STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Thrawn's Revenge RESCORED Submod (updated with 3.4)
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Game Type: FOC
File Size
Posted
Updated
2.639 GB
Aug 4, 2020 @ 12:44am
Aug 21, 2024 @ 5:54am
11 Change Notes ( view )
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Thrawn's Revenge RESCORED Submod (updated with 3.4)

Description
What is this mod?

This is a submod for Thrawns Revenge: Imperial Civil War. This submod adds alot of new tracks from the Original
triology, Rogue one, KotOR, SWTOR, Battlefront and Force Unleashed.



How much music is replaced?

Everything! Everything from Ambient music of all types of worlds to all sorts of combat music, even new galactic conquest themes and new menu music. Adding in 440+ new music tracks to spice up your Thrawns Revenge!



How do I play this?
1.
Subscribe to Thrawns Revenge on steam linked below.
Be sure it downloads!
https://steamcommunity.com/sharedfiles/filedetails/?id=11255711062.

2.
Subscribe and download this submod aswell, let it download aswell.

3.
Go to your steam library.
Right click on Empire at War.
Click Properties
Set Launch Options.
Enter the following launch options below, paste this in the field if you want!
STEAMMOD=2187062678 STEAMMOD=1125571106


4.
Enjoy! :D
Popular Discussions View All (1)
18
Nov 4, 2023 @ 4:36pm
Thrawn's Revenge 3.0 Soundtrack suggestions.
Zavvy
123 Comments
True... May 9 @ 7:34pm 
what's the version of qui gon's fate with the choral intro, tried digging in the submod files for it but couldn't find it
LegendaireNic Dec 12, 2024 @ 9:58am 
There's still a bug, if you play as Eriadu and fight on a swamp/tropical planet, the ground battle music won't transition from ''calm'' music to ''action'' music
LegendaireNic Nov 27, 2024 @ 5:49am 
@Admiral Thrawn
If you're talking about this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3335473867
Then there's a list of launch options at the bottom
Admiral Thrawn Oct 6, 2024 @ 1:37pm 
Where should this mod be placed with GCC
Zavvy  [author] Aug 22, 2024 @ 4:03am 
@LegendaireNic Looked it up, and yep, seems I missed out on the urban sound set, sent out a update to fix it.

@Bosmeri Quick bug fix that LegendaireNic, shouldn't impact any current playthrough.
Bosmeri Aug 21, 2024 @ 7:12pm 
What was the update today for?
LegendaireNic Aug 21, 2024 @ 5:05am 
There's a bug playing as any imperial factions (might be others) where the ground battle music won't transition from ''calm'' music to ''action'' music when engaging enemies
Zavvy  [author] Apr 4, 2024 @ 4:48am 
@Heavyarms55 I see! Do you recall which specfic scenarios/themes were playing at what battles? Alot of the combat music I have in the submod is tailored for what I can only predict what is happening. Sadly the games engine does not support a ramp-up or a ramp-down in action tempo.
Heavyarms55 Apr 3, 2024 @ 3:36pm 
I really did enjoy this, but the downside is a good bit of the music doesn't fit as music for battles. A lot of it was very pleasant and relaxing and pretty - all good things, but in different context.
Zavvy  [author] Apr 2, 2024 @ 3:31pm 
Updated to 3.4

New to this release:
-Hutt Music
-Corellian Music (For when they get added)
-Reworked music for ground combat (should hear less Hoth music on Mustafar etc)

Stay tuned for a new mod release