RimWorld

RimWorld

Alpha Genes
 This topic has been pinned, so it's probably important
Sarg Bjornson  [developer] Nov 22, 2022 @ 2:33am
Suggestions
Feel free to suggest new genes and mechanics here!
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Showing 646-660 of 835 comments
Sarg Bjornson  [developer] Mar 16, 2024 @ 5:18am 
Use Cherry Picker. I add what I want to the mods, not what the users want ;)
Zakobon Mar 19, 2024 @ 2:43am 
Originally posted by Kessap:
Originally posted by Zakobon:
It'd be nice to have a gene that makes all the germline genes (or maybe just the Xenotype genes...) of the carrier pass down to their offspring, instead of how it randomly rolls for each gene currently.

Could call it "Dominant Xenotype" or something. Might even make a good archite gene.

Also thank you for making this mod, it's by far one of my favorites :)

Check "Consistent Gene Inheritance".

I found what I was looking for in the Highmates Expanded mod. it was everything I was looking for and more.

For me it was important to have a specific xenotype be 100% inherited without affecting how other xenotypes are inherited.
Last edited by Zakobon; Mar 19, 2024 @ 2:44am
VVAo Mar 21, 2024 @ 4:45am 
I hope one day there will be a gene that determines multiple or single pregnancy.
Ambir Mar 24, 2024 @ 7:28am 
It would be really really nice if you could somehow learn how to craft the gene tools such as the endogenifiers. As an alternative, being given more opportunities to do quests that gives you access to those tools or spawning them on some merchant types would be nice too (maybe compatibility with the biotech trader mod for instance where that merchant type sells you 1 random gene item.)
Jack Salem Mar 28, 2024 @ 3:17am 
What about a gene that would allow pregnancy to be dumped on another pawn in the form of a parasite? I mean the following: a pawn with such a gene gets pregnant in the usual way, receiving a fetus from two parents. But at the initial stage of pregnancy, she has this genome option, to implant the fetus in a nightmarish way into another carrier, from which it will develop and break out as an existing parasite. The difference from the current parasitic sting is that the offspring has two parents and can be their hybrid, independent of the carrier.
Flesh Forge Apr 4, 2024 @ 12:27am 
I wish there was a version of Parasitic Stinger Implanter that did not inherit genes from the host, I understand completely why it works the way it does (it's Alien and that's great) = but it would be nice to have this alternative.
actually if the Xenolocked gene interacted with the existing Inplanter gene(s) to limit that behavior that might be more interesting/require less duplication of genes
Flesh Forge Apr 5, 2024 @ 10:44pm 
If someone has been parasitized and then later has the parasite implant removed successfully, the unhappy thought should change from "I CAN FEEL THE EGGS MOVING" to something else, Still very traumatic obviously but the text should change.
Flesh Forge Apr 8, 2024 @ 9:34pm 
Volatile is a good addition, may I suggest Very Volatile with a bigger mood range (+/- 20)
Turbotowns Apr 9, 2024 @ 4:02am 
Originally posted by Flesh Forge:
Volatile is a good addition, may I suggest Very Volatile with a bigger mood range (+/- 20)

Let's go! "Extremely Volatile" (+/- 50)!
Вистан Apr 12, 2024 @ 6:13am 
The textures of the mod are too overloaded. Pawns with wings and antennae look like drawings by young fan fiction writers. Is it possible to disable individual races?
Sarg Bjornson  [developer] Apr 12, 2024 @ 6:15am 
No, don't use the mod
CTH2004 Apr 12, 2024 @ 9:41am 
Originally posted by Sarg Bjornson:
No, don't use the mod
Well, they can delete them, but if they dislike the xenos that much, it would be best to not use (:

Originally posted by Вистан:
The textures of the mod are too overloaded. Pawns with wings and antennae look like drawings by young fan fiction writers. Is it possible to disable individual races?
well, you can delete the xenos from the mod folder. But, if you dislike them that much, don't use the mod!
CTH2004 Apr 12, 2024 @ 9:42am 
Originally posted by Turbotowns:
Originally posted by Flesh Forge:
Volatile is a good addition, may I suggest Very Volatile with a bigger mood range (+/- 20)

Let's go! "Extremely Volatile" (+/- 50)!
Better yet, any random value between -1000 and +1000!
Risk Apr 14, 2024 @ 4:53pm 
been trying to make this gene myself so thought I would mention it here since it fits the theme. Trying to make a gene that gives the same regen hediff as the ghouls have
Hoddrock Apr 14, 2024 @ 8:19pm 
There should be genes that make pawns bleed or vomit mutagen this however would require pawnmorpher to be downloaded for the mutagen object
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