RimWorld

RimWorld

Alpha Genes
 Dette emnet er festet, så det er nok viktig
Sarg Bjornson  [utvikler] 22. nov. 2022 kl. 2.33
Suggestions
Feel free to suggest new genes and mechanics here!
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CTH2004 30. juli 2024 kl. 8.40 
Opprinnelig skrevet av Sarg Bjornson:
Opprinnelig skrevet av Plaguelord:
Since you've disabled raiders from summoning animals could we possibly get an option in the mod setting to re-enable it? I actually liked the additional danger of facing a raider than could summon a gallatross and just ruin my day.
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Also, I disabled it because it didn't work properly
What about it didn’t work?


Opprinnelig skrevet av Sarg Bjornson:
Generally speaking, fields that are just a tag defined in XML are kinda tricky to change via mod options
What do you mean (and to which comment was that too)? Would XML extensions be able to get around that (I’m asking so I know whether that’s a feasible option, as I do use that mod. If so, maybe I’ll make a patch. Or not. Depends on how much I bit off) if the slider, why? If the xml tag, that doesn’t make much sense, as can’t you just make a part that is basically a “true/false”. That tag disables the feature of false. Toggle the option, toggle a true/false.

I could see the system for making a single true/ false requiring some extra code, but frankly it sounds useful enough to be in the VE Framework
CTH2004 30. juli 2024 kl. 8.53 
Opprinnelig skrevet av Idle:
Don't know if someone have already suggested this but is it possible to add genes that ignores filth or even like or thrive in it?

Thanks
Hmm… maybe 4 versions:
  1. Filth despisal: “for some reason, this organism finds even minor filth disgusting” (major mood penalty (2 to 3 times) mood effect, and filth can cause vomiting, which causes more filth…
  2. Filth Disgust: “for some reason this pawn hates filth more than normal”- filth causes a bigger impact (1.5 or 2 times as much)
  3. Filth Ignorance: “this pawn isn’t as effected by filth, not noticing it”- the pawn won’t see filth, so there’s no mood effect, but they clean slower (they have to be told where the filth is, so it takes longer)
  4. Filth Consumption: “this pawn releases a viscous fluid that dissolves and absorbs filth”- this pawn will create a puddle of highly volatile (evaporates quickly), thick, corrosive fluid, when around filth. Even that which can’t be cleaned, and/ or can’t go away on its own, turning it into nutrients which they absorb (the fluids “pulls” it) while absorbing, they amplify the filths look (as the fluid is “filth”, but we don’t want them counting it), but only when eating.
Sarg Bjornson  [utvikler] 30. juli 2024 kl. 9.45 
Opprinnelig skrevet av CTH2004:
Opprinnelig skrevet av Sarg Bjornson:
.

Also, I disabled it because it didn't work properly
What about it didn’t work?


Opprinnelig skrevet av Sarg Bjornson:
Generally speaking, fields that are just a tag defined in XML are kinda tricky to change via mod options
What do you mean (and to which comment was that too)? Would XML extensions be able to get around that (I’m asking so I know whether that’s a feasible option, as I do use that mod. If so, maybe I’ll make a patch. Or not. Depends on how much I bit off) if the slider, why? If the xml tag, that doesn’t make much sense, as can’t you just make a part that is basically a “true/false”. That tag disables the feature of false. Toggle the option, toggle a true/false.

I could see the system for making a single true/ false requiring some extra code, but frankly it sounds useful enough to be in the VE Framework

No offense meant, but if you need to ask...
CTH2004 30. juli 2024 kl. 10.14 
Opprinnelig skrevet av Sarg Bjornson:
Opprinnelig skrevet av CTH2004:
What about it didn’t work?



What do you mean (and to which comment was that too)? Would XML extensions be able to get around that (I’m asking so I know whether that’s a feasible option, as I do use that mod. If so, maybe I’ll make a patch. Or not. Depends on how much I bit off) if the slider, why? If the xml tag, that doesn’t make much sense, as can’t you just make a part that is basically a “true/false”. That tag disables the feature of false. Toggle the option, toggle a true/false.

I could see the system for making a single true/ false requiring some extra code, but frankly it sounds useful enough to be in the VE Framework

No offense meant, but if you need to ask...
What do you mean by “if you need to ask”
From how I’m interpreting it (basically if you have to ask I won’t bother saying the rest), it’s not offenseive per-say, but hurtful and frustrating.

After all, the reason I am asking is because I’m getting into modding, but don’t know everything. So, you say something that makes me think of a possible option, I could either spend hours fighting google and maybe get half answer, or ask here, getting a better answer that’s gaurenteed to have information I didint know I needed to ask (every time I ask a question, if someone answers the answer typically gives me information that I’m like “hmm… that’s good to know as well, and combined allows extrapolation for questions I didint know I have!”, which combined with extrapolation specifies my searches, and gives me background info.
CTH2004 30. juli 2024 kl. 13.01 
Opprinnelig skrevet av Plaguelord:
Not a gene suggestion but could we possibly get a mutation chamber? Like a building you put your colonists (or prisoners) in and blast them with energy that just completely messes them up with a bunch of random genes with a risk of death or other crazy stuff?
Hmm… I like! Perhaps multiple versions. The risk of death could be “fatal cell instability” being likely. Maybe by putting a xeno germ in, you can “vaporize” it, to trend towards those genes, but not guarantee it.

Maybe even a new type of gene? One that can only be gotten via this device (and maybe a special extractor that only works on a pawn with one of those genes. It can extract 1 gene, and then destroys the body so you can’t ressurect them and do it again. Maybe a quest version that either lets you pick, or is guaranteed to get one of those special ones, while the buildable one just extracts 1 gene, and you hope you get one of the unique ones (as a normal gene extractor can’t get it)

Also, I think this should edit both xeno genes (often by subtracting, some addition), and endogenes (often by adding, some removeing)



Opprinnelig skrevet av Aphasia:
The grey pocket dimension seems depressingly small, maybe an archite variant that creates a full sized labyrinth would be cool
Opprinnelig skrevet av Aphasia:
don't forget the ability to kidnap downed people into the dimension
hmm... yeah! Or, maybe the dimension could be the same size, but can be expanded? the wals are some sort of inter-dimensional material or something? perhaps digging it has a danger, so expanding can cause issues?



Opprinnelig skrevet av TurtleShroom:
Opprinnelig skrevet av Aphasia:
don't forget the ability to kidnap downed people into the dimension

I think the Vanilla Factions Expanded Archon Race Mod has that.
no, when they "die", so long as the body isn't crushed, the teleport to another dimension, then come back later.

Opprinnelig skrevet av UncleRockThe1st:
Seasonal fertility? :bustlingfungus:
nice!


Opprinnelig skrevet av Scyobi_Empire:
I'd like more anomaly genes, like dreadleather or bioferrite production and genes themed after some anomalies like Metalhorror immunity and Gorehulk spikes, maybe an innate Revenant Spine

Some more fleshbeast parts would be nice, like hearts brains and legs
yes, please! And maybe metalhorror-serum esque things? goul features (genes that activate upon becoming a goul, so you could have a weak xeno that, if made into a goul... (so, they breed, and once bred you goulify some!) becomes super powerful. Genes that allow regular pawns to get goul implants? genetic versions?
Carl 1. aug. 2024 kl. 8.25 
Carl (me Carl) want see alien tribe. hope friend so no bash with rock. Can Carl (Me Carl) see xeno tribe? Me give you berries and good rocks or sticks if yes.
REDRODGER1234 5. aug. 2024 kl. 10.59 
If possible you should add a feature that lets you "auto cast" the taukai abilities so it can ease the load of micromanaging. Or it already exists and I haven't seen it yet.
Sarg Bjornson  [utvikler] 5. aug. 2024 kl. 11.32 
Opprinnelig skrevet av REDRODGER1234:
If possible you should add a feature that lets you "auto cast" the taukai abilities so it can ease the load of micromanaging. Or it already exists and I haven't seen it yet.

Not possible
화밀 wMil 6. aug. 2024 kl. 4.06 
full-regen gene (better version of limb only regen)
making the character able to slowly restores all lost small fingers, whole leg, lost organ and eyes
Turbotowns 6. aug. 2024 kl. 11.29 
Opprinnelig skrevet av 화밀 wMil:
full-regen gene (better version of limb only regen)
making the character able to slowly restores all lost small fingers, whole leg, lost organ and eyes

So, healing factor, ala Deadpool or Wolverine, but probably slower than they regenerate, for balance reasons, maybe even make it an archotect gene.
화밀 wMil 6. aug. 2024 kl. 22.47 
Opprinnelig skrevet av Turbotowns:
Opprinnelig skrevet av 화밀 wMil:
full-regen gene (better version of limb only regen)
making the character able to slowly restores all lost small fingers, whole leg, lost organ and eyes

So, healing factor, ala Deadpool or Wolverine, but probably slower than they regenerate, for balance reasons, maybe even make it an archotect gene.
Exactly
Turbotowns 7. aug. 2024 kl. 9.37 
Opprinnelig skrevet av 화밀 wMil:
Opprinnelig skrevet av Turbotowns:

So, healing factor, ala Deadpool or Wolverine, but probably slower than they regenerate, for balance reasons, maybe even make it an archotect gene.
Exactly
It should be able to heal scars too.
Ano 14. aug. 2024 kl. 21.35 
A Material eater digestion, this gene will make anything digestible but the downside is have to eat more
Turbotowns 14. aug. 2024 kl. 22.48 
Opprinnelig skrevet av Psifo:
A Material eater digestion, this gene will make anything digestible but the downside is have to eat more
That... already exists? Well, metal eater. Not ABSOLUTE OMNIVORE.
Sist redigert av Turbotowns; 14. aug. 2024 kl. 22.48
Ano 17. aug. 2024 kl. 1.12 
Opprinnelig skrevet av Turbotowns:
Opprinnelig skrevet av Psifo:
A Material eater digestion, this gene will make anything digestible but the downside is have to eat more
That... already exists? Well, metal eater. Not ABSOLUTE OMNIVORE.
Wanting to make them eat raw and manufactured materials, trying to get a locust like trait to eat
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