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The wall still has the old command (build_on_water "0") which no longer works. I've tested it, but with the new command (building_functionality "BUILD_ON_WATER") you can build on the water again.
@whoelzl78; it's on the EA Mech Weaponry technology tab. It's co-unlocked with Gauss Rifle research, the center starting node. This node is available for research after unlocking Advanced Fluid Processing technology in EA Structures research tab.
I have no control or obligation of compatibility over other modders' mod content. I do try to avoid as much conflict as possible but please be aware of possible mod conflicts if you do use multiple mods.
@念知 I'm doing some of them but my higher priority is to fix some of the broken lua codes. I cannot give you a set date as I want to solve the code problems first.
Since the next update have numerous bug fixes (and some additional content), the next mod version will be 3.2. I had spotted some tech tree errors and fixed them. However, tech tree is problematic regarding save games. I advise players to finish their current games before accepting 3.2 mod version update. I cannot do much about this since the related systems are hard to fix without potentially breaking your current save game. I'm sorry for any inconveniences.
Is there a way to increase the aliens' HP and DPS based on the time that has passed? For example, we could increase them by 50% after 30 days and by 100% after 60 days, and so on.
While adding more enemies per wave can be beneficial early on, it ultimately becomes ineffective in the endgame. It causes lag, and they are no match for level 3 towers, regardless of the number of them.
A separate mod for this feature would be fantastic, but only if you have the time. Thanks!
For the second problem, I had found and fixed the issue. It was due to my copy error.
- Sometimes the liquid decompressor is unavailable for the liquid available.
- Cryo drone cause crash (both Merch and Tower drone)
The next hotfix will fix the broken Morphium Grenade Projector, adjust Turret Launcher, tower_crystal_ejector and MHD Laser Tower. It will also include changes to metallic.mission files to enable some alien spawns. The fix should be save compatible but for precaution, sell any built Morphium Grenade Projector, Turret Launcher and tower_crystal_ejector.
I changed the spawn list for the ejector tower for more reliability so please do not build any until the fix arrives. I suspect the crystal ejector tower in older save will crash your game once you apply the new hotfix update. I'm sorry for any inconveniences caused.
Basically, it can create morphium spike on a localized area on demand. A portable morphium tower spike generator-thing where you can select where to deploy the spikes.
If you need more information, let me know how I can get it for you?
This is different compared to Alien Intercept Tower/Morphium Tower research line requiring Metal Terror DLC. And Crystal Towers/Armament requiring Into The Dark DLC in campaign.
See the google sheet changelog link for full list of changes.
.../story/v2/headquarters/dom_headquarters_rules_brutal.lua:809: '}' expected (to close '{' at line 68) near '['
stack traceback:
This is the error I encountered in the run, please take a look.
@Neo this is tech tree error which I did not notice before publishing. Nevertheless the incoming fix will solve the matter.
@Nordling @[M]Phantom I found the issue (and other similar ones) and had fixed it. I'm trying to solve another bug before pushing the hotfix. I will probably release the fix some time today.
lua/missions/campaigns/story/v2/headquarters/dom_headquarters_rules_brutal.lua
.../story/v2/headquarters/dom_headquarters_rules_brutal.lua:809: '}' expected (to close '{' at line 68) near '['
stack traceback:
lua/missions/campaigns/story/v2/headquarters/dom_headquarters_rules_brutal.lua
.../story/v2/headquarters/dom_headquarters_rules_brutal.lua:809: '}' expected (to close '{' at line 68) near '['
stack traceback:
Please start with a new campaign save once the update is up. I tried my best to eliminate possible crashes but it may still happen. So if you got any crashes, please do report so I can solve it quickly.