod paste this into your EAW Steam launch options:

STEAMMOD=2894927178



Check out the 3.5 Revisited submod discussion channels on the EAW Remake Discord!
https://discord.gg/zZeyPe6
https://discord.com/channels/327563463952171009/1047241238182629446



This submod was constructed from assets pulled from various mods and submods for EAW:FOC. I do not claim ownership of any of these assets - full credit and ownership goes to their original creators.

Credits and special thanks:

- The Dutchman and the rest of the EAW Remake development team for making this amazing mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=1770851727

- Emperor Niko for the Venator Rework Submod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2867586194

- CanadaMan7 for the Clone Wars Holdouts submod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2794270450

- Kalani6324, Grimsley and the rest of the AotR Dark Times submod team.
https://steamcommunity.com/sharedfiles/filedetails/?id=2313576303

- Zavvy for the Thrawn's Revenge Rescored submod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2187062678

- Burninalways for the 3.5 Overhaul submod which inspired me to create a submod of my own.
https://www.moddb.com/mods/submod-empire-at-war-remake
Popular Discussions View All (23)
2
May 10 @ 1:38pm
PINNED: Minor Update 4.1 - Changelog
BigCheese256
4
1
May 9 @ 5:56pm
Major Update 4.0 - Changelog
BigCheese256
55
May 8 @ 7:49am
PINNED: Known issues and bug reporting
BigCheese256
1,002 Comments
sharkosaurus May 11 @ 5:26am 
so what your telling me is that the 4 super ships no longer have phases but in exchange they have a trigger to spawn in fleets midbattle upon (insert event) to encourage us to be more risky with them and to use them in battle against deathstacks instead of having them be on some random chokepoint for the entire game?


dude... VERY cool
BigCheese256  [author] May 10 @ 1:37pm 
Minor Update 4.1 is now live. :)

NOTE: As of this update and just over 2 years since I started making this submod, 3.5 Revisited is now complete and will not be receiving any further updates specific to this submod. Parity with Clone War Holdouts will continue as before, and there may be more updates once Remake 5.0 version releases. Until then, have fun playing 3.5 Revisited. :)
BigCheese256  [author] May 10 @ 11:50am 
@Coezar

There isn't no, skirmish was completely broken in the original 3.5 and 4.0 Remake merger. For skirmish I would recommend playing Remake with the Clone War Holdouts mod, which is pretty much identical to what Revisited's skirmish would look like if it worked.

@Darth Wolf

There is yeah, but it would involve going into all the unit files (or just the ones you want to change) and changing them manually. The values I changed for this submod are <Max_Rate_Of_Roll> and <Max_Rate_Of_Turn>, which are now double the original values.
Darth Wolf May 10 @ 4:04am 
@BigCheese256
Is there a way to make ships turn rate slower? Bring it back to the original rate. I love this mode, but the turn rate makes it a bit to "arcade" to my taste
MadnessX789 May 9 @ 10:33pm 
i know this cant be fixed but this mod is held back by the broken path finding nothing is more frustrating is loseing your big bad fleet becase the ships that were in range 10 sec ago needs go way the fuck over there and gets drestoyed
Coezar May 9 @ 8:02pm 
Apologies if this has been asked before, but is there any plans to enable single player skirmish battles (space only obviously lol). If no plans to officially add to the mod, any XML files/values I could edit to enable for my local/personal copy? Thanks in advance!
BigCheese256  [author] May 8 @ 2:12pm 
Minor Update 4.1 will be released soon: https://steamcommunity.com/workshop/filedetails/discussion/2894927178/4360124651933083399/

This update will break existing save files so there will be a short delay before uploading to Workshop. Be sure to make a copy of the mod soon if you want to continue a current campaign.
Willem May 6 @ 3:19pm 
@conwrightnie Neither this mod, nor any of the 4.0 releases have it, but there's the French Fried Taters submod for Remake 4.0 + Clone Wars Holdouts that has it.
BigCheese256  [author] May 6 @ 3:04pm 
It doesn't no. There's the standard Rebel Nebulon B and the Underworld's Nebulon Hammerhead.
conwrightnie May 5 @ 7:18pm 
Doe's the Mod Have The Galactic Empires Version Of The Nebulan B Frigate Before the rebels got it?