RimWorld

RimWorld

Gene Extractor Weights
Bug Reports
Hi, I originally posted this on the Auto Extract Genes mod, but the author there is saying this might be to do with this mod instead.

With both yours and their mod running, I get bombed with Hello World messages:

Hello World UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) GeneExtractorWeights.GeneExtractorPatch:CanAcceptPawn (Verse.AcceptanceReport&,RimWorld.Building_GeneExtractor,Verse.Pawn) (wrapper dynamic-method) RimWorld.Building_GeneExtractor:RimWorld.Building_GeneExtractor.CanAcceptPawn_Patch1 (RimWorld.Building_GeneExtractor,Verse.Pawn) AutoExtractGenes.AutoExtractGenesAssignerComp:CompTickRare () AutoExtractGenes.AutoExtractGenesAssignerComp:CompTick () Verse.ThingWithComps:Tick () RimWorld.Building_GeneExtractor:Tick () Verse.TickList:Tick () (wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game) Verse.Root_Play:Update ()

Here's a link to the other thread: https://steamcommunity.com/workshop/filedetails/discussion/2882834449/3495383439596916026/?tscn=1667516758
< >
Showing 1-6 of 6 comments
Daniel  [developer] Nov 3, 2022 @ 5:13pm 
Yes that was indeed me. Sorry, I just forgot to remove a debugging message. It should be fixed now.
Ronald Hardest Nov 3, 2022 @ 5:26pm 
Originally posted by Daniel:
Yes that was indeed me. Sorry, I just forgot to remove a debugging message. It should be fixed now.
Thank you! The message is now gone, but unfortunately I'm still getting mad lag when using both Gene Extractor Weights and Auto Extract Genes. I guess they are just incompatible right now?
Daniel  [developer] Nov 3, 2022 @ 6:02pm 
I implemented the performance improvements I talked about on the other thread. May you give it a run and tell me if it improved?
Ronald Hardest Nov 3, 2022 @ 6:59pm 
Originally posted by Daniel:
I implemented the performance improvements I talked about on the other thread. May you give it a run and tell me if it improved?
Yikes, if anything, it got worse, sorry!
Daniel  [developer] Nov 4, 2022 @ 12:08am 
Then it's not on my end. Sorry!
Daniel  [developer] Nov 4, 2022 @ 3:54am 
I tested it again - Before my last update, their method took 300 milliseconds on my largest colony, which is unacceptable. After the update, it's at 1 millisecond, which isn't noticeable at all. Are you sure Steam pulled the update before you tested it?
< >
Showing 1-6 of 6 comments
Per page: 1530 50