The Riftbreaker

The Riftbreaker

288 ratings
Expanded Arsenal
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File Size
Posted
Updated
603.228 MB
Nov 25, 2022 @ 8:16am
Mar 21 @ 7:37am
41 Change Notes ( view )
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Expanded Arsenal

Description
Expanded Arsenal is a comprehensive mod featuring new resources, new weapons, new mech upgrades, new skills, new consumables, new towers, new damage types, new researches and, new alien enemies to both campaign and survival modes.

Current mod version is 3.1.2 and best played in default brutal settings. For further information, questions and feedback, please contact WirawanMYT[MY] at discord . gg / exorstudios.


Expanded Arsenal 是一个综合模组,具有新资源、新武器、新机甲升级、新技能、新消耗品、新塔、新伤害类型、新研究以及战役和生存模式的新外星敌人。

当前 mod 版本为 3.1.2,最好在默认的残酷设置下播放。 如需更多信息、问题和反馈,请通过 discord 联系 WirawanMYT[MY]。 gg / exorstudios。


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INCOMPATIBILITY LIST / 不兼容清单
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As Expanded Arsenal is a comprehensive mod, it changes large amount of files. Due to this, it may conflict with other mods that change similar files. The files changed by the mod are:-

由于 Expanded Arsenal 是一个综合模组,它会更改大量文件。 因此,它可能会与更改类似文件的其他模组发生冲突。 mod更改的文件是,

⦿ player.ent in entities>player
⦿ entire entities>units folder
⦿ nuclear_powerplant.ent in entities>buildings>energy
⦿ entire logic folder
⦿ entire mission folder
⦿ every tower .att in meshes>buildings>defense
⦿ loot.resource in scripts>resources
⦿ hazenite, tanzanite, rhodonite and ferdonite.resource in scripts>resources

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KNOWN ISSUES/ 已知的问题
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Player may get random TurretSystem error. If you do get this error, please describe as much as you can in the bug report thread. I'm trying to track this bug down and I appreciate your bug report on this matter.

玩家可能会随机出现 “ TurretSystem ” 错误。如果您确实遇到此错误,请在错误报告主题中尽可能详细地描述。我正在努力追踪这个错误,感谢您的错误报告。

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DATA TABLES / 数据表
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This is a work in progress. The following link will show you parameters used by the mod.

这是一项正在进行中的工作。下面的链接将显示该模块使用的参数。

https://docs.google.com/spreadsheets/d/1F4AvqYooRKcfjB-g9j6KICyDAT46lWaCDBQEGsDOniY/edit?usp=sharing.


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CHANGE LOGS / 更新日志
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Due to extensive changes involved, the following Google Sheet link will show current change logs, formatted by version. The change log is fully in English.

由于涉及大量更改,以下 Google Sheet 链接将按版本格式显示当前的更改日志。更改日志全部为英文。

https://docs.google.com/spreadsheets/d/1rfSrxb67qdKe2HLleEeKw5i96cSjGbKCTgGhNW8NANQ/edit?usp=sharing


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MISCELLANEOUS / 杂项
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If you wish to donate as token of appreciation of my work, buy me a coffee ( https://buymeacoffee.com/wirawanmyt ) !

如果您想捐款以感谢我的工作,请请我喝杯咖啡!( https://buymeacoffee.com/wirawanmyt )
Popular Discussions View All (5)
56
May 11 @ 11:29am
Crash Report Thread
WirawanMYT [MY]
3
Apr 21 @ 12:51am
Let's add Chinese language support to this mod together!
圈圈
21
Jun 14, 2024 @ 3:53pm
Bug Report Thread
WirawanMYT [MY]
304 Comments
Sensenmann01 Jun 17 @ 6:37am 
bei den Wall ist noch der alte befehl (build_on_water "0") der ja nicht mehr geht geht habe es getestet, aber mit dem neun befehl (building_functionality "BUILD_ON_WATER") geht es wieder mit auf dem wasser bauen.



The wall still has the old command (build_on_water "0") which no longer works. I've tested it, but with the new command (building_functionality "BUILD_ON_WATER") you can build on the water again.
WirawanMYT [MY]  [author] Jun 8 @ 12:26am 
@whoelzl78 thanks. though for next update, I will change the tech tree again as part of bigger revamp. please finish your current game before the next update comes. due to how the game handles tech tree wrt mods, this means requiring new save game. there's not much i can do about this, sorry.
whoelzl78 Jun 7 @ 12:54pm 
Addendum: I found the mistake. You seem to have renamed the factory in your research script (.rt). I copy pasted the name of the building entity inside (plus upgrades) and it works now. Great mod btw..
whoelzl78 Jun 7 @ 12:35pm 
Ty for fast answer but in my game the factory does not unlock. In the tech tree the preview shows the gauss rifle, medium calibre and a red field (i guess that should be the factory). As soon as i unlock it it says "new blueprint available" but not "new building ready to build". All of the other options from this mod seem to work fine. Are you sure it works on your side?
WirawanMYT [MY]  [author] Jun 6 @ 1:25pm 
@Death Viper; it won't. You will just see some technologies locked in campaign as they're DLC-based. You will also not see DLC aliens in the final Rift Station waves. In survival, you can use everything though.

@whoelzl78; it's on the EA Mech Weaponry technology tab. It's co-unlocked with Gauss Rifle research, the center starting node. This node is available for research after unlocking Advanced Fluid Processing technology in EA Structures research tab.
whoelzl78 Jun 6 @ 11:38am 
I am unable to find the blueprint for the advanced munitions factory. Can someone point me in the right direction, please?
Dęąth Viper May 23 @ 3:20pm 
Will it crash if I use this without the DLC?
WirawanMYT [MY]  [author] Apr 21 @ 12:11am 
I've asked ponomaryow.dmitry and he stated most of his mods are now compatible with Expanded Arsenal. However, please note of possible mod conflicts with other mods apart from his. He told me that he found possible mod conflicts between Expanded Arsenal and Tower Arsenal (by danthompson).

I have no control or obligation of compatibility over other modders' mod content. I do try to avoid as much conflict as possible but please be aware of possible mod conflicts if you do use multiple mods.
LucaHuang Apr 5 @ 11:22pm 
amazing MOD for this game and looking forward the language localization
WirawanMYT [MY]  [author] Apr 4 @ 5:26am 
@[M]Phantom I recall there is a mod that does that, with a special lua that automatically increase HP per day elapsed but for DPS might be impossible due to wide variety of damage mechanisms of aliens. Some uses weapon stats file, some use melee damage component. Autoexec injection have its limits and one of this is not able to replace melee damage fields.

@念知 I'm doing some of them but my higher priority is to fix some of the broken lua codes. I cannot give you a set date as I want to solve the code problems first.

Since the next update have numerous bug fixes (and some additional content), the next mod version will be 3.2. I had spotted some tech tree errors and fixed them. However, tech tree is problematic regarding save games. I advise players to finish their current games before accepting 3.2 mod version update. I cannot do much about this since the related systems are hard to fix without potentially breaking your current save game. I'm sorry for any inconveniences.