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- The cost reduction has made the AI much more interested in building battlegroups, so a few had their global countdowns removed to lower the huge number of timers appearing in GC. More may need to be removed in the future.
- Ships added to the mod via CWH in the time since battlegroups were created have replaced some ships in more powerful, higher-level battlegroups. Primarily, this is the Victory-II replacing the Victory-I, Providence Dreadnaught replacing the Providence Destroyer and Servator replacing the Venator. Higher level variants of some CIS and Republic fleets (ie "Open Circle Fleet II" or "Confederate 1st Fleet II") will be added later.
- Faction specific garrisons from cross-built ships have been removed, they will now use the main faction's garrisons and can take advantage of auto-upgrading carriers. Empire and Underworld keep their faction specific Quasar and Liberator garrisons.
- Republic Acclamator, CIS hero Spar, C9979 carrier, Recuscant Light Destroyer and Mandalorian Strike Group garrisons now match their tooltips.
- Republic hero Dodonna, who accidently vanished, has returned.
- Loud alarm when the Corellian Destroyer is killed was removed.
- Annoying voice line spam for Elite TIE Interceptors removed.
- Skipray and Krayt Gunship (cross-build) moved from top to bottom line on the commandbar.
- Vengeance Frigates and the Dragon's Breath Taskforce battlegroup were missing from the unit filters and have now been added. Note filter changes won't apply to loaded save games, only new ones.
- Exceptions to the cost discount from Tarkin, Gunray and Mon Mothma removed.
- Starbase and Golan AI combat power lowered somewhat.
Note: The issues with the AI sometimes ignoring their targeting priorities to target whatever is closest to them (usually fighters) and the invisible... something in the middle of the map throwing projectiles off-course persist. So far a solution to these hasn't be found but I do want these two issues sorted.
- Fixed Victory-II being buildable twice by Republic.
- Fixed Executor hardpoint errors.
- Toonbuck's ship stats were adjusted to match the new non-hero version.
- Upgraded versions of several CIS and Republic battlegroups were added, keeping the same composition as the original versions but with ships replaced with stronger versions (Venator -> Servator, Providence Destroyer -> Providence Dreadnaught ect.). Additionally. Republic and Empire battlegroups had their Victory-I and Acclamator-I's replaced with Victory-II and Acclamator-II's.
- Which battlegroups display a global countdown timer was adjusted to prevent flooding the screen with text.
- AI combat power of battlegroups increased by 30%. This increases the AI's desire to build them and their weight in auto-resolve.
- Pirate Raiding Fleet (tech 1 Underworld) has returned, consisting of 10 Interceptor-IV squadrons and 1 Underworld Venator.
- New icon added for the Hutt Cartel Vanguard battlegroup.
- Battlegroups were moved from the top row of the commandbar to the bottom row.
- Golan 2 and 3 spawned defence ships have been reworked - many ships were replaced, in some cases one more was added. In general these defence fleet became stronger.
- Golan 2 and 3 AI combat power increased per the above, Golan 2 build time and cost increased.
- Fighter garrisons for CIS and Republic Golan 3 replaced.
- Republic buildable fighter lineup has been replaced.
- Acclamator, Dreadnaught and Azure Defence Fleet pop usage increased slightly given their strength.
- Adjusted the balance of the Clone Wars GC map where Republic was too powerful. Naboo switched from Republic to CIS starting control, and CIS starts with 3 battlegroups (was 1). Apailana starts and upgrades on Coruscant instead of Naboo.
- Starting forces for Underworld, Empire and Rebels increased slightly.
- Harrower Dreadnaught was given a full salvo ability to improve it's firepower a bit.
- Missing build limits for some cross-build ships added.
- Now that the AI is less interested in building fighters, their build limits were raised from 8 to 20. Go nuts. :)
- Various text additions and changes, such as changing difficulty names back to easy, medium and hard.
- Fixed AI being unable to build or control the Nebulon Hammerhead, Headache-class and Popara the Hutt.
- Fixed hyperspace speed of Talon Karrde.
- Fixed double garrisons for some battlegroup flagships.
- Massively inflated AI combat power for 27th Denarian Fleet fixed.
- Fixed the issue of the AI dropping it's targets to focus on fighters (causing ships to spin around like cats chasing a pen laser) when on defence. This issue was related to an AI instruction to defend the starbase from it's closest threat, which was usually strikecraft and usually behind the defence fleets (hence the spinning). This instruction was removed.
- Improved AI targeting - it will now focus a target better and be less distracted and constantly switching targets. It will still focus low health ships, and still change target if it's active target runs away instead of chasing.
- AI should now focus defending ships and Golan 1 platforms before the starbase.
- Fixed Imperial Venator turrets being unable to fire forward.
- Moved captains/admirals to the top commandbar row to prevent battlegroups from running off the commandbar.