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- AI contrast, that is the difference in AI combat power between the AI's attack force and whatever it is attacking will be bigger on higher difficulties, and attack fleets will be larger.
- AI response time, which is the forced time delay between AI decisions and actions is longer at lower difficulties (both in space combat and GC)
- AI credit income bonus
AI unit HP, shield power and damage can be adjusted with difficulty levels as well along with unit build time in GC - but none of those are active in this submod (they have the same values as the player does).