The Riftbreaker

The Riftbreaker

Expanded Arsenal
Vinter Jan 21, 2024 @ 1:25am
New alien enemy that repeals attacks?
I hate it. Am I the only one? I kind of get the big rock golem being able to resist physical damage. But the number of enemies that get the anti weapon laser system is so annoying to deal with! Especially because its not clear how you are meant to deal with them.

Sometimes their laser defense stops working and you can get shots in. Other times you can spam ammo and they stay unharmed.

Please consider nerfing this or removing it altogether
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WirawanMYT [MY]  [developer] Mar 4, 2024 @ 1:51pm 
Originally posted by Ragnar:
I hate it. Am I the only one? I kind of get the big rock golem being able to resist physical damage. But the number of enemies that get the anti weapon laser system is so annoying to deal with! Especially because its not clear how you are meant to deal with them.

Sometimes their laser defense stops working and you can get shots in. Other times you can spam ammo and they stay unharmed.

Please consider nerfing this or removing it altogether

I'm sorry that you're unhappy with the intercept mechanic but it is integral part of the mod. There are various ways to bypass this mechanism such as shoot more bullets or use weapons that cannot be intercepted. Due to technical reasons, the alien intercept do not block beam type weapons such as flamer, cryo atomizer, railgun, laser and special towers like portal bomb tower.

These are explained in the provided google data sheet in the following link, https://docs.google.com/spreadsheets/d/1F4AvqYooRKcfjB-g9j6KICyDAT46lWaCDBQEGsDOniY/edit#gid=0 . The first data sheet that you see are the alien intercept parameters. Make use of the information as you will.
Piisfun Mar 4, 2024 @ 1:55pm 
As the one who helped program this... It definitely isn't ideal, but no one could come up with a better alternative that could actually be implemented.
Vinter Mar 5, 2024 @ 2:38am 
I see, thanks for the insightful replies. If only the anti weapon laser could change colour to show it being depleted instead of having to guess. Or show the resistance icon that happens when using a weapon that is not effective.
WirawanMYT [MY]  [developer] Mar 19, 2024 @ 6:32am 
Originally posted by Ragnar:
I see, thanks for the insightful replies. If only the anti weapon laser could change colour to show it being depleted instead of having to guess. Or show the resistance icon that happens when using a weapon that is not effective.

Somewhere on the alien with intercept capabilities, you will see a glowing blue effect which indicates its intercept is active. When the intercept is triggered, it starts a countdown which later cause the effect to turn into red smoke. This red smoke means the intercept is not active for the alien.

However for the next mod update, I'm revising the intercept thing; Lesigians and non-boss Baxmoth no longer have intercept for example. The intercept rates are still up for balancing.

I would like to convert the current intercept lua to more of area defense intercept (i.e protecting the area, not the alien itself) but this requires additional lua coding which I'm trying to solve with help of EXOR. For now, the intercept thing will remain at it is, but with lower rates and removal from certain aliens.
Vinter Mar 19, 2024 @ 10:01am 
Awesome to hear. Keep up the great work!
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