STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
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File Size
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17.118 GB
Sep 1, 2017 @ 11:24am
Apr 15, 2024 @ 3:53pm
170 Change Notes ( view )
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EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)

In 1 collection by Corey Loses
Empire at War Expanded Mods
5 items
Description


The death of the Emperor has left the galaxy in disarray - command one of 9 playable factions as they strive to establish themselves as the next galactic power, with an array of new units, heroes, planets and scenarios with extra story-driven content, and new mechanics inspired by 4X and Grand Strategy titles. New and updated content is added monthly.

In addition to Thrawn's Revenge, we make a Clone Wars mod with similar features, Fall of the Republic.

Playable Factions:
- New Republic
- Empire
- Hutt Cartels
- Empire of the Hand
- Hapes Consortium
- Pentastar Alignment
- Corporate Sector Authority
- Eriadu Authority
- Warlord Zsinj
- Greater Maldrood

In Empire at War: Expanded, the traditional Empire at War tech level is traded for an era-based system that impacts different story events, factions, unit rosters and heroes are available, with the galaxy set up to recreate various conflicts within the Star Wars Legends lore after Endor. There are also new government mechanics where you can help elect the next New Republic Chief of State to gain different advantages (with other government styles coming over each patch), along with a planet loyalty system, giving extra income, unique units, and other bonuses at high levels, but with other negative effects if your member worlds become too unhappy with your leadership.

If you would like to join early testing or keep track of updates, the best place to do it is on our Discord server[discord.gg] or by following Corey Loses for preview playthroughs and other news videos.


Running the Mod

To play: After subscribing, make sure to let the download finish (see your Steam download manager, it'll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options:
STEAMMOD=1125571106

EMPIRE AT WAR EXPANDED SERIES
We have three mods, covering three different periods of Star Wars history.

Knights of the Old Republic: Revan's Revenge
https://steamcommunity.com/sharedfiles/filedetails/?id=3417277973

Clone Wars: Fall of the Republic
https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102

Post-Endor: Thrawn's Revenge
https://steamcommunity.com/sharedfiles/filedetails/?id=1125571106

OFFICIAL SUBMODS
Shield Penetration: Allows missiles to bypass shields, for those who absolutely need it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2083545253

IF TEXT JUST SAYS TEXT_SOMETHING_SOMETHINC
The mod is designed for English language versions of the game, so if you have a non-English version, your text may be missing. To fix this, to into:
C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1125571106
And rename the MasterTextFile_English.dat to MasterTextFile_YourLanguage.dat
Popular Discussions View All (1635)
13
11 hours ago
Which ISD Is Better?
Storm_Walm
1
Oct 30 @ 12:42am
Having performance issues
Cavaleiro Faisca
6
Oct 6 @ 12:38am
Base defenses
Wilmfe23
13,982 Comments
Erik01HUN Nov 3 @ 5:17pm 
best mod ever made to a videogame
Eventually.

Beta is currently ongoing so assuming that goes well we can expect it... probably in 2 months? They always give us the release date a month ahead of time and we have not recieved one just yet.
orangesodaplease Nov 2 @ 5:29pm 
when is 3.5
Buffalo moon Nov 2 @ 8:39am 
Thanks, that will help. Sorry for the late reply.
Hawkeye™ Nov 1 @ 10:21pm 
My first advice would be to pick custom GC. Thought it does take a little bit of setting up, you can use it to customise your game to your hearts content; if you wanna practice your battle skills, select "Pick Enemy Locations" and don't move any of the faction tokens, that way you get to practice on a galaxy with no active AI.

If you wanna practice your strategy skills, a smaller GC like Corporate Acquisitions or Lambda Sector might be a good choice.
Buffalo moon Nov 1 @ 8:45pm 
Dose anyone know where I can get better at this game? I'm a new player and the size and complexities with the new units and planets makes it very hard to not get overwhelmed. Can anyone point out any good tutorials or things like that to help get me in the right direction?
Yeah that's probably it.

See if you can load an earlier save and snipe Metalorn or disrupt the factions that might be fighting over it. Beyond that I'm not really sure what you could do about it.
Keroido Nov 1 @ 7:24am 
Interestingly, I can load the autosave, and suddenly I'm in a ground battle on Metalorn. But I can't do anything at all, when I click on retreat, it just says retreat not allowed, and things like auto-battle don't work either, nothing happens.
That's an auto-resolve loop. It means there's a battle between AI factions that's essentially stuck trying to resolve itself. Look around for a planet that has a pair of crossed lightsabers. That means there's a battle happening over the planet.

You'll then need some way of disrupting the battle. The most reliable is taking the planet itself but that's not always doable depending on where it is. Otherwise you might be able to swing it by attacking either involved faction to try and force them to do something else.

I've also heard you can use a specific dev build of the game to try and fix it but I have no idea how that works.
Keroido Nov 1 @ 7:04am 
I was playing with the Corporate Sector Authority on the large map with 158 planets. But in cycle 69 the game stops completely, time stands still, nothing progresses anymore.