The Riftbreaker

The Riftbreaker

Expanded Arsenal
304 Comments
Sensenmann01 Jun 17 @ 6:37am 
bei den Wall ist noch der alte befehl (build_on_water "0") der ja nicht mehr geht geht habe es getestet, aber mit dem neun befehl (building_functionality "BUILD_ON_WATER") geht es wieder mit auf dem wasser bauen.



The wall still has the old command (build_on_water "0") which no longer works. I've tested it, but with the new command (building_functionality "BUILD_ON_WATER") you can build on the water again.
WirawanMYT [MY]  [author] Jun 8 @ 12:26am 
@whoelzl78 thanks. though for next update, I will change the tech tree again as part of bigger revamp. please finish your current game before the next update comes. due to how the game handles tech tree wrt mods, this means requiring new save game. there's not much i can do about this, sorry.
whoelzl78 Jun 7 @ 12:54pm 
Addendum: I found the mistake. You seem to have renamed the factory in your research script (.rt). I copy pasted the name of the building entity inside (plus upgrades) and it works now. Great mod btw..
whoelzl78 Jun 7 @ 12:35pm 
Ty for fast answer but in my game the factory does not unlock. In the tech tree the preview shows the gauss rifle, medium calibre and a red field (i guess that should be the factory). As soon as i unlock it it says "new blueprint available" but not "new building ready to build". All of the other options from this mod seem to work fine. Are you sure it works on your side?
WirawanMYT [MY]  [author] Jun 6 @ 1:25pm 
@Death Viper; it won't. You will just see some technologies locked in campaign as they're DLC-based. You will also not see DLC aliens in the final Rift Station waves. In survival, you can use everything though.

@whoelzl78; it's on the EA Mech Weaponry technology tab. It's co-unlocked with Gauss Rifle research, the center starting node. This node is available for research after unlocking Advanced Fluid Processing technology in EA Structures research tab.
whoelzl78 Jun 6 @ 11:38am 
I am unable to find the blueprint for the advanced munitions factory. Can someone point me in the right direction, please?
Dęąth Viper May 23 @ 3:20pm 
Will it crash if I use this without the DLC?
WirawanMYT [MY]  [author] Apr 21 @ 12:11am 
I've asked ponomaryow.dmitry and he stated most of his mods are now compatible with Expanded Arsenal. However, please note of possible mod conflicts with other mods apart from his. He told me that he found possible mod conflicts between Expanded Arsenal and Tower Arsenal (by danthompson).

I have no control or obligation of compatibility over other modders' mod content. I do try to avoid as much conflict as possible but please be aware of possible mod conflicts if you do use multiple mods.
LucaHuang Apr 5 @ 11:22pm 
amazing MOD for this game and looking forward the language localization
WirawanMYT [MY]  [author] Apr 4 @ 5:26am 
@[M]Phantom I recall there is a mod that does that, with a special lua that automatically increase HP per day elapsed but for DPS might be impossible due to wide variety of damage mechanisms of aliens. Some uses weapon stats file, some use melee damage component. Autoexec injection have its limits and one of this is not able to replace melee damage fields.

@念知 I'm doing some of them but my higher priority is to fix some of the broken lua codes. I cannot give you a set date as I want to solve the code problems first.

Since the next update have numerous bug fixes (and some additional content), the next mod version will be 3.2. I had spotted some tech tree errors and fixed them. However, tech tree is problematic regarding save games. I advise players to finish their current games before accepting 3.2 mod version update. I cannot do much about this since the related systems are hard to fix without potentially breaking your current save game. I'm sorry for any inconveniences.
念知 Apr 4 @ 2:52am 
Mr. Author, is there an expected release time for the cultural version in the mod? Since I learned about your mod, I feel that there are many things missing in the game content without using the relevant content in the mod.
[M]Phantom Mar 29 @ 1:19pm 
Thank you!

Is there a way to increase the aliens' HP and DPS based on the time that has passed? For example, we could increase them by 50% after 30 days and by 100% after 60 days, and so on.

While adding more enemies per wave can be beneficial early on, it ultimately becomes ineffective in the endgame. It causes lag, and they are no match for level 3 towers, regardless of the number of them.

A separate mod for this feature would be fantastic, but only if you have the time. Thanks!
WirawanMYT [MY]  [author] Mar 29 @ 3:22am 
@[M]Phantom thank you for the report. For the liquid decompressor, it is currently problematic even in unmodded game. I cannot do much about this.

For the second problem, I had found and fixed the issue. It was due to my copy error.
[M]Phantom Mar 28 @ 6:45pm 
I found 2 bugs
- Sometimes the liquid decompressor is unavailable for the liquid available.
- Cryo drone cause crash (both Merch and Tower drone)
念知 Mar 28 @ 6:50am 
Looking forward to your Chinese culture version, thank you for your efforts!
椿湫 Mar 23 @ 6:08am 
I want to express my heartfelt gratitude for your dedication. Thanks to Google Translate, I have begun exploring your mod. This mod has pleasantly surprised me and enriched the gameplay significantly.
椿湫 Mar 23 @ 6:06am 
Hello, WirawanMYT. Nowadays, AI translation has become quite mature. Would you consider using AI for text translation to help alleviate your workload? We don't have specific requirements for cultural adaptation, and the output from AI translation is more than sufficient to meet our needs. The text I'm sending you now is generated by AI.:steamthumbsup:
WirawanMYT [MY]  [author] Mar 23 @ 5:49am 
@念知 , 圈圈 I will look into it. There are around 936 lines in the mod localization file so it will take some time for me to do it.

The next hotfix will fix the broken Morphium Grenade Projector, adjust Turret Launcher, tower_crystal_ejector and MHD Laser Tower. It will also include changes to metallic.mission files to enable some alien spawns. The fix should be save compatible but for precaution, sell any built Morphium Grenade Projector, Turret Launcher and tower_crystal_ejector.

I changed the spawn list for the ejector tower for more reliability so please do not build any until the fix arrives. I suspect the crystal ejector tower in older save will crash your game once you apply the new hotfix update. I'm sorry for any inconveniences caused.
Thane Mar 22 @ 11:27pm 
TY
infinity Mar 22 @ 4:02pm 
TY
圈圈 Mar 22 @ 7:12am 
Can Chinese be provided in the mod? If you're not proficient in Chinese, you can try using an AI tool for translation. Thank you for your efforts.
念知 Mar 22 @ 3:47am 
Hello, can you provide Chinese cultural support for our China players? If the mod content in the game is in Chinese, the experience will be very good. thank you very much:steamhappy:
WirawanMYT [MY]  [author] Mar 21 @ 10:13pm 
The grenade from the morphium grenade projector is supposed to land and create alien metallic tiles. Then it will create morphium spikes which hit any ground enemies that stepped on the metallic tiles. The tiles have a timer which after 6 seconds, it will despawn.

Basically, it can create morphium spike on a localized area on demand. A portable morphium tower spike generator-thing where you can select where to deploy the spikes.
BlakGarde Mar 21 @ 9:20pm 
Welcome~ Out of curiosity, how is that weapon supposed to work? I noticed the grenade wandering around before the crash.
WirawanMYT [MY]  [author] Mar 21 @ 4:58pm 
@BlakGarde I found the bug, it is related to all versions of Morphium Grenade Launcher. Some components of the weapons are missing, presumably due to my own mistake in arranging the mod files. I will also check related elements. I will push another fix later. For now do not use the weapon and if the fix has arrived, disassemble the weapon and remake it. Thank you for the report.
BlakGarde Mar 21 @ 4:33pm 
I have identified a bug, I'm playing survival with sandbox enabled on Metallic, and when I use an extreme morphium grenade launcher, the came crashes when the grenade detonates.

If you need more information, let me know how I can get it for you?
WirawanMYT [MY]  [author] Mar 21 @ 3:32pm 
No problem ELL. All of the mod content is fully available on survival. You can also check them in the sandbox. Hope things go well for you. Thank you for your interest in my mod. :steamthumbsup:
[ELL] Mar 21 @ 3:30pm 
Oh awesome, thanks for the answer! I still want to get the DLC and the future one... but ya know. "Times are rough" as it were. I have the other stuff tho, no worries.
WirawanMYT [MY]  [author] Mar 21 @ 2:56pm 
@ELL I've checked again but it seems I was wrong about some elements. No, you do not need Heart of the Swamp to play the mod in campaign. I'll remove the requirement warning. Though, if you want to encounter swamp aliens in HQ and final rift station wave, you need the DLC to see them. You can still play the mod just fine, just less aliens.

This is different compared to Alien Intercept Tower/Morphium Tower research line requiring Metal Terror DLC. And Crystal Towers/Armament requiring Into The Dark DLC in campaign.
[ELL] Mar 21 @ 2:01pm 
Do we need Heart of the Swamp to use Expanded Arsenal now?
WirawanMYT [MY]  [author] Mar 21 @ 6:49am 
@椿湫 unfortunately it is still in English. I do not have access to professional translation service so the mod will remain in English at the moment.
椿湫 Mar 21 @ 6:42am 
Hello, may I ask if the language of the newly added defense towers in the mod is still in English? Is it a problem with my game settings, or is there currently no Chinese translation in the mod?
WirawanMYT [MY]  [author] Mar 21 @ 5:07am 
@CELESTIALSUN the error had been addressed in minor 3.1.1 update. Tell me if you find any other game breaking bugs. :steamthumbsup:

See the google sheet changelog link for full list of changes.
CELESTIALSUN Mar 20 @ 11:16pm 
lua/missions/campaigns/story/v2/headquarters/dom_headquarters_rules_brutal.lua
.../story/v2/headquarters/dom_headquarters_rules_brutal.lua:809: '}' expected (to close '{' at line 68) near '['
stack traceback:
This is the error I encountered in the run, please take a look.
Neo Mar 20 @ 10:25pm 
alright i will wait for the fix tqvm. this mod really the best so far.
WirawanMYT [MY]  [author] Mar 20 @ 9:38pm 
@jlink33 if the mod author comes forward for cooperation, then I'm sure we can come up with something. At the moment I'm busy with my own mod so I'm unlikely to adapt other mod features.

@Neo this is tech tree error which I did not notice before publishing. Nevertheless the incoming fix will solve the matter.
Neo Mar 20 @ 9:28pm 
Weird why i play with the mod i cant make other factory bullet making just 1 only can build other for ice fire etc all gone.
jlink33 Mar 20 @ 5:14pm 
I cannot say how much I love this mod and how happy I am its back. However, if at some point you could put instructions on how to make this compatible with the increased slots mod and scanner drones mod that would be awesome.
[M]Phantom Mar 20 @ 2:58pm 
@WirawanMYT [MY] cool, thank you
WirawanMYT [MY]  [author] Mar 20 @ 2:53pm 
@junio.king find a file named as ea_localizations.csv in my mod's directory of gui folder. The game's language field is fixed at ;ENGLISH;POLISH;RUSSIAN;FRENCH;GERMAN;SPANISH;BRASILIAN;CHINESE_SP;JAPANESE;KOREAN. so you need to replace one field to allow PT BR transations. Fill in the respective translations. I only know English so I cannot do proper translation, sorry.

@Nordling @[M]Phantom I found the issue (and other similar ones) and had fixed it. I'm trying to solve another bug before pushing the hotfix. I will probably release the fix some time today.
[M]Phantom Mar 20 @ 2:23pm 
Ye game crash if u play brutal campaign. Too bad author suggest best played in default brutal settings.
Nordling Mar 20 @ 2:02pm 
just getting this CTD when I start a new game, any ideas?

lua/missions/campaigns/story/v2/headquarters/dom_headquarters_rules_brutal.lua
.../story/v2/headquarters/dom_headquarters_rules_brutal.lua:809: '}' expected (to close '{' at line 68) near '['
stack traceback:
junio.king Mar 20 @ 11:12am 
How can I translate your mod to PT BR?
WirawanMYT [MY]  [author] Mar 20 @ 10:44am 
@Keags thank you for your report. I had verified the issue and trying to fix it. I will push a fix sometime later or tomorrow. Nevertheless the rest of the mod should be still be functional. If you find another bug, please do not hesitate to report. This update is huge so I may miss a couple of bugs there and there. Your help is appreciated.
Garthiel Mar 20 @ 9:42am 
Lets go !!!
Sai Mar 20 @ 9:35am 
Absolute gem of a mod, might as well be a full on DLC with how much awesome stuff it adds. Excited to try out all the new changes, thank you for keeping this updated.
Keags Mar 20 @ 9:23am 
I get this Error whenever i try to start the game with your mod.


lua/missions/campaigns/story/v2/headquarters/dom_headquarters_rules_brutal.lua
.../story/v2/headquarters/dom_headquarters_rules_brutal.lua:809: '}' expected (to close '{' at line 68) near '['
stack traceback:
Garthiel Mar 20 @ 8:46am 
YAY !!!! Thanks friend !! Great work, its my first time playing this game ; and i saw great comments about ur creation. If any chrash apear, i will tell u :)
WirawanMYT [MY]  [author] Mar 20 @ 8:34am 
@Garthiel I'm currently uploading the new update but it seems to be a bit struggling with mod.io upload. If things are right, it should be done sometime today.

Please start with a new campaign save once the update is up. I tried my best to eliminate possible crashes but it may still happen. So if you got any crashes, please do report so I can solve it quickly.
Garthiel Mar 20 @ 8:17am 
Update today :D !!? And i can use the mod with my actual campaign ; o need new game? Thanks